Alternate servers.
Now, using the new alternate servers.
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@ -273,7 +273,7 @@ public class MainScreen : Window
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Location = new(ser.Size.X, 0),
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Size = new(Size.X - ser.Size.X, Size.Y),
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Anchor = ObjectAnchor.All,
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BackgroundColor = Color4.DarkRed
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BackgroundColor = new(20,20,20,255)
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};
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Controls.Add(SerBox);
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SerBox.LoadToParent(this, this);
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@ -283,9 +283,12 @@ public class MainScreen : Window
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#endregion
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#region Channel Selector Init
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SocketChannel currentchannel = await Server.User.GetSelectedChannel(CancellationToken.None);
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SocketChannel current_channel = await Server.User.GetSelectedChannel(CancellationToken.None);
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Channel.SelectedTextures[0] = Globals.ms.TextureManager.AddTexture(Tools.GetResourceStream(Assembly.GetExecutingAssembly(), "Luski.Resources.Textures.al.png"));
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Channel.SelectedTextures[1] = Globals.ms.TextureManager.AddTexture(Tools.GetResourceStream(Assembly.GetExecutingAssembly(), "Luski.Resources.Textures.ac.png"));
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Channel.SelectedTextures[2] = Globals.ms.TextureManager.AddTexture(Tools.GetResourceStream(Assembly.GetExecutingAssembly(), "Luski.Resources.Textures.ar.png"));
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List<SocketCategory> parents = new();
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SocketCategory? cur = await currentchannel.GetParent();
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SocketCategory? cur = await current_channel.GetParent();
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while (cur is not null)
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{
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parents.Add(cur);
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@ -296,16 +299,13 @@ public class MainScreen : Window
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ChannelSelector cs = new(parents[0])
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{
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BackgroundColor = new(34, 34, 34, 255),
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Size = new((int)(307 * Globals.Settings.Scale), SerBox.Size.Y - 150),
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Size = new((int)(307 * Globals.Settings.Scale), SerBox.Size.Y - 106),
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Anchor = ObjectAnchor.Top | ObjectAnchor.Left | ObjectAnchor.Bottom
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};
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parents.RemoveAt(0);
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SerBox.Controls.Add(cs);
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cs.LoadToParent(SerBox, this);
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cs.ForceDistanceUpdate();
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Channel.SelectedTextures[0] = Globals.ms.TextureManager.AddTexture(Tools.GetResourceStream(Assembly.GetExecutingAssembly(), "Luski.Resources.Textures.al.png"));
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Channel.SelectedTextures[1] = Globals.ms.TextureManager.AddTexture(Tools.GetResourceStream(Assembly.GetExecutingAssembly(), "Luski.Resources.Textures.ac.png"));
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Channel.SelectedTextures[2] = Globals.ms.TextureManager.AddTexture(Tools.GetResourceStream(Assembly.GetExecutingAssembly(), "Luski.Resources.Textures.ar.png"));
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cs.ForceDistanceUpdate(SerBox);
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#endregion
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#region Chat Init
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@ -322,7 +322,7 @@ public class MainScreen : Window
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#endregion
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#region Channel Selector Loader
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_ = cs.Load(currentchannel, parents);
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_ = cs.Load(current_channel, parents);
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#endregion
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#region User Icon
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@ -396,9 +396,7 @@ public class MainScreen : Window
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Texture uut =
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TextureManager.AddTexture(Globals.Luski.MainServer.User.GetAvatar(CancellationToken.None).Result);
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uut.Unit = TextureUnit.Texture1;
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// u.Shader = Rectangle.DefaultAlphaTextureShader[Context];
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//u.Textures.Add(uut);
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//Controls.Add(u);
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Label ul = new Label(Globals.DefaultFont)
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{
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Anchor = ObjectAnchor.Bottom | ObjectAnchor.Left,
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@ -8,9 +8,9 @@ using GraphicsManager.Objects.Core;
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using Luski.net.Interfaces;
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using Luski.net.Structures.Main;
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using Luski.net.Structures.Public;
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using OpenTK.Graphics.OpenGL4;
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using OpenTK.Mathematics;
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using OpenTK.Windowing.Common.Input;
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using Label = GraphicsManager.Objects.Label;
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namespace Luski.GUI.MainScreen.UI.PublicServers;
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@ -178,9 +178,11 @@ public class ChatMessage : UserControl
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if (OperatingSystem.IsWindows())
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Process.Start(m.Text);
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else if (OperatingSystem.IsLinux())
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{
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if (m.Tag is string s) Process.Start("xdg-open", s);
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else Process.Start("xdg-open", m.Text);
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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@ -20,7 +20,7 @@
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<ItemGroup>
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<PackageReference Include="GraphicsManager" Version="1.0.6-alpha89" />
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<PackageReference Include="Luski.net" Version="2.0.0-alpha12" />
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<PackageReference Include="Luski.net" Version="2.0.0-alpha23" />
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</ItemGroup>
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<ItemGroup>
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@ -50,7 +50,7 @@ try
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Globals.ms = new MainScreen();
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Globals.ms.CustomF11 = false;
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Globals.ms.DrawFrame();
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Globals.ms.Cursor = new MouseCursor(0, 0, Logo.Width, Logo.Height, pixels);
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//Globals.ms.Cursor = new MouseCursor(0, 0, Logo.Width, Logo.Height, pixels);
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pixels = Array.Empty<byte>();
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Globals.ms.StartRender();
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Globals.ms.Dispose();
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