Jacob Guin 91db2b6471 Finally!
After a long time, I have a basic library for handling OpenGL with no errors to my knowledge.
2022-12-21 21:48:40 -05:00

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110 B
GLSL

#version 330 core
out vec4 FragColor;
in vec4 vertexColor;
void main()
{
FragColor = vertexColor;
}