Luski/Luski/ConsoleLog.cs
JacobTech 2dee38084e Categories And Scissor
The scissor code should now properly cut all controls from going past the parent.
2024-08-27 10:55:36 -04:00

38 lines
1.2 KiB
C#

using System.ComponentModel;
using Luski.Shared.GlobalAttributes;
namespace Luski;
[Flags]
public enum ConsoleLog : long
{
None = 0,
[Shared.GlobalAttributes.DisplayName("OpenGL Errors")]
[Description("Show OpenGL Major Errors")]
[Category("Rendering")]
BigErrosForOpenGL = 1,
[Shared.GlobalAttributes.DisplayName("OpenGL Medium Errors")]
[Description("Show OpenGL Medium Errors")]
[Category("Rendering")]
MediumErrosForOpenGL = 2,
[Shared.GlobalAttributes.DisplayName("OpenGL Small Errors")]
[Description("Show OpenGL Small Errors")]
[Category("Rendering")]
LowErrosForOpenGL = 4,
[Shared.GlobalAttributes.DisplayName("OpenGL Info")]
[Description("Show OpenGL Info")]
[Category("Rendering")]
InfoForOpenGL = 8,
[Shared.GlobalAttributes.DisplayName("Log Frames")]
[Description("Shows draw fram message in the console")]
[Category("Rendering")]
DrawFrames = 16,
[Shared.GlobalAttributes.DisplayName("Show Missing Charters")]
[Description("Show Missing Charters")]
[Category("Rendering")]
ShowMissingChar = 32,
[Shared.GlobalAttributes.DisplayName("GLFW Errors")]
[Description("Show GLFW Errors")]
[Category("Rendering")]
ShowErrorsForGLFW = 64
}