Luski.Net/Luski.net/Server.Events.cs

20 lines
519 B
C#

using System;
using System.Threading.Tasks;
using Luski.net.Interfaces;
using Luski.net.JsonTypes;
using Luski.net.Structures;
namespace Luski.net;
public partial class Server<TUser>
{
public event Func<SocketMessage, Task>? MessageReceived;
public event Func<IUser, IUser, Task>? UserStatusUpdate;
public event Func<MainSocketRemoteUser, Task>? ReceivedFriendRequest;
public event Func<MainSocketRemoteUser, bool, Task>? FriendRequestResult;
public event Func<Exception, Task>? OnError;
}