FIX AMD location issue
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13dc6cb820
commit
31fb6d7e43
@ -10,7 +10,7 @@
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<IncludeSymbols>False</IncludeSymbols>
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<RepositoryUrl>https://git.jacobtech.com/JacobTech.com/GraphicsManager</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<Version>1.0.8-alpha82</Version>
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<Version>1.0.8-alpha99</Version>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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@ -34,7 +34,7 @@
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<ItemGroup>
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<PackageReference Include="OpenTK" Version="4.7.1" />
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<PackageReference Include="SixLabors.ImageSharp" Version="2.1.3" />
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<PackageReference Include="SixLabors.ImageSharp" Version="2.1.7" />
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<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta15" />
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<PackageReference Include="SpaceWizards.SharpFont" Version="1.0.1" />
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</ItemGroup>
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@ -110,6 +110,13 @@ public class Shader : IDisposable
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GL.Uniform1(location, value);
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}
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public void SetInt(string name)
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{
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int location = GL.GetUniformLocation(Handle, name);
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GL.Uniform1(location, location);
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}
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public Shader Clone()
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{
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return (Shader)MemberwiseClone();
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@ -204,7 +204,7 @@ public class Texture
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private static Dictionary<FontInteraction, Texture> BadChars = new();
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internal static Texture TextureForChar(IGLFWGraphicsContext con, FontInteraction l, char charter)
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internal static Texture TextureForChar(IGLFWGraphicsContext con, FontInteraction l, char charter, Shader s)
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{
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try
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{
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@ -229,9 +229,21 @@ public class Texture
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GlyphSlot glyph = l.CurrentFonts[i].Face.Glyph;
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FTBitmap bitmap = glyph.Bitmap;
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Texture t = new();
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t.Unit = TextureUnit.Texture9;
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t.Unit = (s.GetUniformLocation("u_texture") switch
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{
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0 => TextureUnit.Texture0,
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1 => TextureUnit.Texture1,
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2 => TextureUnit.Texture2,
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3 => TextureUnit.Texture3,
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4 => TextureUnit.Texture4,
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5 => TextureUnit.Texture5,
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6 => TextureUnit.Texture6,
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7 => TextureUnit.Texture7,
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8 => TextureUnit.Texture8,
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9 => TextureUnit.Texture9,
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});
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GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
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GL.ActiveTexture(TextureUnit.Texture9);
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GL.ActiveTexture(t.Unit);
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t.handel = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2D, t.handel);
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GL.TexImage2D(TextureTarget.Texture2D, 0,
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@ -8,15 +8,12 @@ using OpenTK.Windowing.Common;
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using OpenTK.Windowing.Common.Input;
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using OpenTK.Windowing.Desktop;
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using OpenTK.Windowing.GraphicsLibraryFramework;
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using SharpFont;
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using Encoding = SharpFont.Encoding;
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namespace GraphicsManager.Objects;
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public class Label : ILabel
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{
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public static readonly Dictionary<IGLFWGraphicsContext, Shader> DefaultTextShader = new();
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//public static readonly Font DefaultFont = Core.Font.MakeFontFromSystem();
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public Label(FontFamily fontFamily)
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{
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@ -35,7 +32,7 @@ public class Label : ILabel
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public Vector2 LocationAsFloat { get { return laf; } }
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public Vector2 SizeAsFloat { get { return saf; } }
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private char? pc = null;
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private char? pc;
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public char? PasswordChar
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{
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get => pc;
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@ -72,8 +69,8 @@ public class Label : ILabel
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public int VBO { get; private set; }
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public Vector2 DIR { get; set; } = new Vector2(1f, 0f);
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public int TrueHeight = 0;
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public int PostiveTrueHeight = 0;
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public int TrueHeight;
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public int PostiveTrueHeight;
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public Vector2i GetSizeOfChar(int Index)
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{
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@ -103,6 +100,7 @@ public class Label : ILabel
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return new((int)addx, (int)addy);
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}
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public string Text
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{
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get => text;
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@ -176,8 +174,7 @@ public class Label : ILabel
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public float Scale { get; set; } = 1.0f;
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public Color4 Color { get; set; } = new Color4(255, 255, 255, 255);
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public Vector2i Distance { get; set; }
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private Vector3i loc_ = new();
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private int maxy = 0, maxx = 0;
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private Vector3i loc_;
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public Vector3i Location
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{
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get
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@ -190,7 +187,6 @@ public class Label : ILabel
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if (Window is null || Parent is null) return;
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if (Window.CanControleUpdate && Loaded)
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{
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// = Parent.GetParentRelLocPoint() + new Vector2i(Location.X, Parent.Size.Y - (loc_.Y + Size.Y));
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Parent!.TryDraw();
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if (!Window.Context.IsCurrent) Window.Context.MakeCurrent();
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}
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@ -227,7 +223,6 @@ public class Label : ILabel
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Loaded = false;
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Visible = false;
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}
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public Vector2i ScissorLocation { get; private set; }
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public void Draw(int x, int y, int ww, int hh)
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{
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@ -236,7 +231,7 @@ public class Label : ILabel
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if (!Window!.Context.IsCurrent) Window.Context.MakeCurrent();
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Shader.Use();
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GL.Enable(EnableCap.Blend);
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GL.Uniform4(2, Color);
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GL.Uniform4(Shader.GetUniformLocation("textColor"), Color);
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Matrix4 projectionM = Matrix4.CreateOrthographicOffCenter(0, Window!.Size.X, Window!.Size.Y, 0, -1.0f, 1.0f);
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GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
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GL.BlendFunc(0, BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
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@ -250,7 +245,19 @@ public class Label : ILabel
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float char_x = 0.0f;
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GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
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GL.ActiveTexture(TextureUnit.Texture9);
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GL.ActiveTexture((Shader.GetUniformLocation("u_texture") switch
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{
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0 => TextureUnit.Texture0,
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1 => TextureUnit.Texture1,
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2 => TextureUnit.Texture2,
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3 => TextureUnit.Texture3,
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4 => TextureUnit.Texture4,
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5 => TextureUnit.Texture5,
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6 => TextureUnit.Texture6,
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7 => TextureUnit.Texture7,
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8 => TextureUnit.Texture8,
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9 => TextureUnit.Texture9,
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}));
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float hhh = 0f;
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for (int i = 0; i < Text.Length; i++)
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@ -263,7 +270,7 @@ public class Label : ILabel
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bool n = (c == '\n');
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if (!_characters[Window!.Context][Font].ContainsKey(c) && !n)
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{
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Texture f = Texture.TextureForChar(Window!.Context, Font, c);
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Texture f = Texture.TextureForChar(Window!.Context, Font, c, Shader);
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}
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int maxx = 0;
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@ -349,19 +356,6 @@ public class Label : ILabel
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GlobalBuffers[win.Context] = new(VBO, VAO, tup.Item3 + 1);
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/*
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VBO = GL.GenBuffer();
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GL.BindBuffer(BufferTarget.ArrayBuffer, VBO);
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GL.BufferData(BufferTarget.ArrayBuffer, 4 * 6 * 4, vquad, BufferUsageHint.StaticDraw);
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VAO = GL.GenVertexArray();
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GL.BindVertexArray(VAO);
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GL.EnableVertexAttribArray(0);
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GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, false, 4 * 4, 0);
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GL.EnableVertexAttribArray(1);
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GL.VertexAttribPointer(1, 2, VertexAttribPointerType.Float, false, 4 * 4, 2 * 4);
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*/
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GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
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GL.BindVertexArray(0);
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@ -382,7 +376,7 @@ public class Label : ILabel
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public MouseCursor HoverMouse { get; set; } = MouseCursor.Default;
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private bool mi = false;
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private bool mi;
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public bool MouseInside
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{
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@ -410,5 +404,5 @@ public class Label : ILabel
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public event Func<IRenderObject, Task>? MouseLeave;
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public object? Tag { get; set; } = null;
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public bool Loaded { get; private set; } = false;
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public bool Loaded { get; private set; }
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}
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@ -241,7 +241,19 @@ public class RainbowLabel : ILabel
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float char_x = 0.0f;
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GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
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GL.ActiveTexture(TextureUnit.Texture9);
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GL.ActiveTexture((Shader.GetUniformLocation("u_texture") switch
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{
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0 => TextureUnit.Texture0,
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1 => TextureUnit.Texture1,
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2 => TextureUnit.Texture2,
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3 => TextureUnit.Texture3,
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4 => TextureUnit.Texture4,
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5 => TextureUnit.Texture5,
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6 => TextureUnit.Texture6,
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7 => TextureUnit.Texture7,
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8 => TextureUnit.Texture8,
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9 => TextureUnit.Texture9,
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}));
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float hhh = 0f;
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for (int i = 0; i < Text.Length; i++)
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@ -256,7 +268,7 @@ public class RainbowLabel : ILabel
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bool n = (c == '\n');
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if (!Label._characters[Window!.Context][Font].ContainsKey(c) && !n)
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{
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Texture f = Texture.TextureForChar(Window!.Context, Font, c);
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Texture f = Texture.TextureForChar(Window!.Context, Font, c, Shader);
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}
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int maxx = 0;
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@ -12,5 +12,5 @@ void main()
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{
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vec2 uv = vUV.xy;
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float text = texture(u_texture, uv).r;
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fragColor = vec4(textColor.r*text, textColor.g*text, textColor.b*text, textColor.a*text);
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fragColor = textColor*text;
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}
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@ -70,8 +70,7 @@ public class Window : NativeWindow , IWindow
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{
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Label.DefaultTextShader.Add(Context, new("Label", true));
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Label.DefaultTextShader[Context].Use();
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Label.DefaultTextShader[Context].SetInt("u_texture", 9);
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Label.DefaultTextShader[Context].SetInt("textColor", 2);
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Label.DefaultTextShader[Context].SetInt("u_texture", Label.DefaultTextShader[Context].GetUniformLocation("u_texture"));
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}
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if (!Label._characters.ContainsKey(Context)) Label._characters.Add(Context, new());
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last = WindowState;
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