OpenGL Version
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@ -1,99 +0,0 @@
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using GraphicsManager.Enums;
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using GraphicsManager.Interfaces;
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using GraphicsManager.Objects;
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using GraphicsManager.Objects.Core;
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using OpenTK.Windowing.Desktop;
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using OpenTK.Windowing.Common;
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using OpenTK.Graphics.OpenGL4;
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using OpenTK.Windowing.GraphicsLibraryFramework;
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namespace GraphicsManager;
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public class ContextMenu : Window
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{
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private static NativeWindowSettings set = new()
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{
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Title = nameof(ContextMenu),
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WindowBorder = WindowBorder.Hidden,
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APIVersion = new Version(3, 2),
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StartFocused = false,
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Size = new OpenTK.Mathematics.Vector2i(400, 5),
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StartVisible = false,
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SharedContext = null
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};
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private FlowLayout fl;
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public ControlList Items => ((FlowLayout)(Controls[0])).Controls;
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public event Func<IRenderObject, Task>? OnItemClick;
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public ContextMenu(int Width) : base(set)
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{
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this.Size = new(Width, 5);
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Controls.Add(fl = new FlowLayout(){Size = new(Width,5), Anchor = ObjectAnchor.All});
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Items.ControlAdded += ItemsOnControlAdded;
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BackgroundColor = new(0, 0, 0, 0);
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}
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private Task ItemsOnControlAdded(int index, IRenderObject arg)
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{
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arg.Clicked += ArgOnClicked;
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this.Context.MakeCurrent();
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fl.Size = new(this.Size.X, arg.Location.Y + arg.Size.Y);
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this.Size = fl.Size;
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GL.Viewport(0,0, this.Size.X, this.Size.Y);
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return Task.CompletedTask;
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}
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protected override void OnResize(ResizeEventArgs e)
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{
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}
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protected override void OnFocusedChanged(FocusedChangedEventArgs e)
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{
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base.OnFocusedChanged(e);
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if (!e.IsFocused && w is not null) HideContext(w,true);
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}
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private IWindow? w = null;
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public void HideContext(IWindow Parent, bool force = false)
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{
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if (Parent.ActiveMenu == this && !false) return;
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w = null;
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Parent.ActiveMenu = null;
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Context.MakeCurrent();
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IsVisible = false;
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}
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public void ShowContext(IWindow Parent)
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{
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w = Parent;
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if (Parent.ActiveMenu == this)
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{
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Location = new((int)Parent.Location.X + (int)Parent.MousePosition.X, (int)Parent.Location.Y + (int)Parent.MousePosition.Y);
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IsVisible = true;
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Focus();
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return;
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}
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if (Parent.ActiveMenu is not null)
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{
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Parent.ActiveMenu.HideContext(Parent);
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}
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Parent.ActiveMenu = this;
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Context.MakeCurrent();
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Location = new((int)Parent.Location.X + (int)Parent.MousePosition.X, (int)Parent.Location.Y + (int)Parent.MousePosition.Y);
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IsVisible = true;
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Focus();
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GL.Viewport(0, 0, this.Size.X, this.Size.Y);
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DrawFrame();
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}
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private Task ArgOnClicked(IRenderObject arg)
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{
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if (OnItemClick is not null) _ = OnItemClick.Invoke(arg);
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return Task.CompletedTask;
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}
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}
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@ -17,6 +17,8 @@ public class FPSWindow : GameWindow , IWindow
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public TextureManager TextureManager { get; private set; }
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private TitleBar? _tb = null;
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public bool ShowMissingChar { get; set; }
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public TitleBar? CustomeTitleBar
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{
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get => _tb;
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@ -46,13 +48,12 @@ public class FPSWindow : GameWindow , IWindow
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ClientRectangle = new Box2i(num, num2, num + Size.X, num2 + Size.Y);
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}
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public ContextMenu? ActiveMenu { get; set; } = null;
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public IParent? Parent { get; } = null;
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public MouseCursor HoverMouse { get; set; } = MouseCursor.Default;
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public Vector2 LocationAsFloat { get; } = new Vector2(0f, 0f);
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public FPSWindow(NativeWindowSettings nativeWindowSettings, GameWindowSettings gws) : base(gws,nativeWindowSettings)
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{
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TextureManager = TextureManager.GetTextureManager(Context);
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TextureManager = TextureManager.GetTextureManager(Context, this);
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Context.MakeCurrent();
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if (!Texture.TextureShader.ContainsKey(Context)) Texture.TextureShader.Add(Context, new("RectangleTexture", true, Texture:true));
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if (!Rectangle.DefaultShader.ContainsKey(Context)) Rectangle.DefaultShader.Add(Context, new("Rectangle", true));
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@ -260,7 +261,7 @@ public class FPSWindow : GameWindow , IWindow
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public Rendertype Rendertype { get; set; } = Rendertype.ControlUpdates;
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public bool CanControleUpdate { get; private set; } = true;
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public bool CanControleUpdate { get; set; } = true;
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public int FPS { get; set; } = 0;
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public event Func<FPSWindow, Task>? WindowLoaded;
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@ -385,6 +386,7 @@ public class FPSWindow : GameWindow , IWindow
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BlockDraw = false;
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}
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GL.Scissor(0, 0, Size.X, Size.Y);
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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for (int i = 0; i < Controls.Length; i++)
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{
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@ -21,6 +21,19 @@ public static class EXT
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return dest;
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}
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public static void PrintArray<Tarr>(this Tarr[] arr, string Name, int col) where Tarr : IComparable
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{
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Console.WriteLine("Array {0}:", Name);
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for (int i = 0; i < arr.Length / col; i++)
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{
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for (int j = 0; j < col; j++)
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{
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Console.Write(String.Format("{0:0.00}", arr[(i * col) + j])+ '\t');
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}
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Console.WriteLine();
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}
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}
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public static IImageProcessingContext ConvertToAvatar(this IImageProcessingContext context, int size, float cornerRadius)
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{
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return context.Resize(new ResizeOptions
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@ -10,7 +10,7 @@
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<IncludeSymbols>False</IncludeSymbols>
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<RepositoryUrl>https://git.jacobtech.com/JacobTech.com/GraphicsManager</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<Version>1.0.7-alpha69</Version>
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<Version>1.0.8-alpha82</Version>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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6
GraphicsManager/Interfaces/IFlow.cs
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6
GraphicsManager/Interfaces/IFlow.cs
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namespace GraphicsManager.Interfaces;
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public interface IFlow : IParent
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{
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void ForceScrollUpdate();
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}
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@ -1,4 +1,5 @@
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using GraphicsManager.Enums;
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using GraphicsManager.Objects;
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using OpenTK.Mathematics;
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using OpenTK.Windowing.Common.Input;
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@ -8,7 +9,7 @@ public interface IRenderObject
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{
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public void ForceDistanceUpdate();
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public void ForceDistanceUpdate(IParent parent);
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public ContextMenu? ContextMenu { get; set; }
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public BetterContextMenu? ContextMenu { get; set; }
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public ObjectAnchor Anchor { get; set; }
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public bool MouseInside { get; set; }
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public bool IgnoreHover { get; set; }
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@ -9,6 +9,8 @@ public interface IWindow : IParent
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public IRenderObject? HoveringControl { get; set; }
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public IGLFWGraphicsContext Context { get; }
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public bool ShowMissingChar { get; }
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public event Action<MouseButtonEventArgs> MouseDown;
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public event Action<FileDropEventArgs> FileDrop;
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@ -28,7 +30,9 @@ public interface IWindow : IParent
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public Vector2 MousePosition { get; set; }
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public ContextMenu? ActiveMenu { get; set; }
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public bool CanControleUpdate { get; }
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void Invoke(Action A);
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bool InvokeRequired { get; }
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}
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160
GraphicsManager/Objects/BetterContextMenu.cs
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160
GraphicsManager/Objects/BetterContextMenu.cs
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using GraphicsManager.Interfaces;
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using GraphicsManager.Objects.Core;
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using OpenTK.Mathematics;
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namespace GraphicsManager.Objects;
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public class BetterContextMenu : UserControl
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{
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public Vector4i Margins
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{
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get
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{
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return mg;
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}
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set
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{
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mg = value;
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BlockDraw = true;
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fl.Location = new(mg.W, mg.X, Location.Z);
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if (AutoSizeWidth || AutoSizeHeight)
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{
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int x = 0, y = 0;
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if (AutoSizeWidth && AutoSizeHeight)
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{
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for (int i = 0; i < Controls.Length; i++)
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{
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y += Controls[i].Size.Y;
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x += Controls[i].Size.X + fl.SpaceBetweenObjects;
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}
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x -= fl.SpaceBetweenObjects;
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fl.Size = new(x, y);
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Size = new(mg.Y + mg.W + x, mg.X + mg.Z + y);
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}
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else if (AutoSizeWidth)
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{
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for (int i = 0; i < Controls.Length; i++)
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{
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x += Controls[i].Size.X + fl.SpaceBetweenObjects;
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}
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x -= fl.SpaceBetweenObjects;
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fl.Size = new(x, fl.Size.Y);
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Size = new(mg.Y + mg.W + x, Size.Y);
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}
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else
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{
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for (int i = 0; i < Controls.Length; i++)
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{
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y += Controls[i].Size.Y;
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}
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fl.Size = new(fl.Size.X, y);
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Size = new(Size.X, mg.X + mg.Z + y);
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}
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}
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BlockDraw = false;
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TryDraw();
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}
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}
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private FlowLayout fl = new()
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{
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BackgroundColor = Color4.Transparent
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};
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private Vector4i mg;
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public int SpaceBetweenObjects
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{
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get => fl.SpaceBetweenObjects;
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set => fl.SpaceBetweenObjects = value;
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}
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public void ShowContext(IWindow ParentWindow)
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{
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if (!Visible)
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{
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if (Parent is null)
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{
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ParentWindow.Controls.Add(this);
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LoadToParent(ParentWindow, ParentWindow);
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}
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}
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if (Size.Y + (int)ParentWindow.MousePosition.Y > ParentWindow.Size.Y) Location = new((int)ParentWindow.MousePosition.X, ParentWindow.Size.Y - Size.Y, Location.Z);
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else Location = new((int)ParentWindow.MousePosition.X, (int)ParentWindow.MousePosition.Y, Location.Z);
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Visible = true;
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TryDraw();
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}
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public void HideContext(IWindow Parent)
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{
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if (!Visible) return;
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Visible = false;
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TryDraw();
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}
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public bool AutoSizeWidth { get; set; } = true;
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public bool AutoSizeHeight { get; set; } = true;
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public BetterContextMenu()
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{
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Controls.Add(fl);
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base.Visible = false;
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}
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public BetterContextMenu(Texture t)
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:base(t)
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{
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Controls.Add(fl);
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base.Visible = false;
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}
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public void AddLine()
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{
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AddLine(new(255,255,255,255));
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}
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public void AddLine(Color4 color, int Height = 1)
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{
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Rectangle r = new()
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{
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BackgroundColor = color,
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Size = new(fl.Size.X, Height)
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};
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AddOption(r);
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}
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public void AddLabel(ILabel label)
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{
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AddOption(label);
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}
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public Label AddLabel(FontInteraction fi, string text, Color4 color)
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{
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Label l;
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AddLabel(l=new Label(fi){ Text = text, Color = color});
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return l;
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}
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public void AddOption(IRenderObject obj)
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{
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int x = fl.Size.X, y = fl.Size.Y;
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if (AutoSizeWidth && obj.Size.X > fl.Size.X)
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{
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Size = new(obj.Size.X + mg.Y + mg.W, Size.Y);
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x = obj.Size.X;
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}
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if (AutoSizeHeight)
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{
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Size = new(Size.X, Size.Y + SpaceBetweenObjects + obj.Size.Y);
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y += obj.Size.Y + SpaceBetweenObjects;
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}
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fl.Size = new(x, y);
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fl.Controls.Add(obj);
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}
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}
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@ -7,185 +7,36 @@ namespace GraphicsManager.Objects.Core;
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public class Font
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{
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private List<Face> _Faces = new();
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internal static Library lib = new();
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public IReadOnlyList<Face> Fonts => _Faces.AsReadOnly();
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internal static Dictionary<string, Face> AllFileFonts = new();
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internal static Dictionary<byte[], Face> AllMemoryFonts = new();
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internal static List<string>? _SystemPre = null;
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private static List<Font> AllFonts = new();
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private static bool Backup = false;
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private static int addsystem = 0;
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public static bool CanScanSystem = true;
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internal void AddSystemFontFace(string path)
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{
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Console.WriteLine("Added font: " + path);
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addsystem++;
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if (!AllFileFonts.ContainsKey(path)) AllFileFonts.Add(path, new(lib, path, 0));
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if (!_Faces.Contains(AllFileFonts[path]))
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{
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foreach (Font ft in AllFonts)
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{
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ft._Faces.Add(AllFileFonts[path]);
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}
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}
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if (addsystem == _SystemPre!.Count)
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{
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addsystem++;
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foreach (Font ft in AllFonts)
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{
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ft._Faces.Add(AllMemoryFonts.Last().Value);
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}
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}
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}
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public Face Face { get; private set; }
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private Font()
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{
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Name = null!;
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Assembly = null!;
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Embeded = false;
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//TODO add more systemfont dection methods
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if (!Backup)
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{
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AllMemoryFonts.Add(SHA256.HashData(Tools.GetResourceBytes("GraphicsManager.Resources.Fonts.TektonPro-Regular.otf")), new Face(lib, Tools.GetResourceBytes("GraphicsManager.Resources.Fonts.TektonPro-Regular.otf"), 0));
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Backup = true;
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}
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if (_SystemPre is null && CanScanSystem)
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{
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_SystemPre = new();
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if (OperatingSystem.IsLinux())
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internal static Font MakeFontFromFile(string Font)
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{
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try
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{
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Process proc = new()
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{
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StartInfo = new()
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{
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FileName = "/bin/bash",
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Arguments = "-c \"fc-list ':' file\"",
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RedirectStandardOutput = true,
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}
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};
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proc.Start();
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proc.WaitForExit();
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string[] files = proc.StandardOutput.ReadToEnd().Split($": {Environment.NewLine}");
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for (int i = 0; i < files.Length; i++)
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{
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_SystemPre.Add(files[i]);
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}
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}
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catch
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{
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string folder = Environment.GetFolderPath(Environment.SpecialFolder.Fonts);
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_SystemPre = new();
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Tools.AddFontsToList(ref _SystemPre, folder);
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}
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}
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if (OperatingSystem.IsWindows())
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{
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try
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{
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string folder = Environment.GetFolderPath(Environment.SpecialFolder.Fonts);
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_SystemPre = new();
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Tools.AddFontsToList(ref _SystemPre, folder);
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}
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catch
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{
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}
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}
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}
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}
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public void SetEmbeddedFont(string Font, Assembly? Assembly = null)
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{
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_ = Font ?? throw new ArgumentNullException(nameof(Font));
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string Base = "GraphicsManager.Resources.Fonts.";
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if (Assembly is not null) Base = string.Empty;
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byte[] f = (Assembly is null
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? Tools.GetResourceBytes(Base + Font)
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: Tools.GetResourceBytes(Assembly!, $"{Base}{Font}"));
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byte[] hash = SHA256.HashData(f);
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if (AllMemoryFonts.ContainsKey(hash)) AllMemoryFonts.Add(hash, new(lib, f, 0));
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if (!_Faces.Contains(AllMemoryFonts[hash])) _Faces.Insert(0, AllMemoryFonts[hash]);
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else
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{
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_Faces.Remove(AllMemoryFonts[hash]);
|
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_Faces.Insert(0, AllMemoryFonts[hash]);
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}
|
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this.Assembly = Assembly;
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this.Embeded = true;
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this.Name = Font;
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}
|
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|
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public static Font MakeEmbeddedFont(string Font, Assembly? Assembly = null)
|
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{
|
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_ = Font ?? throw new ArgumentNullException(nameof(Font));
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Font fontclass = new Font()
|
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{
|
||||
Assembly = Assembly,
|
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Embeded = true,
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Name = Font,
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HasTopFont = true
|
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};
|
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AllFonts.Add(fontclass);
|
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string Base = "GraphicsManager.Resources.Fonts.";
|
||||
if (Assembly is not null) Base = string.Empty;
|
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byte[] f = (Assembly is null
|
||||
? Tools.GetResourceBytes(Base + Font)
|
||||
: Tools.GetResourceBytes(Assembly!, $"{Base}{Font}"));
|
||||
byte[] hash = SHA256.HashData(f);
|
||||
if (!AllMemoryFonts.ContainsKey(hash)) AllMemoryFonts.Add(hash, new(lib, f, 0));
|
||||
fontclass._Faces.Insert(0, AllMemoryFonts[hash]);
|
||||
Font fontclass = new Font();
|
||||
fontclass.Face = new Face(lib, Font, 0);
|
||||
return fontclass;
|
||||
}
|
||||
|
||||
//private static Font? Cache = null;
|
||||
private static List<Font> Caches = new();
|
||||
/*
|
||||
public static Font MakeFontFromSystem(uint PixelHeight = 12)
|
||||
catch (Exception e)
|
||||
{
|
||||
if (!Caches.Where(s => s.PixelHeight == PixelHeight).Any())
|
||||
{
|
||||
Font f = new() { PixelHeight = PixelHeight };
|
||||
Caches.Add(f);
|
||||
AllFonts.Add(f);
|
||||
Console.WriteLine(e);
|
||||
throw;
|
||||
}
|
||||
return Caches.Where(s => s.PixelHeight == PixelHeight).First();
|
||||
}*/
|
||||
public static Font MakeFontFromFile(string Font)
|
||||
}
|
||||
|
||||
|
||||
internal static Font MakeFontFromStream(MemoryStream Font)
|
||||
{
|
||||
_ = Font ?? throw new ArgumentNullException(nameof(Font));
|
||||
Font fontclass = new Font()
|
||||
{
|
||||
Assembly = null,
|
||||
Embeded = false,
|
||||
Name = Font,
|
||||
HasTopFont = true
|
||||
};
|
||||
AllFonts.Add(fontclass);
|
||||
fontclass._Faces.Insert(0, new Face(lib, Font, 0));
|
||||
Font fontclass = new Font();
|
||||
fontclass.Face = new Face(lib, Font.ToArray(), 0);
|
||||
return fontclass;
|
||||
}
|
||||
|
||||
public void SetFontFile(string Font)
|
||||
{
|
||||
_ = Font ?? throw new ArgumentNullException(nameof(Font));
|
||||
if (HasTopFont) _Faces[0] = new Face(lib, Font, 0);
|
||||
else _Faces.Insert(0, new Face(lib, Font, 0));
|
||||
HasTopFont = true;
|
||||
this.Assembly = null;
|
||||
this.Embeded = false;
|
||||
this.Name = Font;
|
||||
}
|
||||
|
||||
private bool HasTopFont = false;
|
||||
//private uint ph = 12;
|
||||
//public uint PixelHeight { get; set; } = 12;
|
||||
public string Name { get; private set; } = default!;
|
||||
public bool Embeded { get; private set; }
|
||||
public Assembly? Assembly { get; private set; }
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System.Diagnostics;
|
||||
using System.IO.Compression;
|
||||
using GraphicsManager.Enums;
|
||||
using SixLabors.Fonts;
|
||||
|
||||
@ -8,128 +9,93 @@ public class FontFamily
|
||||
{
|
||||
private static uint index = 0;
|
||||
public event Func<Task>? ReloadUI;
|
||||
public required string Family { get; init; }
|
||||
private FontSize fs = FontSize.Thin;
|
||||
private uint ph = 12;
|
||||
private bool i;
|
||||
internal Dictionary<FontSize, Tuple<string, Font?>> InternalFonts = new();
|
||||
internal Dictionary<FontSize, Tuple<string, Font?>> InternalFontsi = new();
|
||||
internal Font Font = null!;
|
||||
internal bool IsZip = false;
|
||||
internal Dictionary<FontSize, Tuple<MemoryStream, Font?>> SInternalFonts = new();
|
||||
internal Dictionary<FontSize, Tuple<MemoryStream, Font?>> SInternalFontsi = new();
|
||||
internal static List<FontFamily> AllFams = new();
|
||||
|
||||
|
||||
|
||||
public static Task<FontFamily> LoadFontFamily()
|
||||
public static Task<FontFamily> LoadFontFamilyTask(Stream FamilyZip, string Family, string extra = "-")
|
||||
{
|
||||
FontFamily f = new();
|
||||
foreach (string font in Tools.GetFontList($"fc-list ':'family='{Tools.GetFamilyList("fc-list ':' family")[index]}' file"))
|
||||
return Task.FromResult(LoadFontFamily(FamilyZip, Family, extra));
|
||||
}
|
||||
|
||||
public static FontFamily LoadFontFamily(Stream FamilyZip, string Family, string extra = "-")
|
||||
{
|
||||
string fd = font.ToLower();
|
||||
extra = extra.ToLower();
|
||||
FontFamily f = new()
|
||||
{
|
||||
Family = Family
|
||||
};
|
||||
AllFams.Add(f);
|
||||
using ZipArchive archive = new ZipArchive(FamilyZip, ZipArchiveMode.Read, false);
|
||||
f.IsZip = true;
|
||||
|
||||
foreach (ZipArchiveEntry font in archive.Entries)
|
||||
{
|
||||
string fd = font.Name.ToLower();
|
||||
string[] fda = fd.Split('.');
|
||||
fd = fda[fda.Length - 2];
|
||||
|
||||
void tryadd(FontSize s, bool i = false)
|
||||
{
|
||||
var memoryStream = new MemoryStream();
|
||||
font.Open().CopyTo(memoryStream);
|
||||
if (i)
|
||||
{
|
||||
if (!f.InternalFontsi.ContainsKey(s))
|
||||
f.InternalFontsi.Add(s, new(font, null));
|
||||
if (!f.SInternalFontsi.ContainsKey(s))
|
||||
f.SInternalFontsi.Add(s, new(memoryStream, null));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!f.InternalFonts.ContainsKey(s))
|
||||
f.InternalFonts.Add(s, new(font, null));
|
||||
if (!f.SInternalFonts.ContainsKey(s))
|
||||
f.SInternalFonts.Add(s, new(memoryStream, null));
|
||||
}
|
||||
}
|
||||
|
||||
if (fd.EndsWith("italic"))
|
||||
{
|
||||
if (fd.EndsWith("thinitalic")) tryadd(FontSize.Thin, true);
|
||||
else if (fd.EndsWith("extralightitalic")) tryadd(FontSize.ExtraLight, true);
|
||||
else if (fd.EndsWith("lightitalic")) tryadd(FontSize.Light, true);
|
||||
else if (fd.EndsWith("regularitalic")) tryadd(FontSize.Regular, true);
|
||||
else if (fd.EndsWith("mediumitalic")) tryadd(FontSize.Medium, true);
|
||||
else if (fd.EndsWith("semibolditalic")) tryadd(FontSize.SemiBold, true);
|
||||
else if (fd.EndsWith("bolditalic")) tryadd(FontSize.Bold, true);
|
||||
else if (fd.EndsWith("extrabolditalic")) tryadd(FontSize.ExtraBold, true);
|
||||
else if (fd.EndsWith("blackitalic")) tryadd(FontSize.Black, true);
|
||||
else tryadd(FontSize.Regular, true);
|
||||
if (fd.EndsWith(extra + "thinitalic")) tryadd(FontSize.Thin, true);
|
||||
if (fd.EndsWith(extra + "extralightitalic")) tryadd(FontSize.ExtraLight, true);
|
||||
if (fd.EndsWith(extra + "lightitalic")) tryadd(FontSize.Light, true);
|
||||
if (fd.EndsWith(extra + "italic")) tryadd(FontSize.Regular, true);
|
||||
if (fd.EndsWith(extra + "mediumitalic")) tryadd(FontSize.Medium, true);
|
||||
if (fd.EndsWith(extra + "semibolditalic")) tryadd(FontSize.SemiBold, true);
|
||||
if (fd.EndsWith(extra + "bolditalic")) tryadd(FontSize.Bold, true);
|
||||
if (fd.EndsWith(extra + "extrabolditalic")) tryadd(FontSize.ExtraBold, true);
|
||||
if (fd.EndsWith(extra + "blackitalic")) tryadd(FontSize.Black, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fd.EndsWith("thin")) tryadd(FontSize.Thin);
|
||||
else if (fd.EndsWith("extralight")) tryadd(FontSize.ExtraLight);
|
||||
else if (fd.EndsWith("light")) tryadd(FontSize.Light);
|
||||
else if (fd.EndsWith("regular")) tryadd(FontSize.Regular);
|
||||
else if (fd.EndsWith("medium")) tryadd(FontSize.Medium);
|
||||
else if (fd.EndsWith("semibold")) tryadd(FontSize.SemiBold);
|
||||
else if (fd.EndsWith("bold")) tryadd(FontSize.Bold);
|
||||
else if (fd.EndsWith("extrabold")) tryadd(FontSize.ExtraBold);
|
||||
else if (fd.EndsWith("black")) tryadd(FontSize.Black);
|
||||
else tryadd(FontSize.Regular);
|
||||
}
|
||||
if (fd.EndsWith(extra + "thin")) tryadd(FontSize.Thin);
|
||||
if (fd.EndsWith(extra + "extralight")) tryadd(FontSize.ExtraLight);
|
||||
if (fd.EndsWith(extra + "light")) tryadd(FontSize.Light);
|
||||
if (fd.EndsWith(extra + "regular")) tryadd(FontSize.Regular);
|
||||
if (fd.EndsWith(extra + "medium")) tryadd(FontSize.Medium);
|
||||
if (fd.EndsWith(extra + "semibold")) tryadd(FontSize.SemiBold);
|
||||
if (fd.EndsWith(extra + "bold")) tryadd(FontSize.Bold);
|
||||
if (fd.EndsWith(extra + "extrabold")) tryadd(FontSize.ExtraBold);
|
||||
if (fd.EndsWith(extra + "black")) tryadd(FontSize.Black);
|
||||
}
|
||||
|
||||
index++;
|
||||
return Task.FromResult(f);
|
||||
}
|
||||
|
||||
|
||||
public static Task<FontFamily> LoadFontFamily(string Family)
|
||||
{
|
||||
FontFamily f = new();
|
||||
foreach (string font in Tools.GetFontList($"fc-list ':'family='{Family}' file"))
|
||||
{
|
||||
string fd = font.ToLower();
|
||||
string[] fda = fd.Split('.');
|
||||
fd = fda[fda.Length - 2];
|
||||
|
||||
void tryadd(FontSize s, bool i = false)
|
||||
{
|
||||
if (i)
|
||||
{
|
||||
if (!f.InternalFontsi.ContainsKey(s))
|
||||
f.InternalFontsi.Add(s, new(font, null));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!f.InternalFonts.ContainsKey(s))
|
||||
f.InternalFonts.Add(s, new(font, null));
|
||||
}
|
||||
}
|
||||
|
||||
if (fd.EndsWith("italic"))
|
||||
{
|
||||
if (fd.EndsWith("thinitalic")) tryadd(FontSize.Thin, true);
|
||||
if (fd.EndsWith("extralightitalic")) tryadd(FontSize.ExtraLight, true);
|
||||
if (fd.EndsWith("lightitalic")) tryadd(FontSize.Light, true);
|
||||
if (fd.EndsWith("regularitalic")) tryadd(FontSize.Regular, true);
|
||||
if (fd.EndsWith("mediumitalic")) tryadd(FontSize.Medium, true);
|
||||
if (fd.EndsWith("semibolditalic")) tryadd(FontSize.SemiBold, true);
|
||||
if (fd.EndsWith("bolditalic")) tryadd(FontSize.Bold, true);
|
||||
if (fd.EndsWith("extrabolditalic")) tryadd(FontSize.ExtraBold, true);
|
||||
if (fd.EndsWith("blackitalic")) tryadd(FontSize.Black, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fd.EndsWith("thin")) tryadd(FontSize.Thin);
|
||||
if (fd.EndsWith("extralight")) tryadd(FontSize.ExtraLight);
|
||||
if (fd.EndsWith("light")) tryadd(FontSize.Light);
|
||||
if (fd.EndsWith("regular")) tryadd(FontSize.Regular);
|
||||
if (fd.EndsWith("medium")) tryadd(FontSize.Medium);
|
||||
if (fd.EndsWith("semibold")) tryadd(FontSize.SemiBold);
|
||||
if (fd.EndsWith("bold")) tryadd(FontSize.Bold);
|
||||
if (fd.EndsWith("extrabold")) tryadd(FontSize.ExtraBold);
|
||||
if (fd.EndsWith("black")) tryadd(FontSize.Black);
|
||||
}
|
||||
}
|
||||
return Task.FromResult(f);
|
||||
}
|
||||
|
||||
public static async Task<FontFamily> LoadFontFamily(string Dir, string Family)
|
||||
{
|
||||
FontFamily f = new();
|
||||
return f;
|
||||
}
|
||||
|
||||
public static Task<FontFamily> LoadFontFamily(string Dir, string Family, string extra = "-")
|
||||
{
|
||||
FontFamily f = new()
|
||||
{
|
||||
Family = Family
|
||||
};
|
||||
AllFams.Add(f);
|
||||
return Task.FromResult(f);
|
||||
}
|
||||
|
||||
private FontFamily()
|
||||
{
|
||||
}
|
||||
|
@ -1,20 +1,27 @@
|
||||
using GraphicsManager.Enums;
|
||||
using SharpFont;
|
||||
|
||||
namespace GraphicsManager.Objects.Core;
|
||||
|
||||
public class FontInteraction
|
||||
{
|
||||
public FontFamily Family { get; private set; }
|
||||
public Font CurrentFont { get; private set; }
|
||||
public Font[] CurrentFonts { get; private set; }
|
||||
private FontSize fs = FontSize.Thin;
|
||||
private uint ph = 12;
|
||||
private bool i;
|
||||
private uint epx = 0;
|
||||
internal List<Face> _Faces = new();
|
||||
public event Func<Task>? ReloadUI;
|
||||
internal List<FontFamily> Families_ { get; } = new();
|
||||
public IReadOnlyList<FontFamily> Families
|
||||
{
|
||||
get => Families_.AsReadOnly();
|
||||
}
|
||||
|
||||
public FontInteraction Clone()
|
||||
{
|
||||
return (FontInteraction)this.MemberwiseClone();
|
||||
var c = (FontInteraction)this.MemberwiseClone();
|
||||
return c;
|
||||
}
|
||||
|
||||
public static FontInteraction Load(FontFamily family)
|
||||
@ -23,9 +30,17 @@ public class FontInteraction
|
||||
c.FontSize = FontSize.Regular;
|
||||
return c;
|
||||
}
|
||||
|
||||
|
||||
private FontInteraction(FontFamily Family)
|
||||
{
|
||||
this.Family = Family;
|
||||
Families_.Add(Family);
|
||||
}
|
||||
|
||||
public void AddFamily(FontFamily Family)
|
||||
{
|
||||
Families_.Add(Family);
|
||||
FontSize = FontSize;
|
||||
}
|
||||
|
||||
public uint PixelHeight
|
||||
@ -54,10 +69,15 @@ public class FontInteraction
|
||||
set
|
||||
{
|
||||
if (i != value)
|
||||
{
|
||||
CurrentFonts = new Font[Families_.Count];
|
||||
for (int j = 0; j < Families_.Count; j++)
|
||||
{
|
||||
if (Families_[j].IsZip)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
if (Family.InternalFontsi.TryGetValue(FontSize, out Tuple<string, Font?>? f))
|
||||
if (Families_[j].SInternalFontsi.TryGetValue(FontSize, out Tuple<MemoryStream, Font?>? f))
|
||||
{
|
||||
i = value;
|
||||
if (f.Item2 is null)
|
||||
@ -65,21 +85,23 @@ public class FontInteraction
|
||||
switch (Italic)
|
||||
{
|
||||
case true:
|
||||
Family.InternalFontsi[fs] = new(f.Item1, Font.MakeFontFromFile(Family.InternalFontsi[fs].Item1));
|
||||
Families_[j].SInternalFontsi[fs] = new(f.Item1,
|
||||
Font.MakeFontFromStream(Families_[j].SInternalFontsi[fs].Item1));
|
||||
break;
|
||||
case false:
|
||||
Family.InternalFonts[fs] = new(f.Item1, Font.MakeFontFromFile(Family.InternalFonts[fs].Item1));
|
||||
Families_[j].SInternalFonts[fs] = new(f.Item1,
|
||||
Font.MakeFontFromStream(Families_[j].SInternalFonts[fs].Item1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CurrentFont = (Family.InternalFontsi[fs].Item2!);
|
||||
CurrentFonts[j] = (Families_[j].SInternalFontsi[fs].Item2!);
|
||||
if (ReloadUI is not null) ReloadUI.Invoke();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Family.InternalFonts.TryGetValue(FontSize, out Tuple<string, Font?>? f))
|
||||
if (Families_[j].SInternalFonts.TryGetValue(FontSize, out Tuple<MemoryStream, Font?>? f))
|
||||
{
|
||||
i = value;
|
||||
if (f.Item2 is null)
|
||||
@ -87,18 +109,73 @@ public class FontInteraction
|
||||
switch (Italic)
|
||||
{
|
||||
case true:
|
||||
Family.InternalFontsi[fs] = new(f.Item1, Font.MakeFontFromFile(Family.InternalFontsi[fs].Item1));
|
||||
Families_[j].SInternalFontsi[fs] = new(f.Item1,
|
||||
Font.MakeFontFromStream(Families_[j].SInternalFontsi[fs].Item1));
|
||||
break;
|
||||
case false:
|
||||
Family.InternalFonts[fs] = new(f.Item1, Font.MakeFontFromFile(Family.InternalFonts[fs].Item1));
|
||||
Families_[j].SInternalFonts[fs] = new(f.Item1,
|
||||
Font.MakeFontFromStream(Families_[j].SInternalFonts[fs].Item1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
CurrentFont = Family.InternalFonts[fs].Item2!;
|
||||
|
||||
CurrentFonts[j] = Families_[j].SInternalFonts[fs].Item2!;
|
||||
if (ReloadUI is not null) ReloadUI.Invoke();
|
||||
}
|
||||
}
|
||||
//Font.PixelHeight = this.PixelHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
if (Families_[j].InternalFontsi.TryGetValue(FontSize, out Tuple<string, Font?>? f))
|
||||
{
|
||||
i = value;
|
||||
if (f.Item2 is null)
|
||||
{
|
||||
switch (Italic)
|
||||
{
|
||||
case true:
|
||||
Families_[j].InternalFontsi[fs] = new(f.Item1,
|
||||
Font.MakeFontFromFile(Families_[j].InternalFontsi[fs].Item1));
|
||||
break;
|
||||
case false:
|
||||
Families_[j].InternalFonts[fs] = new(f.Item1,
|
||||
Font.MakeFontFromFile(Families_[j].InternalFonts[fs].Item1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CurrentFonts[j] = (Families_[j].InternalFontsi[fs].Item2!);
|
||||
if (ReloadUI is not null) ReloadUI.Invoke();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Families_[j].InternalFonts.TryGetValue(FontSize, out Tuple<string, Font?>? f))
|
||||
{
|
||||
i = value;
|
||||
if (f.Item2 is null)
|
||||
{
|
||||
switch (Italic)
|
||||
{
|
||||
case true:
|
||||
Families_[j].InternalFontsi[fs] = new(f.Item1,
|
||||
Font.MakeFontFromFile(Families_[j].InternalFontsi[fs].Item1));
|
||||
break;
|
||||
case false:
|
||||
Families_[j].InternalFonts[fs] = new(f.Item1,
|
||||
Font.MakeFontFromFile(Families_[j].InternalFonts[fs].Item1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CurrentFonts[j] = Families_[j].InternalFonts[fs].Item2!;
|
||||
if (ReloadUI is not null) ReloadUI.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -113,36 +190,78 @@ public class FontInteraction
|
||||
return thisList[nearest];
|
||||
}
|
||||
|
||||
private static Tuple<MemoryStream, Font?> Sgcl(Dictionary<FontSize, Tuple<MemoryStream, Font?>> thisList, FontSize thisValue, out FontSize fs)
|
||||
{
|
||||
Dictionary<FontSize, Tuple<MemoryStream, Font?>>.KeyCollection keys = thisList.Keys;
|
||||
FontSize nearest = thisValue -
|
||||
keys.Where(k => k <= thisValue)
|
||||
.Min(k => thisValue - k);
|
||||
fs = nearest;
|
||||
return thisList[nearest];
|
||||
}
|
||||
|
||||
public FontSize FontSize
|
||||
{
|
||||
get => fs;
|
||||
set
|
||||
{
|
||||
Tuple<string, Font?> f = Italic switch
|
||||
CurrentFonts = new Font[Families_.Count];
|
||||
for (int j = 0; j < Families_.Count; j++)
|
||||
{
|
||||
true => gcl(Family.InternalFontsi, value, out fs),
|
||||
false => gcl(Family.InternalFonts, value, out fs),
|
||||
if (Families_[j].IsZip)
|
||||
{
|
||||
Tuple<MemoryStream, Font?> f = Italic switch
|
||||
{
|
||||
true => Sgcl(Families_[j].SInternalFontsi, value, out fs),
|
||||
false => Sgcl(Families_[j].SInternalFonts, value, out fs),
|
||||
};
|
||||
if (f.Item2 is null)
|
||||
{
|
||||
switch (Italic)
|
||||
{
|
||||
case true:
|
||||
Family.InternalFontsi[fs] = new(f.Item1, Font.MakeFontFromFile(Family.InternalFontsi[fs].Item1));
|
||||
Families_[j].SInternalFontsi[fs] = new(f.Item1, Font.MakeFontFromStream(Families_[j].SInternalFontsi[fs].Item1));
|
||||
break;
|
||||
case false:
|
||||
Family.InternalFonts[fs] = new(f.Item1, Font.MakeFontFromFile(Family.InternalFonts[fs].Item1));
|
||||
Families_[j].SInternalFonts[fs] = new(f.Item1, Font.MakeFontFromStream(Families_[j].SInternalFonts[fs].Item1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CurrentFont = Italic switch
|
||||
CurrentFonts[j] = Italic switch
|
||||
{
|
||||
true => Family.InternalFontsi[fs].Item2!,
|
||||
false => Family.InternalFonts[fs].Item2!,
|
||||
true => Families_[j].SInternalFontsi[fs].Item2!,
|
||||
false => Families_[j].SInternalFonts[fs].Item2!,
|
||||
};
|
||||
//Font.PixelHeight = this.PixelHeight;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Tuple<string, Font?> f = Italic switch
|
||||
{
|
||||
true => gcl(Families_[j].InternalFontsi, value, out fs),
|
||||
false => gcl(Families_[j].InternalFonts, value, out fs),
|
||||
};
|
||||
if (f.Item2 is null)
|
||||
{
|
||||
switch (Italic)
|
||||
{
|
||||
case true:
|
||||
Families_[j].InternalFontsi[fs] = new(f.Item1,
|
||||
Font.MakeFontFromFile(Families_[j].InternalFontsi[fs].Item1));
|
||||
break;
|
||||
case false:
|
||||
Families_[j].InternalFonts[fs] =
|
||||
new(f.Item1, Font.MakeFontFromFile(Families_[j].InternalFonts[fs].Item1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
CurrentFonts[j] = Italic switch
|
||||
{
|
||||
true => Families_[j].InternalFontsi[fs].Item2!,
|
||||
false => Families_[j].InternalFonts[fs].Item2!,
|
||||
};
|
||||
}
|
||||
}
|
||||
if (ReloadUI is not null) ReloadUI.Invoke();
|
||||
}
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ public abstract class ParentBase : Rectangle, IParent
|
||||
|
||||
public override void Draw(int x, int y, int w, int h)
|
||||
{
|
||||
if (Loaded && Visible)
|
||||
if (Loaded && Visible && Location.X > 0 - Size.X && Location.Y > 0 - Size.Y)
|
||||
{
|
||||
int nx = x, ny = y, nw = w, nh = h;
|
||||
if (Location.X > nw)
|
||||
@ -94,15 +94,13 @@ public abstract class ParentBase : Rectangle, IParent
|
||||
{
|
||||
Control.LoadToParent(this, Window!);
|
||||
}
|
||||
|
||||
if (this is IFlow flow) flow.ForceScrollUpdate();
|
||||
BlockDraw = false;
|
||||
}
|
||||
for (int i = 0; i < Controls.Length; i++)
|
||||
{
|
||||
if (Controls[i] is not IParent)
|
||||
{
|
||||
if (Controls[i].Location.X > Size.X || Controls[i].Location.Y > Size.Y) continue;
|
||||
GL.Scissor(nx, Window!.Size.Y - ny - nh, nw, nh);
|
||||
}
|
||||
Controls[i].Draw(nx, ny, nw, nh);
|
||||
}
|
||||
}
|
||||
@ -125,7 +123,9 @@ public abstract class ParentBase : Rectangle, IParent
|
||||
base.LoadToParent(Parent, Window);
|
||||
for (int i = 0; i < Controls.Length; i++)
|
||||
{
|
||||
if (Controls[i].Loaded) continue;
|
||||
Controls[i].LoadToParent(this, Window);
|
||||
if (Controls[i] is IFlow flow) flow.ForceScrollUpdate();
|
||||
}
|
||||
BlockDraw = PastBlockState;
|
||||
}
|
||||
|
@ -146,31 +146,21 @@ public class Texture
|
||||
{
|
||||
}
|
||||
|
||||
internal static Character GetChar(Font l, char charter, uint PH)
|
||||
internal static Character GetChar(Face face, char charter)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
int last = 0;
|
||||
for (int i = 0; i < l.Fonts.Count; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
l.Fonts[i].SetPixelSizes(0, PH);
|
||||
l.Fonts[i].SelectCharmap(Encoding.Unicode);
|
||||
last = i;
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ushort temp = (charter);
|
||||
if (l.Fonts[i].GetCharIndex(temp) == 0) continue;
|
||||
l.Fonts[i].LoadChar(temp, LoadFlags.Render, LoadTarget.Normal);
|
||||
GlyphSlot glyph = l.Fonts[i].Glyph;
|
||||
if (face.GetCharIndex(temp) == 0)
|
||||
{
|
||||
return new()
|
||||
{
|
||||
Size = new Vector2(0, 0),
|
||||
Bearing = new Vector2(0, 0),
|
||||
Advance = 0,
|
||||
AdvanceY = ((Math.Abs(face.Descender) / (double)face.UnitsPerEM) * 16)
|
||||
};
|
||||
}
|
||||
face.LoadChar(temp, LoadFlags.Render, LoadTarget.Normal);
|
||||
GlyphSlot glyph = face.Glyph;
|
||||
FTBitmap bitmap = glyph.Bitmap;
|
||||
|
||||
return new()
|
||||
@ -178,134 +168,70 @@ public class Texture
|
||||
Size = new Vector2(bitmap.Width, bitmap.Rows),
|
||||
Bearing = new Vector2(glyph.BitmapLeft, glyph.BitmapTop),
|
||||
Advance = glyph.Advance.X.Value,
|
||||
AdvanceY = ((Math.Abs(l.Fonts[last].Descender) / (double)l.Fonts[last].UnitsPerEM) * 16)
|
||||
AdvanceY = ((Math.Abs(face.Descender) / (double)face.UnitsPerEM) * 16)
|
||||
};
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
}
|
||||
}
|
||||
List<string> bad = new();
|
||||
for (int i = 0; i < Font._SystemPre.Count; i++)
|
||||
|
||||
internal static Character GetChar(FontInteraction l, char charter)
|
||||
{
|
||||
try
|
||||
{
|
||||
Face tmp;
|
||||
for (int i = 0; i < l.CurrentFonts.Length; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
tmp = new(Font.lib, Font._SystemPre[i], 0);
|
||||
tmp.SetPixelSizes(0, PH);
|
||||
tmp.SelectCharmap(Encoding.Unicode);
|
||||
l.CurrentFonts[i].Face.SetPixelSizes(0, l.PixelHeight);
|
||||
l.CurrentFonts[i].Face.SelectCharmap(Encoding.Unicode);
|
||||
}
|
||||
catch (Exception e)
|
||||
catch
|
||||
{
|
||||
Console.WriteLine($"Removing bad font1: {Font._SystemPre[i]}");
|
||||
bad.Add(Font._SystemPre[i]);
|
||||
continue;
|
||||
}
|
||||
ushort temp = (charter);
|
||||
if (l.CurrentFonts[i].Face.GetCharIndex(temp) == 0) continue;
|
||||
|
||||
ushort temp2 = ((ushort)charter);
|
||||
if (tmp.GetCharIndex(temp2) == 0)
|
||||
{
|
||||
tmp.Dispose();
|
||||
continue;
|
||||
return GetChar(l.CurrentFonts[i].Face, charter);
|
||||
}
|
||||
tmp.LoadChar(temp2, LoadFlags.Render, LoadTarget.Normal);
|
||||
GlyphSlot glyph2 = tmp.Glyph;
|
||||
FTBitmap bitmap2 = glyph2.Bitmap;
|
||||
if (bad.Any()) Console.WriteLine($"Purge 1: {bad.Count}");
|
||||
foreach (string str in bad)
|
||||
{
|
||||
Font._SystemPre.Remove(str);
|
||||
}
|
||||
l.AddSystemFontFace(Font._SystemPre[i]);
|
||||
|
||||
return new()
|
||||
{
|
||||
Size = new Vector2(bitmap2.Width, bitmap2.Rows),
|
||||
Bearing = new Vector2(glyph2.BitmapLeft, glyph2.BitmapTop),
|
||||
Advance = glyph2.Advance.X.Value,
|
||||
AdvanceY = ((Math.Abs(l.Fonts[last].Descender) / (double)l.Fonts[last].UnitsPerEM) * 16)
|
||||
};
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Removing bad font2: {Font._SystemPre[i]}");
|
||||
bad.Add(Font._SystemPre[i]);
|
||||
Console.WriteLine(ex);
|
||||
}
|
||||
if (bad.Any()) Console.WriteLine($"Purge 2: {bad.Count}");
|
||||
foreach (string str in bad)
|
||||
{
|
||||
Font._SystemPre.Remove(str);
|
||||
}
|
||||
}
|
||||
if (bad.Any()) Console.WriteLine($"Purge 3: {bad.Count}");
|
||||
foreach (string str in bad)
|
||||
{
|
||||
Font._SystemPre.Remove(str);
|
||||
}
|
||||
l.Fonts[last].SetPixelSizes(0, PH);
|
||||
|
||||
l.Fonts[last].SelectCharmap(Encoding.Unicode);
|
||||
ushort temp22 = ((ushort)charter);
|
||||
l.Fonts[last].LoadChar(temp22, LoadFlags.Render, LoadTarget.Normal);
|
||||
GlyphSlot glyph22 = l.Fonts[0].Glyph;
|
||||
FTBitmap bitmap22 = glyph22.Bitmap;
|
||||
|
||||
return new()
|
||||
{
|
||||
Size = new Vector2(bitmap22.Width, bitmap22.Rows),
|
||||
Bearing = new Vector2(glyph22.BitmapLeft, glyph22.BitmapTop),
|
||||
Advance = (int)glyph22.Advance.X.Value,
|
||||
AdvanceY = ((Math.Abs(l.Fonts[last].Descender) / (double)l.Fonts[last].UnitsPerEM) * 16)
|
||||
};
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
throw;
|
||||
}
|
||||
return GetChar(l.CurrentFonts[0].Face, (char)1);
|
||||
}
|
||||
|
||||
private static Dictionary<FontInteraction, Texture> BadChars = new();
|
||||
|
||||
|
||||
internal static Texture TextureForChar(IGLFWGraphicsContext con, FontInteraction l, char charter)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
|
||||
Texture? t = null;
|
||||
int last = 0;
|
||||
|
||||
for (int i = 0; i < l.CurrentFont.Fonts.Count; i++)
|
||||
{
|
||||
try
|
||||
ushort temp = ((ushort)charter);
|
||||
for (int i = 0; i < l.CurrentFonts.Length; i++)
|
||||
{
|
||||
if (!Label._characters[con].ContainsKey(l)) Label._characters[con].Add(l, new Dictionary<uint, Character>());
|
||||
if (Label._characters[con][l].ContainsKey(charter)) return Label._characters[con][l][(ushort)charter].Texture;
|
||||
try
|
||||
{
|
||||
l.CurrentFont.Fonts[i].SetPixelSizes(0, l.PixelHeight);
|
||||
last = i;
|
||||
l.CurrentFonts[i].Face.SetPixelSizes(0, l.PixelHeight);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("should never happen");
|
||||
continue;
|
||||
}
|
||||
l.CurrentFonts[i].Face.SelectCharmap(Encoding.Unicode);
|
||||
|
||||
|
||||
|
||||
l.CurrentFont.Fonts[i].SelectCharmap(Encoding.Unicode);
|
||||
ushort temp = ((ushort)charter);
|
||||
if (l.CurrentFont.Fonts[i].GetCharIndex(temp) == 0) continue;
|
||||
l.CurrentFont.Fonts[i].LoadChar(temp, LoadFlags.Render, LoadTarget.Normal);
|
||||
GlyphSlot glyph = l.CurrentFont.Fonts[i].Glyph;
|
||||
if (l.CurrentFonts[i].Face.GetCharIndex(temp) == 0) continue;
|
||||
l.CurrentFonts[i].Face.LoadChar(temp, LoadFlags.Render, LoadTarget.Normal);
|
||||
GlyphSlot glyph = l.CurrentFonts[i].Face.Glyph;
|
||||
FTBitmap bitmap = glyph.Bitmap;
|
||||
t = new();
|
||||
Texture t = new();
|
||||
t.Unit = TextureUnit.Texture9;
|
||||
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
GL.ActiveTexture(TextureUnit.Texture9);
|
||||
t.handel = GL.GenTexture();
|
||||
GL.BindTexture(TextureTarget.Texture2D, t.handel);
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0,
|
||||
@ -327,114 +253,25 @@ public class Texture
|
||||
|
||||
Label._characters[con][l].Add(temp, cha);
|
||||
return t;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("How?");
|
||||
Console.WriteLine(ex);
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (t is null)
|
||||
if (!BadChars.ContainsKey(l))
|
||||
{
|
||||
for (int i = 0; i < Font._SystemPre.Count; i++)
|
||||
BadChars.Add(l, TextureManager.TextureManagers[con].AddTexture(Tools.GetResourceStream("GraphicsManager.Resources.Textures.BadChar.png")));
|
||||
Label._characters[con][l].Add(temp, new()
|
||||
{
|
||||
try
|
||||
{
|
||||
Face tmp;
|
||||
try
|
||||
{
|
||||
tmp = new(Font.lib, Font._SystemPre[i], 0);
|
||||
tmp.SetPixelSizes(0, l.PixelHeight);
|
||||
tmp.SelectCharmap(Encoding.Unicode);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine("Could happen");
|
||||
continue;
|
||||
Size = Label._characters[con][l].First().Value.Size,
|
||||
Bearing = Label._characters[con][l].First().Value.Bearing,
|
||||
Advance = Label._characters[con][l].First().Value.Advance,
|
||||
Texture = BadChars[l],
|
||||
AdvanceY = Label._characters[con][l].First().Value.AdvanceY
|
||||
});
|
||||
if (TextureManager.TextureManagers[con].Window.ShowMissingChar)
|
||||
Console.WriteLine($"Missing font for '{charter}:{(uint)charter}' in Family {l.Families[0].Family}");
|
||||
}
|
||||
|
||||
|
||||
ushort temp2 = ((ushort)charter);
|
||||
if (tmp.GetCharIndex(temp2) == 0)
|
||||
{
|
||||
tmp.Dispose();
|
||||
continue;
|
||||
}
|
||||
tmp.LoadChar(temp2, LoadFlags.Render, LoadTarget.Normal);
|
||||
GlyphSlot glyph2 = tmp.Glyph;
|
||||
FTBitmap bitmap2 = glyph2.Bitmap;
|
||||
l.CurrentFont.AddSystemFontFace(Font._SystemPre[i]);
|
||||
t = new();
|
||||
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
|
||||
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
t.handel = GL.GenTexture();
|
||||
GL.BindTexture(TextureTarget.Texture2D, t.handel);
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0,
|
||||
PixelInternalFormat.R8, bitmap2.Width, bitmap2.Rows, 0,
|
||||
PixelFormat.Red, PixelType.UnsignedByte, bitmap2.Buffer);
|
||||
GL.TextureParameter(t.handel, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
|
||||
GL.TextureParameter(t.handel, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
|
||||
GL.TextureParameter(t.handel, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
|
||||
GL.TextureParameter(t.handel, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
|
||||
Character cha2 = new()
|
||||
{
|
||||
Size = new Vector2(bitmap2.Width, bitmap2.Rows),
|
||||
Bearing = new Vector2(glyph2.BitmapLeft, glyph2.BitmapTop),
|
||||
Advance = (int)glyph2.Advance.X.Value,
|
||||
Texture = t,
|
||||
AdvanceY = glyph2.Advance.Y.Value
|
||||
};
|
||||
|
||||
Label._characters[con][l].Add(temp2, cha2);
|
||||
return t;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("may never happen");
|
||||
Console.WriteLine(ex);
|
||||
}
|
||||
}
|
||||
if (!Label._characters[con].ContainsKey(l)) Label._characters[con].Add(l, new Dictionary<uint, Character>());
|
||||
if (Label._characters[con][l].ContainsKey(charter)) return Label._characters[con][l][(ushort)charter].Texture;
|
||||
l.CurrentFont.Fonts[last].SetPixelSizes(0, l.PixelHeight);
|
||||
|
||||
|
||||
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
|
||||
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
l.CurrentFont.Fonts[last].SelectCharmap(Encoding.Unicode);
|
||||
ushort temp = ((ushort)charter);
|
||||
l.CurrentFont.Fonts[last].LoadChar(temp, LoadFlags.Render, LoadTarget.Normal);
|
||||
GlyphSlot glyph = l.CurrentFont.Fonts[0].Glyph;
|
||||
FTBitmap bitmap = glyph.Bitmap;
|
||||
if (t is null) t = new();
|
||||
else return t;
|
||||
t.handel = GL.GenTexture();
|
||||
GL.BindTexture(TextureTarget.Texture2D, t.handel);
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0,
|
||||
PixelInternalFormat.R8, bitmap.Width, bitmap.Rows, 0,
|
||||
PixelFormat.Red, PixelType.UnsignedByte, bitmap.Buffer);
|
||||
GL.TextureParameter(t.handel, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
|
||||
GL.TextureParameter(t.handel, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
|
||||
GL.TextureParameter(t.handel, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
|
||||
GL.TextureParameter(t.handel, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
|
||||
|
||||
Character cha = new()
|
||||
{
|
||||
Size = new Vector2(bitmap.Width, bitmap.Rows),
|
||||
Bearing = new Vector2(glyph.BitmapLeft, glyph.BitmapTop),
|
||||
Advance = (int)glyph.Advance.X.Value,
|
||||
Texture = t,
|
||||
AdvanceY = glyph.Advance.Y.Value
|
||||
};
|
||||
|
||||
Label._characters[con][l].Add(temp, cha);
|
||||
}
|
||||
|
||||
return t;
|
||||
return BadChars[l];
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -1,5 +1,7 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics.Arm;
|
||||
using System.Security.Cryptography;
|
||||
using GraphicsManager.Interfaces;
|
||||
using GraphicsManager.Structs;
|
||||
using OpenTK.Windowing.Desktop;
|
||||
|
||||
@ -10,13 +12,15 @@ public class TextureManager
|
||||
public static readonly Dictionary<IGLFWGraphicsContext, TextureManager> TextureManagers = new();
|
||||
|
||||
private List<Texture> _textures = new();
|
||||
public IWindow Window { get; private set; }
|
||||
|
||||
public static TextureManager GetTextureManager(IGLFWGraphicsContext context)
|
||||
public static TextureManager GetTextureManager(IGLFWGraphicsContext context, IWindow win)
|
||||
{
|
||||
if (context is null) throw new ArgumentNullException(nameof(context));
|
||||
if (!TextureManagers.ContainsKey(context))
|
||||
{
|
||||
TextureManager tmp = new(context);
|
||||
tmp.Window = win;
|
||||
TextureManagers.Add(context, tmp);
|
||||
return tmp;
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System.Security.Cryptography;
|
||||
using System.Timers;
|
||||
using GraphicsManager.Enums;
|
||||
using GraphicsManager.Interfaces;
|
||||
@ -9,20 +10,39 @@ using Timer = System.Timers.Timer;
|
||||
|
||||
namespace GraphicsManager.Objects;
|
||||
|
||||
public class FlowLayout : ParentBase
|
||||
public class FlowLayout : ParentBase, IFlow
|
||||
{
|
||||
public FlowLayout(Texture? texture = null)
|
||||
:base(texture)
|
||||
{
|
||||
AllowHoverFromBehind = true;
|
||||
t = new(33);
|
||||
t = new(50);
|
||||
t.Enabled = true;
|
||||
t.Elapsed += TOnElapsed;
|
||||
t.Start();
|
||||
Controls.ControlAdded += ControlsOnControlAdded;
|
||||
Controls.ControlRemoved += ControlsOnControlRemoved;
|
||||
}
|
||||
|
||||
public int SpaceBetweenObjects { get; set; } = 0;
|
||||
|
||||
public void ForceScrollUpdate()
|
||||
{
|
||||
ScrollSum = 0;
|
||||
for (int i = 0; i < Controls.Length; i++)
|
||||
{
|
||||
ScrollSum += (uint)Controls[i].Size.Y + (uint)SpaceBetweenObjects;
|
||||
}
|
||||
|
||||
ScrollSum -= (uint)SpaceBetweenObjects;
|
||||
}
|
||||
|
||||
public double ScrollUpdatesInterval
|
||||
{
|
||||
get => t.Interval;
|
||||
set => t.Interval = value;
|
||||
}
|
||||
|
||||
[Obsolete("Not Working", true)]
|
||||
public void ScrollToControl(IRenderObject Control)
|
||||
{
|
||||
if (Controls.Length < 1 || !Controls.Contains(Control)) throw new Exception("Control does not exist");
|
||||
@ -34,6 +54,7 @@ public class FlowLayout : ParentBase
|
||||
if ((Control.Location.Y + Control.Size.Y) >= Size.Y) loc = Size.Y - Control.Size.Y;
|
||||
int start = loc + Control.Size.Y;
|
||||
BlockDraw = true;
|
||||
bool top = false;
|
||||
if (startbottom)
|
||||
{
|
||||
for (int i = index + 1; i < Controls.Length; i++)
|
||||
@ -60,12 +81,20 @@ public class FlowLayout : ParentBase
|
||||
}
|
||||
}
|
||||
|
||||
uint c = ScrollSum;
|
||||
for (int i = Controls.Length - 1; i >= 0; i--)
|
||||
{
|
||||
if (Controls[i].Location.Y + Controls[i].Size.Y < 0 || Controls[i].Location.Y > Size.Y)
|
||||
{
|
||||
Controls[i].Visible = false;
|
||||
}
|
||||
|
||||
c -= (uint)Controls[i].Size.Y;
|
||||
if (!top && Controls[i].Location.Y <= 0)
|
||||
{
|
||||
top = true;
|
||||
ScrollValueBackEnd = c - (uint)Controls[i].Location.Y;
|
||||
}
|
||||
}
|
||||
BlockDraw = false;
|
||||
if (Parent is not null) Parent.TryDraw();
|
||||
@ -73,52 +102,57 @@ public class FlowLayout : ParentBase
|
||||
|
||||
public void ScrollToTop()
|
||||
{
|
||||
if (Controls.Length < 1) return;
|
||||
ScrollToControl(Controls[0]);
|
||||
ScrollValue = 0;
|
||||
}
|
||||
|
||||
public void ScrollToBottom()
|
||||
{
|
||||
if (Controls.Length < 1) return;
|
||||
ScrollToControl(Controls[Controls.Length - 1]);
|
||||
ScrollValue = MaxScrollValue;
|
||||
}
|
||||
|
||||
public override void ReportSizeUpdate(IRenderObject Control)
|
||||
{
|
||||
if (BlockDraw) return;
|
||||
BlockDraw = true;
|
||||
bool notfount = true;
|
||||
for (int i = 0; i < Controls.Length; i++)
|
||||
int index = Controls.IndexOf(Control);
|
||||
if (index < Controls.Length - 1)
|
||||
{
|
||||
if (Controls[i] != Control && notfount) continue;
|
||||
int dif = Control.Location.Y + Control.Size.Y - Controls[index + 1].Location.Y;
|
||||
Vector3i v3i = new(0, dif, 0);
|
||||
for (int i = index + 1; i < Controls.Length; i++)
|
||||
{
|
||||
Controls[i].Location += v3i;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (notfount)
|
||||
{
|
||||
notfount = false;
|
||||
continue;
|
||||
ForceScrollUpdate();
|
||||
}
|
||||
|
||||
Controls[i].Location = new(0, Controls[i - 1].Location.Y + Controls[i - 1].Size.Y, Controls[i].Location.Z);
|
||||
}
|
||||
}
|
||||
|
||||
BlockDraw = false;
|
||||
}
|
||||
|
||||
private Task ControlsOnControlRemoved()
|
||||
{
|
||||
ScrollSum = 0;
|
||||
if (Controls.Length < 1) return Task.CompletedTask;
|
||||
if (Controls[0].Location.Y > 0) Controls[0].Location = new(0);
|
||||
bool top = false;
|
||||
for (int i = 1; i < Controls.Length; i++)
|
||||
{
|
||||
Controls[i].Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y, Controls[i].Location.Z);
|
||||
if (Controls[i].Location.Y >= 0 && !top)
|
||||
{
|
||||
top = true;
|
||||
ScrollValueBackEnd = ScrollSum - (uint)Controls[i].Location.Y;
|
||||
}
|
||||
ScrollSum += (uint)Controls[i].Size.Y;
|
||||
}
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private Task ControlsOnControlAdded(int index, IRenderObject arg)
|
||||
{
|
||||
ScrollSum += (uint)arg.Size.Y;
|
||||
if (Controls.Length > 0)
|
||||
{
|
||||
if (index < Controls.Length)
|
||||
@ -130,7 +164,7 @@ public class FlowLayout : ParentBase
|
||||
Controls[i].Location = new(0, Controls[i - 1].Location.Y + Controls[i - 1].Size.Y, arg.Location.Z);
|
||||
}
|
||||
}
|
||||
else arg.Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y, arg.Location.Z);
|
||||
else arg.Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y + SpaceBetweenObjects, arg.Location.Z);
|
||||
}
|
||||
else arg.Location = new(0);
|
||||
if (arg is IParent par2)
|
||||
@ -143,7 +177,7 @@ public class FlowLayout : ParentBase
|
||||
|
||||
}
|
||||
}
|
||||
arg.Size = new(Size.X, arg.Size.Y);
|
||||
if (arg is not ILabel) arg.Size = new(Size.X, arg.Size.Y);
|
||||
if (arg is IParent par)
|
||||
{
|
||||
for (int i = 0; i < par.Controls.Length; i++)
|
||||
@ -162,7 +196,7 @@ public class FlowLayout : ParentBase
|
||||
par.Controls[i].Location = new(lx, ly, par.Controls[i].Location.Z);
|
||||
}
|
||||
}
|
||||
arg.Anchor = ObjectAnchor.Left | ObjectAnchor.Right | ObjectAnchor.Top;
|
||||
if (arg is not ILabel) arg.Anchor = ObjectAnchor.Left | ObjectAnchor.Right | ObjectAnchor.Top;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
@ -192,7 +226,6 @@ public class FlowLayout : ParentBase
|
||||
}
|
||||
|
||||
Timer t;
|
||||
private Queue<Action> scrols = new();
|
||||
private int dist = 0;
|
||||
|
||||
private void WindowOnMouseWheel(MouseWheelEventArgs obj)
|
||||
@ -200,16 +233,8 @@ public class FlowLayout : ParentBase
|
||||
try
|
||||
{
|
||||
if (!MouseInside) return;
|
||||
BlockDraw = true;
|
||||
dist += (int)obj.OffsetY;
|
||||
if (scrols.Any())
|
||||
{
|
||||
for (int i = 0; i < scrols.Count; i++)
|
||||
{
|
||||
scrols.Dequeue().Invoke();
|
||||
}
|
||||
|
||||
}
|
||||
dist += (int)(obj.OffsetY * HScrollPixels);
|
||||
if (!t.Enabled) t.Start();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -219,113 +244,74 @@ public class FlowLayout : ParentBase
|
||||
}
|
||||
|
||||
public uint HScrollPixels { get; set; } = 30;
|
||||
|
||||
private uint ScrollValueBackEnd { get; set; } = 0;
|
||||
|
||||
public event Func<bool, uint, uint, Task>? FlowUpdate;
|
||||
|
||||
public uint ScrollValue
|
||||
{
|
||||
get => ScrollValueBackEnd;
|
||||
set
|
||||
{
|
||||
if (FlowUpdate is not null) FlowUpdate.Invoke(true, ScrollValueBackEnd, value);
|
||||
if (!Loaded || value > MaxScrollValue || value == ScrollValueBackEnd)
|
||||
{
|
||||
dist = 0;
|
||||
return;
|
||||
}
|
||||
BlockDraw = true;
|
||||
Vector3i v3i = new(0, (int)(value - ScrollValueBackEnd), 0);
|
||||
for (int i = 0; i < Controls.Length; i++)
|
||||
{
|
||||
Controls[i].Location -= v3i;
|
||||
}
|
||||
|
||||
BlockDraw = false;
|
||||
if (Parent is not null) Parent.TryDraw();
|
||||
dist = 0;
|
||||
ScrollValueBackEnd = value;
|
||||
}
|
||||
}
|
||||
|
||||
public uint MaxScrollValue
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ScrollSum > Size.Y) return (uint)(ScrollSum - Size.Y);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
private uint ss = 0;
|
||||
|
||||
public uint ScrollSum
|
||||
{
|
||||
get => ss;
|
||||
private set
|
||||
{
|
||||
ss = value;
|
||||
}
|
||||
}
|
||||
private bool scroleip = false;
|
||||
private void TOnElapsed(object? sender, ElapsedEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (BlockDraw)
|
||||
if (!scroleip && dist != 0)
|
||||
{
|
||||
scrols.Enqueue(new Action(() =>
|
||||
{
|
||||
BlockDraw = true;
|
||||
int current = dist;
|
||||
dist = 0;
|
||||
if (Controls.Length < 1) return;
|
||||
bool down = current < 0;//scrole wheel dir
|
||||
bool moved = false;
|
||||
float totoaldist = (current * HScrollPixels);
|
||||
if (down && (!Controls[Controls.Length-1].Visible || (Controls[Controls.Length-1].Visible && Controls[Controls.Length-1].Location.Y + Controls[Controls.Length-1].Size.Y > Size.Y))) //put chat up
|
||||
{
|
||||
moved = true;
|
||||
int found = -1;
|
||||
bool lfound = false;
|
||||
for (int i = 0; i < Controls.Length; i++)
|
||||
{
|
||||
if (found == -1)
|
||||
{
|
||||
if (!Controls[i].Visible) continue;
|
||||
scroleip = true;
|
||||
var n = ScrollValue - dist;
|
||||
if (n < 0) n = 0;
|
||||
if (n > MaxScrollValue) n = MaxScrollValue;
|
||||
Window!.Invoke(() =>ScrollValue = (uint)n);
|
||||
scroleip = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((Controls[i].Location.Y + Controls[i].Size.Y) + totoaldist < 0)
|
||||
{
|
||||
BlockDraw = true;
|
||||
Controls[i].Visible = false;
|
||||
continue;
|
||||
scroleip = false;
|
||||
t.Stop();
|
||||
}
|
||||
|
||||
found = Controls[i].Location.Y + (int)totoaldist;
|
||||
}
|
||||
}
|
||||
|
||||
if (!lfound)
|
||||
{
|
||||
BlockDraw = true;
|
||||
Controls[i].Location = new(0, found, Controls[i].Location.Z);
|
||||
found += Controls[i].Size.Y;
|
||||
|
||||
if (Controls[i].Location.Y <= Size.Y) Controls[i].Visible = true;
|
||||
else
|
||||
{
|
||||
lfound = true;
|
||||
Controls[i].Visible = false;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
BlockDraw = true;
|
||||
if (Controls[i].Visible) Controls[i].Visible = false;
|
||||
}
|
||||
}
|
||||
if (!down && (!Controls[0].Visible || (Controls[0].Visible && Controls[0].Location.Y < 0))) // put chat down
|
||||
{
|
||||
moved = true;
|
||||
int found = -1;
|
||||
int lfound = -1;
|
||||
for (int i = Controls.Length - 1; i >= 0; i--)
|
||||
{
|
||||
if (found == -1)
|
||||
{
|
||||
if (!Controls[i].Visible) continue;
|
||||
else
|
||||
{
|
||||
if (Controls[i].Location.Y + totoaldist > Size.Y)
|
||||
{
|
||||
BlockDraw = true;
|
||||
Controls[i].Visible = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
found = Controls[i].Location.Y + (int)totoaldist + Controls[i].Size.Y;
|
||||
}
|
||||
}
|
||||
|
||||
if (lfound == -1)
|
||||
{
|
||||
BlockDraw = true;
|
||||
found -= Controls[i].Size.Y;
|
||||
Controls[i].Location = new(0, found, Controls[i].Location.Z);
|
||||
|
||||
if (Controls[i].Location.Y + Controls[i].Size.Y >= 0) Controls[i].Visible = true;
|
||||
else
|
||||
{
|
||||
lfound = i;
|
||||
Controls[i].Visible = false;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
BlockDraw = true;
|
||||
if (Controls[i].Visible) Controls[i].Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (moved)
|
||||
{
|
||||
Parent!.TryDraw();
|
||||
}
|
||||
|
||||
}));
|
||||
}
|
||||
|
||||
BlockDraw = false;
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
|
@ -28,7 +28,7 @@ public class Label : ILabel
|
||||
Font = interaction;
|
||||
}
|
||||
|
||||
public ContextMenu? ContextMenu { get; set; } = null;
|
||||
public BetterContextMenu? ContextMenu { get; set; } = null;
|
||||
public IParent? Parent { get; private set; }
|
||||
public ObjectAnchor Anchor { get; set; } = ObjectAnchor.Left | ObjectAnchor.Top;
|
||||
private Vector2 laf = new(), saf = new();
|
||||
@ -94,7 +94,7 @@ public class Label : ILabel
|
||||
addy += Font.ExtraLinePixels;
|
||||
continue;
|
||||
}
|
||||
Character cha = Texture.GetChar(Font.CurrentFont, character, Font.PixelHeight);
|
||||
Character cha = Texture.GetChar(Font, character);
|
||||
float w = cha.Size.X * Scale;
|
||||
float xrel = char_x + cha.Bearing.X * Scale;
|
||||
char_x += (cha.Advance >> 6) * Scale;
|
||||
@ -128,7 +128,7 @@ public class Label : ILabel
|
||||
line++;
|
||||
continue;
|
||||
}
|
||||
Character cha = Texture.GetChar(Font.CurrentFont, character, Font.PixelHeight);
|
||||
Character cha = Texture.GetChar(Font, character);
|
||||
double w = cha.Size.X * Scale;
|
||||
double xrel = char_x + cha.Bearing.X * Scale;
|
||||
double yrel = ((cha.Size.Y - cha.Bearing.Y) * Scale) + (Font.PixelHeight * Scale);
|
||||
@ -154,18 +154,23 @@ public class Label : ILabel
|
||||
try
|
||||
{
|
||||
Window.Context.MakeCurrent();
|
||||
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
}
|
||||
}
|
||||
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
|
||||
|
||||
if (Window.Context.IsCurrent)
|
||||
{
|
||||
Parent!.TryDraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public Shader Shader { get; set; } = null!;
|
||||
public FontInteraction Font { get; }
|
||||
public float Scale { get; set; } = 1.0f;
|
||||
@ -245,7 +250,7 @@ public class Label : ILabel
|
||||
float char_x = 0.0f;
|
||||
|
||||
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
GL.ActiveTexture(TextureUnit.Texture9);
|
||||
|
||||
float hhh = 0f;
|
||||
for (int i = 0; i < Text.Length; i++)
|
||||
@ -297,6 +302,7 @@ public class Label : ILabel
|
||||
|
||||
public void ForceDistanceUpdate(IParent parent)
|
||||
{
|
||||
Distance = new(parent.Size.X - Size.X - Location.X, parent.Size.Y - Size.Y - Location.Y);
|
||||
}
|
||||
public IWindow? Window { get; private set; }
|
||||
private static Dictionary<IGLFWGraphicsContext, Tuple<int, int, int>> GlobalBuffers = new();
|
||||
@ -362,15 +368,16 @@ public class Label : ILabel
|
||||
Loaded = true;
|
||||
Text = Text;
|
||||
Location = Location;
|
||||
Distance = new(Parent.Size.X - Size.X - Location.X, Parent.Size.Y - Size.Y - Location.Y);
|
||||
if (Distance.X == 0 && Distance.Y == 0) Distance = new(Parent.Size.X - Size.X - Location.X, Parent.Size.Y - Size.Y - Location.Y);
|
||||
if (Distance.X == 0 && Distance.Y == 0) Distance = new(Parent.Size.X - Size.X - Location.X, Parent.Size.Y - Size.Y - Location.Y);
|
||||
if (WindowLoaded is not null) WindowLoaded.Invoke(this);
|
||||
}
|
||||
|
||||
private void WindowOnMouseDown(MouseButtonEventArgs obj)
|
||||
{
|
||||
if (MouseInside && obj.Button == MouseButton.Button1 && Clicked is not null) _ = Clicked.Invoke(this);
|
||||
if (MouseInside && obj.Button == MouseButton.Button2 && ContextMenu is not null) ContextMenu.ShowContext(Window!);
|
||||
if (!MouseInside && ContextMenu is not null) ContextMenu.HideContext(Window!);
|
||||
if (MouseInside && obj.Button == MouseButton.Button2 && ContextMenu is not null && Window!.HoveringControl == this) ContextMenu.ShowContext(Window!);
|
||||
if (obj.Button != MouseButton.Button2 && ContextMenu is not null && ContextMenu.Visible) ContextMenu.HideContext(Window!);
|
||||
}
|
||||
|
||||
public MouseCursor HoverMouse { get; set; } = MouseCursor.Default;
|
||||
|
@ -25,7 +25,7 @@ public class RainbowLabel : ILabel
|
||||
Font = interaction;
|
||||
}
|
||||
|
||||
public ContextMenu? ContextMenu { get; set; } = null;
|
||||
public BetterContextMenu? ContextMenu { get; set; } = null;
|
||||
public IParent? Parent { get; private set; }
|
||||
public ObjectAnchor Anchor { get; set; } = ObjectAnchor.Left | ObjectAnchor.Top;
|
||||
private Vector2 laf = new(), saf = new();
|
||||
@ -90,7 +90,7 @@ public class RainbowLabel : ILabel
|
||||
addy += Font.ExtraLinePixels;
|
||||
continue;
|
||||
}
|
||||
Character cha = Texture.GetChar(Font.CurrentFont, character, Font.PixelHeight);
|
||||
Character cha = Texture.GetChar(Font, character);
|
||||
float w = cha.Size.X * Scale;
|
||||
float xrel = char_x + cha.Bearing.X * Scale;
|
||||
char_x += (cha.Advance >> 6) * Scale;
|
||||
@ -124,7 +124,7 @@ public class RainbowLabel : ILabel
|
||||
line++;
|
||||
continue;
|
||||
}
|
||||
Character cha = Texture.GetChar(Font.CurrentFont, character, Font.PixelHeight);
|
||||
Character cha = Texture.GetChar(Font, character);
|
||||
double w = cha.Size.X * Scale;
|
||||
double xrel = char_x + cha.Bearing.X * Scale;
|
||||
double yrel = ((cha.Size.Y - cha.Bearing.Y) * Scale) + (Font.PixelHeight * Scale);
|
||||
@ -241,7 +241,7 @@ public class RainbowLabel : ILabel
|
||||
float char_x = 0.0f;
|
||||
|
||||
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
GL.ActiveTexture(TextureUnit.Texture9);
|
||||
|
||||
float hhh = 0f;
|
||||
for (int i = 0; i < Text.Length; i++)
|
||||
@ -443,8 +443,8 @@ public class RainbowLabel : ILabel
|
||||
private void WindowOnMouseDown(MouseButtonEventArgs obj)
|
||||
{
|
||||
if (MouseInside && obj.Button == MouseButton.Button1 && Clicked is not null) _ = Clicked.Invoke(this);
|
||||
if (MouseInside && obj.Button == MouseButton.Button2 && ContextMenu is not null) ContextMenu.ShowContext(Window!);
|
||||
if (!MouseInside && ContextMenu is not null) ContextMenu.HideContext(Window!);
|
||||
if (MouseInside && obj.Button == MouseButton.Button2 && ContextMenu is not null && Window!.HoveringControl == this) ContextMenu.ShowContext(Window!);
|
||||
if (obj.Button != MouseButton.Button2 && ContextMenu is not null && ContextMenu.Visible) ContextMenu.HideContext(Window!);
|
||||
}
|
||||
|
||||
public MouseCursor HoverMouse { get; set; } = MouseCursor.Default;
|
||||
|
@ -48,7 +48,7 @@ public class Rectangle : ITextureObject
|
||||
}
|
||||
|
||||
public List<Texture> Textures { get; set; } = new();
|
||||
public ContextMenu? ContextMenu { get; set; } = null;
|
||||
public BetterContextMenu? ContextMenu { get; set; } = null;
|
||||
public event Func<string[], Task>? FilesDroped;
|
||||
|
||||
public Rectangle(Texture? texture)
|
||||
@ -70,7 +70,7 @@ public class Rectangle : ITextureObject
|
||||
|
||||
private Color4 _BackgroundColor { get; set; } = new(0, 0, 0, 255);
|
||||
|
||||
public Color4 BackgroundColor
|
||||
public virtual Color4 BackgroundColor
|
||||
{
|
||||
get => _BackgroundColor;
|
||||
set
|
||||
@ -96,7 +96,7 @@ public class Rectangle : ITextureObject
|
||||
|
||||
public virtual void Draw(int x, int y, int w, int h)
|
||||
{
|
||||
if (Visible && Loaded)
|
||||
if (Visible && Loaded && Location.X > 0 - Size.X && Location.Y > 0 - Size.Y)
|
||||
{
|
||||
if (OnDrawAction is not null) OnDrawAction.Invoke();
|
||||
if (!Window!.Context.IsCurrent) Window.Context.MakeCurrent();
|
||||
@ -237,8 +237,8 @@ public class Rectangle : ITextureObject
|
||||
private void Window_MouseDown(OpenTK.Windowing.Common.MouseButtonEventArgs e)
|
||||
{
|
||||
if (MouseInside && e.Button == MouseButton.Button1 && Clicked is not null) _ = Clicked.Invoke(this);
|
||||
if (MouseInside && e.Button == MouseButton.Button2 && ContextMenu is not null) ContextMenu.ShowContext(Window!);
|
||||
if (!MouseInside && ContextMenu is not null) ContextMenu.HideContext(Window!);
|
||||
if (MouseInside && e.Button == MouseButton.Button2 && ContextMenu is not null && Window!.HoveringControl == this) ContextMenu.ShowContext(Window!);
|
||||
if (e.Button != MouseButton.Button2 && ContextMenu is not null && ContextMenu.Visible) ContextMenu.HideContext(Window!);
|
||||
}
|
||||
|
||||
~Rectangle()
|
||||
@ -265,6 +265,7 @@ public class Rectangle : ITextureObject
|
||||
{
|
||||
if (Loaded)
|
||||
{
|
||||
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, BufferObject);
|
||||
GL.BindVertexArray(ArrayObject);
|
||||
int add = 3;
|
||||
@ -315,6 +316,8 @@ public class Rectangle : ITextureObject
|
||||
if (Textures.Count == 0) return;
|
||||
TextureDisplay old = td;
|
||||
td = value;
|
||||
float per = (float)Textures[0].RawSize!.Value.Y / Textures[0].RawSize!.Value.X;
|
||||
float diff = 0;
|
||||
switch (old)
|
||||
{
|
||||
default:
|
||||
@ -330,8 +333,7 @@ public class Rectangle : ITextureObject
|
||||
};
|
||||
break;
|
||||
case TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter or TextureDisplay.TextureHorizontalCenter:
|
||||
float per = (float)Textures[0].RawSize!.Value.Y / Textures[0].RawSize!.Value.X;
|
||||
float diff = 0;
|
||||
|
||||
if (Window is not null)
|
||||
{
|
||||
diff = Window.IntToFloat(Size.Y) + 1;
|
||||
@ -342,14 +344,14 @@ public class Rectangle : ITextureObject
|
||||
}
|
||||
Points = new float[]
|
||||
{
|
||||
saf.X, laf.Y, 0, Textures[0].MaxText.X, Textures[0].MaxText.Y,
|
||||
saf.X, saf.Y, 0, Textures[0].MaxText.X, 0,
|
||||
laf.X, saf.Y, 0, 0, 0,
|
||||
laf.X, laf.Y, 0, 0, Textures[0].MaxText.Y,
|
||||
saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y,
|
||||
saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0,
|
||||
laf.X + diff, saf.Y, 0, per, 0,
|
||||
laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y,
|
||||
saf.X, laf.Y, 0, Textures[0].MaxText.X, Textures[0].MaxText.Y, //4
|
||||
saf.X, saf.Y, 0, Textures[0].MaxText.X, 0, //9
|
||||
laf.X, saf.Y, 0, 0, 0, //14
|
||||
laf.X, laf.Y, 0, 0, Textures[0].MaxText.Y, //19
|
||||
saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
|
||||
saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0, //29
|
||||
laf.X + diff, saf.Y, 0, per, 0, //34
|
||||
laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y, //39
|
||||
};
|
||||
Indexs = new ushort[]
|
||||
{
|
||||
@ -361,6 +363,58 @@ public class Rectangle : ITextureObject
|
||||
2, 3, 6
|
||||
};
|
||||
break;
|
||||
|
||||
case TextureDisplay.Center:
|
||||
per = (float)Textures[0].RawSize!.Value.X / 3;;
|
||||
diff = 0;
|
||||
if (Window is not null)
|
||||
{
|
||||
if (Size.X > Textures[0].RawSize!.Value.X)
|
||||
diff = (Window.IntToFloat(Textures[0].RawSize!.Value.X) + 1) / 3;
|
||||
else
|
||||
diff = (Window.IntToFloat(Size.X) + 1) / 3;
|
||||
}
|
||||
Points = new float[]
|
||||
{
|
||||
saf.X, laf.Y, 0, Textures[0].MaxText.X, Textures[0].MaxText.Y, //4
|
||||
saf.X, saf.Y, 0, Textures[0].MaxText.X, 0, //9
|
||||
laf.X, saf.Y, 0, 0, 0, //14
|
||||
laf.X, laf.Y, 0, 0, Textures[0].MaxText.Y, //19
|
||||
saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
|
||||
saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0, //29
|
||||
laf.X + diff, saf.Y, 0, per, 0, //34
|
||||
laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y, //39
|
||||
saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
|
||||
saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0, //29
|
||||
laf.X + diff, saf.Y, 0, per, 0, //34
|
||||
laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y, //39
|
||||
saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
|
||||
saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0, //29
|
||||
laf.X + diff, saf.Y, 0, per, 0, //34
|
||||
laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y, //39
|
||||
};
|
||||
Indexs = new ushort[]
|
||||
{
|
||||
0, 4, 11,
|
||||
4, 11, 12,
|
||||
4, 5, 12,
|
||||
5, 12, 13,
|
||||
1, 5, 6,
|
||||
5, 6, 13,
|
||||
10, 11, 12,
|
||||
10, 12, 15,
|
||||
12, 13, 14,
|
||||
12, 14, 15,
|
||||
6, 7, 13,
|
||||
7, 13, 14,
|
||||
3, 9, 10,
|
||||
9, 10, 15,
|
||||
8, 9, 14,
|
||||
9, 14, 15,
|
||||
2, 7, 8,
|
||||
7, 8, 14,
|
||||
};
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -368,6 +422,15 @@ public class Rectangle : ITextureObject
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetPoint(float[] temp, int start, float X, float Y, float Z, float Tx, float Ty)
|
||||
{
|
||||
temp[start] = X;
|
||||
temp[start + 1] = Y;
|
||||
temp[start + 2] = Z;
|
||||
temp[start + 3] = Tx;
|
||||
temp[start + 4] = Ty;
|
||||
}
|
||||
|
||||
public virtual Vector2i Size
|
||||
{
|
||||
get
|
||||
@ -385,8 +448,8 @@ public class Rectangle : ITextureObject
|
||||
: TextureDisplay switch
|
||||
{
|
||||
TextureDisplay.Clamped => new float[20],
|
||||
TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter
|
||||
or TextureDisplay.Center or TextureDisplay.TextureHorizontalCenter => new float[40],
|
||||
TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter or TextureDisplay.TextureHorizontalCenter => new float[40],
|
||||
TextureDisplay.Center => new float[80],
|
||||
_ => new float[20]
|
||||
};
|
||||
saf = new Vector2(Parent.IntToFloat(value.X + loc_.X, false), Parent.IntToFloat(value.Y + loc_.Y, true));
|
||||
@ -411,6 +474,15 @@ public class Rectangle : ITextureObject
|
||||
float per = (float)Textures[0].RawSize!.Value.Y / Textures[0].RawSize!.Value.X;
|
||||
if (TextureDisplay == TextureDisplay.TextureHorizontalCenter)
|
||||
diff = Window.IntToFloat(Textures[0].RawSize!.Value.Y);
|
||||
if (TextureDisplay == TextureDisplay.Center)
|
||||
{
|
||||
if (s.X > Textures[0].RawSize!.Value.X)
|
||||
diff = (Window.IntToFloat(Textures[0].RawSize!.Value.X) + 1) / 3;
|
||||
else
|
||||
diff = (Window.IntToFloat(s.X) + 1) / 3;
|
||||
per = Textures[0].MaxText.X / 3;
|
||||
}
|
||||
|
||||
switch (TextureDisplay)
|
||||
{
|
||||
case TextureDisplay.Clamped:
|
||||
@ -448,6 +520,43 @@ public class Rectangle : ITextureObject
|
||||
temp[38] = per;
|
||||
temp[39] = 1;
|
||||
break;
|
||||
case TextureDisplay.Center:
|
||||
temp[3] = Textures[0].MaxText.X;
|
||||
temp[4] = Textures[0].MaxText.Y;
|
||||
temp[8] = Textures[0].MaxText.X;
|
||||
temp[19] = Textures[0].MaxText.Y;
|
||||
|
||||
int dy, dx;
|
||||
if (s.Y > Textures[0].RawSize!.Value.Y)
|
||||
dy = Textures[0].RawSize!.Value.Y;
|
||||
else
|
||||
dy = s.Y;
|
||||
if (s.X > Textures[0].RawSize!.Value.X)
|
||||
dx = Textures[0].RawSize!.Value.X;
|
||||
else
|
||||
dx = s.X;
|
||||
|
||||
if (dy > dx) dy = dx;
|
||||
else dx = dy;
|
||||
|
||||
float diffy = (Window.IntToFloat(Window.Size.Y - dy, true) + 1) / 3;
|
||||
diff = (Window.IntToFloat(dx) + 1) / 3;
|
||||
|
||||
per = Textures[0].MaxText.X / 3;
|
||||
|
||||
SetPoint(temp, 20, temp[0], temp[1] - diffy, temp[2], temp[3], temp[4] - (temp[4]*per));
|
||||
SetPoint(temp, 25, temp[0], temp[6] + diffy, temp[2], temp[3], temp[4] * per);
|
||||
SetPoint(temp, 30, temp[5] - diff, temp[6], temp[2], temp[3] - (temp[3]*per), temp[9]);
|
||||
SetPoint(temp, 35, temp[10] + diff, temp[6], temp[2], temp[3] * per, temp[9]);
|
||||
SetPoint(temp, 40, temp[10], temp[26], temp[2], temp[13], temp[29]);
|
||||
SetPoint(temp, 45, temp[10], temp[21], temp[2], temp[13], temp[24]);
|
||||
SetPoint(temp, 50, temp[35], temp[1], temp[2], temp[38], temp[4]);
|
||||
SetPoint(temp, 55, temp[30], temp[1], temp[2], temp[33], temp[4]);
|
||||
SetPoint(temp, 60, temp[30], temp[21], temp[2], temp[33], temp[24]);
|
||||
SetPoint(temp, 65, temp[30], temp[26], temp[2], temp[33], temp[29]);
|
||||
SetPoint(temp, 70, temp[35], temp[26], temp[2], temp[38], temp[29]);
|
||||
SetPoint(temp, 75, temp[35], temp[21], temp[2], temp[38], temp[24]);
|
||||
break;
|
||||
case TextureDisplay.ProgressHorizontalCenter:
|
||||
if (s.X > s.Y)
|
||||
{
|
||||
@ -567,8 +676,8 @@ public class Rectangle : ITextureObject
|
||||
: TextureDisplay switch
|
||||
{
|
||||
TextureDisplay.Clamped => new float[20],
|
||||
TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter
|
||||
or TextureDisplay.Center => new float[40],
|
||||
TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter => new float[40],
|
||||
TextureDisplay.Center => new float[80],
|
||||
_ => new float[20]
|
||||
};
|
||||
laf = new Vector2(Parent.IntToFloat(value.X, false), Parent.IntToFloat(value.Y, true));
|
||||
@ -591,6 +700,14 @@ public class Rectangle : ITextureObject
|
||||
Vector2i s = Size;
|
||||
float diff = Window.IntToFloat(s.Y) + 1;
|
||||
float per = (float)Textures[0].RawSize!.Value.Y / Textures[0].RawSize!.Value.X;
|
||||
if (TextureDisplay == TextureDisplay.Center)
|
||||
{
|
||||
if (s.X > Textures[0].RawSize!.Value.X)
|
||||
diff = (Window.IntToFloat(Textures[0].RawSize!.Value.X) + 1) / 3;
|
||||
else
|
||||
diff = (Window.IntToFloat(s.X) + 1) / 3;
|
||||
per = Textures[0].MaxText.X / 3;
|
||||
}
|
||||
switch (TextureDisplay)
|
||||
{
|
||||
case TextureDisplay.Clamped:
|
||||
@ -628,6 +745,41 @@ public class Rectangle : ITextureObject
|
||||
temp[38] = per;
|
||||
temp[39] = 1;
|
||||
break;
|
||||
case TextureDisplay.Center:
|
||||
temp[3] = Textures[0].MaxText.X;
|
||||
temp[4] = Textures[0].MaxText.Y;
|
||||
temp[8] = Textures[0].MaxText.X;
|
||||
temp[19] = Textures[0].MaxText.Y;
|
||||
|
||||
int dy, dx;
|
||||
if (s.Y > Textures[0].RawSize!.Value.Y)
|
||||
dy = Textures[0].RawSize!.Value.Y;
|
||||
else
|
||||
dy = s.Y;
|
||||
if (s.X > Textures[0].RawSize!.Value.X)
|
||||
dx = Textures[0].RawSize!.Value.X;
|
||||
else
|
||||
dx = s.X;
|
||||
|
||||
if (dy > dx) dy = dx;
|
||||
else dx = dy;
|
||||
|
||||
float diffy = (Window.IntToFloat(Window.Size.Y - dy, true) + 1) / 3;
|
||||
diff = (Window.IntToFloat(dx) + 1) / 3;
|
||||
|
||||
SetPoint(temp, 20, temp[0], temp[1] - diffy, temp[2], temp[3], temp[4] - (temp[4]*per));
|
||||
SetPoint(temp, 25, temp[0], temp[6] + diffy, temp[2], temp[3], temp[4] * per);
|
||||
SetPoint(temp, 30, temp[5] - diff, temp[6], temp[2], temp[3] - (temp[3]*per), temp[9]);
|
||||
SetPoint(temp, 35, temp[10] + diff, temp[6], temp[2], temp[3] * per, temp[9]);
|
||||
SetPoint(temp, 40, temp[10], temp[26], temp[2], temp[13], temp[29]);
|
||||
SetPoint(temp, 45, temp[10], temp[21], temp[2], temp[13], temp[24]);
|
||||
SetPoint(temp, 50, temp[35], temp[1], temp[2], temp[38], temp[4]);
|
||||
SetPoint(temp, 55, temp[30], temp[1], temp[2], temp[33], temp[4]);
|
||||
SetPoint(temp, 60, temp[30], temp[21], temp[2], temp[33], temp[24]);
|
||||
SetPoint(temp, 65, temp[30], temp[26], temp[2], temp[33], temp[29]);
|
||||
SetPoint(temp, 70, temp[35], temp[26], temp[2], temp[38], temp[29]);
|
||||
SetPoint(temp, 75, temp[35], temp[21], temp[2], temp[38], temp[24]);
|
||||
break;
|
||||
case TextureDisplay.ProgressHorizontalCenter:
|
||||
if (s.X > s.Y)
|
||||
{
|
||||
@ -727,9 +879,7 @@ public class Rectangle : ITextureObject
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Points = temp;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -34,7 +34,7 @@ public class TabControl : ParentBase, IParent
|
||||
locc = Buttonts[loc - 1].Location.X;
|
||||
loccc = Buttonts[loc - 1].Size.X;
|
||||
}
|
||||
Buttonts.Add(tmp = new RoundedButton(t, TitleFont.Family)
|
||||
Buttonts.Add(tmp = new RoundedButton(t, TitleFont)
|
||||
{
|
||||
Location = new(locc+ loccc + (TabSpace * (int)loc) + Border, Border, Location.Z),
|
||||
Text = Title,
|
||||
|
@ -1,14 +1,14 @@
|
||||
#version 460
|
||||
#version 330
|
||||
out vec4 outputColor;
|
||||
|
||||
in vec2 texCoord;
|
||||
|
||||
layout(binding = 0) uniform sampler2D texture1;
|
||||
layout(binding = 1) uniform sampler2D texture2;
|
||||
uniform sampler2D bob;
|
||||
uniform sampler2D smith;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
float obj = texture(texture1, texCoord).r;
|
||||
vec4 text = texture(texture2, texCoord);
|
||||
float obj = texture(bob, texCoord).r;
|
||||
vec4 text = texture(smith, texCoord);
|
||||
outputColor = vec4(text.r, text.g, text.b, text.a*obj);
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
#version 460
|
||||
#version 330
|
||||
layout(location = 0) in vec3 aPosition;
|
||||
layout(location = 1) in vec2 aTexCoord;
|
||||
out vec2 texCoord;
|
||||
|
@ -1,10 +1,10 @@
|
||||
#version 460
|
||||
#version 330
|
||||
|
||||
in vec2 vUV;
|
||||
|
||||
layout (binding=0) uniform sampler2D u_texture;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
layout (location = 2) uniform vec4 textColor;
|
||||
uniform vec4 textColor;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
@ -12,5 +12,5 @@ void main()
|
||||
{
|
||||
vec2 uv = vUV.xy;
|
||||
float text = texture(u_texture, uv).r;
|
||||
fragColor = vec4(textColor.rgba*text);
|
||||
fragColor = vec4(textColor.r*text, textColor.g*text, textColor.b*text, textColor.a*text);
|
||||
}
|
@ -1,12 +1,12 @@
|
||||
#version 460
|
||||
#version 330
|
||||
|
||||
layout (location = 0) in vec2 in_pos;
|
||||
layout (location = 1) in vec2 in_uv;
|
||||
in vec2 in_pos;
|
||||
in vec2 in_uv;
|
||||
|
||||
out vec2 vUV;
|
||||
|
||||
layout (location = 0) uniform mat4 model;
|
||||
layout (location = 1) uniform mat4 projection;
|
||||
uniform mat4 model;
|
||||
uniform mat4 projection;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
@ -7,6 +7,7 @@ public struct Character
|
||||
{
|
||||
public Texture Texture { get; set; }
|
||||
public Vector2 Size { get; set; }
|
||||
public bool Bad { get; set; }
|
||||
public Vector2 Bearing { get; set; }
|
||||
public int Advance { get; set; }
|
||||
public double AdvanceY { get; set; }
|
||||
|
@ -27,6 +27,8 @@ public class Window : NativeWindow , IWindow
|
||||
}
|
||||
}
|
||||
|
||||
public bool ShowMissingChar { get; set; }
|
||||
|
||||
public IRenderObject? focused { get; set; }
|
||||
public void CenterWindow(int mon)
|
||||
{
|
||||
@ -45,20 +47,32 @@ public class Window : NativeWindow , IWindow
|
||||
|
||||
ClientRectangle = new Box2i(num, num2, num + Size.X, num2 + Size.Y);
|
||||
}
|
||||
|
||||
public ContextMenu? ActiveMenu { get; set; } = null;
|
||||
public IParent? Parent { get; } = null;
|
||||
public MouseCursor HoverMouse { get; set; } = MouseCursor.Default;
|
||||
public Vector2 LocationAsFloat { get; } = new Vector2(0f, 0f);
|
||||
public bool LogFrames { get; set; } = true;
|
||||
public Window(NativeWindowSettings nativeWindowSettings) : base(nativeWindowSettings)
|
||||
{
|
||||
TextureManager = TextureManager.GetTextureManager(Context);
|
||||
TextureManager = TextureManager.GetTextureManager(Context, this);
|
||||
Context.MakeCurrent();
|
||||
if (!Texture.TextureShader.ContainsKey(Context)) Texture.TextureShader.Add(Context, new("RectangleTexture", true, Texture:true));
|
||||
if (!Rectangle.DefaultShader.ContainsKey(Context)) Rectangle.DefaultShader.Add(Context, new("Rectangle", true));
|
||||
if (!Rectangle.DefaultAlphaShader.ContainsKey(Context)) Rectangle.DefaultAlphaShader.Add(Context, new("AlphaChannel", true, Texture:true));
|
||||
if (!Rectangle.DefaultAlphaTextureShader.ContainsKey(Context)) Rectangle.DefaultAlphaTextureShader.Add(Context, new("AlphaChannelTexture", true, Texture:true));
|
||||
if (!Label.DefaultTextShader.ContainsKey(Context)) Label.DefaultTextShader.Add(Context, new("Label", true));
|
||||
if (!Rectangle.DefaultAlphaTextureShader.ContainsKey(Context))
|
||||
{
|
||||
Rectangle.DefaultAlphaTextureShader.Add(Context, new("AlphaChannelTexture", true, Texture:true));
|
||||
Rectangle.DefaultAlphaTextureShader[Context].Use();
|
||||
Rectangle.DefaultAlphaTextureShader[Context].SetInt("bob", 0);
|
||||
Rectangle.DefaultAlphaTextureShader[Context].SetInt("smith", 1);
|
||||
}
|
||||
|
||||
if (!Label.DefaultTextShader.ContainsKey(Context))
|
||||
{
|
||||
Label.DefaultTextShader.Add(Context, new("Label", true));
|
||||
Label.DefaultTextShader[Context].Use();
|
||||
Label.DefaultTextShader[Context].SetInt("u_texture", 9);
|
||||
Label.DefaultTextShader[Context].SetInt("textColor", 2);
|
||||
}
|
||||
if (!Label._characters.ContainsKey(Context)) Label._characters.Add(Context, new());
|
||||
last = WindowState;
|
||||
KeyDown += OnKeyDownn;
|
||||
@ -403,13 +417,13 @@ public class Window : NativeWindow , IWindow
|
||||
{
|
||||
Context.MakeCurrent();
|
||||
frame++;
|
||||
Console.WriteLine($"Drawing Frame: {frame}");
|
||||
if (LogFrames) Console.WriteLine($"Drawing Frame: {frame}");
|
||||
GL.Enable(EnableCap.Blend);
|
||||
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
||||
GL.BlendFunc(0, BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
|
||||
GL.Enable(EnableCap.ScissorTest);
|
||||
|
||||
GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, (BackgroundColor.A * -1) + 1);
|
||||
GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, BackgroundColor.A);
|
||||
IEnumerable<IRenderObject> needload = Controls.Where(a => a.Loaded == false);
|
||||
|
||||
if (needload.Any())
|
||||
@ -421,8 +435,8 @@ public class Window : NativeWindow , IWindow
|
||||
}
|
||||
BlockDraw = false;
|
||||
}
|
||||
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||||
GL.Scissor(0,0,Size.X, Size.Y);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
for (int i = 0; i < Controls.Length; i++)
|
||||
{
|
||||
if (!Controls[i].Loaded) continue;
|
||||
|
Loading…
Reference in New Issue
Block a user