idk rn
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@ -67,15 +67,40 @@ public class FPSWindow : GameWindow , IWindow
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{
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{
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TextureManager = TextureManager.GetTextureManager(Context, this);
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TextureManager = TextureManager.GetTextureManager(Context, this);
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Context.MakeCurrent();
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Context.MakeCurrent();
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if (!Texture.TextureShader.ContainsKey(Context)) Texture.TextureShader.Add(Context, new("RectangleTexture", true, Texture:true));
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if (!Texture.TextureShader.ContainsKey(Context)) Texture.TextureShader.Add(Context, new("RectangleTexture", true, Texture:true){CanBlend = true});
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if (!Rectangle.DefaultShader.ContainsKey(Context)) Rectangle.DefaultShader.Add(Context, new("Rectangle", true));
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if (!Rectangle.DefaultShader.ContainsKey(Context)) Rectangle.DefaultShader.Add(Context, new("Rectangle", true));
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if (!Rectangle.DefaultAlphaShader.ContainsKey(Context)) Rectangle.DefaultAlphaShader.Add(Context, new("AlphaChannel", true, Texture:true));
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if (!Rectangle.DefaultAlphaShader.ContainsKey(Context)) Rectangle.DefaultAlphaShader.Add(Context, new("AlphaChannel", true, Texture:true){CanBlend = true});
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if (!Rectangle.DefaultAlphaTextureShader.ContainsKey(Context)) Rectangle.DefaultAlphaTextureShader.Add(Context, new("AlphaChannelTexture", true, Texture:true));
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if (!Rectangle.DefaultAlphaTextureShader.ContainsKey(Context))
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if (!Label.DefaultTextShader.ContainsKey(Context)) Label.DefaultTextShader.Add(Context, new("Label", true));
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{
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Rectangle.DefaultAlphaTextureShader.Add(Context, new("AlphaChannelTexture", true, Texture:true){CanBlend = true});
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Rectangle.DefaultAlphaTextureShader[Context].Use();
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Rectangle.DefaultAlphaTextureShader[Context].SetInt("bob", 0);
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Rectangle.DefaultAlphaTextureShader[Context].SetInt("smith", 1);
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}
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if (!Label.DefaultTextShader.ContainsKey(Context))
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{
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Label.DefaultTextShader.Add(Context, new("Label", true){CanBlend = true});
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Label.DefaultTextShader[Context].Use();
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Label.DefaultTextShader[Context].SetInt("u_texture", Label.DefaultTextShader[Context].GetUniformLocation("u_texture"));
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}
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if (!Label._characters.ContainsKey(Context)) Label._characters.Add(Context, new());
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if (!Label._characters.ContainsKey(Context)) Label._characters.Add(Context, new());
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last = WindowState;
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last = WindowState;
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WindowSizeMatrix = Matrix4.CreateOrthographicOffCenter(0.0f, Size.X, Size.Y, 0, 1, -1);
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KeyDown += OnKeyDownn;
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KeyDown += OnKeyDownn;
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TextInput += OnTextInputEvent;
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FileDrop += OnFileDrop;
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GL.Enable(EnableCap.Blend);
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GL.Enable(EnableCap.ScissorTest);
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}
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}
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private void OnTextInputEvent(TextInputEventArgs obj)
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{
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if (focused is not null)
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{
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focused.SendClipEvent(obj.AsString);
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}
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}
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private WindowState last;
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private WindowState last;
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private bool fs = false;
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private bool fs = false;
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@ -125,9 +150,11 @@ public class FPSWindow : GameWindow , IWindow
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public FPSWindow() : this(new NativeWindowSettings(), new GameWindowSettings())
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public FPSWindow() : this(new NativeWindowSettings(), new GameWindowSettings())
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{
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{
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}
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}
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public Vector3i Position { get; } = new(0);
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public Vector2i Position { get; } = new(0);
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public Color4 BackgroundColor { get; set; } = new Color4(0, 0, 0, 255);
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public Color4 BackgroundColor { get; set; } = new Color4(0, 0, 0, 255);
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public bool LastFrameIsResize { get; private set; }
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public ControlList Controls { get; } = new();
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public ControlList Controls { get; } = new();
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#region Cool Math Things
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#region Cool Math Things
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public float[] RctToFloat(int x, int y, int Width, int Height, bool hasTexture = false, float z = 0.0f)
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public float[] RctToFloat(int x, int y, int Width, int Height, bool hasTexture = false, float z = 0.0f)
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@ -209,7 +236,7 @@ public class FPSWindow : GameWindow , IWindow
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}
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}
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#endregion
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#endregion
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public void ForceUpdate()
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public virtual void ForceUpdate(bool resize = false)
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{
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{
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BlockDraw = true;
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BlockDraw = true;
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for (int i = 0; i < Controls.Length; i++)
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for (int i = 0; i < Controls.Length; i++)
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@ -221,23 +248,136 @@ public class FPSWindow : GameWindow , IWindow
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bool bottom = (Controls[i].Anchor & ObjectAnchor.Bottom) == ObjectAnchor.Bottom;
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bool bottom = (Controls[i].Anchor & ObjectAnchor.Bottom) == ObjectAnchor.Bottom;
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if (!top && !bottom) { Controls[i].Anchor |= ObjectAnchor.Top; top = true; }
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if (!top && !bottom) { Controls[i].Anchor |= ObjectAnchor.Top; top = true; }
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if (!left && !right) { Controls[i].Anchor |= ObjectAnchor.Left; left = true; }
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if (!left && !right) { Controls[i].Anchor |= ObjectAnchor.Left; left = true; }
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int lx = (left ? Controls[i].Location.X : Size.X - Controls[i].Distance.X - Controls[i].Size.X);
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int ly = (top ? Controls[i].Location.Y : Size.Y - Controls[i].Distance.Y - Controls[i].Size.Y);
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int lx, ly, sy, sx;
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int sy = (bottom ? Size.Y - Controls[i].Distance.Y - ly : Controls[i].Size.Y);
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bool UpdateDistance = false, SizeChanged = false;
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int sx = (right ? Size.X - Controls[i].Distance.X - lx : Controls[i].Size.X);
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if ((Controls[i].Anchor & ObjectAnchor.PreventWidthChange) == ObjectAnchor.PreventWidthChange)
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Controls[i].Size = new(sx, sy);
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{
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Controls[i].Location = new(lx, ly, Controls[i].Location.Z);
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UpdateDistance = true;
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if (Controls[i] is IParent parent)
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lx = Controls[i].Location.X + ((CS.X - Controls[i].Distance.X - Controls[i].Size.X - Controls[i].Location.X) / 2);
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sx = Controls[i].Size.X;
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}
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else
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{
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SizeChanged = true;
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lx = (left ? Controls[i].Location.X : CS.X - Controls[i].Distance.X - Controls[i].Size.X);
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sx = (right ? CS.X - Controls[i].Distance.X - lx : Controls[i].Size.X);
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}
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if ((Controls[i].Anchor & ObjectAnchor.PreventHeightChange) == ObjectAnchor.PreventHeightChange)
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{
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ly = Controls[i].Location.Y + ((CS.Y - Controls[i].Distance.Y - Controls[i].Size.Y - Controls[i].Location.Y) / 2);
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sy = Controls[i].Size.Y;
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}
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else
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{
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ly = (top ? Controls[i].Location.Y : CS.Y - Controls[i].Distance.Y - Controls[i].Size.Y);
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sy = (bottom ? CS.Y - Controls[i].Distance.Y - ly : Controls[i].Size.Y);
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}
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if (Controls[i].Size.X != sx && Controls[i].Size.Y != sy)
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{
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SizeChanged = true;
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}
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Controls[i].SetSize(sx, sy);
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Controls[i].SetLocation(lx, ly);
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if (UpdateDistance)
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{
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Controls[i].ForceDistanceUpdate(this);
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}
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if (Controls[i] is IParent parent && SizeChanged)
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{
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{
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parent.ParentResize();
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parent.ParentResize();
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}
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}
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}
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}
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if (resize) ResizeFrameP1();
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else FrameP1();
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CheckParent(this);
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LastFrameIsResize = true;
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BlockDraw = false;
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BlockDraw = false;
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}
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}
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public virtual void ResizeFrameP1()
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{
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Context.MakeCurrent();
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Frame++;
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if (LogFrames) Console.WriteLine($"Drawing Frame: {Frame}");
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SubFrameCount = 0;
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DrawNewResizeFrameToBackBuffer();
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Context.SwapBuffers();
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}
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public virtual void DrawNewResizeFrameToBackBuffer()
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{
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GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
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GL.BlendFunc(0, BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
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GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, BackgroundColor.A);
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LastSW = CS.X;
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LastSH = CS.Y;
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GL.Scissor(0,0,CS.X, CS.Y);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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for (int i = 0; i < Controls.Length; i++)
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{
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if (!Controls[i].Loaded)
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{
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BlockDraw = true;
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Controls[i].LoadToParent(this, this);
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BlockDraw = false;
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}
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if (Controls[i].Location.X >= CS.X ||
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Controls[i].Location.Y >= CS.Y ||
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Controls[i].Location.X + Controls[i].Size.X < 0 ||
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Controls[i].Location.Y + Controls[i].Size.Y < 0) continue;
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if (Controls[i] is IParent pp)
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{
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pp.ResizeDraw(0,0,0,0,CS.X, CS.Y);
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GL.Scissor(0, 0, CS.X, CS.Y);
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}
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else
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{
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Controls[i].Draw(0,0,0,0,CS.X, CS.Y);
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}
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}
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}
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public void ParentResize()
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public void ParentResize()
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{
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{
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ForceUpdate();
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ForceUpdate(true);
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}
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public virtual void ResizeDraw(int x, int y, int sx, int sy, int sw, int sh)
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{
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}
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public int OldWidth { get; }
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public int OldHeight { get; }
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public void CopyFromFrontToBack()
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{
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CopyFromFrontToBack(0, 0, CS.X, CS.Y, 0, 0);
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}
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public virtual void CopyFromFrontToBack(int x, int y, int width, int height, int NewX, int NewY)
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{
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int sourceY1 = CS.Y - y - height;
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int sourceX2 = x + width;
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int sourceY2 = CS.Y - y;
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int destY1 = CS.Y - NewY - height;
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int destX2 = NewX + width;
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int destY2 = destY1 + height;
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GL.ReadBuffer(ReadBufferMode.Front);
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GL.DrawBuffer(DrawBufferMode.Back);
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GL.BlitFramebuffer(
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x, sourceY1, sourceX2, sourceY2,
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NewX, destY1, destX2, destY2,
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ClearBufferMask.ColorBufferBit,
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BlitFramebufferFilter.Nearest
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);
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}
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}
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private int frame = 0;
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private int frame = 0;
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@ -247,12 +387,21 @@ public class FPSWindow : GameWindow , IWindow
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}
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}
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public void SetWindowSize(Vector2i s)
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{
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WindowSizeMatrix = Matrix4.CreateOrthographicOffCenter(0.0f, s.X, s.Y, 0, 1, -1);
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GL.Viewport(0, 0, s.X, s.Y);
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CS = s;
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ClientSize = CS;
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ParentResize();
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}
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protected override void OnResize(ResizeEventArgs e)
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protected override void OnResize(ResizeEventArgs e)
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{
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{
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base.OnResize(e);
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base.OnResize(e);
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if (e.Width == 0 && e.Height == 0 && WindowState != WindowState.Fullscreen) return;
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WindowSizeMatrix = Matrix4.CreateOrthographicOffCenter(0.0f, e.Width, e.Height, 0, 1, -1);
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GL.Viewport(0, 0, e.Width, e.Height);
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GL.Viewport(0, 0, e.Width, e.Height);
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Matrix4.CreateOrthographicOffCenter(0.0f, 800.0f, 0.0f, 600.0f, 0.1f, 100.0f);
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CS = e.Size;
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ParentResize();
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ParentResize();
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}
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}
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@ -282,8 +431,14 @@ public class FPSWindow : GameWindow , IWindow
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public IRenderObject? HoveringControl { get; set; }
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public IRenderObject? HoveringControl { get; set; }
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private void WhenMouseMove(MouseMoveEventArgs obj)
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private void WhenMouseMove(MouseMoveEventArgs obj)
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{
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HoverCheck(obj);
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}
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protected virtual void HoverCheck(MouseMoveEventArgs obj)
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{
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{
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IRenderObject? cb = null;
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IRenderObject? cb = null;
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SubHitBox? cbhb = null;
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IRenderObject? checkcontrol(IRenderObject render, int add_x = 0, int addy = 0, IRenderObject? CurrentBest = null)
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IRenderObject? checkcontrol(IRenderObject render, int add_x = 0, int addy = 0, IRenderObject? CurrentBest = null)
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{
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{
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void ClearHoverChain(IRenderObject ChainObject)
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void ClearHoverChain(IRenderObject ChainObject)
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@ -296,7 +451,17 @@ public class FPSWindow : GameWindow , IWindow
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}
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}
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}
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}
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if (ChainObject.AllowHoverFromBehind) ChainObject.MouseInside = false;
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if (ChainObject.AllowHoverFromBehind)
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{
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ChainObject.MouseInside = false;
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if (ChainObject.SubHitBoxes.Count > 0)
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{
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foreach (SubHitBox shb in ChainObject.SubHitBoxes)
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{
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shb.MouseInside = false;
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}
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}
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}
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}
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}
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if (!render.Visible ||
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if (!render.Visible ||
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@ -317,13 +482,27 @@ public class FPSWindow : GameWindow , IWindow
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CurrentBest = checkcontrol(p.Controls._internal[i], add_x + render.Location.X, addy + render.Location.Y, CurrentBest);
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CurrentBest = checkcontrol(p.Controls._internal[i], add_x + render.Location.X, addy + render.Location.Y, CurrentBest);
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}
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}
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}
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}
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if (CurrentBest is null)
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if (CurrentBest is null)
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{
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{
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cbhb = null;
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CurrentBest = render;
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CurrentBest = render;
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}
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}
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else
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if (render == CurrentBest && CurrentBest.SubHitBoxes.Count > 0)
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{
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{
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if (CurrentBest.Location.Z < render.Location.Z) CurrentBest = render;
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foreach (SubHitBox hb in CurrentBest.SubHitBoxes)
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{
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if (render.Location.X + hb.Location.X + add_x > obj.X ||
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render.Location.Y + hb.Location.Y + addy > obj.Y ||
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render.Location.X + hb.Location.X + hb.Size.X + add_x < obj.X ||
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render.Location.Y + hb.Location.Y + hb.Size.Y + addy < obj.Y)
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{
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continue;
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}
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cbhb = hb;
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}
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}
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}
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return CurrentBest;
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return CurrentBest;
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@ -345,7 +524,22 @@ public class FPSWindow : GameWindow , IWindow
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else Cursor = HoverMouse;
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else Cursor = HoverMouse;
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if (old is not null) old.MouseInside = false;
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if (old is not null) old.MouseInside = false;
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}
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}
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if (cbhb != HoveringHitBox)
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{
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SubHitBox? old = HoveringHitBox;
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HoveringHitBox = cbhb;
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if (cbhb is not null)
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{
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cbhb.MouseInside = true;
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Cursor = cbhb.HoverMouse;
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}
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}
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else Cursor = HoverMouse;
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if (old is not null) old.MouseInside = false;
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}
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}
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public SubHitBox? HoveringHitBox { get; set; }
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public bool BlockDraw { get; set; }
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public bool BlockDraw { get; set; }
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@ -355,15 +549,16 @@ public class FPSWindow : GameWindow , IWindow
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}
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}
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public bool IgnoreVisForChildren { get; set; }
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public bool IgnoreVisForChildren { get; set; }
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public const float alpha = 254f / byte.MaxValue;
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public virtual void CheckParent(IParent p, IRenderObject c, int xx, Vector3i di)
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public virtual void CheckParent(IParent p, IRenderObject c, int xx, Vector2i di)
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{
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{
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if (p.Controls.Length <= 1 || xx >= p.Controls.Length || !c.Visible || c is ILabel) return;
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if (p.IgnoreVisForChildren || p.Controls.Length <= 1 || xx >= p.Controls.Length || !c.Visible || c is ILabel || (c is Rectangle r && r.BackgroundColor.A <= alpha)) return;
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for (int i = xx; i > 0; i--)
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for (int i = xx; i > 0; i--)
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{
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{
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if (!p.Controls[i].IsVisible ||
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if (!p.Controls[i].IsVisible ||
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(p.Controls[i].Location.X + di.X >= c.Location.X && p.Controls[i].Location.X + p.Controls[i].Size.X + di.X - c.Size.X <= c.Location.X) ||
|
((p.Controls[i].Location.X + di.X >= c.Location.X && p.Controls[i].Location.X + p.Controls[i].Size.X + di.X - c.Size.X <= c.Location.X) &&
|
||||||
(p.Controls[i].Location.Y + di.Y >= c.Location.Y && p.Controls[i].Location.Y + p.Controls[i].Size.Y + di.X - c.Size.Y <= c.Location.Y))
|
(p.Controls[i].Location.Y + di.Y >= c.Location.Y && p.Controls[i].Location.Y + p.Controls[i].Size.Y + di.X - c.Size.Y <= c.Location.Y)))
|
||||||
{
|
{
|
||||||
p.Controls[i].NotifiNotVisible();
|
p.Controls[i].NotifiNotVisible();
|
||||||
continue;
|
continue;
|
||||||
@ -374,9 +569,10 @@ public class FPSWindow : GameWindow , IWindow
|
|||||||
|
|
||||||
public virtual void CheckParent(IParent p)
|
public virtual void CheckParent(IParent p)
|
||||||
{
|
{
|
||||||
for (int i = p.Controls.Length - 1; i > 0; i++)
|
for (int i = p.Controls.Length - 1; i > 0; i--)
|
||||||
{
|
{
|
||||||
CheckParent(p, p.Controls[i], i-1, new());
|
CheckParent(p, p.Controls[i], i-1, new());
|
||||||
|
if (p.Controls[i] is IParent pp) CheckParent(pp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -404,42 +600,56 @@ public class FPSWindow : GameWindow , IWindow
|
|||||||
invokes.Enqueue(A);
|
invokes.Enqueue(A);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnRenderFrame(FrameEventArgs args)
|
public virtual void DrawNewFrameToBackBuffer()
|
||||||
{
|
{
|
||||||
Context.MakeCurrent();
|
|
||||||
frame++;
|
|
||||||
Console.WriteLine($"Drawing Frame: {frame}");
|
|
||||||
GL.Enable(EnableCap.Blend);
|
|
||||||
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
||||||
GL.BlendFunc(0, BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
|
GL.BlendFunc(0, BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
|
||||||
GL.Enable(EnableCap.ScissorTest);
|
GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, BackgroundColor.A);
|
||||||
|
LastSW = CS.X;
|
||||||
|
LastSH = CS.Y;
|
||||||
|
GL.Scissor(0,0,CS.X, CS.Y);
|
||||||
|
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||||
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
|
{
|
||||||
|
if (!Controls[i].Loaded)
|
||||||
|
{
|
||||||
|
BlockDraw = true;
|
||||||
|
Controls[i].LoadToParent(this, this);
|
||||||
|
BlockDraw = false;
|
||||||
|
}
|
||||||
|
if (Controls[i].Location.X >= CS.X ||
|
||||||
|
Controls[i].Location.Y >= CS.Y ||
|
||||||
|
Controls[i].Location.X + Controls[i].Size.X < 0 ||
|
||||||
|
Controls[i].Location.Y + Controls[i].Size.Y < 0) continue;
|
||||||
|
Controls[i].Draw(0,0,0,0,CS.X, CS.Y);
|
||||||
|
if (Controls[i] is IParent) GL.Scissor(0, 0, CS.X, CS.Y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, (BackgroundColor.A * -1) + 1);
|
public virtual void FrameP1()
|
||||||
|
{
|
||||||
|
Context.MakeCurrent();
|
||||||
|
Frame++;
|
||||||
|
if (LogFrames) Console.WriteLine($"Drawing Frame: {Frame}");
|
||||||
|
SubFrameCount = 0;
|
||||||
|
DrawNewFrameToBackBuffer();
|
||||||
|
Context.SwapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool UseSubFrames { get; set; } = false;
|
||||||
|
|
||||||
|
protected override void OnRenderFrame(FrameEventArgs args)
|
||||||
|
{
|
||||||
if (invokes.Any())
|
if (invokes.Any())
|
||||||
{
|
{
|
||||||
for (int i = 0; i < invokes.Count; i++) invokes.Dequeue().Invoke();
|
for (int i = 0; i < invokes.Count; i++) invokes.Dequeue().Invoke();
|
||||||
}
|
}
|
||||||
IEnumerable<IRenderObject> needload = Controls.Where(a => a.Loaded == false);
|
FrameP1();
|
||||||
|
if (LastFrameIsResize)
|
||||||
if (needload.Any())
|
|
||||||
{
|
{
|
||||||
BlockDraw = true;
|
DrawNewFrameToBackBuffer();
|
||||||
foreach (IRenderObject obj in needload)
|
LastFrameIsResize = false;
|
||||||
{
|
|
||||||
obj.LoadToParent(this, this);
|
|
||||||
}
|
}
|
||||||
BlockDraw = false;
|
CheckParent(this);
|
||||||
}
|
|
||||||
|
|
||||||
GL.Scissor(0, 0, Size.X, Size.Y);
|
|
||||||
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
|
||||||
for (int i = 0; i < Controls.Length; i++)
|
|
||||||
{
|
|
||||||
if (!Controls[i].Loaded) continue;
|
|
||||||
GL.Scissor(0, 0, Size.X, Size.Y);
|
|
||||||
Controls[i].Draw(0,0,0,0,Size.X, Size.Y);
|
|
||||||
}
|
|
||||||
Context.SwapBuffers();
|
|
||||||
base.OnRenderFrame(args);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -10,7 +10,7 @@
|
|||||||
<IncludeSymbols>False</IncludeSymbols>
|
<IncludeSymbols>False</IncludeSymbols>
|
||||||
<RepositoryUrl>https://git.jacobtech.com/JacobTech.com/GraphicsManager</RepositoryUrl>
|
<RepositoryUrl>https://git.jacobtech.com/JacobTech.com/GraphicsManager</RepositoryUrl>
|
||||||
<RepositoryType>git</RepositoryType>
|
<RepositoryType>git</RepositoryType>
|
||||||
<Version>1.1.0-alpha98</Version>
|
<Version>1.1.1-alpha29</Version>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||||
|
@ -15,7 +15,7 @@ public interface IParent
|
|||||||
public float IntToWindow(float p, bool Y = false);
|
public float IntToWindow(float p, bool Y = false);
|
||||||
public void TryDraw(int depth = 0);
|
public void TryDraw(int depth = 0);
|
||||||
public void ReportSizeUpdate(IRenderObject Control);
|
public void ReportSizeUpdate(IRenderObject Control);
|
||||||
public Vector3i Position { get; }
|
public Vector2i Position { get; }
|
||||||
public MouseCursor HoverMouse { get; set; }
|
public MouseCursor HoverMouse { get; set; }
|
||||||
public int LastX { get; }
|
public int LastX { get; }
|
||||||
public int LastY { get; }
|
public int LastY { get; }
|
||||||
@ -25,4 +25,7 @@ public interface IParent
|
|||||||
public int LastSH { get; }
|
public int LastSH { get; }
|
||||||
public bool BlockDraw { get; set; }
|
public bool BlockDraw { get; set; }
|
||||||
public bool IgnoreVisForChildren { get; set; }
|
public bool IgnoreVisForChildren { get; set; }
|
||||||
|
public void ResizeDraw(int x, int y, int sx, int sy, int sw, int sh);
|
||||||
|
public int OldWidth { get; }
|
||||||
|
public int OldHeight { get; }
|
||||||
}
|
}
|
||||||
|
@ -21,13 +21,13 @@ public interface IRenderObject
|
|||||||
public bool AllowHoverFromBehind { get; set; }
|
public bool AllowHoverFromBehind { get; set; }
|
||||||
public bool Loaded { get; }
|
public bool Loaded { get; }
|
||||||
public void LoadToParent(IParent Parent, IWindow Window);
|
public void LoadToParent(IParent Parent, IWindow Window);
|
||||||
|
public void UpdateOpenGLCords(bool draw = false);
|
||||||
public void Draw(int x, int y, int sx, int sy, int sw, int sh);
|
public void Draw(int x, int y, int sx, int sy, int sw, int sh);
|
||||||
public MouseCursor HoverMouse { get; set; }
|
public MouseCursor HoverMouse { get; set; }
|
||||||
public void SetSize(int wh);
|
public void SetSize(int wh);
|
||||||
public void SetSize(int w, int h);
|
public void SetSize(int w, int h);
|
||||||
public void SetLocation(int xy);
|
public void SetLocation(int xy);
|
||||||
public void SetLocation(int x, int y);
|
public void SetLocation(int x, int y);
|
||||||
public void SetLocation(int x, int y, int z);
|
|
||||||
public void Clean();
|
public void Clean();
|
||||||
public void Focus();
|
public void Focus();
|
||||||
public void UnFocus();
|
public void UnFocus();
|
||||||
@ -36,7 +36,7 @@ public interface IRenderObject
|
|||||||
public void SendClipEvent(string Text);
|
public void SendClipEvent(string Text);
|
||||||
public void SendFilesEvent(string[] Files);
|
public void SendFilesEvent(string[] Files);
|
||||||
public Vector2i Size { get; set; }
|
public Vector2i Size { get; set; }
|
||||||
public Vector3i Location { get; set; }
|
public Vector2i Location { get; set; }
|
||||||
public Vector2 SizeAsFloat { get; }
|
public Vector2 SizeAsFloat { get; }
|
||||||
public Vector2 LocationAsFloat { get; }
|
public Vector2 LocationAsFloat { get; }
|
||||||
public Vector2i Distance { get; set; }
|
public Vector2i Distance { get; set; }
|
||||||
|
@ -13,7 +13,10 @@ public interface IWindow : IParent
|
|||||||
public Matrix4 WindowSizeMatrix { get; }
|
public Matrix4 WindowSizeMatrix { get; }
|
||||||
public Vector2i CS { get; }
|
public Vector2i CS { get; }
|
||||||
|
|
||||||
public void CheckParent(IParent p, IRenderObject c, int xx, Vector3i di);
|
public bool LastFrameIsResize { get; }
|
||||||
|
public bool UseSubFrames { get; set; }
|
||||||
|
|
||||||
|
public void CheckParent(IParent p, IRenderObject c, int xx, Vector2i di);
|
||||||
public void CheckParent(IParent p);
|
public void CheckParent(IParent p);
|
||||||
|
|
||||||
public event Action<MouseButtonEventArgs> MouseDown;
|
public event Action<MouseButtonEventArgs> MouseDown;
|
||||||
@ -47,4 +50,6 @@ public interface IWindow : IParent
|
|||||||
public bool LogFrames { get; set; }
|
public bool LogFrames { get; set; }
|
||||||
public int SubFrameCount { get; }
|
public int SubFrameCount { get; }
|
||||||
public int Frame { get; }
|
public int Frame { get; }
|
||||||
|
public void CopyFromFrontToBack(int x, int y, int width, int height, int NewX, int NewY);
|
||||||
|
public void CopyFromFrontToBack();
|
||||||
}
|
}
|
@ -16,7 +16,7 @@ public class BetterContextMenu : UserControl
|
|||||||
{
|
{
|
||||||
mg = value;
|
mg = value;
|
||||||
BlockDraw = true;
|
BlockDraw = true;
|
||||||
fl.Location = new(mg.W, mg.X, Location.Z);
|
fl.Location = new(mg.W, mg.X);
|
||||||
if (AutoSizeWidth || AutoSizeHeight)
|
if (AutoSizeWidth || AutoSizeHeight)
|
||||||
{
|
{
|
||||||
int x = 0, y = 0;
|
int x = 0, y = 0;
|
||||||
@ -82,8 +82,8 @@ public class BetterContextMenu : UserControl
|
|||||||
LoadToParent(ParentWindow, ParentWindow);
|
LoadToParent(ParentWindow, ParentWindow);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (Size.Y + (int)ParentWindow.MousePosition.Y > ParentWindow.Size.Y) Location = new((int)ParentWindow.MousePosition.X, ParentWindow.Size.Y - Size.Y, Location.Z);
|
if (Size.Y + (int)ParentWindow.MousePosition.Y > ParentWindow.Size.Y) Location = new((int)ParentWindow.MousePosition.X, ParentWindow.Size.Y - Size.Y);
|
||||||
else Location = new((int)ParentWindow.MousePosition.X, (int)ParentWindow.MousePosition.Y, Location.Z);
|
else Location = new((int)ParentWindow.MousePosition.X, (int)ParentWindow.MousePosition.Y);
|
||||||
Visible = true;
|
Visible = true;
|
||||||
TryDraw();
|
TryDraw();
|
||||||
}
|
}
|
||||||
|
@ -281,8 +281,8 @@ public class LabelBase : ILabel
|
|||||||
public FontInteraction Font { get; protected set; }
|
public FontInteraction Font { get; protected set; }
|
||||||
public virtual float Scale { get; set; } = 1.0f;
|
public virtual float Scale { get; set; } = 1.0f;
|
||||||
public virtual Vector2i Distance { get; set; }
|
public virtual Vector2i Distance { get; set; }
|
||||||
protected Vector3i loc_;
|
protected Vector2i loc_;
|
||||||
public virtual Vector3i Location
|
public virtual Vector2i Location
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
@ -290,25 +290,19 @@ public class LabelBase : ILabel
|
|||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
SetLocation(value.X, value.Y, value.Z);
|
SetLocation(value.X, value.Y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void SetLocation(int xy)
|
public virtual void SetLocation(int xy)
|
||||||
{
|
{
|
||||||
SetLocation(xy, xy, 0);
|
SetLocation(xy, xy);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void SetLocation(int x, int y)
|
public virtual void SetLocation(int x, int y)
|
||||||
{
|
|
||||||
SetLocation(x, y, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void SetLocation(int x, int y, int z)
|
|
||||||
{
|
{
|
||||||
loc_.X = x;
|
loc_.X = x;
|
||||||
loc_.Y = y;
|
loc_.Y = y;
|
||||||
loc_.Z = z;
|
|
||||||
if (Window is null || Parent is null) return;
|
if (Window is null || Parent is null) return;
|
||||||
if (Window.CanControleUpdate && Loaded)
|
if (Window.CanControleUpdate && Loaded)
|
||||||
{
|
{
|
||||||
@ -317,6 +311,11 @@ public class LabelBase : ILabel
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void UpdateOpenGLCords(bool draw = false)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public virtual void SetSize(int wh)
|
public virtual void SetSize(int wh)
|
||||||
{
|
{
|
||||||
SetSize(wh, wh);
|
SetSize(wh, wh);
|
||||||
@ -433,6 +432,8 @@ public class LabelBase : ILabel
|
|||||||
Matrix4 rotateM = Matrix4.CreateRotationZ(angle_rad);
|
Matrix4 rotateM = Matrix4.CreateRotationZ(angle_rad);
|
||||||
Matrix4 transOriginM = Matrix4.CreateTranslation(new Vector3(loc_.X + Parent!.IntToWindow(0), loc_.Y + (Font.PixelHeight * Scale) + Parent!.IntToWindow(0, true), 0f));
|
Matrix4 transOriginM = Matrix4.CreateTranslation(new Vector3(loc_.X + Parent!.IntToWindow(0), loc_.Y + (Font.PixelHeight * Scale) + Parent!.IntToWindow(0, true), 0f));
|
||||||
float char_x = 0.0f;
|
float char_x = 0.0f;
|
||||||
|
Matrix4 staticTransform = rotateM * transOriginM;
|
||||||
|
GL.UniformMatrix4(0, false, ref staticTransform);
|
||||||
|
|
||||||
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
|
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
|
||||||
GL.ActiveTexture((Shader.GetUniformLocation("u_texture") switch
|
GL.ActiveTexture((Shader.GetUniformLocation("u_texture") switch
|
||||||
@ -480,11 +481,9 @@ public class LabelBase : ILabel
|
|||||||
float yrel = (ch.Size.Y - ch.Bearing.Y) * Scale;
|
float yrel = (ch.Size.Y - ch.Bearing.Y) * Scale;
|
||||||
yrel += hhh;
|
yrel += hhh;
|
||||||
char_x += (ch.Advance >> 6) * Scale;
|
char_x += (ch.Advance >> 6) * Scale;
|
||||||
Matrix4 scaleM = Matrix4.CreateScale(new Vector3(w, h, 1.0f));
|
|
||||||
Matrix4 transRelM = Matrix4.CreateTranslation(new Vector3(xrel, yrel, 0.0f));
|
|
||||||
|
|
||||||
Matrix4 modelM = scaleM * transRelM * rotateM * transOriginM;
|
GL.Uniform2(Shader.GetUniformLocation("scale"), w, h);
|
||||||
GL.UniformMatrix4(0, false, ref modelM);
|
GL.Uniform2(Shader.GetUniformLocation("offset"), xrel, yrel);
|
||||||
|
|
||||||
ch.Texture.Use();
|
ch.Texture.Use();
|
||||||
|
|
||||||
|
@ -14,16 +14,16 @@ public abstract class ParentBase : Rectangle, IParent
|
|||||||
}
|
}
|
||||||
|
|
||||||
public ControlList Controls { get; } = new();
|
public ControlList Controls { get; } = new();
|
||||||
public int LastX { get; private set; }
|
public int LastX { get; protected set; }
|
||||||
public int LastY { get; private set; }
|
public int LastY { get; protected set; }
|
||||||
public int LastSX { get; private set; }
|
public int LastSX { get; protected set; }
|
||||||
public int LastSY { get; private set; }
|
public int LastSY { get; protected set; }
|
||||||
public int LastSW { get; private set; }
|
public int LastSW { get; protected set; }
|
||||||
public int LastSH { get; private set; }
|
public int LastSH { get; protected set; }
|
||||||
|
|
||||||
public Vector3i Position => Location;
|
public Vector2i Position => Location;
|
||||||
|
|
||||||
public virtual void ParentResize()
|
public void BaseParentResize()
|
||||||
{
|
{
|
||||||
BlockDraw = true;
|
BlockDraw = true;
|
||||||
for (int i = 0; i < Controls.Length; i++)
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
@ -37,7 +37,7 @@ public abstract class ParentBase : Rectangle, IParent
|
|||||||
if (!left && !right) { Controls[i].Anchor |= ObjectAnchor.Left; left = true; }
|
if (!left && !right) { Controls[i].Anchor |= ObjectAnchor.Left; left = true; }
|
||||||
|
|
||||||
int lx, ly, sy, sx;
|
int lx, ly, sy, sx;
|
||||||
bool UpdateDistance = false;
|
bool UpdateDistance = false, SizeChanged = false;
|
||||||
if ((Controls[i].Anchor & ObjectAnchor.PreventWidthChange) == ObjectAnchor.PreventWidthChange)
|
if ((Controls[i].Anchor & ObjectAnchor.PreventWidthChange) == ObjectAnchor.PreventWidthChange)
|
||||||
{
|
{
|
||||||
UpdateDistance = true;
|
UpdateDistance = true;
|
||||||
@ -61,22 +61,20 @@ public abstract class ParentBase : Rectangle, IParent
|
|||||||
sy = (bottom ? Size.Y - Controls[i].Distance.Y - ly : Controls[i].Size.Y);
|
sy = (bottom ? Size.Y - Controls[i].Distance.Y - ly : Controls[i].Size.Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool mooved = false;
|
|
||||||
if (sx != Controls[i].Size.X || sy != Controls[i].Size.Y)
|
if (sx != Controls[i].Size.X || sy != Controls[i].Size.Y)
|
||||||
{
|
{
|
||||||
mooved = true;
|
SizeChanged = true;
|
||||||
Controls[i].SetSize(sx, sy);
|
Controls[i].SetSize(sx, sy);
|
||||||
}
|
}
|
||||||
if (lx != Controls[i].Location.X || ly != Controls[i].Location.Y)
|
if (lx != Controls[i].Location.X || ly != Controls[i].Location.Y)
|
||||||
{
|
{
|
||||||
mooved = true;
|
|
||||||
Controls[i].SetLocation(lx, ly);
|
Controls[i].SetLocation(lx, ly);
|
||||||
}
|
}
|
||||||
if (UpdateDistance)
|
if (UpdateDistance)
|
||||||
{
|
{
|
||||||
Controls[i].ForceDistanceUpdate(this);
|
Controls[i].ForceDistanceUpdate(this);
|
||||||
}
|
}
|
||||||
if (mooved && Controls[i] is IParent parent)
|
if (SizeChanged && Controls[i] is IParent parent)
|
||||||
{
|
{
|
||||||
parent.ParentResize();
|
parent.ParentResize();
|
||||||
}
|
}
|
||||||
@ -85,6 +83,27 @@ public abstract class ParentBase : Rectangle, IParent
|
|||||||
BlockDraw = false;
|
BlockDraw = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void ParentResize()
|
||||||
|
{
|
||||||
|
BaseParentResize();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetLocation(int x, int y)
|
||||||
|
{
|
||||||
|
base.SetLocation(x, y);
|
||||||
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
|
{
|
||||||
|
Controls[i].UpdateOpenGLCords();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetSize(int w, int h)
|
||||||
|
{
|
||||||
|
OldHeight = Size.Y;
|
||||||
|
OldWidth = Size.X;
|
||||||
|
base.SetSize(w, h);
|
||||||
|
}
|
||||||
|
|
||||||
public virtual void ReportSizeUpdate(IRenderObject Control)
|
public virtual void ReportSizeUpdate(IRenderObject Control)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -94,75 +113,106 @@ public abstract class ParentBase : Rectangle, IParent
|
|||||||
{
|
{
|
||||||
if (Loaded && Visible && Location.X > 0 - Size.X && Location.Y > 0 - Size.Y)
|
if (Loaded && Visible && Location.X > 0 - Size.X && Location.Y > 0 - Size.Y)
|
||||||
{
|
{
|
||||||
if (Location.X - sx + x > sw || Location.Y - sy + y > sh)
|
DrawBase();
|
||||||
|
if (!UpdateScissorBox(ref x, ref y, ref sx, ref sy, ref sw, ref sh)) return;
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
{
|
{
|
||||||
NotifiNotVisible();
|
if (!Controls[i].Loaded)
|
||||||
return;
|
{
|
||||||
|
BlockDraw = true;
|
||||||
|
Controls[i].LoadToParent(this, Window!);
|
||||||
|
if (this is IFlow flow) flow.ForceScrollUpdate();
|
||||||
|
BlockDraw = false;
|
||||||
|
}
|
||||||
|
if (Controls[i].Location.X >= Size.X ||
|
||||||
|
Controls[i].Location.Y >= Size.Y ||
|
||||||
|
Controls[i].Location.X + Controls[i].Size.X < 0 ||
|
||||||
|
Controls[i].Location.Y + Controls[i].Size.Y < 0) continue;
|
||||||
|
Controls[i].Draw(x,y,sx,sy,sw,sh);
|
||||||
|
if (Controls[i] is IParent) GL.Scissor(sx, Window!.CS.Y - sy - sh, sw, sh);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Location.X - sx + x > -1)
|
public virtual bool UpdateScissorBox(ref int x, ref int y, ref int sx, ref int sy, ref int sw, ref int sh, int xx = 0, int xy = 0, int lw = 0, int lh = 0, bool UpdateBoxInfo = true)
|
||||||
{
|
{
|
||||||
int add = Location.X - sx + x;
|
|
||||||
|
int nw = Size.X - xx - lw,
|
||||||
|
nh = Size.Y - xy - lh,
|
||||||
|
nx = Location.X + xx,
|
||||||
|
ny = Location.Y + xy;
|
||||||
|
|
||||||
|
if (nx - sx + x > sw || ny - sy + y > sh)
|
||||||
|
{
|
||||||
|
if (UpdateBoxInfo) NotifiNotVisible();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nx - sx + x > -1)
|
||||||
|
{
|
||||||
|
int add = nx - sx + x;
|
||||||
sx += add;
|
sx += add;
|
||||||
sw -= add;
|
sw -= add;
|
||||||
if (Size.X < sw)
|
if (nw < sw)
|
||||||
sw = Size.X;
|
sw = nw;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (Size.X + Location.X - sx + x < sw)
|
if (nw + nx - sx + x < sw)
|
||||||
sw = Size.X + Location.X - sx + x;
|
sw = nw + nx - sx + x;
|
||||||
}
|
}
|
||||||
if (Location.Y - sy + y > -1)
|
if (ny - sy + y > -1)
|
||||||
{
|
{
|
||||||
int add = Location.Y - sy + y;
|
int add = ny - sy + y;
|
||||||
sy += add;
|
sy += add;
|
||||||
sh -= add;
|
sh -= add;
|
||||||
if (Size.Y < sh)
|
if (nh < sh)
|
||||||
sh = Size.Y;
|
sh = nh;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (Size.Y + Location.Y - sy + y < sh)
|
if (nh + ny - sy + y < sh)
|
||||||
sh = Size.Y + Location.Y - sy + y;
|
sh = nh + ny - sy + y;
|
||||||
}
|
}
|
||||||
|
|
||||||
x += Location.X;
|
x += nx;
|
||||||
y += Location.Y;
|
y += ny;
|
||||||
|
|
||||||
if (sw <= 0 || sh <= 0)
|
if (sw <= 0 || sh <= 0)
|
||||||
{
|
{
|
||||||
NotifiNotVisible();
|
if (UpdateBoxInfo) NotifiNotVisible();
|
||||||
return;
|
return false;
|
||||||
}
|
}
|
||||||
base.Draw(x,y,sx,sy,sw,sh);
|
|
||||||
|
if (UpdateBoxInfo)
|
||||||
|
{
|
||||||
LastX = x;
|
LastX = x;
|
||||||
LastY = y;
|
LastY = y;
|
||||||
LastSX = sx;
|
LastSX = sx;
|
||||||
LastSY = sy;
|
LastSY = sy;
|
||||||
LastSW = sw;
|
LastSW = sw;
|
||||||
LastSH = sh;
|
LastSH = sh;
|
||||||
IEnumerable<IRenderObject> needload = Controls.Where(a => a.Loaded == false);
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
if (needload.Any())
|
public virtual void ResizeDraw(int x, int y, int sx, int sy, int sw, int sh)
|
||||||
{
|
{
|
||||||
BlockDraw = true;
|
if (Anchor == (ObjectAnchor.Top | ObjectAnchor.Left))
|
||||||
foreach (IRenderObject Control in needload)
|
|
||||||
{
|
{
|
||||||
Control.LoadToParent(this, Window!);
|
int nw = Math.Min(OldWidth, Size.X),
|
||||||
}
|
nh = Math.Min(OldHeight, Size.Y);
|
||||||
if (this is IFlow flow) flow.ForceScrollUpdate();
|
if (!UpdateScissorBox(ref x, ref y, ref sx, ref sy, ref sw, ref sh)) return;
|
||||||
BlockDraw = false;
|
Window!.CopyFromFrontToBack(x, y, Size.X, Size.Y, x, y);
|
||||||
}
|
|
||||||
for (int i = 0; i < Controls.Length; i++)
|
|
||||||
{
|
|
||||||
if (Controls[i].Location.X > Size.X || Controls[i].Location.Y > Size.Y) continue;
|
|
||||||
GL.Scissor(sx, Window!.CS.Y - sy - sh, sw, sh);
|
|
||||||
Controls[i].Draw(x,y,sx,sy,sw,sh);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
else Draw(x,y,sx,sy,sw,sh);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int OldWidth { get; protected set; }
|
||||||
|
public int OldHeight { get; protected set; }
|
||||||
|
|
||||||
public bool IgnoreVisForChildren { get; set; }
|
public bool IgnoreVisForChildren { get; set; }
|
||||||
|
|
||||||
|
|
||||||
@ -199,22 +249,6 @@ public abstract class ParentBase : Rectangle, IParent
|
|||||||
BlockDraw = PastBlockState;
|
BlockDraw = PastBlockState;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Vector3i Location
|
|
||||||
{
|
|
||||||
get => base.Location;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
BlockDraw = true;
|
|
||||||
base.Location = value;
|
|
||||||
for (int i = 0; i < Controls.Length; i++)
|
|
||||||
{
|
|
||||||
Controls[i].Location = Controls[i].Location;
|
|
||||||
}
|
|
||||||
ParentResize();
|
|
||||||
if (Parent is not null) Parent.TryDraw();
|
|
||||||
BlockDraw = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public float IntToWindow(float p, bool Y = false)
|
public float IntToWindow(float p, bool Y = false)
|
||||||
{
|
{
|
||||||
|
@ -30,16 +30,16 @@ public class RoundedButton : Rectangle
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
base.Size = value;
|
base.Size = value;
|
||||||
_label.Location = new(Location.X + (((value.X) / 2) - (_label.Size.X / 2)), Location.Y + (((value.Y) / 2) - (_label.Size.Y / 2)), Location.Z);
|
_label.Location = new(Location.X + (((value.X) / 2) - (_label.Size.X / 2)), Location.Y + (((value.Y) / 2) - (_label.Size.Y / 2)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Vector3i Location {
|
public override Vector2i Location {
|
||||||
get => base.Location;
|
get => base.Location;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
base.Location = value;
|
base.Location = value;
|
||||||
_label.Location = new(value.X + (((Size.X) / 2) - (_label.Size.X / 2)), value.Y + (((Size.Y) / 2) - (_label.Size.Y / 2)), value.Z);
|
_label.Location = new(value.X + (((Size.X) / 2) - (_label.Size.X / 2)), value.Y + (((Size.Y) / 2) - (_label.Size.Y / 2)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -65,7 +65,7 @@ public class FlowLayout : ParentBase, IFlow
|
|||||||
for (int i = Controls.Length - 1; i >= 0; i--)
|
for (int i = Controls.Length - 1; i >= 0; i--)
|
||||||
{
|
{
|
||||||
start -= Controls[i].Size.Y;
|
start -= Controls[i].Size.Y;
|
||||||
Controls[i].Location = new(Controls[i].Location.X, start, Controls[i].Location.Z);
|
Controls[i].Location = new(Controls[i].Location.X, start);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -77,7 +77,7 @@ public class FlowLayout : ParentBase, IFlow
|
|||||||
for (int i = 0; i < Controls.Length; i++)
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
{
|
{
|
||||||
start += Controls[i].Size.Y;
|
start += Controls[i].Size.Y;
|
||||||
Controls[i].Location = new(Controls[i].Location.X, start, Controls[i].Location.Z);
|
Controls[i].Location = new(Controls[i].Location.X, start);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -117,10 +117,14 @@ public class FlowLayout : ParentBase, IFlow
|
|||||||
if (index < Controls.Length - 1)
|
if (index < Controls.Length - 1)
|
||||||
{
|
{
|
||||||
int dif = Control.Location.Y + Control.Size.Y - Controls[index + 1].Location.Y;
|
int dif = Control.Location.Y + Control.Size.Y - Controls[index + 1].Location.Y;
|
||||||
Vector3i v3i = new(0, dif, 0);
|
Vector2i v3i = new(0, dif);
|
||||||
for (int i = index + 1; i < Controls.Length; i++)
|
for (int i = index + 1; i < Controls.Length; i++)
|
||||||
{
|
{
|
||||||
Controls[i].Location += v3i;
|
Controls[i].Location += v3i;
|
||||||
|
if (Controls[i] is IParent p)
|
||||||
|
{
|
||||||
|
p.ParentResize();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -138,7 +142,7 @@ public class FlowLayout : ParentBase, IFlow
|
|||||||
bool top = false;
|
bool top = false;
|
||||||
for (int i = 1; i < Controls.Length; i++)
|
for (int i = 1; i < Controls.Length; i++)
|
||||||
{
|
{
|
||||||
Controls[i].Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y, Controls[i].Location.Z);
|
Controls[i].Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y);
|
||||||
if (Controls[i].Location.Y >= 0 && !top)
|
if (Controls[i].Location.Y >= 0 && !top)
|
||||||
{
|
{
|
||||||
top = true;
|
top = true;
|
||||||
@ -158,13 +162,13 @@ public class FlowLayout : ParentBase, IFlow
|
|||||||
if (index < Controls.Length)
|
if (index < Controls.Length)
|
||||||
{
|
{
|
||||||
arg.Location = Controls[index].Location;
|
arg.Location = Controls[index].Location;
|
||||||
Controls[index].Location = new(arg.Location.X, Controls[index].Location.Y + arg.Size.Y, arg.Location.Z);
|
Controls[index].Location = new(arg.Location.X, Controls[index].Location.Y + arg.Size.Y);
|
||||||
for (int i = index + 1; i < Controls.Length; i++)
|
for (int i = index + 1; i < Controls.Length; i++)
|
||||||
{
|
{
|
||||||
Controls[i].Location = new(0, Controls[i - 1].Location.Y + Controls[i - 1].Size.Y, arg.Location.Z);
|
Controls[i].Location = new(0, Controls[i - 1].Location.Y + Controls[i - 1].Size.Y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else arg.Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y + SpaceBetweenObjects, arg.Location.Z);
|
else arg.Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y + SpaceBetweenObjects);
|
||||||
}
|
}
|
||||||
else arg.Location = new(0);
|
else arg.Location = new(0);
|
||||||
if (arg is IParent par2)
|
if (arg is IParent par2)
|
||||||
@ -193,16 +197,74 @@ public class FlowLayout : ParentBase, IFlow
|
|||||||
int sy = (bottom ? Size.Y - par.Controls[i].Distance.Y - ly : par.Controls[i].Size.Y);
|
int sy = (bottom ? Size.Y - par.Controls[i].Distance.Y - ly : par.Controls[i].Size.Y);
|
||||||
int sx = (right ? Size.X - par.Controls[i].Distance.X - lx : par.Controls[i].Size.X);
|
int sx = (right ? Size.X - par.Controls[i].Distance.X - lx : par.Controls[i].Size.X);
|
||||||
par.Controls[i].Size = new(sx, sy);
|
par.Controls[i].Size = new(sx, sy);
|
||||||
par.Controls[i].Location = new(lx, ly, par.Controls[i].Location.Z);
|
par.Controls[i].Location = new(lx, ly);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (arg is not ILabel) arg.Anchor = ObjectAnchor.Left | ObjectAnchor.Right | ObjectAnchor.Top;
|
if (arg is not ILabel) arg.Anchor = ObjectAnchor.Left | ObjectAnchor.Right | ObjectAnchor.Top;
|
||||||
return Task.CompletedTask;
|
return Task.CompletedTask;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ParentResize()
|
|
||||||
|
public override void ResizeDraw(int x, int y, int sx, int sy, int sw, int sh)
|
||||||
{
|
{
|
||||||
//Child objects dont need to be updated
|
if (Anchor == (ObjectAnchor.Top | ObjectAnchor.Bottom | ObjectAnchor.Left))
|
||||||
|
{
|
||||||
|
if (OldHeight == Size.Y)
|
||||||
|
{
|
||||||
|
if (!UpdateScissorBox(ref x, ref y, ref sx, ref sy, ref sw, ref sh)) return;
|
||||||
|
Window!.CopyFromFrontToBack(x, y, Size.X, Size.Y, x, y);
|
||||||
|
}
|
||||||
|
else if (OldHeight < Size.Y)
|
||||||
|
{
|
||||||
|
if (Visible && Location.X > 0 - Size.X && Location.Y > 0 - Size.Y)
|
||||||
|
{
|
||||||
|
if (!UpdateScissorBox(ref x, ref y, ref sx, ref sy, ref sw, ref sh)) return;
|
||||||
|
Window!.CopyFromFrontToBack(x, y, OldWidth, OldHeight, x, y);
|
||||||
|
int nsh = sh - OldHeight+1;
|
||||||
|
if (nsh <= 0) return;
|
||||||
|
GL.Scissor(sx, Window!.CS.Y - sy - sh, sw, nsh);
|
||||||
|
DrawBase();
|
||||||
|
GL.Scissor(sx, Window!.CS.Y - sy - sh, sw, sh);
|
||||||
|
|
||||||
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
|
{
|
||||||
|
if (!Controls[i].Loaded)
|
||||||
|
{
|
||||||
|
BlockDraw = true;
|
||||||
|
Controls[i].LoadToParent(this, Window!);
|
||||||
|
if (this is IFlow flow) flow.ForceScrollUpdate();
|
||||||
|
BlockDraw = false;
|
||||||
|
}
|
||||||
|
if (Controls[i].Location.X >= Size.X ||
|
||||||
|
Controls[i].Location.Y >= Size.Y ||
|
||||||
|
Controls[i].Location.X + Controls[i].Size.X < OldWidth ||
|
||||||
|
Controls[i].Location.Y + Controls[i].Size.Y < OldHeight) continue;
|
||||||
|
|
||||||
|
|
||||||
|
if (Controls[i] is IParent pp)
|
||||||
|
{
|
||||||
|
pp.ResizeDraw(x,y,sx,sy,sw,sh);
|
||||||
|
GL.Scissor(sx, Window!.CS.Y - sy - sh, sw, sh);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Controls[i].Draw(x,y,sx,sy,sw,sh);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!UpdateScissorBox(ref x, ref y, ref sx, ref sy, ref sw, ref sh)) return;
|
||||||
|
Window!.CopyFromFrontToBack(x, y, Size.X, Size.Y, x, y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (Anchor == (ObjectAnchor.Top | ObjectAnchor.Left))
|
||||||
|
{
|
||||||
|
if (!UpdateScissorBox(ref x, ref y, ref sx, ref sy, ref sw, ref sh)) return;
|
||||||
|
Window!.CopyFromFrontToBack(x, y, Size.X, Size.Y, x, y);
|
||||||
|
}
|
||||||
|
else Draw(x,y,sx,sy,sw,sh);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void SetSize(int w, int h)
|
public override void SetSize(int w, int h)
|
||||||
@ -213,7 +275,6 @@ public class FlowLayout : ParentBase, IFlow
|
|||||||
{
|
{
|
||||||
Controls[i].SetSize(w, Controls[i].Size.Y);
|
Controls[i].SetSize(w, Controls[i].Size.Y);
|
||||||
}
|
}
|
||||||
ParentResize();
|
|
||||||
if (Parent is not null) Parent.TryDraw();
|
if (Parent is not null) Parent.TryDraw();
|
||||||
BlockDraw = false;
|
BlockDraw = false;
|
||||||
}
|
}
|
||||||
@ -259,7 +320,7 @@ public class FlowLayout : ParentBase, IFlow
|
|||||||
|
|
||||||
public event Func<bool, uint, uint, Task>? FlowUpdate;
|
public event Func<bool, uint, uint, Task>? FlowUpdate;
|
||||||
|
|
||||||
public uint ScrollValue
|
public virtual uint ScrollValue
|
||||||
{
|
{
|
||||||
get => ScrollValueBackEnd;
|
get => ScrollValueBackEnd;
|
||||||
set
|
set
|
||||||
@ -271,7 +332,7 @@ public class FlowLayout : ParentBase, IFlow
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
BlockDraw = true;
|
BlockDraw = true;
|
||||||
Vector3i v3i = new(0, (int)(value - ScrollValueBackEnd), 0);
|
Vector2i v3i = new(0, (int)(value - ScrollValueBackEnd));
|
||||||
for (int i = 0; i < Controls.Length; i++)
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
{
|
{
|
||||||
Controls[i].Location -= v3i;
|
Controls[i].Location -= v3i;
|
||||||
@ -284,6 +345,20 @@ public class FlowLayout : ParentBase, IFlow
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void ParentResize()
|
||||||
|
{
|
||||||
|
BlockDraw = true;
|
||||||
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
|
{
|
||||||
|
if (Controls[i] is IParent parent)
|
||||||
|
{
|
||||||
|
parent.ParentResize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (Parent is not null) Parent.TryDraw();
|
||||||
|
BlockDraw = false;
|
||||||
|
}
|
||||||
|
|
||||||
public uint MaxScrollValue
|
public uint MaxScrollValue
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -44,6 +44,8 @@ public class Label : LabelBase
|
|||||||
Matrix4 rotateM = Matrix4.CreateRotationZ(angle_rad);
|
Matrix4 rotateM = Matrix4.CreateRotationZ(angle_rad);
|
||||||
Matrix4 transOriginM = Matrix4.CreateTranslation(new Vector3(loc_.X + Parent!.IntToWindow(0), loc_.Y + (Font.PixelHeight * Scale) + Parent!.IntToWindow(0, true), 0f));
|
Matrix4 transOriginM = Matrix4.CreateTranslation(new Vector3(loc_.X + Parent!.IntToWindow(0), loc_.Y + (Font.PixelHeight * Scale) + Parent!.IntToWindow(0, true), 0f));
|
||||||
float char_x = 0.0f;
|
float char_x = 0.0f;
|
||||||
|
Matrix4 staticTransform = rotateM * transOriginM;
|
||||||
|
GL.UniformMatrix4(0, false, ref staticTransform);
|
||||||
|
|
||||||
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
|
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
|
||||||
GL.ActiveTexture((Shader.GetUniformLocation("u_texture") switch
|
GL.ActiveTexture((Shader.GetUniformLocation("u_texture") switch
|
||||||
@ -91,11 +93,10 @@ public class Label : LabelBase
|
|||||||
float yrel = (ch.Size.Y - ch.Bearing.Y) * Scale;
|
float yrel = (ch.Size.Y - ch.Bearing.Y) * Scale;
|
||||||
yrel += hhh;
|
yrel += hhh;
|
||||||
char_x += (ch.Advance >> 6) * Scale;
|
char_x += (ch.Advance >> 6) * Scale;
|
||||||
Matrix4 scaleM = Matrix4.CreateScale(new Vector3(w, h, 1.0f));
|
|
||||||
Matrix4 transRelM = Matrix4.CreateTranslation(new Vector3(xrel, yrel, 0.0f));
|
|
||||||
|
|
||||||
Matrix4 modelM = scaleM * transRelM * rotateM * transOriginM;
|
GL.Uniform2(Shader.GetUniformLocation("scale"), w, h);
|
||||||
GL.UniformMatrix4(0, false, ref modelM);
|
GL.Uniform2(Shader.GetUniformLocation("offset"), xrel, yrel);
|
||||||
|
|
||||||
|
|
||||||
ch.Texture.Use();
|
ch.Texture.Use();
|
||||||
|
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
using GraphicsManager.Enums;
|
using GraphicsManager.Enums;
|
||||||
using GraphicsManager.Objects.Core;
|
using GraphicsManager.Objects.Core;
|
||||||
using OpenTK.Mathematics;
|
using OpenTK.Mathematics;
|
||||||
@ -27,7 +28,7 @@ public class ProgressBar<TNumber> : ParentBase where TNumber : INumber<TNumber>
|
|||||||
{
|
{
|
||||||
ProgresRct = new()
|
ProgresRct = new()
|
||||||
{
|
{
|
||||||
Location = new(DrawingGap.X, DrawingGap.Y, 0),
|
Location = new(DrawingGap.X, DrawingGap.Y),
|
||||||
IgnoreHover = true,
|
IgnoreHover = true,
|
||||||
BackgroundColor = Color4.Green,
|
BackgroundColor = Color4.Green,
|
||||||
Anchor = ObjectAnchor.All
|
Anchor = ObjectAnchor.All
|
||||||
@ -40,7 +41,7 @@ public class ProgressBar<TNumber> : ParentBase where TNumber : INumber<TNumber>
|
|||||||
{
|
{
|
||||||
ProgresRct = new(Progress)
|
ProgresRct = new(Progress)
|
||||||
{
|
{
|
||||||
Location = new(DrawingGap.X, DrawingGap.Y, 0),
|
Location = new(DrawingGap.X, DrawingGap.Y),
|
||||||
IgnoreHover = true,
|
IgnoreHover = true,
|
||||||
BackgroundColor = Color4.Green,
|
BackgroundColor = Color4.Green,
|
||||||
TextureDisplay = TextureDisplay.ProgressHorizontalCenter,
|
TextureDisplay = TextureDisplay.ProgressHorizontalCenter,
|
||||||
@ -55,7 +56,7 @@ public class ProgressBar<TNumber> : ParentBase where TNumber : INumber<TNumber>
|
|||||||
{
|
{
|
||||||
ProgresRct = new(Background)
|
ProgresRct = new(Background)
|
||||||
{
|
{
|
||||||
Location = new(DrawingGap.X, DrawingGap.Y, 0),
|
Location = new(DrawingGap.X, DrawingGap.Y),
|
||||||
IgnoreHover = true,
|
IgnoreHover = true,
|
||||||
BackgroundColor = Color4.Green,
|
BackgroundColor = Color4.Green,
|
||||||
TextureDisplay = TextureDisplay.ProgressHorizontalCenter,
|
TextureDisplay = TextureDisplay.ProgressHorizontalCenter,
|
||||||
@ -90,7 +91,7 @@ public class ProgressBar<TNumber> : ParentBase where TNumber : INumber<TNumber>
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Vector3i Location
|
public override Vector2i Location
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
@ -98,13 +99,13 @@ public class ProgressBar<TNumber> : ParentBase where TNumber : INumber<TNumber>
|
|||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
Vector3i diff = value - base.Location;
|
Vector2i diff = value - base.Location;
|
||||||
ProgresRct.Location -= diff;
|
ProgresRct.Location -= diff;
|
||||||
base.Location = value;
|
base.Location = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private TNumber mpv = TNumber.One, pv = TNumber.Zero;
|
public TNumber mpv = TNumber.One, pv = TNumber.Zero;
|
||||||
public Vector2i ProgressGap = new(0);
|
public Vector2i ProgressGap = new(0);
|
||||||
public Vector4i DrawingGap = new(0);
|
public Vector4i DrawingGap = new(0);
|
||||||
|
|
||||||
@ -123,6 +124,16 @@ public class ProgressBar<TNumber> : ParentBase where TNumber : INumber<TNumber>
|
|||||||
|
|
||||||
public bool DisallowAboveMax { get; set; } = true;
|
public bool DisallowAboveMax { get; set; } = true;
|
||||||
|
|
||||||
|
public void AddAtomic(TNumber value)
|
||||||
|
{
|
||||||
|
if (DisallowAboveMax && value > MaxProgressValue) value = MaxProgressValue;
|
||||||
|
if (typeof(TNumber) == typeof(ulong))
|
||||||
|
{
|
||||||
|
Interlocked.Add(ref Unsafe.As<TNumber, ulong>(ref pv), (ulong)(object)value!);
|
||||||
|
}
|
||||||
|
if (!UpdateOnDraw) UpdateProgress();
|
||||||
|
}
|
||||||
|
|
||||||
public TNumber ProgressValue
|
public TNumber ProgressValue
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
@ -186,7 +197,7 @@ public class ProgressBar<TNumber> : ParentBase where TNumber : INumber<TNumber>
|
|||||||
var x = GetInternalocation(ProgressValue);
|
var x = GetInternalocation(ProgressValue);
|
||||||
if (ProgresRct.Location.X != DrawingGap.X || ProgresRct.Location.Y != DrawingGap.Y)
|
if (ProgresRct.Location.X != DrawingGap.X || ProgresRct.Location.Y != DrawingGap.Y)
|
||||||
{
|
{
|
||||||
ProgresRct.Location = new(DrawingGap.X, DrawingGap.Y, 0);
|
ProgresRct.Location = new(DrawingGap.X, DrawingGap.Y);
|
||||||
ProgresRct.Size = new(x, Size.Y - DrawingGap.Y - DrawingGap.W);
|
ProgresRct.Size = new(x, Size.Y - DrawingGap.Y - DrawingGap.W);
|
||||||
}
|
}
|
||||||
else ProgresRct.Size = new(x, ProgresRct.Size.Y);
|
else ProgresRct.Size = new(x, ProgresRct.Size.Y);
|
||||||
|
@ -19,10 +19,10 @@ public class Rectangle : ITextureObject
|
|||||||
|
|
||||||
public ObjectAnchor Anchor { get; set; } = ObjectAnchor.Left | ObjectAnchor.Top;
|
public ObjectAnchor Anchor { get; set; } = ObjectAnchor.Left | ObjectAnchor.Top;
|
||||||
|
|
||||||
public Vector3i GetWindowLocation()
|
public Vector2i GetWindowLocation()
|
||||||
{
|
{
|
||||||
if (!Loaded) return Location;
|
if (!Loaded) return Location;
|
||||||
Vector3i loc = Location;
|
Vector2i loc = Location;
|
||||||
IParent? p = Parent;
|
IParent? p = Parent;
|
||||||
while (p is not null)
|
while (p is not null)
|
||||||
{
|
{
|
||||||
@ -33,10 +33,10 @@ public class Rectangle : ITextureObject
|
|||||||
return loc;
|
return loc;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3i GetParentLocation(IParent par)
|
public Vector2i GetParentLocation(IParent par)
|
||||||
{
|
{
|
||||||
if (!Loaded) return Location;
|
if (!Loaded) return Location;
|
||||||
Vector3i loc = Location;
|
Vector2i loc = Location;
|
||||||
IParent? p = Parent;
|
IParent? p = Parent;
|
||||||
while (p is not null && p != par)
|
while (p is not null && p != par)
|
||||||
{
|
{
|
||||||
@ -101,7 +101,7 @@ public class Rectangle : ITextureObject
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void Draw(int x, int y, int sx, int sy, int sw, int sh)
|
public virtual void DrawBase()
|
||||||
{
|
{
|
||||||
if (Visible && Loaded && Location.X > 0 - Size.X && Location.Y > 0 - Size.Y)
|
if (Visible && Loaded && Location.X > 0 - Size.X && Location.Y > 0 - Size.Y)
|
||||||
{
|
{
|
||||||
@ -122,6 +122,11 @@ public class Rectangle : ITextureObject
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void Draw(int x, int y, int sx, int sy, int sw, int sh)
|
||||||
|
{
|
||||||
|
DrawBase();
|
||||||
|
}
|
||||||
|
|
||||||
public virtual MouseCursor HoverMouse { get; set; } = MouseCursor.Default;
|
public virtual MouseCursor HoverMouse { get; set; } = MouseCursor.Default;
|
||||||
public List<SubHitBox> SubHitBoxes { get; } = new();
|
public List<SubHitBox> SubHitBoxes { get; } = new();
|
||||||
public event Func<IRenderObject, string[], Task>? FilesDroped;
|
public event Func<IRenderObject, string[], Task>? FilesDroped;
|
||||||
@ -172,7 +177,7 @@ public class Rectangle : ITextureObject
|
|||||||
Loaded = true;
|
Loaded = true;
|
||||||
Window.MouseDown += Window_MouseDown;
|
Window.MouseDown += Window_MouseDown;
|
||||||
Window.FileDrop += WindowOnFileDrop;
|
Window.FileDrop += WindowOnFileDrop;
|
||||||
SetLocation(loc_.X, loc_.Y, loc_.Z);
|
SetLocation(loc_.X, loc_.Y);
|
||||||
if (Distance.X == 0 && Distance.Y == 0) ForceDistanceUpdate(Parent);
|
if (Distance.X == 0 && Distance.Y == 0) ForceDistanceUpdate(Parent);
|
||||||
if (WindowLoaded is not null) WindowLoaded.Invoke(this);
|
if (WindowLoaded is not null) WindowLoaded.Invoke(this);
|
||||||
}
|
}
|
||||||
@ -269,8 +274,9 @@ public class Rectangle : ITextureObject
|
|||||||
public int BufferObject { get; private set; }
|
public int BufferObject { get; private set; }
|
||||||
public bool IgnoreHover { get; set; }
|
public bool IgnoreHover { get; set; }
|
||||||
public int ArrayObject { get; private set; }
|
public int ArrayObject { get; private set; }
|
||||||
private Vector2i size_ = new();
|
private Vector2i size_ = new(), loc_;
|
||||||
private Vector3i loc_ = new();
|
|
||||||
|
private bool UpdateOnCALL = true;
|
||||||
|
|
||||||
public float[] Points
|
public float[] Points
|
||||||
{
|
{
|
||||||
@ -283,23 +289,21 @@ public class Rectangle : ITextureObject
|
|||||||
|
|
||||||
GL.BindBuffer(BufferTarget.ArrayBuffer, BufferObject);
|
GL.BindBuffer(BufferTarget.ArrayBuffer, BufferObject);
|
||||||
GL.BindVertexArray(ArrayObject);
|
GL.BindVertexArray(ArrayObject);
|
||||||
int add = 3;
|
int NumberOfCords = 2;
|
||||||
if (Textures.Any())
|
if (Textures.Any())
|
||||||
{
|
{
|
||||||
add = 5;
|
NumberOfCords = 4;
|
||||||
GL.EnableVertexAttribArray(Textures.First().Location);
|
GL.EnableVertexAttribArray(Textures.First().Location);
|
||||||
GL.VertexAttribPointer(Textures.First().Location, 2, VertexAttribPointerType.Float, false, 5 * sizeof(float), 3 * sizeof(float));
|
GL.VertexAttribPointer(Textures.First().Location, 2, VertexAttribPointerType.Float, false, NumberOfCords * sizeof(float), 2 * sizeof(float));
|
||||||
if (PrintPoints) EXT.PrintArray(value, "Points", 5);
|
|
||||||
}
|
}
|
||||||
else if (PrintPoints) EXT.PrintArray(value, "Points", 3);
|
GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, false, NumberOfCords * sizeof(float), 0);
|
||||||
GL.VertexAttribPointer(0, 3, VertexAttribPointerType.Float, false, add * sizeof(float), 0);
|
|
||||||
GL.EnableVertexAttribArray(0);
|
GL.EnableVertexAttribArray(0);
|
||||||
GL.BindBuffer(BufferTarget.ArrayBuffer, BufferObject);
|
GL.BindBuffer(BufferTarget.ArrayBuffer, BufferObject);
|
||||||
GL.BufferData(BufferTarget.ArrayBuffer, value.Length * sizeof(float), value, Hint);
|
GL.BufferData(BufferTarget.ArrayBuffer, value.Length * sizeof(float), value, Hint);
|
||||||
GL.BindVertexArray(ArrayObject);
|
GL.BindVertexArray(ArrayObject);
|
||||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, ElementBufferObject);
|
GL.BindBuffer(BufferTarget.ElementArrayBuffer, ElementBufferObject);
|
||||||
GL.BufferData(BufferTarget.ElementArrayBuffer, Indexs.Length * sizeof(ushort), Indexs, Hint);
|
GL.BufferData(BufferTarget.ElementArrayBuffer, Indexs.Length * sizeof(ushort), Indexs, Hint);
|
||||||
if (Window is not null && Window.CanControleUpdate && Loaded) Parent!.TryDraw();
|
if (Window is not null && Window.CanControleUpdate && Loaded && UpdateOnCALL) Parent!.TryDraw();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -352,6 +356,16 @@ public class Rectangle : ITextureObject
|
|||||||
if (Parent is null) return;
|
if (Parent is null) return;
|
||||||
if (!IsVisible) return;
|
if (!IsVisible) return;
|
||||||
if (Window is null) return;
|
if (Window is null) return;
|
||||||
|
if (!Window.UseSubFrames)
|
||||||
|
{
|
||||||
|
Parent.TryDraw();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (Window.LastFrameIsResize)
|
||||||
|
{
|
||||||
|
Window.TryDraw();
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (BackgroundColor.A < 0.98 || !(BlendOverride || !Shader.CanBlend))
|
if (BackgroundColor.A < 0.98 || !(BlendOverride || !Shader.CanBlend))
|
||||||
{
|
{
|
||||||
Parent.TryDraw(deapth+1);
|
Parent.TryDraw(deapth+1);
|
||||||
@ -415,10 +429,10 @@ public class Rectangle : ITextureObject
|
|||||||
case TextureDisplay.Clamped:
|
case TextureDisplay.Clamped:
|
||||||
Points = new float[]
|
Points = new float[]
|
||||||
{
|
{
|
||||||
saf.X, laf.Y, 0, Textures[0].MaxText.X, Textures[0].MaxText.Y,
|
saf.X, laf.Y, Textures[0].MaxText.X, Textures[0].MaxText.Y,
|
||||||
saf.X, saf.Y, 0, Textures[0].MaxText.X, 0,
|
saf.X, saf.Y, Textures[0].MaxText.X, 0,
|
||||||
laf.X, saf.Y, 0, 0, 0,
|
laf.X, saf.Y, 0, 0,
|
||||||
laf.X, laf.Y, 0, 0, Textures[0].MaxText.Y,
|
laf.X, laf.Y, 0, Textures[0].MaxText.Y,
|
||||||
};
|
};
|
||||||
break;
|
break;
|
||||||
case TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter or TextureDisplay.TextureHorizontalCenter:
|
case TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter or TextureDisplay.TextureHorizontalCenter:
|
||||||
@ -433,14 +447,14 @@ public class Rectangle : ITextureObject
|
|||||||
}
|
}
|
||||||
Points = new float[]
|
Points = new float[]
|
||||||
{
|
{
|
||||||
saf.X, laf.Y, 0, Textures[0].MaxText.X, Textures[0].MaxText.Y, //4
|
saf.X, laf.Y, Textures[0].MaxText.X, Textures[0].MaxText.Y, //4
|
||||||
saf.X, saf.Y, 0, Textures[0].MaxText.X, 0, //9
|
saf.X, saf.Y, Textures[0].MaxText.X, 0, //9
|
||||||
laf.X, saf.Y, 0, 0, 0, //14
|
laf.X, saf.Y, 0, 0, //14
|
||||||
laf.X, laf.Y, 0, 0, Textures[0].MaxText.Y, //19
|
laf.X, laf.Y, 0, Textures[0].MaxText.Y, //19
|
||||||
saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
|
saf.X - diff, laf.Y, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
|
||||||
saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0, //29
|
saf.X - diff, saf.Y, Textures[0].MaxText.X-per, 0, //29
|
||||||
laf.X + diff, saf.Y, 0, per, 0, //34
|
laf.X + diff, saf.Y, per, 0, //34
|
||||||
laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y, //39
|
laf.X + diff, laf.Y, per, Textures[0].MaxText.Y, //39
|
||||||
};
|
};
|
||||||
Indexs = new ushort[]
|
Indexs = new ushort[]
|
||||||
{
|
{
|
||||||
@ -465,22 +479,22 @@ public class Rectangle : ITextureObject
|
|||||||
}
|
}
|
||||||
Points = new float[]
|
Points = new float[]
|
||||||
{
|
{
|
||||||
saf.X, laf.Y, 0, Textures[0].MaxText.X, Textures[0].MaxText.Y, //4
|
saf.X, laf.Y, Textures[0].MaxText.X, Textures[0].MaxText.Y, //4
|
||||||
saf.X, saf.Y, 0, Textures[0].MaxText.X, 0, //9
|
saf.X, saf.Y, Textures[0].MaxText.X, 0, //9
|
||||||
laf.X, saf.Y, 0, 0, 0, //14
|
laf.X, saf.Y, 0, 0, //14
|
||||||
laf.X, laf.Y, 0, 0, Textures[0].MaxText.Y, //19
|
laf.X, laf.Y, 0, Textures[0].MaxText.Y, //19
|
||||||
saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
|
saf.X - diff, laf.Y, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
|
||||||
saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0, //29
|
saf.X - diff, saf.Y, Textures[0].MaxText.X-per, 0, //29
|
||||||
laf.X + diff, saf.Y, 0, per, 0, //34
|
laf.X + diff, saf.Y, per, 0, //34
|
||||||
laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y, //39
|
laf.X + diff, laf.Y, per, Textures[0].MaxText.Y, //39
|
||||||
saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
|
saf.X - diff, laf.Y, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
|
||||||
saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0, //29
|
saf.X - diff, saf.Y, Textures[0].MaxText.X-per, 0, //29
|
||||||
laf.X + diff, saf.Y, 0, per, 0, //34
|
laf.X + diff, saf.Y, per, 0, //34
|
||||||
laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y, //39
|
laf.X + diff, laf.Y, per, Textures[0].MaxText.Y, //39
|
||||||
saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
|
saf.X - diff, laf.Y, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
|
||||||
saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0, //29
|
saf.X - diff, saf.Y, Textures[0].MaxText.X-per, 0, //29
|
||||||
laf.X + diff, saf.Y, 0, per, 0, //34
|
laf.X + diff, saf.Y, per, 0, //34
|
||||||
laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y, //39
|
laf.X + diff, laf.Y, per, Textures[0].MaxText.Y, //39
|
||||||
};
|
};
|
||||||
Indexs = new ushort[]
|
Indexs = new ushort[]
|
||||||
{
|
{
|
||||||
@ -511,15 +525,12 @@ public class Rectangle : ITextureObject
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool PrintPoints = false;
|
private static void SetPoint(float[] temp, int start, float X, float Y, float Tx, float Ty)
|
||||||
|
|
||||||
private static void SetPoint(float[] temp, int start, float X, float Y, float Z, float Tx, float Ty)
|
|
||||||
{
|
{
|
||||||
temp[start] = X;
|
temp[start] = X;
|
||||||
temp[start + 1] = Y;
|
temp[start + 1] = Y;
|
||||||
temp[start + 2] = Z;
|
temp[start + 2] = Tx;
|
||||||
temp[start + 3] = Tx;
|
temp[start + 3] = Ty;
|
||||||
temp[start + 4] = Ty;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual Vector2i Size
|
public virtual Vector2i Size
|
||||||
@ -542,267 +553,46 @@ public class Rectangle : ITextureObject
|
|||||||
{
|
{
|
||||||
size_.X = w;
|
size_.X = w;
|
||||||
size_.Y = h;
|
size_.Y = h;
|
||||||
if (Window is null || Parent is null) return;
|
UpdateOpenGLCords(true);
|
||||||
Parent.ReportSizeUpdate(this);
|
|
||||||
float[] temp = Textures.Count == 0
|
|
||||||
? new float[12]
|
|
||||||
: TextureDisplay switch
|
|
||||||
{
|
|
||||||
TextureDisplay.Clamped => new float[20],
|
|
||||||
TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter or TextureDisplay.TextureHorizontalCenter => new float[40],
|
|
||||||
TextureDisplay.Center => new float[80],
|
|
||||||
_ => new float[20]
|
|
||||||
};
|
|
||||||
saf.X = Parent.IntToWindow(w + loc_.X);
|
|
||||||
saf.Y = Parent.IntToWindow(h + loc_.Y, true);
|
|
||||||
temp[2] = Location.Z;
|
|
||||||
temp[(!Textures.Any() ? 5 : 7)] = Location.Z;
|
|
||||||
temp[(!Textures.Any() ? 8 : 12)] = Location.Z;
|
|
||||||
temp[(!Textures.Any() ? 11 : 17)] = Location.Z;
|
|
||||||
|
|
||||||
temp[0] = saf.X; // top r
|
|
||||||
temp[1] = laf.Y;
|
|
||||||
temp[(!Textures.Any()? 3 : 5)] = saf.X; // bot r
|
|
||||||
temp[(!Textures.Any() ? 4 : 6)] = saf.Y;
|
|
||||||
temp[(!Textures.Any() ? 6 : 10)] = laf.X;//bot l
|
|
||||||
temp[(!Textures.Any() ? 7 : 11)] = saf.Y;
|
|
||||||
temp[(!Textures.Any() ? 9 : 15)] = laf.X;//top l
|
|
||||||
temp[(!Textures.Any() ? 10 : 16)] = laf.Y;
|
|
||||||
|
|
||||||
if (Textures.Count > 0)
|
|
||||||
{
|
|
||||||
float diff = Window.IntToWindow(h) + 1;
|
|
||||||
float per = (float)Textures[0].RawSize!.Value.Y / Textures[0].RawSize!.Value.X;
|
|
||||||
if (TextureDisplay == TextureDisplay.TextureHorizontalCenter)
|
|
||||||
diff = Window.IntToWindow(Textures[0].RawSize!.Value.Y);
|
|
||||||
if (TextureDisplay == TextureDisplay.Center)
|
|
||||||
{
|
|
||||||
if (w> Textures[0].RawSize!.Value.X)
|
|
||||||
diff = (Window.IntToWindow(Textures[0].RawSize!.Value.X) + 1) / 3;
|
|
||||||
else
|
|
||||||
diff = (Window.IntToWindow(w) + 1) / 3;
|
|
||||||
per = Textures[0].MaxText.X / 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (TextureDisplay)
|
|
||||||
{
|
|
||||||
case TextureDisplay.Clamped:
|
|
||||||
temp[3] = Textures[0].MaxText.X;
|
|
||||||
temp[4] = Textures[0].MaxText.Y;
|
|
||||||
temp[8] = Textures[0].MaxText.X;
|
|
||||||
temp[19] = Textures[0].MaxText.Y;
|
|
||||||
break;
|
|
||||||
case TextureDisplay.HorizontalCenter:
|
|
||||||
temp[3] = Textures[0].MaxText.X;
|
|
||||||
temp[4] = Textures[0].MaxText.Y;
|
|
||||||
temp[8] = Textures[0].MaxText.X;
|
|
||||||
temp[19] = Textures[0].MaxText.Y;
|
|
||||||
temp[20] = saf.X - diff; // top r
|
|
||||||
temp[21] = laf.Y;
|
|
||||||
temp[22] = 0;
|
|
||||||
temp[23] = Textures[0].MaxText.X - per;
|
|
||||||
temp[24] = 1;
|
|
||||||
|
|
||||||
temp[25] = saf.X - diff; // bot r
|
|
||||||
temp[26] = saf.Y;
|
|
||||||
temp[27] = 0;
|
|
||||||
temp[28] = Textures[0].MaxText.X - per;
|
|
||||||
temp[29] = 0;
|
|
||||||
|
|
||||||
temp[30] = laf.X + diff; // bot l
|
|
||||||
temp[31] = saf.Y;
|
|
||||||
temp[32] = 0;
|
|
||||||
temp[33] = per;
|
|
||||||
temp[34] = 0;
|
|
||||||
|
|
||||||
temp[35] = laf.X + diff; // top l
|
|
||||||
temp[36] = laf.Y;
|
|
||||||
temp[37] = 0;
|
|
||||||
temp[38] = per;
|
|
||||||
temp[39] = 1;
|
|
||||||
break;
|
|
||||||
case TextureDisplay.Center:
|
|
||||||
temp[3] = Textures[0].MaxText.X;
|
|
||||||
temp[4] = Textures[0].MaxText.Y;
|
|
||||||
temp[8] = Textures[0].MaxText.X;
|
|
||||||
temp[19] = Textures[0].MaxText.Y;
|
|
||||||
|
|
||||||
int dy, dx;
|
|
||||||
if (h > Textures[0].RawSize!.Value.Y)
|
|
||||||
dy = Textures[0].RawSize!.Value.Y;
|
|
||||||
else
|
|
||||||
dy = h;
|
|
||||||
if (w > Textures[0].RawSize!.Value.X)
|
|
||||||
dx = Textures[0].RawSize!.Value.X;
|
|
||||||
else
|
|
||||||
dx = w;
|
|
||||||
|
|
||||||
if (dy > dx) dy = dx;
|
|
||||||
else dx = dy;
|
|
||||||
|
|
||||||
float diffy = (dy + 1) / (float)3;
|
|
||||||
diff = (dx + 1) / (float)3;
|
|
||||||
|
|
||||||
per = Textures[0].MaxText.X / 3;
|
|
||||||
|
|
||||||
SetPoint(temp, 20, temp[0], temp[1] + diffy, temp[2], temp[3], temp[4] - (temp[4]*per));
|
|
||||||
SetPoint(temp, 25, temp[0], temp[6] - diffy, temp[2], temp[3], temp[4] * per);
|
|
||||||
SetPoint(temp, 30, temp[5] - diff, temp[6], temp[2], temp[3] - (temp[3]*per), temp[9]);
|
|
||||||
SetPoint(temp, 35, temp[10] + diff, temp[6], temp[2], temp[3] * per, temp[9]);
|
|
||||||
SetPoint(temp, 40, temp[10], temp[26], temp[2], temp[13], temp[29]);
|
|
||||||
SetPoint(temp, 45, temp[10], temp[21], temp[2], temp[13], temp[24]);
|
|
||||||
SetPoint(temp, 50, temp[35], temp[1], temp[2], temp[38], temp[4]);
|
|
||||||
SetPoint(temp, 55, temp[30], temp[1], temp[2], temp[33], temp[4]);
|
|
||||||
SetPoint(temp, 60, temp[30], temp[21], temp[2], temp[33], temp[24]);
|
|
||||||
SetPoint(temp, 65, temp[30], temp[26], temp[2], temp[33], temp[29]);
|
|
||||||
SetPoint(temp, 70, temp[35], temp[26], temp[2], temp[38], temp[29]);
|
|
||||||
SetPoint(temp, 75, temp[35], temp[21], temp[2], temp[38], temp[24]);
|
|
||||||
break;
|
|
||||||
case TextureDisplay.ProgressHorizontalCenter:
|
|
||||||
if (w > h)
|
|
||||||
{
|
|
||||||
if (w > h+ h)
|
|
||||||
{
|
|
||||||
temp[3] = Textures[0].MaxText.X;
|
|
||||||
temp[4] = Textures[0].MaxText.Y;
|
|
||||||
temp[8] = Textures[0].MaxText.X;
|
|
||||||
temp[19] = Textures[0].MaxText.Y;
|
|
||||||
temp[20] = saf.X - diff; // top r
|
|
||||||
temp[21] = laf.Y;
|
|
||||||
temp[22] = 0;
|
|
||||||
temp[23] = Textures[0].MaxText.X - per;
|
|
||||||
temp[24] = 1;
|
|
||||||
|
|
||||||
temp[25] = saf.X - diff; // bot r
|
|
||||||
temp[26] = saf.Y;
|
|
||||||
temp[27] = 0;
|
|
||||||
temp[28] = 1 - per;
|
|
||||||
temp[29] = 0;
|
|
||||||
|
|
||||||
temp[30] = laf.X + diff; // bot l
|
|
||||||
temp[31] = saf.Y;
|
|
||||||
temp[32] = 0;
|
|
||||||
temp[33] = per;
|
|
||||||
temp[34] = 0;
|
|
||||||
|
|
||||||
temp[35] = laf.X + diff; // top l
|
|
||||||
temp[36] = laf.Y;
|
|
||||||
temp[37] = 0;
|
|
||||||
temp[38] = per;
|
|
||||||
temp[39] = 1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
temp[3] = (0.666666f + (((w - h) / (float)h)* per)) * Textures[0].MaxText.X;
|
|
||||||
temp[4] = Textures[0].MaxText.Y;
|
|
||||||
temp[8] = temp[3];
|
|
||||||
temp[19] = Textures[0].MaxText.Y;
|
|
||||||
//start last 33% of texture
|
|
||||||
temp[20] = saf.X; // top r
|
|
||||||
temp[21] = laf.Y;
|
|
||||||
temp[22] = 0;
|
|
||||||
temp[23] = temp[3];
|
|
||||||
temp[24] = 1;
|
|
||||||
|
|
||||||
temp[25] = saf.X; // bot r
|
|
||||||
temp[26] = saf.Y;
|
|
||||||
temp[27] = 0;
|
|
||||||
temp[28] = temp[3];
|
|
||||||
temp[29] = 0;
|
|
||||||
|
|
||||||
temp[30] = laf.X + diff; // bot l
|
|
||||||
temp[31] = saf.Y;
|
|
||||||
temp[32] = 0;
|
|
||||||
temp[33] = per;
|
|
||||||
temp[34] = 0;
|
|
||||||
|
|
||||||
temp[35] = laf.X + diff; // top l
|
|
||||||
temp[36] = laf.Y;
|
|
||||||
temp[37] = 0;
|
|
||||||
temp[38] = per;
|
|
||||||
temp[39] = 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//first 33% of texture
|
|
||||||
temp[3] = ((w/(float)h)*per);
|
|
||||||
temp[4] = Textures[0].MaxText.Y;
|
|
||||||
temp[8] = temp[3];
|
|
||||||
temp[19] = Textures[0].MaxText.Y;
|
|
||||||
temp[20] = saf.X; // top r
|
|
||||||
temp[21] = laf.Y;
|
|
||||||
temp[22] = 0;
|
|
||||||
temp[23] = temp[3];
|
|
||||||
temp[24] = Textures[0].MaxText.Y;
|
|
||||||
|
|
||||||
temp[25] = saf.X; // bot r
|
|
||||||
temp[26] = saf.Y;
|
|
||||||
temp[27] = 0;
|
|
||||||
temp[28] = temp[3];
|
|
||||||
temp[29] = 0;
|
|
||||||
|
|
||||||
temp[30] = saf.X; // bot l
|
|
||||||
temp[31] = saf.Y;
|
|
||||||
temp[32] = 0;
|
|
||||||
temp[33] = temp[3];
|
|
||||||
temp[34] = 0;
|
|
||||||
|
|
||||||
temp[35] = saf.X; // top l
|
|
||||||
temp[36] = laf.Y;
|
|
||||||
temp[37] = 0;
|
|
||||||
temp[38] = temp[3];
|
|
||||||
temp[39] = Textures[0].MaxText.Y;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Points = temp;
|
|
||||||
temp = Array.Empty<float>();
|
|
||||||
if (SizeChanged is not null) SizeChanged.Invoke(this);
|
if (SizeChanged is not null) SizeChanged.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void SetLocation(int x, int y)
|
|
||||||
{
|
|
||||||
SetLocation(x, y, Location.Z);
|
|
||||||
}
|
|
||||||
public virtual void SetLocation(int xy)
|
public virtual void SetLocation(int xy)
|
||||||
{
|
{
|
||||||
SetLocation(xy, xy, 0);
|
SetLocation(xy, xy);
|
||||||
}
|
}
|
||||||
public virtual void SetLocation(int x, int y, int z)
|
public virtual void SetLocation(int x, int y)
|
||||||
{
|
{
|
||||||
loc_.X = x;
|
loc_.X = x;
|
||||||
loc_.Y = y;
|
loc_.Y = y;
|
||||||
loc_.Z = z;
|
UpdateOpenGLCords(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void UpdateOpenGLCords(bool draw = false)
|
||||||
|
{
|
||||||
if (Window is null || Parent is null) return;
|
if (Window is null || Parent is null) return;
|
||||||
float[] temp = Textures.Count == 0
|
float[] temp = Textures.Count == 0
|
||||||
? new float[12]
|
? new float[8]
|
||||||
: TextureDisplay switch
|
: TextureDisplay switch
|
||||||
{
|
{
|
||||||
TextureDisplay.Clamped => new float[20],
|
TextureDisplay.Clamped => new float[16],
|
||||||
TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter => new float[40],
|
TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter => new float[32],
|
||||||
TextureDisplay.Center => new float[80],
|
TextureDisplay.Center => new float[64],
|
||||||
_ => new float[20]
|
_ => new float[16]
|
||||||
};
|
};
|
||||||
laf.X = Parent.IntToWindow(x);
|
laf.X = Parent.IntToWindow(loc_.X);
|
||||||
laf.Y = Parent.IntToWindow(y, true);
|
laf.Y = Parent.IntToWindow(loc_.Y, true);
|
||||||
temp[2] = z;
|
|
||||||
temp[(!Textures.Any() ? 5 : 7)] = z;
|
|
||||||
temp[(!Textures.Any() ? 8 : 12)] = z;
|
|
||||||
temp[(!Textures.Any() ? 11 : 17)] = z;
|
|
||||||
|
|
||||||
temp[(!Textures.Any() ? 6 : 10)] = laf.X;
|
temp[(!Textures.Any() ? 4 : 8)] = laf.X;
|
||||||
temp[(!Textures.Any() ? 9 : 15)] = laf.X;
|
temp[(!Textures.Any() ? 6 : 12)] = laf.X;
|
||||||
temp[1] = laf.Y;
|
temp[1] = laf.Y;
|
||||||
temp[(!Textures.Any() ? 10 : 16)] = laf.Y;
|
temp[(!Textures.Any() ? 7 : 13)] = laf.Y;
|
||||||
saf.X = Parent.IntToWindow(Size.X + x);
|
saf.X = Parent.IntToWindow(Size.X + loc_.X);
|
||||||
saf.Y = Parent.IntToWindow(Size.Y + y, true);
|
saf.Y = Parent.IntToWindow(Size.Y + loc_.Y, true);
|
||||||
temp[0] = saf.X;
|
temp[0] = saf.X;
|
||||||
temp[(!Textures.Any() ? 3 : 5)] = saf.X;
|
temp[(!Textures.Any() ? 2 : 4)] = saf.X;
|
||||||
temp[(!Textures.Any() ? 4 : 6)] = saf.Y;
|
temp[(!Textures.Any() ? 3 : 5)] = saf.Y;
|
||||||
temp[(!Textures.Any() ? 7 : 11)] = saf.Y;
|
temp[(!Textures.Any() ? 5 : 9)] = saf.Y;
|
||||||
if (Textures.Count > 0)
|
if (Textures.Count > 0)
|
||||||
{
|
{
|
||||||
Vector2i s = Size;
|
Vector2i s = Size;
|
||||||
@ -819,45 +609,41 @@ public class Rectangle : ITextureObject
|
|||||||
switch (TextureDisplay)
|
switch (TextureDisplay)
|
||||||
{
|
{
|
||||||
case TextureDisplay.Clamped:
|
case TextureDisplay.Clamped:
|
||||||
temp[3] = Textures[0].MaxText.X;
|
temp[2] = Textures[0].MaxText.X;
|
||||||
temp[4] = Textures[0].MaxText.Y;
|
temp[3] = Textures[0].MaxText.Y;
|
||||||
temp[8] = Textures[0].MaxText.X;
|
temp[6] = Textures[0].MaxText.X;
|
||||||
temp[19] = Textures[0].MaxText.Y;
|
temp[15] = Textures[0].MaxText.Y;
|
||||||
break;
|
break;
|
||||||
case TextureDisplay.HorizontalCenter:
|
case TextureDisplay.HorizontalCenter:
|
||||||
temp[3] = Textures[0].MaxText.X;
|
temp[2] = Textures[0].MaxText.X;
|
||||||
temp[4] = Textures[0].MaxText.Y;
|
temp[3] = Textures[0].MaxText.Y;
|
||||||
temp[8] = Textures[0].MaxText.X;
|
temp[6] = Textures[0].MaxText.X;
|
||||||
temp[19] = Textures[0].MaxText.Y;
|
temp[15] = Textures[0].MaxText.Y;
|
||||||
temp[20] = saf.X - diff; // top r
|
temp[16] = saf.X - diff; // top r
|
||||||
temp[21] = laf.Y;
|
temp[17] = laf.Y;
|
||||||
temp[22] = 0;
|
temp[18] = Textures[0].MaxText.X - per;
|
||||||
temp[23] = Textures[0].MaxText.X - per;
|
temp[19] = 1;
|
||||||
temp[24] = 1;
|
|
||||||
|
|
||||||
temp[25] = saf.X - diff; // bot r
|
temp[20] = saf.X - diff; // bot r
|
||||||
temp[26] = saf.Y;
|
temp[21] = saf.Y;
|
||||||
|
temp[22] = Textures[0].MaxText.X - per;
|
||||||
|
temp[23] = 0;
|
||||||
|
|
||||||
|
temp[24] = laf.X + diff; // bot l
|
||||||
|
temp[25] = saf.Y;
|
||||||
|
temp[26] = per;
|
||||||
temp[27] = 0;
|
temp[27] = 0;
|
||||||
temp[28] = Textures[0].MaxText.X - per;
|
|
||||||
temp[29] = 0;
|
|
||||||
|
|
||||||
temp[30] = laf.X + diff; // bot l
|
temp[28] = laf.X + diff; // top l
|
||||||
temp[31] = saf.Y;
|
temp[29] = laf.Y;
|
||||||
temp[32] = 0;
|
temp[30] = per;
|
||||||
temp[33] = per;
|
temp[31] = 1;
|
||||||
temp[34] = 0;
|
|
||||||
|
|
||||||
temp[35] = laf.X + diff; // top l
|
|
||||||
temp[36] = laf.Y;
|
|
||||||
temp[37] = 0;
|
|
||||||
temp[38] = per;
|
|
||||||
temp[39] = 1;
|
|
||||||
break;
|
break;
|
||||||
case TextureDisplay.Center:
|
case TextureDisplay.Center:
|
||||||
temp[3] = Textures[0].MaxText.X;
|
temp[2] = Textures[0].MaxText.X;
|
||||||
temp[4] = Textures[0].MaxText.Y;
|
temp[3] = Textures[0].MaxText.Y;
|
||||||
temp[8] = Textures[0].MaxText.X;
|
temp[6] = Textures[0].MaxText.X;
|
||||||
temp[19] = Textures[0].MaxText.Y;
|
temp[15] = Textures[0].MaxText.Y;
|
||||||
|
|
||||||
int dy, dx;
|
int dy, dx;
|
||||||
if (s.Y > Textures[0].RawSize!.Value.Y)
|
if (s.Y > Textures[0].RawSize!.Value.Y)
|
||||||
@ -875,123 +661,114 @@ public class Rectangle : ITextureObject
|
|||||||
float diffy = (dy + 1) / (float)3;
|
float diffy = (dy + 1) / (float)3;
|
||||||
diff = (dx + 1) / (float)3;
|
diff = (dx + 1) / (float)3;
|
||||||
|
|
||||||
SetPoint(temp, 20, temp[0], temp[1] + diffy, temp[2], temp[3], temp[4] - (temp[4]*per));
|
SetPoint(temp, 16, temp[0], temp[1] + diffy, temp[2], temp[3] - (temp[3]*per));
|
||||||
SetPoint(temp, 25, temp[0], temp[6] - diffy, temp[2], temp[3], temp[4] * per);
|
SetPoint(temp, 20, temp[0], temp[5] - diffy, temp[2], temp[3] * per);
|
||||||
SetPoint(temp, 30, temp[5] - diff, temp[6], temp[2], temp[3] - (temp[3]*per), temp[9]);
|
SetPoint(temp, 24, temp[4] - diff, temp[5], temp[2] - (temp[2]*per), temp[7]);
|
||||||
SetPoint(temp, 35, temp[10] + diff, temp[6], temp[2], temp[3] * per, temp[9]);
|
SetPoint(temp, 28, temp[8] + diff, temp[5], temp[2] * per, temp[7]);
|
||||||
SetPoint(temp, 40, temp[10], temp[26], temp[2], temp[13], temp[29]);
|
SetPoint(temp, 32, temp[8], temp[21], temp[10], temp[23]);
|
||||||
SetPoint(temp, 45, temp[10], temp[21], temp[2], temp[13], temp[24]);
|
SetPoint(temp, 36, temp[8], temp[17], temp[10], temp[19]);
|
||||||
SetPoint(temp, 50, temp[35], temp[1], temp[2], temp[38], temp[4]);
|
SetPoint(temp, 40, temp[28], temp[1], temp[30], temp[3]);
|
||||||
SetPoint(temp, 55, temp[30], temp[1], temp[2], temp[33], temp[4]);
|
SetPoint(temp, 44, temp[24], temp[1], temp[26], temp[3]);
|
||||||
SetPoint(temp, 60, temp[30], temp[21], temp[2], temp[33], temp[24]);
|
SetPoint(temp, 48, temp[24], temp[17], temp[26], temp[19]);
|
||||||
SetPoint(temp, 65, temp[30], temp[26], temp[2], temp[33], temp[29]);
|
SetPoint(temp, 52, temp[24], temp[21], temp[26], temp[23]);
|
||||||
SetPoint(temp, 70, temp[35], temp[26], temp[2], temp[38], temp[29]);
|
SetPoint(temp, 56, temp[28], temp[21], temp[30], temp[23]);
|
||||||
SetPoint(temp, 75, temp[35], temp[21], temp[2], temp[38], temp[24]);
|
SetPoint(temp, 60, temp[28], temp[17], temp[30], temp[19]);
|
||||||
break;
|
break;
|
||||||
case TextureDisplay.ProgressHorizontalCenter:
|
case TextureDisplay.ProgressHorizontalCenter:
|
||||||
if (s.X > s.Y)
|
if (s.X > s.Y)
|
||||||
{
|
{
|
||||||
if (s.X > s.Y + s.Y)
|
if (s.X > s.Y + s.Y)
|
||||||
{
|
{
|
||||||
temp[3] = Textures[0].MaxText.X;
|
temp[2] = Textures[0].MaxText.X;
|
||||||
temp[4] = Textures[0].MaxText.Y;
|
temp[3] = Textures[0].MaxText.Y;
|
||||||
temp[8] = Textures[0].MaxText.X;
|
temp[6] = Textures[0].MaxText.X;
|
||||||
temp[19] = Textures[0].MaxText.Y;
|
temp[15] = Textures[0].MaxText.Y;
|
||||||
temp[20] = saf.X - diff; // top r
|
temp[16] = saf.X - diff; // top r
|
||||||
temp[21] = laf.Y;
|
temp[17] = laf.Y;
|
||||||
temp[22] = 0;
|
temp[18] = Textures[0].MaxText.X - per;
|
||||||
temp[23] = Textures[0].MaxText.X - per;
|
temp[19] = 1;
|
||||||
temp[24] = 1;
|
|
||||||
|
|
||||||
temp[25] = saf.X - diff; // bot r
|
temp[20] = saf.X - diff; // bot r
|
||||||
temp[26] = saf.Y;
|
temp[21] = saf.Y;
|
||||||
|
temp[22] = 1 - per;
|
||||||
|
temp[23] = 0;
|
||||||
|
|
||||||
|
temp[24] = laf.X + diff; // bot l
|
||||||
|
temp[25] = saf.Y;
|
||||||
|
temp[26] = per;
|
||||||
temp[27] = 0;
|
temp[27] = 0;
|
||||||
temp[28] = 1 - per;
|
|
||||||
temp[29] = 0;
|
|
||||||
|
|
||||||
temp[30] = laf.X + diff; // bot l
|
temp[28] = laf.X + diff; // top l
|
||||||
temp[31] = saf.Y;
|
temp[29] = laf.Y;
|
||||||
temp[32] = 0;
|
temp[30] = per;
|
||||||
temp[33] = per;
|
temp[31] = 1;
|
||||||
temp[34] = 0;
|
|
||||||
|
|
||||||
temp[35] = laf.X + diff; // top l
|
|
||||||
temp[36] = laf.Y;
|
|
||||||
temp[37] = 0;
|
|
||||||
temp[38] = per;
|
|
||||||
temp[39] = 1;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
temp[3] = (0.666666f + (((s.X - s.Y) / (float)s.Y)* per)) * Textures[0].MaxText.X;
|
temp[2] = (0.666666f + (((s.X - s.Y) / (float)s.Y)* per)) * Textures[0].MaxText.X;
|
||||||
temp[4] = Textures[0].MaxText.Y;
|
temp[3] = Textures[0].MaxText.Y;
|
||||||
temp[8] = temp[3];
|
temp[6] = temp[2];
|
||||||
temp[19] = Textures[0].MaxText.Y;
|
temp[15] = Textures[0].MaxText.Y;
|
||||||
//start last 33% of texture
|
//start last 33% of texture
|
||||||
temp[20] = saf.X; // top r
|
temp[16] = saf.X; // top r
|
||||||
temp[21] = laf.Y;
|
temp[17] = laf.Y;
|
||||||
temp[22] = 0;
|
temp[18] = temp[2];
|
||||||
temp[23] = temp[3];
|
temp[19] = 1;
|
||||||
temp[24] = 1;
|
|
||||||
|
|
||||||
temp[25] = saf.X; // bot r
|
temp[20] = saf.X; // bot r
|
||||||
temp[26] = saf.Y;
|
temp[21] = saf.Y;
|
||||||
|
temp[22] = temp[2];
|
||||||
|
temp[23] = 0;
|
||||||
|
|
||||||
|
temp[24] = laf.X + diff; // bot l
|
||||||
|
temp[25] = saf.Y;
|
||||||
|
temp[26] = per;
|
||||||
temp[27] = 0;
|
temp[27] = 0;
|
||||||
temp[28] = temp[3];
|
|
||||||
temp[29] = 0;
|
|
||||||
|
|
||||||
temp[30] = laf.X + diff; // bot l
|
temp[28] = laf.X + diff; // top l
|
||||||
temp[31] = saf.Y;
|
temp[29] = laf.Y;
|
||||||
temp[32] = 0;
|
temp[30] = per;
|
||||||
temp[33] = per;
|
temp[31] = 1;
|
||||||
temp[34] = 0;
|
|
||||||
|
|
||||||
temp[35] = laf.X + diff; // top l
|
|
||||||
temp[36] = laf.Y;
|
|
||||||
temp[37] = 0;
|
|
||||||
temp[38] = per;
|
|
||||||
temp[39] = 1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//first 33% of texture
|
//first 33% of texture
|
||||||
temp[3] = ((s.X/(float)s.Y)*per);
|
temp[2] = ((s.X/(float)s.Y)*per);
|
||||||
temp[4] = Textures[0].MaxText.Y;
|
temp[3] = Textures[0].MaxText.Y;
|
||||||
temp[8] = temp[3];
|
temp[6] = temp[2];
|
||||||
|
temp[15] = Textures[0].MaxText.Y;
|
||||||
|
temp[16] = saf.X; // top r
|
||||||
|
temp[17] = laf.Y;
|
||||||
|
temp[18] = temp[2];
|
||||||
temp[19] = Textures[0].MaxText.Y;
|
temp[19] = Textures[0].MaxText.Y;
|
||||||
temp[20] = saf.X; // top r
|
|
||||||
temp[21] = laf.Y;
|
|
||||||
temp[22] = 0;
|
|
||||||
temp[23] = temp[3];
|
|
||||||
temp[24] = Textures[0].MaxText.Y;
|
|
||||||
|
|
||||||
temp[25] = saf.X; // bot r
|
temp[20] = saf.X; // bot r
|
||||||
temp[26] = saf.Y;
|
temp[21] = saf.Y;
|
||||||
|
temp[22] = temp[2];
|
||||||
|
temp[23] = 0;
|
||||||
|
|
||||||
|
temp[24] = saf.X; // bot l
|
||||||
|
temp[25] = saf.Y;
|
||||||
|
temp[26] = temp[2];
|
||||||
temp[27] = 0;
|
temp[27] = 0;
|
||||||
temp[28] = temp[3];
|
|
||||||
temp[29] = 0;
|
|
||||||
|
|
||||||
temp[30] = saf.X; // bot l
|
temp[28] = saf.X; // top l
|
||||||
temp[31] = saf.Y;
|
temp[29] = laf.Y;
|
||||||
temp[32] = 0;
|
temp[30] = temp[2];
|
||||||
temp[33] = temp[3];
|
temp[31] = Textures[0].MaxText.Y;
|
||||||
temp[34] = 0;
|
|
||||||
|
|
||||||
temp[35] = saf.X; // top l
|
|
||||||
temp[36] = laf.Y;
|
|
||||||
temp[37] = 0;
|
|
||||||
temp[38] = temp[3];
|
|
||||||
temp[39] = Textures[0].MaxText.Y;
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UpdateOnCALL = draw;
|
||||||
Points = temp;
|
Points = temp;
|
||||||
|
UpdateOnCALL = true;
|
||||||
temp = Array.Empty<float>();
|
temp = Array.Empty<float>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual Vector3i Location
|
public virtual Vector2i Location
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
@ -999,7 +776,7 @@ public class Rectangle : ITextureObject
|
|||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
SetLocation(value.X, value.Y, value.Z);
|
SetLocation(value.X, value.Y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -36,7 +36,7 @@ public class TabControl : ParentBase, IParent
|
|||||||
}
|
}
|
||||||
Buttonts.Add(tmp = new RoundedButton(t, TitleFont)
|
Buttonts.Add(tmp = new RoundedButton(t, TitleFont)
|
||||||
{
|
{
|
||||||
Location = new(locc+ loccc + (TabSpace * (int)loc) + Border, Border, Location.Z),
|
Location = new(locc+ loccc + (TabSpace * (int)loc) + Border, Border),
|
||||||
Text = Title,
|
Text = Title,
|
||||||
Tag = loc,
|
Tag = loc,
|
||||||
FontColor = this.TextColor
|
FontColor = this.TextColor
|
||||||
@ -46,7 +46,7 @@ public class TabControl : ParentBase, IParent
|
|||||||
tmp.Clicked += TmpOnClicked;
|
tmp.Clicked += TmpOnClicked;
|
||||||
tmp.Size = new(tmp._label.Size.X + ((TextBorder + 4) * 2), tmp._label.Size.Y + ((TextBorder + 4) * 2));
|
tmp.Size = new(tmp._label.Size.X + ((TextBorder + 4) * 2), tmp._label.Size.Y + ((TextBorder + 4) * 2));
|
||||||
page.Anchor = ObjectAnchor.All;
|
page.Anchor = ObjectAnchor.All;
|
||||||
page.Location = new(Border, tmp.Location.Y + tmp.Size.Y + TabSpace, page.Location.Z);
|
page.Location = new(Border, tmp.Location.Y + tmp.Size.Y + TabSpace);
|
||||||
page.Size = new(Size.X - Border - Border, Size.Y - page.Location.Y - Border);
|
page.Size = new(Size.X - Border - Border, Size.Y - page.Location.Y - Border);
|
||||||
if (PageIndex != loc) page.Visible = false;
|
if (PageIndex != loc) page.Visible = false;
|
||||||
Controls.Add(page);
|
Controls.Add(page);
|
||||||
@ -64,7 +64,7 @@ public class TabControl : ParentBase, IParent
|
|||||||
}
|
}
|
||||||
Buttonts.Add(tmp = new RoundedButton(t, TitleFont)
|
Buttonts.Add(tmp = new RoundedButton(t, TitleFont)
|
||||||
{
|
{
|
||||||
Location = new(locc+ loccc + (TabSpace * (int)loc) + Border, Border, Location.Z),
|
Location = new(locc+ loccc + (TabSpace * (int)loc) + Border, Border),
|
||||||
Text = Title,
|
Text = Title,
|
||||||
Tag = loc,
|
Tag = loc,
|
||||||
FontColor = this.TextColor,
|
FontColor = this.TextColor,
|
||||||
@ -75,7 +75,7 @@ public class TabControl : ParentBase, IParent
|
|||||||
tmp.Clicked += TmpOnClicked;
|
tmp.Clicked += TmpOnClicked;
|
||||||
tmp.Size = new(tmp._label.Size.X + ((TextBorder + 4) * 2), tmp._label.Size.Y + ((TextBorder + 4) * 2));
|
tmp.Size = new(tmp._label.Size.X + ((TextBorder + 4) * 2), tmp._label.Size.Y + ((TextBorder + 4) * 2));
|
||||||
page.Anchor = ObjectAnchor.All;
|
page.Anchor = ObjectAnchor.All;
|
||||||
page.Location = new(Border, tmp.Location.Y + tmp.Size.Y + TabSpace, page.Location.Z);
|
page.Location = new(Border, tmp.Location.Y + tmp.Size.Y + TabSpace);
|
||||||
page.Size = new(Size.X - Border - Border, Size.Y - page.Location.Y - Border);
|
page.Size = new(Size.X - Border - Border, Size.Y - page.Location.Y - Border);
|
||||||
if (PageIndex != loc) page.Visible = false;
|
if (PageIndex != loc) page.Visible = false;
|
||||||
Controls.Add(page);
|
Controls.Add(page);
|
||||||
@ -157,7 +157,7 @@ public class TabControl : ParentBase, IParent
|
|||||||
int sy = (bottom ? Size.Y - Controls[PageIndex].Distance.Y - ly : Controls[PageIndex].Size.Y);
|
int sy = (bottom ? Size.Y - Controls[PageIndex].Distance.Y - ly : Controls[PageIndex].Size.Y);
|
||||||
int sx = (right ? Size.X - Controls[PageIndex].Distance.X - lx : Controls[PageIndex].Size.X);
|
int sx = (right ? Size.X - Controls[PageIndex].Distance.X - lx : Controls[PageIndex].Size.X);
|
||||||
Controls[PageIndex].Size = new(sx, sy);
|
Controls[PageIndex].Size = new(sx, sy);
|
||||||
Controls[PageIndex].Location = new(lx, ly, Controls[PageIndex].Location.Z);
|
Controls[PageIndex].Location = new(lx, ly);
|
||||||
if (Controls[PageIndex] is IParent parent)
|
if (Controls[PageIndex] is IParent parent)
|
||||||
{
|
{
|
||||||
parent.ParentResize();
|
parent.ParentResize();
|
||||||
@ -176,7 +176,7 @@ public class TabControl : ParentBase, IParent
|
|||||||
sy = (bottom ? Size.Y - Buttonts[i].Distance.Y - ly : Buttonts[i].Size.Y);
|
sy = (bottom ? Size.Y - Buttonts[i].Distance.Y - ly : Buttonts[i].Size.Y);
|
||||||
sx = (right ? Size.X - Buttonts[i].Distance.X - lx : Buttonts[i].Size.X);
|
sx = (right ? Size.X - Buttonts[i].Distance.X - lx : Buttonts[i].Size.X);
|
||||||
Buttonts[i].Size = new(sx, sy);
|
Buttonts[i].Size = new(sx, sy);
|
||||||
Buttonts[i].Location = new(lx, ly, Buttonts[i].Location.Z);
|
Buttonts[i].Location = new(lx, ly);
|
||||||
if (Buttonts[i] is IParent parent2)
|
if (Buttonts[i] is IParent parent2)
|
||||||
{
|
{
|
||||||
parent2.ParentResize();
|
parent2.ParentResize();
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 330
|
#version 330
|
||||||
layout(location = 0) in vec3 aPosition;
|
layout(location = 0) in vec2 aPosition;
|
||||||
layout(location = 1) in vec2 aTexCoord;
|
layout(location = 1) in vec2 aTexCoord;
|
||||||
out vec2 texCoord;
|
out vec2 texCoord;
|
||||||
out vec4 vertexColor;
|
out vec4 vertexColor;
|
||||||
@ -10,6 +10,6 @@ uniform mat4 windowMatrix;
|
|||||||
void main(void)
|
void main(void)
|
||||||
{
|
{
|
||||||
texCoord = aTexCoord;
|
texCoord = aTexCoord;
|
||||||
gl_Position = vec4(aPosition, 1.0) * windowMatrix;
|
gl_Position = vec4(aPosition, 0.0, 1.0) * windowMatrix;
|
||||||
vertexColor = objColor;
|
vertexColor = objColor;
|
||||||
}
|
}
|
@ -1,5 +1,5 @@
|
|||||||
#version 330
|
#version 330
|
||||||
layout(location = 0) in vec3 aPosition;
|
layout(location = 0) in vec2 aPosition;
|
||||||
layout(location = 1) in vec2 aTexCoord;
|
layout(location = 1) in vec2 aTexCoord;
|
||||||
out vec2 texCoord;
|
out vec2 texCoord;
|
||||||
|
|
||||||
@ -8,5 +8,5 @@ uniform mat4 windowMatrix;
|
|||||||
void main(void)
|
void main(void)
|
||||||
{
|
{
|
||||||
texCoord = aTexCoord;
|
texCoord = aTexCoord;
|
||||||
gl_Position = vec4(aPosition, 1.0) * windowMatrix;
|
gl_Position = vec4(aPosition, 0.0, 1.0) * windowMatrix;
|
||||||
}
|
}
|
@ -7,9 +7,12 @@ out vec2 vUV;
|
|||||||
|
|
||||||
uniform mat4 model;
|
uniform mat4 model;
|
||||||
uniform mat4 projection;
|
uniform mat4 projection;
|
||||||
|
uniform vec2 scale;
|
||||||
|
uniform vec2 offset;
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
vUV = in_uv.xy;
|
vUV = in_uv.xy;
|
||||||
gl_Position = projection * model * vec4(in_pos.xy, 0.0, 1.0);
|
vec2 scaledPos = in_pos * scale + offset;
|
||||||
|
gl_Position = projection * model * vec4(scaledPos, 0.0, 1.0);
|
||||||
}
|
}
|
@ -1,5 +1,5 @@
|
|||||||
#version 330 core
|
#version 330 core
|
||||||
layout (location = 0) in vec3 aPos;
|
layout (location = 0) in vec2 aPos;
|
||||||
uniform vec4 objColor;
|
uniform vec4 objColor;
|
||||||
out vec4 vertexColor;
|
out vec4 vertexColor;
|
||||||
|
|
||||||
@ -7,6 +7,6 @@ uniform mat4 windowMatrix;
|
|||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
gl_Position = vec4(aPos, 1.0) * windowMatrix;
|
gl_Position = vec4(aPos, 0.0, 1.0) * windowMatrix;
|
||||||
vertexColor = objColor;
|
vertexColor = objColor;
|
||||||
}
|
}
|
@ -1,5 +1,5 @@
|
|||||||
#version 330
|
#version 330
|
||||||
layout(location = 0) in vec3 aPosition;
|
layout(location = 0) in vec2 aPosition;
|
||||||
layout(location = 1) in vec2 aTexCoord;
|
layout(location = 1) in vec2 aTexCoord;
|
||||||
out vec2 texCoord;
|
out vec2 texCoord;
|
||||||
|
|
||||||
@ -8,5 +8,5 @@ uniform mat4 windowMatrix;
|
|||||||
void main(void)
|
void main(void)
|
||||||
{
|
{
|
||||||
texCoord = aTexCoord;
|
texCoord = aTexCoord;
|
||||||
gl_Position = vec4(aPosition, 1.0) * windowMatrix;
|
gl_Position = vec4(aPosition, 0.0, 1.0) * windowMatrix;
|
||||||
}
|
}
|
@ -82,6 +82,8 @@ public class Window : NativeWindow , IWindow
|
|||||||
GL.Enable(EnableCap.ScissorTest);
|
GL.Enable(EnableCap.ScissorTest);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool UseSubFrames { get; set; } = false;
|
||||||
|
|
||||||
private void OnTextInputEvent(TextInputEventArgs obj)
|
private void OnTextInputEvent(TextInputEventArgs obj)
|
||||||
{
|
{
|
||||||
if (focused is not null)
|
if (focused is not null)
|
||||||
@ -140,7 +142,7 @@ public class Window : NativeWindow , IWindow
|
|||||||
}
|
}
|
||||||
|
|
||||||
public Window() : this(new NativeWindowSettings()) { }
|
public Window() : this(new NativeWindowSettings()) { }
|
||||||
public Vector3i Position { get; } = new(0);
|
public Vector2i Position { get; } = new(0);
|
||||||
public Color4 BackgroundColor { get; set; } = new Color4(0, 0, 0, 255);
|
public Color4 BackgroundColor { get; set; } = new Color4(0, 0, 0, 255);
|
||||||
|
|
||||||
public ControlList Controls { get; } = new();
|
public ControlList Controls { get; } = new();
|
||||||
@ -152,7 +154,9 @@ public class Window : NativeWindow , IWindow
|
|||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void ForceUpdate()
|
public bool LastFrameIsResize { get; private set; } = false;
|
||||||
|
|
||||||
|
public virtual void ForceUpdate(bool resize = false)
|
||||||
{
|
{
|
||||||
BlockDraw = true;
|
BlockDraw = true;
|
||||||
for (int i = 0; i < Controls.Length; i++)
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
@ -166,7 +170,7 @@ public class Window : NativeWindow , IWindow
|
|||||||
if (!left && !right) { Controls[i].Anchor |= ObjectAnchor.Left; left = true; }
|
if (!left && !right) { Controls[i].Anchor |= ObjectAnchor.Left; left = true; }
|
||||||
|
|
||||||
int lx, ly, sy, sx;
|
int lx, ly, sy, sx;
|
||||||
bool UpdateDistance = false;
|
bool UpdateDistance = false, SizeChanged = false;
|
||||||
if ((Controls[i].Anchor & ObjectAnchor.PreventWidthChange) == ObjectAnchor.PreventWidthChange)
|
if ((Controls[i].Anchor & ObjectAnchor.PreventWidthChange) == ObjectAnchor.PreventWidthChange)
|
||||||
{
|
{
|
||||||
UpdateDistance = true;
|
UpdateDistance = true;
|
||||||
@ -175,12 +179,12 @@ public class Window : NativeWindow , IWindow
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
SizeChanged = true;
|
||||||
lx = (left ? Controls[i].Location.X : CS.X - Controls[i].Distance.X - Controls[i].Size.X);
|
lx = (left ? Controls[i].Location.X : CS.X - Controls[i].Distance.X - Controls[i].Size.X);
|
||||||
sx = (right ? CS.X - Controls[i].Distance.X - lx : Controls[i].Size.X);
|
sx = (right ? CS.X - Controls[i].Distance.X - lx : Controls[i].Size.X);
|
||||||
}
|
}
|
||||||
if ((Controls[i].Anchor & ObjectAnchor.PreventHeightChange) == ObjectAnchor.PreventHeightChange)
|
if ((Controls[i].Anchor & ObjectAnchor.PreventHeightChange) == ObjectAnchor.PreventHeightChange)
|
||||||
{
|
{
|
||||||
UpdateDistance = true;
|
|
||||||
ly = Controls[i].Location.Y + ((CS.Y - Controls[i].Distance.Y - Controls[i].Size.Y - Controls[i].Location.Y) / 2);
|
ly = Controls[i].Location.Y + ((CS.Y - Controls[i].Distance.Y - Controls[i].Size.Y - Controls[i].Location.Y) / 2);
|
||||||
sy = Controls[i].Size.Y;
|
sy = Controls[i].Size.Y;
|
||||||
}
|
}
|
||||||
@ -190,26 +194,69 @@ public class Window : NativeWindow , IWindow
|
|||||||
sy = (bottom ? CS.Y - Controls[i].Distance.Y - ly : Controls[i].Size.Y);
|
sy = (bottom ? CS.Y - Controls[i].Distance.Y - ly : Controls[i].Size.Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Controls[i].Size.X != sx && Controls[i].Size.Y != sy)
|
||||||
|
{
|
||||||
|
SizeChanged = true;
|
||||||
|
}
|
||||||
Controls[i].SetSize(sx, sy);
|
Controls[i].SetSize(sx, sy);
|
||||||
Controls[i].SetLocation(lx, ly);
|
Controls[i].SetLocation(lx, ly);
|
||||||
if (UpdateDistance)
|
if (UpdateDistance)
|
||||||
{
|
{
|
||||||
Controls[i].ForceDistanceUpdate(this);
|
Controls[i].ForceDistanceUpdate(this);
|
||||||
}
|
}
|
||||||
if (Controls[i] is IParent parent)
|
if (Controls[i] is IParent parent && SizeChanged)
|
||||||
{
|
{
|
||||||
parent.ParentResize();
|
parent.ParentResize();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
DrawFrame();
|
|
||||||
|
if (resize) ResizeFrameP1();
|
||||||
|
else FrameP1();
|
||||||
|
CheckParent(this);
|
||||||
|
LastFrameIsResize = true;
|
||||||
BlockDraw = false;
|
BlockDraw = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public Matrix4 WindowSizeMatrix { get; set; }
|
public Matrix4 WindowSizeMatrix { get; set; }
|
||||||
|
|
||||||
|
public void CopyFromFrontToBack()
|
||||||
|
{
|
||||||
|
CopyFromFrontToBack(0, 0, CS.X, CS.Y, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void CopyFromFrontToBack(int x, int y, int width, int height, int NewX, int NewY)
|
||||||
|
{
|
||||||
|
int sourceY1 = CS.Y - y - height;
|
||||||
|
int sourceX2 = x + width;
|
||||||
|
int sourceY2 = CS.Y - y;
|
||||||
|
|
||||||
|
int destY1 = CS.Y - NewY - height;
|
||||||
|
int destX2 = NewX + width;
|
||||||
|
int destY2 = destY1 + height;
|
||||||
|
|
||||||
|
GL.ReadBuffer(ReadBufferMode.Front);
|
||||||
|
GL.DrawBuffer(DrawBufferMode.Back);
|
||||||
|
|
||||||
|
GL.BlitFramebuffer(
|
||||||
|
x, sourceY1, sourceX2, sourceY2,
|
||||||
|
NewX, destY1, destX2, destY2,
|
||||||
|
ClearBufferMask.ColorBufferBit,
|
||||||
|
BlitFramebufferFilter.Nearest
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void ResizeDraw(int x, int y, int sx, int sy, int sw, int sh)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public int OldHeight { get; }
|
||||||
|
public int OldWidth { get; }
|
||||||
|
|
||||||
public virtual void ParentResize()
|
public virtual void ParentResize()
|
||||||
{
|
{
|
||||||
ForceUpdate();
|
ForceUpdate(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public int Frame { get; protected set; } = 0;
|
public int Frame { get; protected set; } = 0;
|
||||||
@ -290,7 +337,7 @@ public class Window : NativeWindow , IWindow
|
|||||||
public IRenderObject? HoveringControl { get; set; }
|
public IRenderObject? HoveringControl { get; set; }
|
||||||
public SubHitBox? HoveringHitBox { get; set; }
|
public SubHitBox? HoveringHitBox { get; set; }
|
||||||
|
|
||||||
private void WhenMouseMove(MouseMoveEventArgs obj)
|
protected virtual void HoverCheck(MouseMoveEventArgs obj)
|
||||||
{
|
{
|
||||||
IRenderObject? cb = null;
|
IRenderObject? cb = null;
|
||||||
SubHitBox? cbhb = null;
|
SubHitBox? cbhb = null;
|
||||||
@ -344,14 +391,6 @@ public class Window : NativeWindow , IWindow
|
|||||||
cbhb = null;
|
cbhb = null;
|
||||||
CurrentBest = render;
|
CurrentBest = render;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
if (CurrentBest.Location.Z < render.Location.Z)
|
|
||||||
{
|
|
||||||
cbhb = null;
|
|
||||||
CurrentBest = render;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (render == CurrentBest && CurrentBest.SubHitBoxes.Count > 0)
|
if (render == CurrentBest && CurrentBest.SubHitBoxes.Count > 0)
|
||||||
{
|
{
|
||||||
@ -402,6 +441,11 @@ public class Window : NativeWindow , IWindow
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void WhenMouseMove(MouseMoveEventArgs obj)
|
||||||
|
{
|
||||||
|
HoverCheck(obj);
|
||||||
|
}
|
||||||
|
|
||||||
public void StartRenderAsync()
|
public void StartRenderAsync()
|
||||||
{
|
{
|
||||||
Thread t = new Thread(_ => StartRender());
|
Thread t = new Thread(_ => StartRender());
|
||||||
@ -452,21 +496,6 @@ public class Window : NativeWindow , IWindow
|
|||||||
invokes.Enqueue(A);
|
invokes.Enqueue(A);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void LoadControls()
|
|
||||||
{
|
|
||||||
IEnumerable<IRenderObject> needload = Controls.Where(a => a.Loaded == false);
|
|
||||||
|
|
||||||
if (needload.Any())
|
|
||||||
{
|
|
||||||
BlockDraw = true;
|
|
||||||
foreach (IRenderObject obj in needload)
|
|
||||||
{
|
|
||||||
obj.LoadToParent(this, this);
|
|
||||||
}
|
|
||||||
BlockDraw = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void DrawNewFrameToBackBuffer()
|
public virtual void DrawNewFrameToBackBuffer()
|
||||||
{
|
{
|
||||||
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
||||||
@ -478,16 +507,59 @@ public class Window : NativeWindow , IWindow
|
|||||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||||
for (int i = 0; i < Controls.Length; i++)
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
{
|
{
|
||||||
if (!Controls[i].Loaded) continue;
|
if (!Controls[i].Loaded)
|
||||||
GL.Scissor(0, 0, CS.X, CS.Y);
|
{
|
||||||
|
BlockDraw = true;
|
||||||
|
Controls[i].LoadToParent(this, this);
|
||||||
|
BlockDraw = false;
|
||||||
|
}
|
||||||
|
if (Controls[i].Location.X >= CS.X ||
|
||||||
|
Controls[i].Location.Y >= CS.Y ||
|
||||||
|
Controls[i].Location.X + Controls[i].Size.X < 0 ||
|
||||||
|
Controls[i].Location.Y + Controls[i].Size.Y < 0) continue;
|
||||||
Controls[i].Draw(0,0,0,0,CS.X, CS.Y);
|
Controls[i].Draw(0,0,0,0,CS.X, CS.Y);
|
||||||
|
if (Controls[i] is IParent) GL.Scissor(0, 0, CS.X, CS.Y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void DrawNewResizeFrameToBackBuffer()
|
||||||
|
{
|
||||||
|
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
||||||
|
GL.BlendFunc(0, BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
|
||||||
|
GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, BackgroundColor.A);
|
||||||
|
LastSW = CS.X;
|
||||||
|
LastSH = CS.Y;
|
||||||
|
GL.Scissor(0,0,CS.X, CS.Y);
|
||||||
|
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||||
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
|
{
|
||||||
|
if (!Controls[i].Loaded)
|
||||||
|
{
|
||||||
|
BlockDraw = true;
|
||||||
|
Controls[i].LoadToParent(this, this);
|
||||||
|
BlockDraw = false;
|
||||||
|
}
|
||||||
|
if (Controls[i].Location.X >= CS.X ||
|
||||||
|
Controls[i].Location.Y >= CS.Y ||
|
||||||
|
Controls[i].Location.X + Controls[i].Size.X < 0 ||
|
||||||
|
Controls[i].Location.Y + Controls[i].Size.Y < 0) continue;
|
||||||
|
|
||||||
|
if (Controls[i] is IParent pp)
|
||||||
|
{
|
||||||
|
pp.ResizeDraw(0,0,0,0,CS.X, CS.Y);
|
||||||
|
GL.Scissor(0, 0, CS.X, CS.Y);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Controls[i].Draw(0,0,0,0,CS.X, CS.Y);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IgnoreVisForChildren { get; set; }
|
public bool IgnoreVisForChildren { get; set; }
|
||||||
public const float alpha = 254f / byte.MaxValue;
|
public const float alpha = 254f / byte.MaxValue;
|
||||||
|
|
||||||
public virtual void CheckParent(IParent p, IRenderObject c, int xx, Vector3i di)
|
public virtual void CheckParent(IParent p, IRenderObject c, int xx, Vector2i di)
|
||||||
{
|
{
|
||||||
if (p.IgnoreVisForChildren || p.Controls.Length <= 1 || xx >= p.Controls.Length || !c.Visible || c is ILabel || (c is Rectangle r && r.BackgroundColor.A <= alpha)) return;
|
if (p.IgnoreVisForChildren || p.Controls.Length <= 1 || xx >= p.Controls.Length || !c.Visible || c is ILabel || (c is Rectangle r && r.BackgroundColor.A <= alpha)) return;
|
||||||
for (int i = xx; i > 0; i--)
|
for (int i = xx; i > 0; i--)
|
||||||
@ -512,16 +584,34 @@ public class Window : NativeWindow , IWindow
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void DrawFrame()
|
public virtual void FrameP1()
|
||||||
{
|
{
|
||||||
Context.MakeCurrent();
|
Context.MakeCurrent();
|
||||||
Frame++;
|
Frame++;
|
||||||
if (LogFrames) Console.WriteLine($"Drawing Frame: {Frame}");
|
if (LogFrames) Console.WriteLine($"Drawing Frame: {Frame}");
|
||||||
SubFrameCount = 0;
|
SubFrameCount = 0;
|
||||||
LoadControls();
|
|
||||||
DrawNewFrameToBackBuffer();
|
DrawNewFrameToBackBuffer();
|
||||||
Context.SwapBuffers();
|
Context.SwapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void ResizeFrameP1()
|
||||||
|
{
|
||||||
|
Context.MakeCurrent();
|
||||||
|
Frame++;
|
||||||
|
if (LogFrames) Console.WriteLine($"Drawing Frame: {Frame}");
|
||||||
|
SubFrameCount = 0;
|
||||||
|
DrawNewResizeFrameToBackBuffer();
|
||||||
|
Context.SwapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void DrawFrame()
|
||||||
|
{
|
||||||
|
FrameP1();
|
||||||
|
if (LastFrameIsResize)
|
||||||
|
{
|
||||||
DrawNewFrameToBackBuffer();
|
DrawNewFrameToBackBuffer();
|
||||||
|
LastFrameIsResize = false;
|
||||||
|
}
|
||||||
CheckParent(this);
|
CheckParent(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user