665 lines
18 KiB
C#
Executable File
665 lines
18 KiB
C#
Executable File
using System.ComponentModel;
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using GraphicsManager.Enums;
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using GraphicsManager.Interfaces;
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using GraphicsManager.Objects;
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using GraphicsManager.Objects.Core;
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using OpenTK.Graphics.OpenGL4;
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using OpenTK.Mathematics;
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using OpenTK.Windowing.Common;
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using OpenTK.Windowing.Common.Input;
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using OpenTK.Windowing.Desktop;
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using OpenTK.Windowing.GraphicsLibraryFramework;
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namespace GraphicsManager;
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public class FPSWindow : GameWindow , IWindow
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{
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public TextureManager TextureManager { get; private set; }
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private TitleBar? _tb = null;
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public bool ShowMissingChar { get; set; }
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public TitleBar? CustomeTitleBar
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{
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get => _tb;
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set
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{
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_tb = value;
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//some setting/changeing code
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}
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}
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public RenderObjectCore? focused { get; set; }
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public bool LogFrames { get; set; } = true;
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public int SubFrameCount { get; set; }
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public int Frame { get; set; }
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public void CenterWindow(int mon)
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{
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Box2i clientArea = Monitors.GetMonitors()[mon].ClientArea;
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int num = (clientArea.Min.X + clientArea.Max.X - Size.X) / 2;
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int num2 = (clientArea.Min.Y + clientArea.Max.Y - Size.Y) / 2;
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if (num < clientArea.Min.X)
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{
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num = clientArea.Min.X;
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}
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if (num2 < clientArea.Min.Y)
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{
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num2 = clientArea.Min.Y;
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}
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ClientRectangle = new Box2i(num, num2, num + Size.X, num2 + Size.Y);
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}
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public Vector2i CS { get; private set; } = new(0, 0);
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public Matrix4 WindowSizeMatrix { get; private set; }
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public float IntToWindow(float Point, bool Y = false)
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{
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return Point;
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}
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public IParent? Parent { get; } = null;
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public MouseCursor HoverMouse { get; set; } = MouseCursor.Default;
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public Vector2 LocationAsFloat { get; } = new Vector2(0f, 0f);
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public FPSWindow(NativeWindowSettings nativeWindowSettings, GameWindowSettings gws) : base(gws,nativeWindowSettings)
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{
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TextureManager = TextureManager.GetTextureManager(Context, this);
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Context.MakeCurrent();
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if (!Texture.TextureShader.ContainsKey(Context)) Texture.TextureShader.Add(Context, new("RectangleTexture", true, Texture:true){CanBlend = true});
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if (!Rectangle.DefaultShader.ContainsKey(Context)) Rectangle.DefaultShader.Add(Context, new("Rectangle", true));
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if (!Rectangle.DefaultAlphaShader.ContainsKey(Context)) Rectangle.DefaultAlphaShader.Add(Context, new("AlphaChannel", true, Texture:true){CanBlend = true});
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if (!Rectangle.DefaultAlphaTextureShader.ContainsKey(Context))
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{
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Rectangle.DefaultAlphaTextureShader.Add(Context, new("AlphaChannelTexture", true, Texture:true){CanBlend = true});
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Rectangle.DefaultAlphaTextureShader[Context].Use();
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Rectangle.DefaultAlphaTextureShader[Context].SetInt("bob", 0);
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Rectangle.DefaultAlphaTextureShader[Context].SetInt("smith", 1);
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}
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if (!Label.DefaultTextShader.ContainsKey(Context))
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{
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Label.DefaultTextShader.Add(Context, new("Label", true){CanBlend = true});
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Label.DefaultTextShader[Context].Use();
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Label.DefaultTextShader[Context].SetInt("u_texture", Label.DefaultTextShader[Context].GetUniformLocation("u_texture"));
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}
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if (!Label._characters.ContainsKey(Context)) Label._characters.Add(Context, new());
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last = WindowState;
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WindowSizeMatrix = Matrix4.CreateOrthographicOffCenter(0.0f, Size.X, Size.Y, 0, 1, -1);
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KeyDown += OnKeyDownn;
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TextInput += OnTextInputEvent;
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FileDrop += OnFileDrop;
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GL.Enable(EnableCap.Blend);
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GL.Enable(EnableCap.ScissorTest);
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}
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private void OnTextInputEvent(TextInputEventArgs obj)
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{
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if (focused is not null)
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{
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focused.SendClipEvent(obj.AsString);
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}
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}
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private WindowState last;
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private bool fs = false;
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private Vector2i os, loc;
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public bool CustomF11 = true;
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private unsafe void OnKeyDownn(KeyboardKeyEventArgs obj)
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{
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if (obj.Key != Keys.F11 || WindowBorder == WindowBorder.Fixed) return;
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if (CustomF11)
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{
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GLFW.WindowHint(WindowHintBool.AutoIconify, true);
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if (WindowState != WindowState.Normal) last = WindowState;
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switch (fs)
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{
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case false:
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loc = Location;
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os = Size;
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WindowBorder = WindowBorder.Hidden;
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Location = new(4090, 0);
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fs = true;
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break;
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case true:
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WindowBorder = WindowBorder.Resizable;
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GLFW.RestoreWindow(this.WindowPtr);
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Size = os;
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Location = loc;
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fs = false;
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break;
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}
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}
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else
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{
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switch (fs)
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{
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case false:
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WindowState = WindowState.Fullscreen;
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fs = true;
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break;
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case true:
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WindowState = WindowState.Normal;
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fs = false;
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break;
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}
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}
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}
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public FPSWindow() : this(new NativeWindowSettings(), new GameWindowSettings())
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{
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}
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public Vector2i Position { get; } = new(0);
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public Color4 BackgroundColor { get; set; } = new Color4(0, 0, 0, 255);
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public bool LastFrameIsResize { get; private set; }
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public ControlList Controls { get; } = new();
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#region Cool Math Things
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public float[] RctToFloat(int x, int y, int Width, int Height, bool hasTexture = false, float z = 0.0f)
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{
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if (hasTexture)
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{
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return new float[20] {
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IntToFloat(x + Width), IntToFloat(y, true), z, 1.0f, 1.0f,// top r
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IntToFloat(x + Width), IntToFloat(y + Height, true), z, 1.0f, 0.0f,//b r
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IntToFloat(x), IntToFloat(y + Height, true), z, 0.0f, 0.0f,//bot l
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IntToFloat(x), IntToFloat(y, true), z, 0.0f, 1.0f// top l
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};
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}
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else
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{
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return new float[12] {
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IntToFloat(x + Width), IntToFloat(y, true), z,// top r
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IntToFloat(x + Width), IntToFloat(y + Height, true), z, //b r
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IntToFloat(x), IntToFloat(y + Height, true), z, //bot l
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IntToFloat(x), IntToFloat(y, true), z,// top l
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};
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}
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}
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public Vector3 PointToVector(float x, float y, float z = 0.0f)
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{
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return new Vector3(IntToFloat(x), IntToFloat(y, true), z);
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}
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public float IntToFloat(float p, bool Invert = false)
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{
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float Size = (Invert ? this.Size.Y : this.Size.X);
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double half = Math.Round((double)Size / (double)2, 1);
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double Per = Math.Round((double)1 / half, 15);
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if (p == half) return 0.0f;
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if (Invert)
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{
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if (p > half) return (float)(((double)(p - half) * Per) * -1);
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else return (float)(1 - (p * Per));
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}
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else
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{
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if (p > half) return (float)((double)(p - half) * Per);
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else return (float)((1 - (p * Per)) * -1);
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}
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}
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public float FloatToInt(float p, bool Invert = false)
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{
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float Size = (Invert ? this.Size.Y : this.Size.X);
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double half = Math.Round((double)Size / (double)2, 15);
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if (p == 0) return (int)half;
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if (Invert)
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{
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if (p < 0)
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{
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p *= -1;
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p++;
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return (float)(half * p);
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}
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else
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{
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return (float)(half - (p * half));
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}
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}
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else
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{
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if (p < 0)
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{
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p *= -1;
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p++;
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return (float)(Size - (half * p));
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}
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else
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{
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return (float)(p * half + half);
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}
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}
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}
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#endregion
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public virtual void ForceUpdate(bool resize = false)
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{
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BlockDraw = true;
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for (int i = 0; i < Controls.Length; i++)
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{
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if (!Controls[i].Loaded) continue;
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bool top = (Controls[i].Anchor & ObjectAnchor.Top) == ObjectAnchor.Top;
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bool left = (Controls[i].Anchor & ObjectAnchor.Left) == ObjectAnchor.Left;
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bool right = (Controls[i].Anchor & ObjectAnchor.Right) == ObjectAnchor.Right;
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bool bottom = (Controls[i].Anchor & ObjectAnchor.Bottom) == ObjectAnchor.Bottom;
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if (!top && !bottom) { Controls[i].Anchor |= ObjectAnchor.Top; top = true; }
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if (!left && !right) { Controls[i].Anchor |= ObjectAnchor.Left; left = true; }
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int lx, ly, sy, sx;
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bool UpdateDistance = false, SizeChanged = false;
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if ((Controls[i].Anchor & ObjectAnchor.PreventWidthChange) == ObjectAnchor.PreventWidthChange)
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{
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UpdateDistance = true;
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lx = Controls[i].Location.X + ((CS.X - Controls[i].Distance.X - Controls[i].Size.X - Controls[i].Location.X) / 2);
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sx = Controls[i].Size.X;
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}
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else
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{
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SizeChanged = true;
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lx = (left ? Controls[i].Location.X : CS.X - Controls[i].Distance.X - Controls[i].Size.X);
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sx = (right ? CS.X - Controls[i].Distance.X - lx : Controls[i].Size.X);
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}
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if ((Controls[i].Anchor & ObjectAnchor.PreventHeightChange) == ObjectAnchor.PreventHeightChange)
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{
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ly = Controls[i].Location.Y + ((CS.Y - Controls[i].Distance.Y - Controls[i].Size.Y - Controls[i].Location.Y) / 2);
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sy = Controls[i].Size.Y;
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}
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else
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{
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ly = (top ? Controls[i].Location.Y : CS.Y - Controls[i].Distance.Y - Controls[i].Size.Y);
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sy = (bottom ? CS.Y - Controls[i].Distance.Y - ly : Controls[i].Size.Y);
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}
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if (Controls[i].Size.X != sx && Controls[i].Size.Y != sy)
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{
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SizeChanged = true;
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}
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Controls[i].SetSize(sx, sy);
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Controls[i].SetLocation(lx, ly);
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if (UpdateDistance)
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{
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Controls[i].ForceDistanceUpdate(this);
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}
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if (Controls[i] is IParent parent && SizeChanged)
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{
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parent.ParentResize();
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}
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}
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if (resize) ResizeFrameP1();
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else FrameP1();
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CheckParent(this);
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LastFrameIsResize = true;
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BlockDraw = false;
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}
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public virtual void ResizeFrameP1()
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{
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Context.MakeCurrent();
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Frame++;
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if (LogFrames) Console.WriteLine($"Drawing Frame: {Frame}");
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SubFrameCount = 0;
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DrawNewResizeFrameToBackBuffer();
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Context.SwapBuffers();
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}
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public virtual void DrawNewResizeFrameToBackBuffer()
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{
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GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
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GL.BlendFunc(0, BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
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GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, BackgroundColor.A);
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LastSW = CS.X;
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LastSH = CS.Y;
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GL.Scissor(0,0,CS.X, CS.Y);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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for (int i = 0; i < Controls.Length; i++)
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{
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if (!Controls[i].Loaded)
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{
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BlockDraw = true;
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Controls[i].LoadToParent(this, this);
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BlockDraw = false;
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}
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if (Controls[i].Location.X >= CS.X ||
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Controls[i].Location.Y >= CS.Y ||
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Controls[i].Location.X + Controls[i].Size.X < 0 ||
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Controls[i].Location.Y + Controls[i].Size.Y < 0) continue;
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if (Controls[i] is ParentBase p)
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{
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p.Draw(0, 0, 0, 0, CS.X, CS.Y);
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GL.Scissor(0, 0, CS.X, CS.Y);
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}
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else
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{
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Controls[i].DrawSelf();
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}
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}
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}
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public void ParentResize()
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{
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ForceUpdate(true);
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}
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public virtual void ResizeDraw(int x, int y, int sx, int sy, int sw, int sh)
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{
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}
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public int OldWidth { get; }
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public int OldHeight { get; }
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public void CopyFromFrontToBack()
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{
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CopyFromFrontToBack(0, 0, CS.X, CS.Y, 0, 0);
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}
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public virtual void CopyFromFrontToBack(int x, int y, int width, int height, int NewX, int NewY)
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{
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int sourceY1 = CS.Y - y - height;
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int sourceX2 = x + width;
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int sourceY2 = CS.Y - y;
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int destY1 = CS.Y - NewY - height;
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int destX2 = NewX + width;
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int destY2 = destY1 + height;
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GL.ReadBuffer(ReadBufferMode.Front);
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GL.DrawBuffer(DrawBufferMode.Back);
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GL.BlitFramebuffer(
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x, sourceY1, sourceX2, sourceY2,
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NewX, destY1, destX2, destY2,
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ClearBufferMask.ColorBufferBit,
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BlitFramebufferFilter.Nearest
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);
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}
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private int frame = 0;
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public bool UseLiveView { get; set; } = false;
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public bool CollectUpperFiles { get; set; }
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public void ReportSizeUpdate(RenderObjectCore Control)
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{
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}
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public void SetWindowSize(Vector2i s)
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{
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WindowSizeMatrix = Matrix4.CreateOrthographicOffCenter(0.0f, s.X, s.Y, 0, 1, -1);
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GL.Viewport(0, 0, s.X, s.Y);
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CS = s;
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ClientSize = CS;
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ParentResize();
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}
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protected override void OnResize(ResizeEventArgs e)
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{
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base.OnResize(e);
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WindowSizeMatrix = Matrix4.CreateOrthographicOffCenter(0.0f, e.Width, e.Height, 0, 1, -1);
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GL.Viewport(0, 0, e.Width, e.Height);
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CS = e.Size;
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ParentResize();
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}
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protected override void OnClosing(CancelEventArgs e)
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{
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Context.MakeCurrent();
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GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
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GL.BindVertexArray(0);
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GL.UseProgram(0);
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for (int i = 0; i < Controls.Length; i++)
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{
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Controls[i].Clean();
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}
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base.OnClosing(e);
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}
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public Rendertype Rendertype { get; set; } = Rendertype.ControlUpdates;
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public bool CanControleUpdate { get; set; } = true;
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public int FPS { get; set; } = 0;
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public event Func<FPSWindow, Task>? WindowLoaded;
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public List<Window> Windows = new();
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public RenderObjectCore? HoveringControl { get; set; }
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private void WhenMouseMove(MouseMoveEventArgs obj)
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{
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HoverCheck(obj);
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}
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protected virtual void HoverCheck(MouseMoveEventArgs obj)
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{
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RenderObjectCore? cb = null;
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SubHitBox? cbhb = null;
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RenderObjectCore? checkcontrol(RenderObjectCore render, int add_x = 0, int addy = 0, RenderObjectCore? CurrentBest = null)
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{
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void ClearHoverChain(RenderObjectCore ChainObject)
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{
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if (ChainObject is IParent parent)
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{
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for (int i = 0; i < parent.Controls.Length; i++)
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{
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ClearHoverChain(parent.Controls._internal[i]);
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}
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}
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if (ChainObject.AllowHoverFromBehind)
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{
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ChainObject.MouseInside = false;
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if (ChainObject.SubHitBoxes.Count > 0)
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{
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foreach (SubHitBox shb in ChainObject.SubHitBoxes)
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{
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shb.MouseInside = false;
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}
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}
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}
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}
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if (!render.Visible ||
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render.IgnoreHover ||
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render.Location.X + add_x > obj.X ||
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render.Location.Y + addy > obj.Y ||
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render.Location.X + render.Size.X + add_x < obj.X ||
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render.Location.Y + render.Size.Y + addy < obj.Y)
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{
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ClearHoverChain(render);
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return CurrentBest;
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}
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if (render.AllowHoverFromBehind) render.MouseInside = true;
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if (render is IParent p)
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{
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for (int i = p.Controls.Length - 1; i >= 0; i--)
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{
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CurrentBest = checkcontrol(p.Controls._internal[i], add_x + render.Location.X, addy + render.Location.Y, CurrentBest);
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}
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}
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if (CurrentBest is null)
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{
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cbhb = null;
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CurrentBest = render;
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}
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if (render == CurrentBest && CurrentBest.SubHitBoxes.Count > 0)
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{
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foreach (SubHitBox hb in CurrentBest.SubHitBoxes)
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{
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if (render.Location.X + hb.Location.X + add_x > obj.X ||
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render.Location.Y + hb.Location.Y + addy > obj.Y ||
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render.Location.X + hb.Location.X + hb.Size.X + add_x < obj.X ||
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render.Location.Y + hb.Location.Y + hb.Size.Y + addy < obj.Y)
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{
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continue;
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}
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cbhb = hb;
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}
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}
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return CurrentBest;
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}
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for (int i = Controls.Length - 1; i >= 0; i--)
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{
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cb = checkcontrol(Controls._internal[i],0,0,cb);
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}
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if (cb != HoveringControl)
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{
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RenderObjectCore? old = HoveringControl;
|
|
HoveringControl = cb;
|
|
if (cb is not null)
|
|
{
|
|
cb.MouseInside = true;
|
|
Cursor = cb.HoverMouse;
|
|
}
|
|
else Cursor = HoverMouse;
|
|
if (old is not null) old.MouseInside = false;
|
|
}
|
|
|
|
if (cbhb != HoveringHitBox)
|
|
{
|
|
SubHitBox? old = HoveringHitBox;
|
|
HoveringHitBox = cbhb;
|
|
if (cbhb is not null)
|
|
{
|
|
cbhb.MouseInside = true;
|
|
Cursor = cbhb.HoverMouse;
|
|
}
|
|
else Cursor = HoverMouse;
|
|
if (old is not null) old.MouseInside = false;
|
|
}
|
|
}
|
|
|
|
public SubHitBox? HoveringHitBox { get; set; }
|
|
|
|
public bool BlockDraw { get; set; }
|
|
|
|
public void TryDraw(int depth = 0)
|
|
{
|
|
|
|
}
|
|
|
|
public bool IgnoreVisForChildren { get; set; }
|
|
public const float alpha = 254f / byte.MaxValue;
|
|
|
|
public virtual void CheckParent(IParent p, RenderObjectCore c, int xx, Vector2i di)
|
|
{
|
|
if (p.IgnoreVisForChildren || p.Controls.Length <= 1 || xx >= p.Controls.Length || !c.Visible || c is LabelBase || (c is Rectangle r && r.BackgroundColor.A <= alpha)) return;
|
|
for (int i = xx; i > 0; i--)
|
|
{
|
|
if (!p.Controls[i].IsVisible ||
|
|
((p.Controls[i].Location.X + di.X >= c.Location.X && p.Controls[i].Location.X + p.Controls[i].Size.X + di.X - c.Size.X <= c.Location.X) &&
|
|
(p.Controls[i].Location.Y + di.Y >= c.Location.Y && p.Controls[i].Location.Y + p.Controls[i].Size.Y + di.X - c.Size.Y <= c.Location.Y)))
|
|
{
|
|
p.Controls[i].NotifiNotVisible();
|
|
continue;
|
|
}
|
|
if (p.Controls[i] is IParent pp) CheckParent(pp, c, pp.Controls.Length-1, di + p.Controls[i].Location);
|
|
}
|
|
}
|
|
|
|
public virtual void CheckParent(IParent p)
|
|
{
|
|
for (int i = p.Controls.Length - 1; i > 0; i--)
|
|
{
|
|
CheckParent(p, p.Controls[i], i-1, new());
|
|
if (p.Controls[i] is IParent pp) CheckParent(pp);
|
|
}
|
|
}
|
|
|
|
private int initthread;
|
|
|
|
public bool InvokeRequired
|
|
{
|
|
get
|
|
{
|
|
return initthread != Thread.CurrentThread.ManagedThreadId;
|
|
}
|
|
}
|
|
|
|
private Queue<Action> invokes = new();
|
|
|
|
public int LastX { get; } = 0;
|
|
public int LastY { get; } = 0;
|
|
public int LastSX { get; } = 0;
|
|
public int LastSY { get; } = 0;
|
|
public int LastSW { get; set; } = 0;
|
|
public int LastSH { get; set; } = 0;
|
|
|
|
public void Invoke(Action A)
|
|
{
|
|
invokes.Enqueue(A);
|
|
}
|
|
|
|
public virtual void DrawNewFrameToBackBuffer()
|
|
{
|
|
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
|
GL.BlendFunc(0, BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
|
|
GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, BackgroundColor.A);
|
|
LastSW = CS.X;
|
|
LastSH = CS.Y;
|
|
GL.Scissor(0,0,CS.X, CS.Y);
|
|
GL.Clear(ClearBufferMask.ColorBufferBit);
|
|
for (int i = 0; i < Controls.Length; i++)
|
|
{
|
|
if (!Controls[i].Loaded)
|
|
{
|
|
BlockDraw = true;
|
|
Controls[i].LoadToParent(this, this);
|
|
BlockDraw = false;
|
|
}
|
|
if (Controls[i].Location.X >= CS.X ||
|
|
Controls[i].Location.Y >= CS.Y ||
|
|
Controls[i].Location.X + Controls[i].Size.X < 0 ||
|
|
Controls[i].Location.Y + Controls[i].Size.Y < 0) continue;
|
|
if (Controls[i] is ParentBase p)
|
|
{
|
|
p.Draw(0, 0, 0, 0, CS.X, CS.Y);
|
|
GL.Scissor(0, 0, CS.X, CS.Y);
|
|
}
|
|
else
|
|
{
|
|
Controls[i].DrawSelf();
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual void FrameP1()
|
|
{
|
|
Context.MakeCurrent();
|
|
Frame++;
|
|
if (LogFrames) Console.WriteLine($"Drawing Frame: {Frame}");
|
|
SubFrameCount = 0;
|
|
DrawNewFrameToBackBuffer();
|
|
Context.SwapBuffers();
|
|
}
|
|
|
|
public bool UseSubFrames { get; set; } = false;
|
|
|
|
protected override void OnRenderFrame(FrameEventArgs args)
|
|
{
|
|
if (invokes.Any())
|
|
{
|
|
for (int i = 0; i < invokes.Count; i++) invokes.Dequeue().Invoke();
|
|
}
|
|
FrameP1();
|
|
if (LastFrameIsResize)
|
|
{
|
|
DrawNewFrameToBackBuffer();
|
|
LastFrameIsResize = false;
|
|
}
|
|
CheckParent(this);
|
|
}
|
|
} |