Trying to make faster
This commit is contained in:
parent
ec6d6064b1
commit
a2250893d4
@ -1,11 +1,16 @@
|
||||
namespace GraphicsManager.Enums;
|
||||
|
||||
[Flags]
|
||||
public enum ObjectAnchor
|
||||
public enum ObjectAnchor : byte
|
||||
{
|
||||
Left = 0b_0001,
|
||||
Top = 0b_0010,
|
||||
Right = 0b_0100,
|
||||
Bottom = 0b_1000,
|
||||
Left = 0b_00_0001,
|
||||
Top = 0b_00_0010,
|
||||
Right = 0b_00_0100,
|
||||
Bottom = 0b_00_1000,
|
||||
|
||||
PreventWidthChange = 0b_01_0000 | Left | Right,
|
||||
PreventHeightChange = 0b_10_0000 | Top | Bottom,
|
||||
|
||||
All = Left | Top | Right | Bottom,
|
||||
Prevent = PreventWidthChange | PreventHeightChange,
|
||||
}
|
||||
|
@ -30,6 +30,10 @@ public class FPSWindow : GameWindow , IWindow
|
||||
}
|
||||
|
||||
public IRenderObject? focused { get; set; }
|
||||
|
||||
public bool LogFrames { get; set; } = true;
|
||||
public int SubFrameCount { get; set; }
|
||||
public int Frame { get; set; }
|
||||
public void CenterWindow(int mon)
|
||||
{
|
||||
Box2i clientArea = Monitors.GetMonitors()[mon].ClientArea;
|
||||
@ -345,11 +349,37 @@ public class FPSWindow : GameWindow , IWindow
|
||||
|
||||
public bool BlockDraw { get; set; }
|
||||
|
||||
public void TryDraw()
|
||||
public void TryDraw(int depth = 0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public bool IgnoreVisForChildren { get; set; }
|
||||
|
||||
public virtual void CheckParent(IParent p, IRenderObject c, int xx, Vector3i di)
|
||||
{
|
||||
if (p.Controls.Length <= 1 || xx >= p.Controls.Length || !c.Visible || c is ILabel) return;
|
||||
for (int i = xx; i > 0; i--)
|
||||
{
|
||||
if (!p.Controls[i].IsVisible ||
|
||||
(p.Controls[i].Location.X + di.X >= c.Location.X && p.Controls[i].Location.X + p.Controls[i].Size.X + di.X - c.Size.X <= c.Location.X) ||
|
||||
(p.Controls[i].Location.Y + di.Y >= c.Location.Y && p.Controls[i].Location.Y + p.Controls[i].Size.Y + di.X - c.Size.Y <= c.Location.Y))
|
||||
{
|
||||
p.Controls[i].NotifiNotVisible();
|
||||
continue;
|
||||
}
|
||||
if (p.Controls[i] is IParent pp) CheckParent(pp, c, pp.Controls.Length-1, di + p.Controls[i].Location);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void CheckParent(IParent p)
|
||||
{
|
||||
for (int i = p.Controls.Length - 1; i > 0; i++)
|
||||
{
|
||||
CheckParent(p, p.Controls[i], i-1, new());
|
||||
}
|
||||
}
|
||||
|
||||
private int initthread;
|
||||
|
||||
public bool InvokeRequired
|
||||
@ -362,6 +392,13 @@ public class FPSWindow : GameWindow , IWindow
|
||||
|
||||
private Queue<Action> invokes = new();
|
||||
|
||||
public int LastX { get; } = 0;
|
||||
public int LastY { get; } = 0;
|
||||
public int LastSX { get; } = 0;
|
||||
public int LastSY { get; } = 0;
|
||||
public int LastSW { get; set; } = 0;
|
||||
public int LastSH { get; set; } = 0;
|
||||
|
||||
public void Invoke(Action A)
|
||||
{
|
||||
invokes.Enqueue(A);
|
||||
|
@ -10,7 +10,7 @@
|
||||
<IncludeSymbols>False</IncludeSymbols>
|
||||
<RepositoryUrl>https://git.jacobtech.com/JacobTech.com/GraphicsManager</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<Version>1.1.0-alpha50</Version>
|
||||
<Version>1.1.0-alpha98</Version>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
|
@ -13,8 +13,16 @@ public interface IParent
|
||||
public Vector2i Size { get; }
|
||||
public void ParentResize();
|
||||
public float IntToWindow(float p, bool Y = false);
|
||||
public void TryDraw();
|
||||
public void TryDraw(int depth = 0);
|
||||
public void ReportSizeUpdate(IRenderObject Control);
|
||||
public Vector3i Position { get; }
|
||||
public MouseCursor HoverMouse { get; set; }
|
||||
public int LastX { get; }
|
||||
public int LastY { get; }
|
||||
public int LastSX { get; }
|
||||
public int LastSY { get; }
|
||||
public int LastSW { get; }
|
||||
public int LastSH { get; }
|
||||
public bool BlockDraw { get; set; }
|
||||
public bool IgnoreVisForChildren { get; set; }
|
||||
}
|
||||
|
@ -15,6 +15,9 @@ public interface IRenderObject
|
||||
public ObjectAnchor Anchor { get; set; }
|
||||
public bool MouseInside { get; set; }
|
||||
public bool IgnoreHover { get; set; }
|
||||
public bool BlockDraw { get; set; }
|
||||
public bool IsVisible { get; }
|
||||
public void NotifiNotVisible();
|
||||
public bool AllowHoverFromBehind { get; set; }
|
||||
public bool Loaded { get; }
|
||||
public void LoadToParent(IParent Parent, IWindow Window);
|
||||
@ -28,6 +31,7 @@ public interface IRenderObject
|
||||
public void Clean();
|
||||
public void Focus();
|
||||
public void UnFocus();
|
||||
public void TryDraw(int depth = 0);
|
||||
public void SendKeyEvent(KeyboardKeyEventArgs KeyArgs);
|
||||
public void SendClipEvent(string Text);
|
||||
public void SendFilesEvent(string[] Files);
|
||||
|
@ -1,9 +1,4 @@
|
||||
using GraphicsManager.Objects.Core;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using GraphicsManager.Enums;
|
||||
|
||||
namespace GraphicsManager.Interfaces;
|
||||
|
@ -12,12 +12,18 @@ public interface IWindow : IParent
|
||||
public bool ShowMissingChar { get; }
|
||||
public Matrix4 WindowSizeMatrix { get; }
|
||||
public Vector2i CS { get; }
|
||||
|
||||
public void CheckParent(IParent p, IRenderObject c, int xx, Vector3i di);
|
||||
public void CheckParent(IParent p);
|
||||
|
||||
public event Action<MouseButtonEventArgs> MouseDown;
|
||||
|
||||
public event Action<FileDropEventArgs> FileDrop;
|
||||
|
||||
public event Action<MouseWheelEventArgs> MouseWheel;
|
||||
public event Action<MouseButtonEventArgs> MouseUp;
|
||||
|
||||
public event Action<MouseMoveEventArgs> MouseMove;
|
||||
|
||||
public event Action<KeyboardKeyEventArgs> KeyDown;
|
||||
|
||||
@ -37,4 +43,8 @@ public interface IWindow : IParent
|
||||
void Invoke(Action A);
|
||||
|
||||
bool InvokeRequired { get; }
|
||||
|
||||
public bool LogFrames { get; set; }
|
||||
public int SubFrameCount { get; }
|
||||
public int Frame { get; }
|
||||
}
|
@ -264,11 +264,8 @@ public class LabelBase : ILabel
|
||||
Console.WriteLine(e);
|
||||
}
|
||||
}
|
||||
|
||||
if (Window.Context.IsCurrent)
|
||||
{
|
||||
Parent!.TryDraw();
|
||||
}
|
||||
|
||||
TryDraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -405,6 +402,20 @@ public class LabelBase : ILabel
|
||||
|
||||
public event Func<IRenderObject, Task>? SizeChanged;
|
||||
|
||||
public void TryDraw(int depth = 0)
|
||||
{
|
||||
if (Parent is not null) Parent.TryDraw(depth + 1);
|
||||
}
|
||||
|
||||
public bool BlockDraw { get; set; }
|
||||
|
||||
public bool IsVisible { get; private set; } = false;
|
||||
|
||||
public virtual void NotifiNotVisible()
|
||||
{
|
||||
IsVisible = false;
|
||||
}
|
||||
|
||||
public virtual void Draw(int x, int y, int sx, int sy, int sw, int sh)
|
||||
{
|
||||
if (Visible && Loaded && this.Font is not null)
|
||||
|
@ -14,16 +14,15 @@ public abstract class ParentBase : Rectangle, IParent
|
||||
}
|
||||
|
||||
public ControlList Controls { get; } = new();
|
||||
|
||||
public bool BlockDraw { get; set; }
|
||||
public int LastX { get; private set; }
|
||||
public int LastY { get; private set; }
|
||||
public int LastSX { get; private set; }
|
||||
public int LastSY { get; private set; }
|
||||
public int LastSW { get; private set; }
|
||||
public int LastSH { get; private set; }
|
||||
|
||||
public Vector3i Position => Location;
|
||||
|
||||
public void TryDraw()
|
||||
{
|
||||
if (!BlockDraw && Parent is not null) Parent.TryDraw();
|
||||
}
|
||||
|
||||
public virtual void ParentResize()
|
||||
{
|
||||
BlockDraw = true;
|
||||
@ -36,10 +35,32 @@ public abstract class ParentBase : Rectangle, IParent
|
||||
bool bottom = (Controls[i].Anchor & ObjectAnchor.Bottom) == ObjectAnchor.Bottom;
|
||||
if (!top && !bottom) { Controls[i].Anchor |= ObjectAnchor.Top; top = true; }
|
||||
if (!left && !right) { Controls[i].Anchor |= ObjectAnchor.Left; left = true; }
|
||||
int lx = (left ? Controls[i].Location.X : Size.X - Controls[i].Distance.X - Controls[i].Size.X);
|
||||
int ly = (top ? Controls[i].Location.Y : Size.Y - Controls[i].Distance.Y - Controls[i].Size.Y);
|
||||
int sy = (bottom ? Size.Y - Controls[i].Distance.Y - ly : Controls[i].Size.Y);
|
||||
int sx = (right ? Size.X - Controls[i].Distance.X - lx : Controls[i].Size.X);
|
||||
|
||||
int lx, ly, sy, sx;
|
||||
bool UpdateDistance = false;
|
||||
if ((Controls[i].Anchor & ObjectAnchor.PreventWidthChange) == ObjectAnchor.PreventWidthChange)
|
||||
{
|
||||
UpdateDistance = true;
|
||||
lx = Controls[i].Location.X + ((Size.X - Controls[i].Distance.X - Controls[i].Size.X - Controls[i].Location.X) / 2);
|
||||
sx = Controls[i].Size.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
lx = (left ? Controls[i].Location.X : Size.X - Controls[i].Distance.X - Controls[i].Size.X);
|
||||
sx = (right ? Size.X - Controls[i].Distance.X - lx : Controls[i].Size.X);
|
||||
}
|
||||
if ((Controls[i].Anchor & ObjectAnchor.PreventHeightChange) == ObjectAnchor.PreventHeightChange)
|
||||
{
|
||||
UpdateDistance = true;
|
||||
ly = Controls[i].Location.Y + ((Size.Y - Controls[i].Distance.Y - Controls[i].Size.Y - Controls[i].Location.Y) / 2);
|
||||
sy = Controls[i].Size.Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
ly = (top ? Controls[i].Location.Y : Size.Y - Controls[i].Distance.Y - Controls[i].Size.Y);
|
||||
sy = (bottom ? Size.Y - Controls[i].Distance.Y - ly : Controls[i].Size.Y);
|
||||
}
|
||||
|
||||
bool mooved = false;
|
||||
if (sx != Controls[i].Size.X || sy != Controls[i].Size.Y)
|
||||
{
|
||||
@ -51,6 +72,10 @@ public abstract class ParentBase : Rectangle, IParent
|
||||
mooved = true;
|
||||
Controls[i].SetLocation(lx, ly);
|
||||
}
|
||||
if (UpdateDistance)
|
||||
{
|
||||
Controls[i].ForceDistanceUpdate(this);
|
||||
}
|
||||
if (mooved && Controls[i] is IParent parent)
|
||||
{
|
||||
parent.ParentResize();
|
||||
@ -69,8 +94,11 @@ public abstract class ParentBase : Rectangle, IParent
|
||||
{
|
||||
if (Loaded && Visible && Location.X > 0 - Size.X && Location.Y > 0 - Size.Y)
|
||||
{
|
||||
if (Location.X - sx + x > sw || Location.Y - sy + y > sh)
|
||||
if (Location.X - sx + x > sw || Location.Y - sy + y > sh)
|
||||
{
|
||||
NotifiNotVisible();
|
||||
return;
|
||||
}
|
||||
|
||||
if (Location.X - sx + x > -1)
|
||||
{
|
||||
@ -102,8 +130,18 @@ public abstract class ParentBase : Rectangle, IParent
|
||||
x += Location.X;
|
||||
y += Location.Y;
|
||||
|
||||
if (sw <= 0 || sh <= 0) return;
|
||||
if (sw <= 0 || sh <= 0)
|
||||
{
|
||||
NotifiNotVisible();
|
||||
return;
|
||||
}
|
||||
base.Draw(x,y,sx,sy,sw,sh);
|
||||
LastX = x;
|
||||
LastY = y;
|
||||
LastSX = sx;
|
||||
LastSY = sy;
|
||||
LastSW = sw;
|
||||
LastSH = sh;
|
||||
IEnumerable<IRenderObject> needload = Controls.Where(a => a.Loaded == false);
|
||||
|
||||
if (needload.Any())
|
||||
@ -125,6 +163,18 @@ public abstract class ParentBase : Rectangle, IParent
|
||||
}
|
||||
}
|
||||
|
||||
public bool IgnoreVisForChildren { get; set; }
|
||||
|
||||
|
||||
public override void NotifiNotVisible()
|
||||
{
|
||||
base.NotifiNotVisible();
|
||||
for (int i = 0; i < Controls.Length; i++)
|
||||
{
|
||||
Controls[i].NotifiNotVisible();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Clean()
|
||||
{
|
||||
for (int i = 0; i < Controls.Length; i++)
|
||||
|
@ -10,6 +10,7 @@ public class Shader : IDisposable
|
||||
private readonly int VertexShader;
|
||||
private readonly int FragmentShader;
|
||||
private bool disposedValue = false;
|
||||
public bool CanBlend = false;
|
||||
|
||||
public Shader(string VertexShaderSource, string FragmentShaderSource, bool VertextBuiltIn = false, bool FragmentShaderBuiltIn = false, Assembly? Assembly = null)
|
||||
{
|
||||
|
@ -199,6 +199,11 @@ public class FlowLayout : ParentBase, IFlow
|
||||
if (arg is not ILabel) arg.Anchor = ObjectAnchor.Left | ObjectAnchor.Right | ObjectAnchor.Top;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override void ParentResize()
|
||||
{
|
||||
//Child objects dont need to be updated
|
||||
}
|
||||
|
||||
public override void SetSize(int w, int h)
|
||||
{
|
||||
|
@ -1,10 +1,11 @@
|
||||
using System.Numerics;
|
||||
using GraphicsManager.Enums;
|
||||
using GraphicsManager.Objects.Core;
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace GraphicsManager.Objects;
|
||||
|
||||
public class ProgressBar : ParentBase
|
||||
public class ProgressBar<TNumber> : ParentBase where TNumber : INumber<TNumber>
|
||||
{
|
||||
private Rectangle ProgresRct;
|
||||
|
||||
@ -26,7 +27,7 @@ public class ProgressBar : ParentBase
|
||||
{
|
||||
ProgresRct = new()
|
||||
{
|
||||
Location = new((int)gap, (int)gap, 0),
|
||||
Location = new(DrawingGap.X, DrawingGap.Y, 0),
|
||||
IgnoreHover = true,
|
||||
BackgroundColor = Color4.Green,
|
||||
Anchor = ObjectAnchor.All
|
||||
@ -39,7 +40,7 @@ public class ProgressBar : ParentBase
|
||||
{
|
||||
ProgresRct = new(Progress)
|
||||
{
|
||||
Location = new((int)gap, (int)gap, 0),
|
||||
Location = new(DrawingGap.X, DrawingGap.Y, 0),
|
||||
IgnoreHover = true,
|
||||
BackgroundColor = Color4.Green,
|
||||
TextureDisplay = TextureDisplay.ProgressHorizontalCenter,
|
||||
@ -54,7 +55,7 @@ public class ProgressBar : ParentBase
|
||||
{
|
||||
ProgresRct = new(Background)
|
||||
{
|
||||
Location = new((int)gap, (int)gap, 0),
|
||||
Location = new(DrawingGap.X, DrawingGap.Y, 0),
|
||||
IgnoreHover = true,
|
||||
BackgroundColor = Color4.Green,
|
||||
TextureDisplay = TextureDisplay.ProgressHorizontalCenter,
|
||||
@ -103,10 +104,11 @@ public class ProgressBar : ParentBase
|
||||
}
|
||||
}
|
||||
|
||||
private ulong mpv = 100, pv = 0;
|
||||
private uint gap = 5;
|
||||
private TNumber mpv = TNumber.One, pv = TNumber.Zero;
|
||||
public Vector2i ProgressGap = new(0);
|
||||
public Vector4i DrawingGap = new(0);
|
||||
|
||||
public ulong MaxProgressValue
|
||||
public TNumber MaxProgressValue
|
||||
{
|
||||
get
|
||||
{
|
||||
@ -118,8 +120,10 @@ public class ProgressBar : ParentBase
|
||||
if (!UpdateOnDraw) UpdateProgress();
|
||||
}
|
||||
}
|
||||
|
||||
public bool DisallowAboveMax { get; set; } = true;
|
||||
|
||||
public ulong ProgressValue
|
||||
public TNumber ProgressValue
|
||||
{
|
||||
get
|
||||
{
|
||||
@ -127,24 +131,11 @@ public class ProgressBar : ParentBase
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value > MaxProgressValue) pv = MaxProgressValue;
|
||||
if (DisallowAboveMax && value > MaxProgressValue) pv = MaxProgressValue;
|
||||
else pv = value;
|
||||
if (!UpdateOnDraw) UpdateProgress();
|
||||
}
|
||||
}
|
||||
|
||||
public uint ProgressGap
|
||||
{
|
||||
get
|
||||
{
|
||||
return gap;
|
||||
}
|
||||
set
|
||||
{
|
||||
gap = value;
|
||||
if (!UpdateOnDraw) UpdateProgress();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw(int x, int y, int sx, int sy, int sw, int sh)
|
||||
{
|
||||
@ -152,15 +143,52 @@ public class ProgressBar : ParentBase
|
||||
base.Draw(x, y, sx,sy, sw, sh);
|
||||
}
|
||||
|
||||
public TNumber GetValueFromX(int x)
|
||||
{
|
||||
if (x <= ProgressGap.X + DrawingGap.X) return TNumber.Zero;
|
||||
if (x >= Size.X - ProgressGap.Y - DrawingGap.Z) return MaxProgressValue;
|
||||
x -= DrawingGap.X;
|
||||
x -= ProgressGap.X;
|
||||
double max_x = Size.X - ProgressGap.X - ProgressGap.Y - DrawingGap.X - DrawingGap.Z;
|
||||
double v = (x / max_x) * Convert.ToDouble(MaxProgressValue);
|
||||
Type tt = typeof(TNumber);
|
||||
if (tt == typeof(byte) || tt == typeof(sbyte) ||
|
||||
tt == typeof(ushort) || tt == typeof(short) ||
|
||||
tt == typeof(uint) || tt == typeof(int) ||
|
||||
tt == typeof(ulong) || tt == typeof(long))
|
||||
{
|
||||
return TNumber.CreateTruncating(Math.Round(v));
|
||||
}
|
||||
|
||||
return TNumber.CreateTruncating(v);
|
||||
}
|
||||
|
||||
public int GetInternalocation(TNumber Value, bool IgnoreStart = false, bool IgnoreEnd = false)
|
||||
{
|
||||
int x = ProgressGap.X;
|
||||
int xx = 0;
|
||||
if (IgnoreStart) x = 0;
|
||||
if (IgnoreEnd) xx = ProgressGap.Y;
|
||||
if (Value <= TNumber.Zero) return DrawingGap.X + x;
|
||||
if (Value >= MaxProgressValue) return Size.X - DrawingGap.X - DrawingGap.Z - xx;
|
||||
double percent = Convert.ToDouble(Value) / Convert.ToDouble(MaxProgressValue);
|
||||
int MaxPixels = Size.X - DrawingGap.X - DrawingGap.Z - x - ProgressGap.Y;
|
||||
return (int)(MaxPixels * percent) + ProgressGap.X;
|
||||
}
|
||||
|
||||
public int GetParentLocation(TNumber Value, bool IgnoreStart = false, bool IgnoreEnd = false)
|
||||
{
|
||||
return GetInternalocation(Value, IgnoreStart, IgnoreEnd) + DrawingGap.X;
|
||||
}
|
||||
|
||||
public void UpdateProgress()
|
||||
{
|
||||
double percent = (double)ProgressValue / MaxProgressValue;
|
||||
long MaxPixels = Size.X - gap - gap;
|
||||
if (ProgresRct.Location.X != gap)
|
||||
var x = GetInternalocation(ProgressValue);
|
||||
if (ProgresRct.Location.X != DrawingGap.X || ProgresRct.Location.Y != DrawingGap.Y)
|
||||
{
|
||||
ProgresRct.Location = new((int)gap, (int)gap, 0);
|
||||
ProgresRct.Size = new((int)(MaxPixels * percent), (int)(Size.Y - gap - gap));
|
||||
ProgresRct.Location = new(DrawingGap.X, DrawingGap.Y, 0);
|
||||
ProgresRct.Size = new(x, Size.Y - DrawingGap.Y - DrawingGap.W);
|
||||
}
|
||||
else ProgresRct.Size = new((int)(MaxPixels * percent), ProgresRct.Size.Y);
|
||||
else ProgresRct.Size = new(x, ProgresRct.Size.Y);
|
||||
}
|
||||
}
|
@ -1,11 +1,9 @@
|
||||
using System.Diagnostics;
|
||||
using GraphicsManager.Enums;
|
||||
using GraphicsManager.Enums;
|
||||
using GraphicsManager.Globals;
|
||||
using GraphicsManager.Interfaces;
|
||||
using GraphicsManager.Objects.Core;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
using OpenTK.Mathematics;
|
||||
using OpenTK.Platform.Windows;
|
||||
using OpenTK.Windowing.Common;
|
||||
using OpenTK.Windowing.Common.Input;
|
||||
using OpenTK.Windowing.Desktop;
|
||||
@ -52,12 +50,9 @@ public class Rectangle : ITextureObject
|
||||
public List<Texture> Textures { get; set; } = new();
|
||||
public BetterContextMenu? ContextMenu { get; set; } = null;
|
||||
|
||||
public Rectangle(Texture? texture)
|
||||
{
|
||||
if (texture is not null) Textures.Add(texture);;
|
||||
}
|
||||
public Rectangle()
|
||||
public Rectangle(Texture? texture = null)
|
||||
{
|
||||
if (texture is not null) Textures.Add(texture);
|
||||
}
|
||||
|
||||
public virtual void Focus()
|
||||
@ -77,7 +72,7 @@ public class Rectangle : ITextureObject
|
||||
set
|
||||
{
|
||||
_BackgroundColor = value;
|
||||
if (Parent is not null) Parent.TryDraw();
|
||||
TryDraw();
|
||||
}
|
||||
}
|
||||
|
||||
@ -88,7 +83,11 @@ public class Rectangle : ITextureObject
|
||||
set
|
||||
{
|
||||
_Visible = value;
|
||||
if (Parent is not null) Parent.TryDraw();
|
||||
if (value) TryDraw();
|
||||
else
|
||||
{
|
||||
if (Parent is not null) Parent.TryDraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -106,6 +105,7 @@ public class Rectangle : ITextureObject
|
||||
{
|
||||
if (Visible && Loaded && Location.X > 0 - Size.X && Location.Y > 0 - Size.Y)
|
||||
{
|
||||
IsVisible = true;
|
||||
if (!Window!.Context.IsCurrent) Window.Context.MakeCurrent();
|
||||
foreach (Texture tex in Textures)
|
||||
{
|
||||
@ -264,7 +264,7 @@ public class Rectangle : ITextureObject
|
||||
GL.DeleteVertexArray(ArrayObject);
|
||||
}
|
||||
|
||||
public Shader Shader { get; set; } = null;
|
||||
public Shader Shader { get; set; } = null!;
|
||||
public int ElementBufferObject { get; private set; }
|
||||
public int BufferObject { get; private set; }
|
||||
public bool IgnoreHover { get; set; }
|
||||
@ -309,6 +309,76 @@ public class Rectangle : ITextureObject
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool iv;
|
||||
|
||||
public bool IsVisible
|
||||
{
|
||||
get
|
||||
{
|
||||
return iv && Visible;
|
||||
}
|
||||
private set
|
||||
{
|
||||
iv = value;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void NotifiNotVisible()
|
||||
{
|
||||
IsVisible = false;
|
||||
}
|
||||
|
||||
private bool bd = false;
|
||||
|
||||
public bool BlockDraw
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Parent is not null) return Parent.BlockDraw || bd;
|
||||
return bd;
|
||||
}
|
||||
set
|
||||
{
|
||||
bd = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool BlendOverride;
|
||||
|
||||
public void TryDraw(int deapth = 0)
|
||||
{
|
||||
if (BlockDraw) return;
|
||||
if (Parent is null) return;
|
||||
if (!IsVisible) return;
|
||||
if (Window is null) return;
|
||||
if (BackgroundColor.A < 0.98 || !(BlendOverride || !Shader.CanBlend))
|
||||
{
|
||||
Parent.TryDraw(deapth+1);
|
||||
return;
|
||||
}
|
||||
|
||||
Action a;
|
||||
int sf = Window.SubFrameCount;
|
||||
if (sf == 100) a = () =>
|
||||
{
|
||||
Window.TryDraw();
|
||||
};
|
||||
else a = () =>
|
||||
{
|
||||
if (Window.LogFrames) Console.WriteLine("Drawing Sub Frame: " + Window.Frame + "." + sf + " at depth of " + deapth);
|
||||
Window.Context.MakeCurrent();
|
||||
GL.Scissor(Parent.LastSX, Window!.CS.Y - Parent.LastSY - Parent.LastSH, Parent.LastSW, Parent.LastSH);
|
||||
Draw(Parent.LastX, Parent.LastY, Parent.LastSX, Parent.LastSY, Parent.LastSW, Parent.LastSH);
|
||||
Window.Context.SwapBuffers();
|
||||
Draw(Parent.LastX, Parent.LastY, Parent.LastSX, Parent.LastSY, Parent.LastSW, Parent.LastSH);
|
||||
Window.CheckParent(Window);
|
||||
};
|
||||
|
||||
if (Window.InvokeRequired) Window.Invoke(a);
|
||||
else a.Invoke();
|
||||
}
|
||||
|
||||
|
||||
public event Func<IRenderObject, Task>? SizeChanged;
|
||||
|
||||
@ -384,7 +454,7 @@ public class Rectangle : ITextureObject
|
||||
break;
|
||||
|
||||
case TextureDisplay.Center:
|
||||
per = (float)Textures[0].RawSize!.Value.X / 3;;
|
||||
per = (float)Textures[0].RawSize!.Value.X / 3;
|
||||
diff = 0;
|
||||
if (Window is not null)
|
||||
{
|
||||
|
@ -55,12 +55,12 @@ public class Window : NativeWindow , IWindow
|
||||
{
|
||||
TextureManager = TextureManager.GetTextureManager(Context, this);
|
||||
Context.MakeCurrent();
|
||||
if (!Texture.TextureShader.ContainsKey(Context)) Texture.TextureShader.Add(Context, new("RectangleTexture", true, Texture:true));
|
||||
if (!Texture.TextureShader.ContainsKey(Context)) Texture.TextureShader.Add(Context, new("RectangleTexture", true, Texture:true){CanBlend = true});
|
||||
if (!Rectangle.DefaultShader.ContainsKey(Context)) Rectangle.DefaultShader.Add(Context, new("Rectangle", true));
|
||||
if (!Rectangle.DefaultAlphaShader.ContainsKey(Context)) Rectangle.DefaultAlphaShader.Add(Context, new("AlphaChannel", true, Texture:true));
|
||||
if (!Rectangle.DefaultAlphaShader.ContainsKey(Context)) Rectangle.DefaultAlphaShader.Add(Context, new("AlphaChannel", true, Texture:true){CanBlend = true});
|
||||
if (!Rectangle.DefaultAlphaTextureShader.ContainsKey(Context))
|
||||
{
|
||||
Rectangle.DefaultAlphaTextureShader.Add(Context, new("AlphaChannelTexture", true, Texture:true));
|
||||
Rectangle.DefaultAlphaTextureShader.Add(Context, new("AlphaChannelTexture", true, Texture:true){CanBlend = true});
|
||||
Rectangle.DefaultAlphaTextureShader[Context].Use();
|
||||
Rectangle.DefaultAlphaTextureShader[Context].SetInt("bob", 0);
|
||||
Rectangle.DefaultAlphaTextureShader[Context].SetInt("smith", 1);
|
||||
@ -68,7 +68,7 @@ public class Window : NativeWindow , IWindow
|
||||
|
||||
if (!Label.DefaultTextShader.ContainsKey(Context))
|
||||
{
|
||||
Label.DefaultTextShader.Add(Context, new("Label", true));
|
||||
Label.DefaultTextShader.Add(Context, new("Label", true){CanBlend = true});
|
||||
Label.DefaultTextShader[Context].Use();
|
||||
Label.DefaultTextShader[Context].SetInt("u_texture", Label.DefaultTextShader[Context].GetUniformLocation("u_texture"));
|
||||
}
|
||||
@ -82,11 +82,6 @@ public class Window : NativeWindow , IWindow
|
||||
GL.Enable(EnableCap.ScissorTest);
|
||||
}
|
||||
|
||||
private void OnFileDrop(FileDropEventArgs obj)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnTextInputEvent(TextInputEventArgs obj)
|
||||
{
|
||||
if (focused is not null)
|
||||
@ -169,12 +164,38 @@ public class Window : NativeWindow , IWindow
|
||||
bool bottom = (Controls[i].Anchor & ObjectAnchor.Bottom) == ObjectAnchor.Bottom;
|
||||
if (!top && !bottom) { Controls[i].Anchor |= ObjectAnchor.Top; top = true; }
|
||||
if (!left && !right) { Controls[i].Anchor |= ObjectAnchor.Left; left = true; }
|
||||
int lx = (left ? Controls[i].Location.X : CS.X - Controls[i].Distance.X - Controls[i].Size.X);
|
||||
int ly = (top ? Controls[i].Location.Y : CS.Y - Controls[i].Distance.Y - Controls[i].Size.Y);
|
||||
int sy = (bottom ? CS.Y - Controls[i].Distance.Y - ly : Controls[i].Size.Y);
|
||||
int sx = (right ? CS.X - Controls[i].Distance.X - lx : Controls[i].Size.X);
|
||||
|
||||
int lx, ly, sy, sx;
|
||||
bool UpdateDistance = false;
|
||||
if ((Controls[i].Anchor & ObjectAnchor.PreventWidthChange) == ObjectAnchor.PreventWidthChange)
|
||||
{
|
||||
UpdateDistance = true;
|
||||
lx = Controls[i].Location.X + ((CS.X - Controls[i].Distance.X - Controls[i].Size.X - Controls[i].Location.X) / 2);
|
||||
sx = Controls[i].Size.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
lx = (left ? Controls[i].Location.X : CS.X - Controls[i].Distance.X - Controls[i].Size.X);
|
||||
sx = (right ? CS.X - Controls[i].Distance.X - lx : Controls[i].Size.X);
|
||||
}
|
||||
if ((Controls[i].Anchor & ObjectAnchor.PreventHeightChange) == ObjectAnchor.PreventHeightChange)
|
||||
{
|
||||
UpdateDistance = true;
|
||||
ly = Controls[i].Location.Y + ((CS.Y - Controls[i].Distance.Y - Controls[i].Size.Y - Controls[i].Location.Y) / 2);
|
||||
sy = Controls[i].Size.Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
ly = (top ? Controls[i].Location.Y : CS.Y - Controls[i].Distance.Y - Controls[i].Size.Y);
|
||||
sy = (bottom ? CS.Y - Controls[i].Distance.Y - ly : Controls[i].Size.Y);
|
||||
}
|
||||
|
||||
Controls[i].SetSize(sx, sy);
|
||||
Controls[i].SetLocation(lx, ly);
|
||||
if (UpdateDistance)
|
||||
{
|
||||
Controls[i].ForceDistanceUpdate(this);
|
||||
}
|
||||
if (Controls[i] is IParent parent)
|
||||
{
|
||||
parent.ParentResize();
|
||||
@ -191,7 +212,7 @@ public class Window : NativeWindow , IWindow
|
||||
ForceUpdate();
|
||||
}
|
||||
|
||||
private int frame = 0;
|
||||
public int Frame { get; protected set; } = 0;
|
||||
|
||||
public void ReportSizeUpdate(IRenderObject Control)
|
||||
{
|
||||
@ -388,8 +409,28 @@ public class Window : NativeWindow , IWindow
|
||||
}
|
||||
|
||||
public bool BlockDraw { get; set; }
|
||||
public int LastX { get; } = 0;
|
||||
public int LastY { get; } = 0;
|
||||
public int LastSX { get; } = 0;
|
||||
public int LastSY { get; } = 0;
|
||||
public int LastSW { get; set; } = 0;
|
||||
public int LastSH { get; set; } = 0;
|
||||
|
||||
public void TryDraw()
|
||||
public int SubFrameCount
|
||||
{
|
||||
get
|
||||
{
|
||||
sf++;
|
||||
return sf;
|
||||
}
|
||||
protected set
|
||||
{
|
||||
sf = value;
|
||||
}
|
||||
}
|
||||
|
||||
private int sf = 0;
|
||||
public void TryDraw(int depth = 0)
|
||||
{
|
||||
if (!BlockDraw) DrawFrame();
|
||||
}
|
||||
@ -411,14 +452,8 @@ public class Window : NativeWindow , IWindow
|
||||
invokes.Enqueue(A);
|
||||
}
|
||||
|
||||
public virtual void DrawFrame()
|
||||
public virtual void LoadControls()
|
||||
{
|
||||
Context.MakeCurrent();
|
||||
frame++;
|
||||
if (LogFrames) Console.WriteLine($"Drawing Frame: {frame}");
|
||||
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
||||
GL.BlendFunc(0, BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
|
||||
GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, BackgroundColor.A);
|
||||
IEnumerable<IRenderObject> needload = Controls.Where(a => a.Loaded == false);
|
||||
|
||||
if (needload.Any())
|
||||
@ -430,6 +465,15 @@ public class Window : NativeWindow , IWindow
|
||||
}
|
||||
BlockDraw = false;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void DrawNewFrameToBackBuffer()
|
||||
{
|
||||
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
||||
GL.BlendFunc(0, BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
|
||||
GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, BackgroundColor.A);
|
||||
LastSW = CS.X;
|
||||
LastSH = CS.Y;
|
||||
GL.Scissor(0,0,CS.X, CS.Y);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
for (int i = 0; i < Controls.Length; i++)
|
||||
@ -438,6 +482,46 @@ public class Window : NativeWindow , IWindow
|
||||
GL.Scissor(0, 0, CS.X, CS.Y);
|
||||
Controls[i].Draw(0,0,0,0,CS.X, CS.Y);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IgnoreVisForChildren { get; set; }
|
||||
public const float alpha = 254f / byte.MaxValue;
|
||||
|
||||
public virtual void CheckParent(IParent p, IRenderObject c, int xx, Vector3i di)
|
||||
{
|
||||
if (p.IgnoreVisForChildren || p.Controls.Length <= 1 || xx >= p.Controls.Length || !c.Visible || c is ILabel || (c is Rectangle r && r.BackgroundColor.A <= alpha)) return;
|
||||
for (int i = xx; i > 0; i--)
|
||||
{
|
||||
if (!p.Controls[i].IsVisible ||
|
||||
((p.Controls[i].Location.X + di.X >= c.Location.X && p.Controls[i].Location.X + p.Controls[i].Size.X + di.X - c.Size.X <= c.Location.X) &&
|
||||
(p.Controls[i].Location.Y + di.Y >= c.Location.Y && p.Controls[i].Location.Y + p.Controls[i].Size.Y + di.X - c.Size.Y <= c.Location.Y)))
|
||||
{
|
||||
p.Controls[i].NotifiNotVisible();
|
||||
continue;
|
||||
}
|
||||
if (p.Controls[i] is IParent pp) CheckParent(pp, c, pp.Controls.Length-1, di + p.Controls[i].Location);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void CheckParent(IParent p)
|
||||
{
|
||||
for (int i = p.Controls.Length - 1; i > 0; i--)
|
||||
{
|
||||
CheckParent(p, p.Controls[i], i-1, new());
|
||||
if (p.Controls[i] is IParent pp) CheckParent(pp);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void DrawFrame()
|
||||
{
|
||||
Context.MakeCurrent();
|
||||
Frame++;
|
||||
if (LogFrames) Console.WriteLine($"Drawing Frame: {Frame}");
|
||||
SubFrameCount = 0;
|
||||
LoadControls();
|
||||
DrawNewFrameToBackBuffer();
|
||||
Context.SwapBuffers();
|
||||
DrawNewFrameToBackBuffer();
|
||||
CheckParent(this);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user