I can't remember what's new
This commit is contained in:
parent
38e418e3c6
commit
1d3e319638
@ -10,7 +10,7 @@
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<IncludeSymbols>False</IncludeSymbols>
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<IncludeSymbols>False</IncludeSymbols>
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<RepositoryUrl>https://git.jacobtech.com/JacobTech.com/GraphicsManager</RepositoryUrl>
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<RepositoryUrl>https://git.jacobtech.com/JacobTech.com/GraphicsManager</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<RepositoryType>git</RepositoryType>
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<Version>1.0.0-alpha999991</Version>
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<Version>1.0.0-alpha99999991</Version>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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@ -13,6 +13,7 @@ public interface IParent
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public Vector3 PointToVector(float x, float y, float z = 0.0f);
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public Vector3 PointToVector(float x, float y, float z = 0.0f);
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public float IntToFloat(float p, bool Invert = false);
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public float IntToFloat(float p, bool Invert = false);
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public void TryDraw();
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public void TryDraw();
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public void ReportSizeUpdate(IRenderObject Control);
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public float FloatToInt(float p, bool Invert = false);
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public float FloatToInt(float p, bool Invert = false);
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public event Action<MouseButtonEventArgs> MouseDown;
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public event Action<MouseButtonEventArgs> MouseDown;
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public event Action<KeyboardKeyEventArgs> KeyDown;
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public event Action<KeyboardKeyEventArgs> KeyDown;
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@ -12,14 +12,19 @@ public class ControlList
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public int Length => _internal.Count;
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public int Length => _internal.Count;
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internal event Func<IRenderObject, Task>? ControlAdded;
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internal event Func<Task>? ControlRemoved;
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public void Remove(IRenderObject item)
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public void Remove(IRenderObject item)
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{
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{
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_internal.Remove(item);
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_internal.Remove(item);
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item.Clean();
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item.Clean();
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if (ControlRemoved is not null) _ = ControlRemoved.Invoke();
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}
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}
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public void Add(IRenderObject item)
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public void Add(IRenderObject item)
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{
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{
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if (ControlAdded is not null) ControlAdded.Invoke(item).Wait();
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_internal.Add(item);
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_internal.Add(item);
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}
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}
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@ -30,5 +35,6 @@ public class ControlList
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con.Clean();
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con.Clean();
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}
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}
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_internal.Clear();
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_internal.Clear();
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if (ControlRemoved is not null) _ = ControlRemoved.Invoke();
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}
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}
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}
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}
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@ -2,6 +2,7 @@ using System.Timers;
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using GraphicsManager.Enums;
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using GraphicsManager.Enums;
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using GraphicsManager.Interfaces;
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using GraphicsManager.Interfaces;
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using GraphicsManager.Objects.Core;
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using GraphicsManager.Objects.Core;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Mathematics;
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using OpenTK.Mathematics;
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using OpenTK.Windowing.Common;
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using OpenTK.Windowing.Common;
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using Timer = System.Timers.Timer;
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using Timer = System.Timers.Timer;
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@ -20,6 +21,58 @@ public class FlowLayout : IRenderObject, IParent
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t.Enabled = true;
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t.Enabled = true;
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t.Elapsed += TOnElapsed;
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t.Elapsed += TOnElapsed;
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t.Start();
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t.Start();
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Controls.ControlAdded += ControlsOnControlAdded;
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Controls.ControlRemoved += ControlsOnControlRemoved;
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}
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public void ReportSizeUpdate(IRenderObject Control)
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{
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if (isrole) return;
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isrole = true;
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bool notfount = true;
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for (int i = 0; i < Controls.Length; i++)
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{
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if (Controls[i] != Control && notfount) continue;
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else
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{
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if (notfount)
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{
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notfount = false;
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continue;
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}
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Controls[i].Location = new(0, Controls[i - 1].Location.Y + Controls[i - 1].Size.Y);
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}
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}
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lasty = Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y;
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isrole = false;
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}
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private Task ControlsOnControlRemoved()
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{
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Console.WriteLine("reset");
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lasty = 0;
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Controls[0].Location = new(0, 0);
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lasty += Controls[0].Size.Y;
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for (int i = 1; i < Controls.Length; i++)
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{
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lasty += Controls[i].Size.Y;
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Controls[i].Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y);
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}
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return Task.CompletedTask;
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}
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private int lasty = 0;
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private Task ControlsOnControlAdded(IRenderObject arg)
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{
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if (Controls.Length > 0) arg.Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y);
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else arg.Location = new(0, 0);
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lasty += arg.Size.Y;
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arg.Size = new(Size.X, arg.Size.Y);
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arg.Anchor = ObjectAnchor.Left | ObjectAnchor.Right | ObjectAnchor.Top;
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return Task.CompletedTask;
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}
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}
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private Task _bounds_Clicked(IRenderObject arg)
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private Task _bounds_Clicked(IRenderObject arg)
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@ -48,9 +101,33 @@ public class FlowLayout : IRenderObject, IParent
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}
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}
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}
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}
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public bool Visible { get => _bounds.Visible; set => _bounds.Visible = value; }
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public bool Visible { get => _bounds.Visible; set => _bounds.Visible = value; }
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public Vector2i Size { get => _bounds.Size; set => _bounds.Size = value; }
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public Vector2i Size
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{
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get => _bounds.Size;
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set
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{
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_bounds.Size = value;
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for (int i = 0; i < Controls.Length; i++)
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{
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Controls[i].Size = Controls[i].Size;
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}
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}
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}
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public Vector2 SizeAsFloat { get => _bounds.SizeAsFloat; }
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public Vector2 SizeAsFloat { get => _bounds.SizeAsFloat; }
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public Vector2i Location { get => _bounds.Location; set => _bounds.Location = value; }
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public Vector2i Location
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{
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get => _bounds.Location;
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set
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{
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_bounds.Location = value;
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for (int i = 0; i < Controls.Length; i++)
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{
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Controls[i].Location = Controls[i].Location;
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}
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}
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}
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public Vector2i Position => Location;
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public Vector2i Position => Location;
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public Vector2 LocationAsFloat { get => _bounds.LocationAsFloat; }
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public Vector2 LocationAsFloat { get => _bounds.LocationAsFloat; }
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public Vector2i Distance { get => _bounds.Distance; }
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public Vector2i Distance { get => _bounds.Distance; }
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@ -72,12 +149,14 @@ public class FlowLayout : IRenderObject, IParent
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if (Loaded) return;
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if (Loaded) return;
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this.Parent = Parent;
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this.Parent = Parent;
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this.Window = Window;
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this.Window = Window;
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isrole = true;
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Loaded = true;
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Loaded = true;
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_bounds.LoadToParent(Parent, Window);
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_bounds.LoadToParent(Parent, Window);
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for (int i = 0; i < Controls.Length; i++)
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for (int i = 0; i < Controls.Length; i++)
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{
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{
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Controls[i].LoadToParent(this, Window);
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Controls[i].LoadToParent(this, Window);
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}
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}
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isrole = false;
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Window.MouseWheel += WindowOnMouseWheel;
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Window.MouseWheel += WindowOnMouseWheel;
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if (WindowLoaded is not null) WindowLoaded.Invoke(this);
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if (WindowLoaded is not null) WindowLoaded.Invoke(this);
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}
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}
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@ -121,12 +200,30 @@ public class FlowLayout : IRenderObject, IParent
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if (isrole)
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if (isrole)
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{
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{
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scrols.Enqueue(new Action(() =>
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scrols.Enqueue(new Action(() =>
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{
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if (Controls.Length < 1) return;
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bool down = dis.OffsetY < 0;//scrole wheel dir
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if (down && ((Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y) > Size.Y)) //can go down
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{
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{
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for (int i = 0; i < Controls.Length; i++)
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for (int i = 0; i < Controls.Length; i++)
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{
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{
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Controls[i].Location = new((int)(Controls[i].Location.X),
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Controls[i].Location = new((int)(Controls[i].Location.X),
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(int)(Controls[i].Location.Y - (dis.OffsetY * HScrollPixels)));
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(int)(Controls[i].Location.Y - (dis.OffsetY * HScrollPixels)));
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}
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}
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}
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if (!down && (Controls[0].Location.Y < 0)) // can go up
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{
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float newy = Controls[0].Location.Y - (dis.OffsetY * HScrollPixels);
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if (newy > 0) newy = 0;
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Controls[0].Location = new(0, (int)newy);
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for (int i = 1; i < Controls.Length; i++)
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{
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Controls[i].Location = new(0,
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(int)(Controls[i - 1].Location.Y + Controls[i - 1].Size.Y));
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}
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}
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lasty = Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y;
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}));
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}));
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}
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}
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@ -171,6 +268,7 @@ public class FlowLayout : IRenderObject, IParent
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public void ParentResize(ResizeEventArgs e)
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public void ParentResize(ResizeEventArgs e)
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{
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{
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if (e.Width == 0 && e.Height == 0) return;
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if (e.Width == 0 && e.Height == 0) return;
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isrole = true;
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for (int i = 0; i < Controls.Length; i++)
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for (int i = 0; i < Controls.Length; i++)
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{
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{
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if (!Controls[i].Loaded) continue;
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if (!Controls[i].Loaded) continue;
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@ -191,6 +289,8 @@ public class FlowLayout : IRenderObject, IParent
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parent.ParentResize(e);
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parent.ParentResize(e);
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}
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}
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}
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}
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Parent!.TryDraw();
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isrole = false;
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}
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}
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#region Cool Math Things
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#region Cool Math Things
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@ -19,7 +19,16 @@ public class Label : IRenderObject
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public Vector2 LocationAsFloat { get { return laf; } }
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public Vector2 LocationAsFloat { get { return laf; } }
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public Vector2 SizeAsFloat { get { return saf; } }
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public Vector2 SizeAsFloat { get { return saf; } }
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public bool Visible { get; set; } = true;
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private bool _Visible = true;
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public bool Visible
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{
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get => _Visible;
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set
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{
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_Visible = value;
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if (Parent is not null) Parent.TryDraw();
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}
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}
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public static readonly Dictionary<Font, Dictionary<uint, Character>> _characters = new();
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public static readonly Dictionary<Font, Dictionary<uint, Character>> _characters = new();
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private string text = string.Empty;
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private string text = string.Empty;
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@ -32,9 +41,6 @@ public class Label : IRenderObject
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set
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set
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{
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{
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text = value;
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text = value;
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if (Loaded)
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{
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GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
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if (!_characters.ContainsKey(Font)) _characters.Add(Font, new Dictionary<uint, Character>());
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if (!_characters.ContainsKey(Font)) _characters.Add(Font, new Dictionary<uint, Character>());
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float addy = Font.PixelHeight * Scale, addx = 0F, char_x = 0F, hhh = 0F;
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float addy = Font.PixelHeight * Scale, addx = 0F, char_x = 0F, hhh = 0F;
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foreach (char character in value)
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foreach (char character in value)
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@ -57,6 +63,9 @@ public class Label : IRenderObject
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}
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}
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Size = new((int)addx, (int)addy);
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Size = new((int)addx, (int)addy);
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if (Loaded)
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{
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GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
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if (Window is not null && Window.CanControleUpdate && Loaded) Parent!.TryDraw();
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if (Window is not null && Window.CanControleUpdate && Loaded) Parent!.TryDraw();
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}
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}
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}
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}
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@ -34,7 +34,17 @@ public class Rectangle : ITextureObject
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public Uniforms Uniforms { get; } = new() { Uniform4 = new() { new() { Location = 0, Value = new(0,0,0,1) } } };
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public Uniforms Uniforms { get; } = new() { Uniform4 = new() { new() { Location = 0, Value = new(0,0,0,1) } } };
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public bool Visible { get; set; } = true;
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//public bool Visible { get; set; } = true;
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private bool _Visible = true;
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public bool Visible
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{
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get => _Visible;
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set
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{
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_Visible = value;
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if (Parent is not null) Parent.TryDraw();
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}
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}
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public void Draw()
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public void Draw()
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{
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{
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@ -157,6 +167,7 @@ public class Rectangle : ITextureObject
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{
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{
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if (Loaded)
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if (Loaded)
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{
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{
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Distance = new(Parent!.Size.X - Size.X - Location.X, Parent.Size.Y - Size.Y - Location.Y);
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int add = 3;
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int add = 3;
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if (Texture is not null) add = 5;
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if (Texture is not null) add = 5;
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GL.BindBuffer(BufferTarget.ArrayBuffer, BufferObject);
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GL.BindBuffer(BufferTarget.ArrayBuffer, BufferObject);
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@ -201,6 +212,7 @@ public class Rectangle : ITextureObject
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{
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{
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size_ = value;
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size_ = value;
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if (Window is null || Parent is null) return;
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if (Window is null || Parent is null) return;
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Parent.ReportSizeUpdate(this);
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float[] temp = Points;
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float[] temp = Points;
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saf = new Vector2(Parent.IntToFloat(value.X + loc_.X, false), Parent.IntToFloat(value.Y + loc_.Y, true));
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saf = new Vector2(Parent.IntToFloat(value.X + loc_.X, false), Parent.IntToFloat(value.Y + loc_.Y, true));
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temp[0] = saf.X;
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temp[0] = saf.X;
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@ -91,7 +91,11 @@ public class RoundedButton : IRenderObject
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_bounds.Uniforms.Uniform4.Add(u4);
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_bounds.Uniforms.Uniform4.Add(u4);
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}
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}
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}
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}
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public bool Visible { get; set; } = true;
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public bool Visible
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{
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get => _bounds.Visible;
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set => _bounds.Visible = value;
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}
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public event Func<IRenderObject, Task>? Clicked;
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public event Func<IRenderObject, Task>? Clicked;
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public void Clean()
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public void Clean()
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@ -89,7 +89,16 @@ public class RoundedRectangle : IRenderObject
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}
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}
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}
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}
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public bool Visible { get; set; } = true;
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private bool _Visible = true;
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public bool Visible
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{
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get => _Visible;
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set
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{
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_Visible = value;
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if (Parent is not null) Parent.TryDraw();
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}
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}
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public void Draw()
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public void Draw()
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{
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{
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@ -196,6 +205,7 @@ public class RoundedRectangle : IRenderObject
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{
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{
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if (Loaded)
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if (Loaded)
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{
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{
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Distance = new(Parent!.Size.X - Size.X - Location.X, Parent.Size.Y - Size.Y - Location.Y);
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int add = 3;
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int add = 3;
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GL.BindBuffer(BufferTarget.ArrayBuffer, BufferObject);
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GL.BindBuffer(BufferTarget.ArrayBuffer, BufferObject);
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GL.BindVertexArray(ArrayObject);
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GL.BindVertexArray(ArrayObject);
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@ -254,6 +264,7 @@ public class RoundedRectangle : IRenderObject
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{
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{
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size_ = value;
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size_ = value;
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if (Window is null || Parent is null) return;
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if (Window is null || Parent is null) return;
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Parent.ReportSizeUpdate(this);
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Location = Location;
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Location = Location;
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saf = new Vector2(Parent.IntToFloat(value.X + loc_.X, false), Parent.IntToFloat(value.Y + loc_.Y, true));
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saf = new Vector2(Parent.IntToFloat(value.X + loc_.X, false), Parent.IntToFloat(value.Y + loc_.Y, true));
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}
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}
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@ -90,7 +90,11 @@ public class Textbox : IRenderObject
|
|||||||
_bounds.Uniforms.Uniform4.Add(u4);
|
_bounds.Uniforms.Uniform4.Add(u4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public bool Visible { get; set; } = true;
|
public bool Visible
|
||||||
|
{
|
||||||
|
get => _bounds.Visible;
|
||||||
|
set => _bounds.Visible = value;
|
||||||
|
}
|
||||||
public event Func<IRenderObject, Task>? Clicked;
|
public event Func<IRenderObject, Task>? Clicked;
|
||||||
|
|
||||||
public void Clean()
|
public void Clean()
|
||||||
|
@ -18,7 +18,7 @@ public class UserControl : IRenderObject, IParent
|
|||||||
|
|
||||||
public void TryDraw()
|
public void TryDraw()
|
||||||
{
|
{
|
||||||
Parent!.TryDraw();
|
if (!res && Parent is not null) Parent.TryDraw();
|
||||||
}
|
}
|
||||||
|
|
||||||
private Task _bounds_Clicked(IRenderObject arg)
|
private Task _bounds_Clicked(IRenderObject arg)
|
||||||
@ -47,9 +47,39 @@ public class UserControl : IRenderObject, IParent
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
public bool Visible { get => _bounds.Visible; set => _bounds.Visible = value; }
|
public bool Visible { get => _bounds.Visible; set => _bounds.Visible = value; }
|
||||||
public Vector2i Size { get => _bounds.Size; set => _bounds.Size = value; }
|
private bool res = false;
|
||||||
|
public Vector2i Size
|
||||||
|
{
|
||||||
|
get => _bounds.Size;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_bounds.Size = value;
|
||||||
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
|
{
|
||||||
|
Controls[i].Size = Controls[i].Size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReportSizeUpdate(IRenderObject Control)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public Vector2 SizeAsFloat { get => _bounds.SizeAsFloat; }
|
public Vector2 SizeAsFloat { get => _bounds.SizeAsFloat; }
|
||||||
public Vector2i Location { get => _bounds.Location; set => _bounds.Location = value; }
|
public Vector2i Location
|
||||||
|
{
|
||||||
|
get => _bounds.Location;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_bounds.Location = value;
|
||||||
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
|
{
|
||||||
|
Controls[i].Location = Controls[i].Location;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public Vector2i Position => Location;
|
public Vector2i Position => Location;
|
||||||
public Vector2 LocationAsFloat { get => _bounds.LocationAsFloat; }
|
public Vector2 LocationAsFloat { get => _bounds.LocationAsFloat; }
|
||||||
public Vector2i Distance { get => _bounds.Distance; }
|
public Vector2i Distance { get => _bounds.Distance; }
|
||||||
@ -71,12 +101,15 @@ public class UserControl : IRenderObject, IParent
|
|||||||
if (Loaded) return;
|
if (Loaded) return;
|
||||||
this.Parent = Parent;
|
this.Parent = Parent;
|
||||||
this.Window = Window;
|
this.Window = Window;
|
||||||
|
res = true;
|
||||||
Loaded = true;
|
Loaded = true;
|
||||||
_bounds.LoadToParent(Parent, Window);
|
_bounds.LoadToParent(Parent, Window);
|
||||||
for (int i = 0; i < Controls.Length; i++)
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
{
|
{
|
||||||
Controls[i].LoadToParent(this, Window);
|
Controls[i].LoadToParent(this, Window);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
res = false;
|
||||||
if (WindowLoaded is not null) WindowLoaded.Invoke(this);
|
if (WindowLoaded is not null) WindowLoaded.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -112,6 +145,7 @@ public class UserControl : IRenderObject, IParent
|
|||||||
|
|
||||||
public void ParentResize(ResizeEventArgs e)
|
public void ParentResize(ResizeEventArgs e)
|
||||||
{
|
{
|
||||||
|
res = true;
|
||||||
if (e.Width == 0 && e.Height == 0) return;
|
if (e.Width == 0 && e.Height == 0) return;
|
||||||
for (int i = 0; i < Controls.Length; i++)
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
{
|
{
|
||||||
@ -133,6 +167,8 @@ public class UserControl : IRenderObject, IParent
|
|||||||
parent.ParentResize(e);
|
parent.ParentResize(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Parent!.TryDraw();
|
||||||
|
res = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Cool Math Things
|
#region Cool Math Things
|
||||||
|
@ -118,6 +118,7 @@ public class Window : NativeWindow , IParent
|
|||||||
public void ParentResize(ResizeEventArgs e)
|
public void ParentResize(ResizeEventArgs e)
|
||||||
{
|
{
|
||||||
if (e.Width == 0 && e.Height == 0) return;
|
if (e.Width == 0 && e.Height == 0) return;
|
||||||
|
res = true;
|
||||||
base.OnResize(e);
|
base.OnResize(e);
|
||||||
GL.Viewport(0, 0, e.Width, e.Height);
|
GL.Viewport(0, 0, e.Width, e.Height);
|
||||||
for (int i = 0; i < Controls.Length; i++)
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
@ -140,6 +141,15 @@ public class Window : NativeWindow , IParent
|
|||||||
parent.ParentResize(e);
|
parent.ParentResize(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
DrawFrame();
|
||||||
|
res = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private int frame = 0;
|
||||||
|
|
||||||
|
public void ReportSizeUpdate(IRenderObject Control)
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnResize(ResizeEventArgs e)
|
protected override void OnResize(ResizeEventArgs e)
|
||||||
@ -179,24 +189,28 @@ public class Window : NativeWindow , IParent
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool res = false;
|
||||||
public void TryDraw()
|
public void TryDraw()
|
||||||
{
|
{
|
||||||
DrawFrame();
|
if (!res) DrawFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DrawFrame()
|
public void DrawFrame()
|
||||||
{
|
{
|
||||||
|
frame++;
|
||||||
|
Console.WriteLine($"Drawing Frame: {frame}");
|
||||||
GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, (BackgroundColor.A * -1) + 1);
|
GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, (BackgroundColor.A * -1) + 1);
|
||||||
IEnumerable<IRenderObject> needload = Controls.Where(a => a.Loaded == false);
|
IEnumerable<IRenderObject> needload = Controls.Where(a => a.Loaded == false);
|
||||||
|
|
||||||
if (needload.Any())
|
if (needload.Any())
|
||||||
{
|
{
|
||||||
|
res = true;
|
||||||
foreach (IRenderObject obj in needload)
|
foreach (IRenderObject obj in needload)
|
||||||
{
|
{
|
||||||
obj.LoadToParent(this, this);
|
obj.LoadToParent(this, this);
|
||||||
}
|
}
|
||||||
|
res = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||||||
for (int i = 0; i < Controls.Length; i++)
|
for (int i = 0; i < Controls.Length; i++)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user