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JacobTech 06bc325fbe Window Matrix
Instead of calculating the int position to the OpenGL float of -1 to 1 in the code, we hand this responsibility to the shaders using a matrix to scale and translate everything.
2024-04-10 21:31:23 -04:00
GraphicsManager Window Matrix 2024-04-10 21:31:23 -04:00
.gitignore Prep 2023-01-01 19:06:45 -05:00
GraphicsManager.sln Prep 2023-01-01 19:06:45 -05:00
LICENSE Initial commit 2022-12-21 21:46:41 -05:00