I can't remember what's new

This commit is contained in:
JacobTech 2023-01-04 00:05:31 -05:00
parent 38e418e3c6
commit 1d3e319638
11 changed files with 237 additions and 40 deletions

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@ -10,7 +10,7 @@
<IncludeSymbols>False</IncludeSymbols>
<RepositoryUrl>https://git.jacobtech.com/JacobTech.com/GraphicsManager</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<Version>1.0.0-alpha999991</Version>
<Version>1.0.0-alpha99999991</Version>
</PropertyGroup>
<ItemGroup>

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@ -13,6 +13,7 @@ public interface IParent
public Vector3 PointToVector(float x, float y, float z = 0.0f);
public float IntToFloat(float p, bool Invert = false);
public void TryDraw();
public void ReportSizeUpdate(IRenderObject Control);
public float FloatToInt(float p, bool Invert = false);
public event Action<MouseButtonEventArgs> MouseDown;
public event Action<KeyboardKeyEventArgs> KeyDown;

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@ -12,14 +12,19 @@ public class ControlList
public int Length => _internal.Count;
internal event Func<IRenderObject, Task>? ControlAdded;
internal event Func<Task>? ControlRemoved;
public void Remove(IRenderObject item)
{
_internal.Remove(item);
item.Clean();
if (ControlRemoved is not null) _ = ControlRemoved.Invoke();
}
public void Add(IRenderObject item)
{
if (ControlAdded is not null) ControlAdded.Invoke(item).Wait();
_internal.Add(item);
}
@ -30,5 +35,6 @@ public class ControlList
con.Clean();
}
_internal.Clear();
if (ControlRemoved is not null) _ = ControlRemoved.Invoke();
}
}

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@ -2,6 +2,7 @@ using System.Timers;
using GraphicsManager.Enums;
using GraphicsManager.Interfaces;
using GraphicsManager.Objects.Core;
using OpenTK.Graphics.OpenGL;
using OpenTK.Mathematics;
using OpenTK.Windowing.Common;
using Timer = System.Timers.Timer;
@ -20,6 +21,58 @@ public class FlowLayout : IRenderObject, IParent
t.Enabled = true;
t.Elapsed += TOnElapsed;
t.Start();
Controls.ControlAdded += ControlsOnControlAdded;
Controls.ControlRemoved += ControlsOnControlRemoved;
}
public void ReportSizeUpdate(IRenderObject Control)
{
if (isrole) return;
isrole = true;
bool notfount = true;
for (int i = 0; i < Controls.Length; i++)
{
if (Controls[i] != Control && notfount) continue;
else
{
if (notfount)
{
notfount = false;
continue;
}
Controls[i].Location = new(0, Controls[i - 1].Location.Y + Controls[i - 1].Size.Y);
}
}
lasty = Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y;
isrole = false;
}
private Task ControlsOnControlRemoved()
{
Console.WriteLine("reset");
lasty = 0;
Controls[0].Location = new(0, 0);
lasty += Controls[0].Size.Y;
for (int i = 1; i < Controls.Length; i++)
{
lasty += Controls[i].Size.Y;
Controls[i].Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y);
}
return Task.CompletedTask;
}
private int lasty = 0;
private Task ControlsOnControlAdded(IRenderObject arg)
{
if (Controls.Length > 0) arg.Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y);
else arg.Location = new(0, 0);
lasty += arg.Size.Y;
arg.Size = new(Size.X, arg.Size.Y);
arg.Anchor = ObjectAnchor.Left | ObjectAnchor.Right | ObjectAnchor.Top;
return Task.CompletedTask;
}
private Task _bounds_Clicked(IRenderObject arg)
@ -48,9 +101,33 @@ public class FlowLayout : IRenderObject, IParent
}
}
public bool Visible { get => _bounds.Visible; set => _bounds.Visible = value; }
public Vector2i Size { get => _bounds.Size; set => _bounds.Size = value; }
public Vector2i Size
{
get => _bounds.Size;
set
{
_bounds.Size = value;
for (int i = 0; i < Controls.Length; i++)
{
Controls[i].Size = Controls[i].Size;
}
}
}
public Vector2 SizeAsFloat { get => _bounds.SizeAsFloat; }
public Vector2i Location { get => _bounds.Location; set => _bounds.Location = value; }
public Vector2i Location
{
get => _bounds.Location;
set
{
_bounds.Location = value;
for (int i = 0; i < Controls.Length; i++)
{
Controls[i].Location = Controls[i].Location;
}
}
}
public Vector2i Position => Location;
public Vector2 LocationAsFloat { get => _bounds.LocationAsFloat; }
public Vector2i Distance { get => _bounds.Distance; }
@ -72,12 +149,14 @@ public class FlowLayout : IRenderObject, IParent
if (Loaded) return;
this.Parent = Parent;
this.Window = Window;
isrole = true;
Loaded = true;
_bounds.LoadToParent(Parent, Window);
for (int i = 0; i < Controls.Length; i++)
{
Controls[i].LoadToParent(this, Window);
}
isrole = false;
Window.MouseWheel += WindowOnMouseWheel;
if (WindowLoaded is not null) WindowLoaded.Invoke(this);
}
@ -121,12 +200,30 @@ public class FlowLayout : IRenderObject, IParent
if (isrole)
{
scrols.Enqueue(new Action(() =>
{
if (Controls.Length < 1) return;
bool down = dis.OffsetY < 0;//scrole wheel dir
if (down && ((Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y) > Size.Y)) //can go down
{
for (int i = 0; i < Controls.Length; i++)
{
Controls[i].Location = new((int)(Controls[i].Location.X),
(int)(Controls[i].Location.Y - (dis.OffsetY * HScrollPixels)));
}
}
if (!down && (Controls[0].Location.Y < 0)) // can go up
{
float newy = Controls[0].Location.Y - (dis.OffsetY * HScrollPixels);
if (newy > 0) newy = 0;
Controls[0].Location = new(0, (int)newy);
for (int i = 1; i < Controls.Length; i++)
{
Controls[i].Location = new(0,
(int)(Controls[i - 1].Location.Y + Controls[i - 1].Size.Y));
}
}
lasty = Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y;
}));
}
@ -171,6 +268,7 @@ public class FlowLayout : IRenderObject, IParent
public void ParentResize(ResizeEventArgs e)
{
if (e.Width == 0 && e.Height == 0) return;
isrole = true;
for (int i = 0; i < Controls.Length; i++)
{
if (!Controls[i].Loaded) continue;
@ -191,6 +289,8 @@ public class FlowLayout : IRenderObject, IParent
parent.ParentResize(e);
}
}
Parent!.TryDraw();
isrole = false;
}
#region Cool Math Things

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@ -19,7 +19,16 @@ public class Label : IRenderObject
public Vector2 LocationAsFloat { get { return laf; } }
public Vector2 SizeAsFloat { get { return saf; } }
public bool Visible { get; set; } = true;
private bool _Visible = true;
public bool Visible
{
get => _Visible;
set
{
_Visible = value;
if (Parent is not null) Parent.TryDraw();
}
}
public static readonly Dictionary<Font, Dictionary<uint, Character>> _characters = new();
private string text = string.Empty;
@ -32,9 +41,6 @@ public class Label : IRenderObject
set
{
text = value;
if (Loaded)
{
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
if (!_characters.ContainsKey(Font)) _characters.Add(Font, new Dictionary<uint, Character>());
float addy = Font.PixelHeight * Scale, addx = 0F, char_x = 0F, hhh = 0F;
foreach (char character in value)
@ -57,6 +63,9 @@ public class Label : IRenderObject
}
Size = new((int)addx, (int)addy);
if (Loaded)
{
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
if (Window is not null && Window.CanControleUpdate && Loaded) Parent!.TryDraw();
}
}

View File

@ -34,7 +34,17 @@ public class Rectangle : ITextureObject
public Uniforms Uniforms { get; } = new() { Uniform4 = new() { new() { Location = 0, Value = new(0,0,0,1) } } };
public bool Visible { get; set; } = true;
//public bool Visible { get; set; } = true;
private bool _Visible = true;
public bool Visible
{
get => _Visible;
set
{
_Visible = value;
if (Parent is not null) Parent.TryDraw();
}
}
public void Draw()
{
@ -157,6 +167,7 @@ public class Rectangle : ITextureObject
{
if (Loaded)
{
Distance = new(Parent!.Size.X - Size.X - Location.X, Parent.Size.Y - Size.Y - Location.Y);
int add = 3;
if (Texture is not null) add = 5;
GL.BindBuffer(BufferTarget.ArrayBuffer, BufferObject);
@ -201,6 +212,7 @@ public class Rectangle : ITextureObject
{
size_ = value;
if (Window is null || Parent is null) return;
Parent.ReportSizeUpdate(this);
float[] temp = Points;
saf = new Vector2(Parent.IntToFloat(value.X + loc_.X, false), Parent.IntToFloat(value.Y + loc_.Y, true));
temp[0] = saf.X;

View File

@ -91,7 +91,11 @@ public class RoundedButton : IRenderObject
_bounds.Uniforms.Uniform4.Add(u4);
}
}
public bool Visible { get; set; } = true;
public bool Visible
{
get => _bounds.Visible;
set => _bounds.Visible = value;
}
public event Func<IRenderObject, Task>? Clicked;
public void Clean()

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@ -89,7 +89,16 @@ public class RoundedRectangle : IRenderObject
}
}
public bool Visible { get; set; } = true;
private bool _Visible = true;
public bool Visible
{
get => _Visible;
set
{
_Visible = value;
if (Parent is not null) Parent.TryDraw();
}
}
public void Draw()
{
@ -196,6 +205,7 @@ public class RoundedRectangle : IRenderObject
{
if (Loaded)
{
Distance = new(Parent!.Size.X - Size.X - Location.X, Parent.Size.Y - Size.Y - Location.Y);
int add = 3;
GL.BindBuffer(BufferTarget.ArrayBuffer, BufferObject);
GL.BindVertexArray(ArrayObject);
@ -254,6 +264,7 @@ public class RoundedRectangle : IRenderObject
{
size_ = value;
if (Window is null || Parent is null) return;
Parent.ReportSizeUpdate(this);
Location = Location;
saf = new Vector2(Parent.IntToFloat(value.X + loc_.X, false), Parent.IntToFloat(value.Y + loc_.Y, true));
}

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@ -90,7 +90,11 @@ public class Textbox : IRenderObject
_bounds.Uniforms.Uniform4.Add(u4);
}
}
public bool Visible { get; set; } = true;
public bool Visible
{
get => _bounds.Visible;
set => _bounds.Visible = value;
}
public event Func<IRenderObject, Task>? Clicked;
public void Clean()

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@ -18,7 +18,7 @@ public class UserControl : IRenderObject, IParent
public void TryDraw()
{
Parent!.TryDraw();
if (!res && Parent is not null) Parent.TryDraw();
}
private Task _bounds_Clicked(IRenderObject arg)
@ -47,9 +47,39 @@ public class UserControl : IRenderObject, IParent
}
}
public bool Visible { get => _bounds.Visible; set => _bounds.Visible = value; }
public Vector2i Size { get => _bounds.Size; set => _bounds.Size = value; }
private bool res = false;
public Vector2i Size
{
get => _bounds.Size;
set
{
_bounds.Size = value;
for (int i = 0; i < Controls.Length; i++)
{
Controls[i].Size = Controls[i].Size;
}
}
}
public void ReportSizeUpdate(IRenderObject Control)
{
}
public Vector2 SizeAsFloat { get => _bounds.SizeAsFloat; }
public Vector2i Location { get => _bounds.Location; set => _bounds.Location = value; }
public Vector2i Location
{
get => _bounds.Location;
set
{
_bounds.Location = value;
for (int i = 0; i < Controls.Length; i++)
{
Controls[i].Location = Controls[i].Location;
}
}
}
public Vector2i Position => Location;
public Vector2 LocationAsFloat { get => _bounds.LocationAsFloat; }
public Vector2i Distance { get => _bounds.Distance; }
@ -71,12 +101,15 @@ public class UserControl : IRenderObject, IParent
if (Loaded) return;
this.Parent = Parent;
this.Window = Window;
res = true;
Loaded = true;
_bounds.LoadToParent(Parent, Window);
for (int i = 0; i < Controls.Length; i++)
{
Controls[i].LoadToParent(this, Window);
}
res = false;
if (WindowLoaded is not null) WindowLoaded.Invoke(this);
}
@ -112,6 +145,7 @@ public class UserControl : IRenderObject, IParent
public void ParentResize(ResizeEventArgs e)
{
res = true;
if (e.Width == 0 && e.Height == 0) return;
for (int i = 0; i < Controls.Length; i++)
{
@ -133,6 +167,8 @@ public class UserControl : IRenderObject, IParent
parent.ParentResize(e);
}
}
Parent!.TryDraw();
res = false;
}
#region Cool Math Things

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@ -118,6 +118,7 @@ public class Window : NativeWindow , IParent
public void ParentResize(ResizeEventArgs e)
{
if (e.Width == 0 && e.Height == 0) return;
res = true;
base.OnResize(e);
GL.Viewport(0, 0, e.Width, e.Height);
for (int i = 0; i < Controls.Length; i++)
@ -140,6 +141,15 @@ public class Window : NativeWindow , IParent
parent.ParentResize(e);
}
}
DrawFrame();
res = false;
}
private int frame = 0;
public void ReportSizeUpdate(IRenderObject Control)
{
}
protected override void OnResize(ResizeEventArgs e)
@ -179,24 +189,28 @@ public class Window : NativeWindow , IParent
}
}
private bool res = false;
public void TryDraw()
{
DrawFrame();
if (!res) DrawFrame();
}
public void DrawFrame()
{
frame++;
Console.WriteLine($"Drawing Frame: {frame}");
GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, (BackgroundColor.A * -1) + 1);
IEnumerable<IRenderObject> needload = Controls.Where(a => a.Loaded == false);
if (needload.Any())
{
res = true;
foreach (IRenderObject obj in needload)
{
obj.LoadToParent(this, this);
}
res = false;
}
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
for (int i = 0; i < Controls.Length; i++)
{