OpenGL Version

This commit is contained in:
JacobTech 2024-03-27 20:53:07 -04:00
parent ecf4e808ea
commit 13dc6cb820
25 changed files with 878 additions and 856 deletions

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@ -1,99 +0,0 @@
using GraphicsManager.Enums;
using GraphicsManager.Interfaces;
using GraphicsManager.Objects;
using GraphicsManager.Objects.Core;
using OpenTK.Windowing.Desktop;
using OpenTK.Windowing.Common;
using OpenTK.Graphics.OpenGL4;
using OpenTK.Windowing.GraphicsLibraryFramework;
namespace GraphicsManager;
public class ContextMenu : Window
{
private static NativeWindowSettings set = new()
{
Title = nameof(ContextMenu),
WindowBorder = WindowBorder.Hidden,
APIVersion = new Version(3, 2),
StartFocused = false,
Size = new OpenTK.Mathematics.Vector2i(400, 5),
StartVisible = false,
SharedContext = null
};
private FlowLayout fl;
public ControlList Items => ((FlowLayout)(Controls[0])).Controls;
public event Func<IRenderObject, Task>? OnItemClick;
public ContextMenu(int Width) : base(set)
{
this.Size = new(Width, 5);
Controls.Add(fl = new FlowLayout(){Size = new(Width,5), Anchor = ObjectAnchor.All});
Items.ControlAdded += ItemsOnControlAdded;
BackgroundColor = new(0, 0, 0, 0);
}
private Task ItemsOnControlAdded(int index, IRenderObject arg)
{
arg.Clicked += ArgOnClicked;
this.Context.MakeCurrent();
fl.Size = new(this.Size.X, arg.Location.Y + arg.Size.Y);
this.Size = fl.Size;
GL.Viewport(0,0, this.Size.X, this.Size.Y);
return Task.CompletedTask;
}
protected override void OnResize(ResizeEventArgs e)
{
}
protected override void OnFocusedChanged(FocusedChangedEventArgs e)
{
base.OnFocusedChanged(e);
if (!e.IsFocused && w is not null) HideContext(w,true);
}
private IWindow? w = null;
public void HideContext(IWindow Parent, bool force = false)
{
if (Parent.ActiveMenu == this && !false) return;
w = null;
Parent.ActiveMenu = null;
Context.MakeCurrent();
IsVisible = false;
}
public void ShowContext(IWindow Parent)
{
w = Parent;
if (Parent.ActiveMenu == this)
{
Location = new((int)Parent.Location.X + (int)Parent.MousePosition.X, (int)Parent.Location.Y + (int)Parent.MousePosition.Y);
IsVisible = true;
Focus();
return;
}
if (Parent.ActiveMenu is not null)
{
Parent.ActiveMenu.HideContext(Parent);
}
Parent.ActiveMenu = this;
Context.MakeCurrent();
Location = new((int)Parent.Location.X + (int)Parent.MousePosition.X, (int)Parent.Location.Y + (int)Parent.MousePosition.Y);
IsVisible = true;
Focus();
GL.Viewport(0, 0, this.Size.X, this.Size.Y);
DrawFrame();
}
private Task ArgOnClicked(IRenderObject arg)
{
if (OnItemClick is not null) _ = OnItemClick.Invoke(arg);
return Task.CompletedTask;
}
}

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@ -17,6 +17,8 @@ public class FPSWindow : GameWindow , IWindow
public TextureManager TextureManager { get; private set; } public TextureManager TextureManager { get; private set; }
private TitleBar? _tb = null; private TitleBar? _tb = null;
public bool ShowMissingChar { get; set; }
public TitleBar? CustomeTitleBar public TitleBar? CustomeTitleBar
{ {
get => _tb; get => _tb;
@ -46,13 +48,12 @@ public class FPSWindow : GameWindow , IWindow
ClientRectangle = new Box2i(num, num2, num + Size.X, num2 + Size.Y); ClientRectangle = new Box2i(num, num2, num + Size.X, num2 + Size.Y);
} }
public ContextMenu? ActiveMenu { get; set; } = null;
public IParent? Parent { get; } = null; public IParent? Parent { get; } = null;
public MouseCursor HoverMouse { get; set; } = MouseCursor.Default; public MouseCursor HoverMouse { get; set; } = MouseCursor.Default;
public Vector2 LocationAsFloat { get; } = new Vector2(0f, 0f); public Vector2 LocationAsFloat { get; } = new Vector2(0f, 0f);
public FPSWindow(NativeWindowSettings nativeWindowSettings, GameWindowSettings gws) : base(gws,nativeWindowSettings) public FPSWindow(NativeWindowSettings nativeWindowSettings, GameWindowSettings gws) : base(gws,nativeWindowSettings)
{ {
TextureManager = TextureManager.GetTextureManager(Context); TextureManager = TextureManager.GetTextureManager(Context, this);
Context.MakeCurrent(); Context.MakeCurrent();
if (!Texture.TextureShader.ContainsKey(Context)) Texture.TextureShader.Add(Context, new("RectangleTexture", true, Texture:true)); if (!Texture.TextureShader.ContainsKey(Context)) Texture.TextureShader.Add(Context, new("RectangleTexture", true, Texture:true));
if (!Rectangle.DefaultShader.ContainsKey(Context)) Rectangle.DefaultShader.Add(Context, new("Rectangle", true)); if (!Rectangle.DefaultShader.ContainsKey(Context)) Rectangle.DefaultShader.Add(Context, new("Rectangle", true));
@ -260,7 +261,7 @@ public class FPSWindow : GameWindow , IWindow
public Rendertype Rendertype { get; set; } = Rendertype.ControlUpdates; public Rendertype Rendertype { get; set; } = Rendertype.ControlUpdates;
public bool CanControleUpdate { get; private set; } = true; public bool CanControleUpdate { get; set; } = true;
public int FPS { get; set; } = 0; public int FPS { get; set; } = 0;
public event Func<FPSWindow, Task>? WindowLoaded; public event Func<FPSWindow, Task>? WindowLoaded;
@ -385,6 +386,7 @@ public class FPSWindow : GameWindow , IWindow
BlockDraw = false; BlockDraw = false;
} }
GL.Scissor(0, 0, Size.X, Size.Y);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
for (int i = 0; i < Controls.Length; i++) for (int i = 0; i < Controls.Length; i++)
{ {

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@ -21,6 +21,19 @@ public static class EXT
return dest; return dest;
} }
public static void PrintArray<Tarr>(this Tarr[] arr, string Name, int col) where Tarr : IComparable
{
Console.WriteLine("Array {0}:", Name);
for (int i = 0; i < arr.Length / col; i++)
{
for (int j = 0; j < col; j++)
{
Console.Write(String.Format("{0:0.00}", arr[(i * col) + j])+ '\t');
}
Console.WriteLine();
}
}
public static IImageProcessingContext ConvertToAvatar(this IImageProcessingContext context, int size, float cornerRadius) public static IImageProcessingContext ConvertToAvatar(this IImageProcessingContext context, int size, float cornerRadius)
{ {
return context.Resize(new ResizeOptions return context.Resize(new ResizeOptions

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@ -10,7 +10,7 @@
<IncludeSymbols>False</IncludeSymbols> <IncludeSymbols>False</IncludeSymbols>
<RepositoryUrl>https://git.jacobtech.com/JacobTech.com/GraphicsManager</RepositoryUrl> <RepositoryUrl>https://git.jacobtech.com/JacobTech.com/GraphicsManager</RepositoryUrl>
<RepositoryType>git</RepositoryType> <RepositoryType>git</RepositoryType>
<Version>1.0.7-alpha69</Version> <Version>1.0.8-alpha82</Version>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' "> <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">

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@ -0,0 +1,6 @@
namespace GraphicsManager.Interfaces;
public interface IFlow : IParent
{
void ForceScrollUpdate();
}

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@ -1,4 +1,5 @@
using GraphicsManager.Enums; using GraphicsManager.Enums;
using GraphicsManager.Objects;
using OpenTK.Mathematics; using OpenTK.Mathematics;
using OpenTK.Windowing.Common.Input; using OpenTK.Windowing.Common.Input;
@ -8,7 +9,7 @@ public interface IRenderObject
{ {
public void ForceDistanceUpdate(); public void ForceDistanceUpdate();
public void ForceDistanceUpdate(IParent parent); public void ForceDistanceUpdate(IParent parent);
public ContextMenu? ContextMenu { get; set; } public BetterContextMenu? ContextMenu { get; set; }
public ObjectAnchor Anchor { get; set; } public ObjectAnchor Anchor { get; set; }
public bool MouseInside { get; set; } public bool MouseInside { get; set; }
public bool IgnoreHover { get; set; } public bool IgnoreHover { get; set; }

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@ -9,6 +9,8 @@ public interface IWindow : IParent
public IRenderObject? HoveringControl { get; set; } public IRenderObject? HoveringControl { get; set; }
public IGLFWGraphicsContext Context { get; } public IGLFWGraphicsContext Context { get; }
public bool ShowMissingChar { get; }
public event Action<MouseButtonEventArgs> MouseDown; public event Action<MouseButtonEventArgs> MouseDown;
public event Action<FileDropEventArgs> FileDrop; public event Action<FileDropEventArgs> FileDrop;
@ -28,7 +30,9 @@ public interface IWindow : IParent
public Vector2 MousePosition { get; set; } public Vector2 MousePosition { get; set; }
public ContextMenu? ActiveMenu { get; set; }
public bool CanControleUpdate { get; } public bool CanControleUpdate { get; }
void Invoke(Action A);
bool InvokeRequired { get; }
} }

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@ -0,0 +1,160 @@
using GraphicsManager.Interfaces;
using GraphicsManager.Objects.Core;
using OpenTK.Mathematics;
namespace GraphicsManager.Objects;
public class BetterContextMenu : UserControl
{
public Vector4i Margins
{
get
{
return mg;
}
set
{
mg = value;
BlockDraw = true;
fl.Location = new(mg.W, mg.X, Location.Z);
if (AutoSizeWidth || AutoSizeHeight)
{
int x = 0, y = 0;
if (AutoSizeWidth && AutoSizeHeight)
{
for (int i = 0; i < Controls.Length; i++)
{
y += Controls[i].Size.Y;
x += Controls[i].Size.X + fl.SpaceBetweenObjects;
}
x -= fl.SpaceBetweenObjects;
fl.Size = new(x, y);
Size = new(mg.Y + mg.W + x, mg.X + mg.Z + y);
}
else if (AutoSizeWidth)
{
for (int i = 0; i < Controls.Length; i++)
{
x += Controls[i].Size.X + fl.SpaceBetweenObjects;
}
x -= fl.SpaceBetweenObjects;
fl.Size = new(x, fl.Size.Y);
Size = new(mg.Y + mg.W + x, Size.Y);
}
else
{
for (int i = 0; i < Controls.Length; i++)
{
y += Controls[i].Size.Y;
}
fl.Size = new(fl.Size.X, y);
Size = new(Size.X, mg.X + mg.Z + y);
}
}
BlockDraw = false;
TryDraw();
}
}
private FlowLayout fl = new()
{
BackgroundColor = Color4.Transparent
};
private Vector4i mg;
public int SpaceBetweenObjects
{
get => fl.SpaceBetweenObjects;
set => fl.SpaceBetweenObjects = value;
}
public void ShowContext(IWindow ParentWindow)
{
if (!Visible)
{
if (Parent is null)
{
ParentWindow.Controls.Add(this);
LoadToParent(ParentWindow, ParentWindow);
}
}
if (Size.Y + (int)ParentWindow.MousePosition.Y > ParentWindow.Size.Y) Location = new((int)ParentWindow.MousePosition.X, ParentWindow.Size.Y - Size.Y, Location.Z);
else Location = new((int)ParentWindow.MousePosition.X, (int)ParentWindow.MousePosition.Y, Location.Z);
Visible = true;
TryDraw();
}
public void HideContext(IWindow Parent)
{
if (!Visible) return;
Visible = false;
TryDraw();
}
public bool AutoSizeWidth { get; set; } = true;
public bool AutoSizeHeight { get; set; } = true;
public BetterContextMenu()
{
Controls.Add(fl);
base.Visible = false;
}
public BetterContextMenu(Texture t)
:base(t)
{
Controls.Add(fl);
base.Visible = false;
}
public void AddLine()
{
AddLine(new(255,255,255,255));
}
public void AddLine(Color4 color, int Height = 1)
{
Rectangle r = new()
{
BackgroundColor = color,
Size = new(fl.Size.X, Height)
};
AddOption(r);
}
public void AddLabel(ILabel label)
{
AddOption(label);
}
public Label AddLabel(FontInteraction fi, string text, Color4 color)
{
Label l;
AddLabel(l=new Label(fi){ Text = text, Color = color});
return l;
}
public void AddOption(IRenderObject obj)
{
int x = fl.Size.X, y = fl.Size.Y;
if (AutoSizeWidth && obj.Size.X > fl.Size.X)
{
Size = new(obj.Size.X + mg.Y + mg.W, Size.Y);
x = obj.Size.X;
}
if (AutoSizeHeight)
{
Size = new(Size.X, Size.Y + SpaceBetweenObjects + obj.Size.Y);
y += obj.Size.Y + SpaceBetweenObjects;
}
fl.Size = new(x, y);
fl.Controls.Add(obj);
}
}

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@ -7,185 +7,36 @@ namespace GraphicsManager.Objects.Core;
public class Font public class Font
{ {
private List<Face> _Faces = new();
internal static Library lib = new(); internal static Library lib = new();
public IReadOnlyList<Face> Fonts => _Faces.AsReadOnly(); public Face Face { get; private set; }
internal static Dictionary<string, Face> AllFileFonts = new();
internal static Dictionary<byte[], Face> AllMemoryFonts = new();
internal static List<string>? _SystemPre = null;
private static List<Font> AllFonts = new();
private static bool Backup = false;
private static int addsystem = 0;
public static bool CanScanSystem = true;
internal void AddSystemFontFace(string path)
{
Console.WriteLine("Added font: " + path);
addsystem++;
if (!AllFileFonts.ContainsKey(path)) AllFileFonts.Add(path, new(lib, path, 0));
if (!_Faces.Contains(AllFileFonts[path]))
{
foreach (Font ft in AllFonts)
{
ft._Faces.Add(AllFileFonts[path]);
}
}
if (addsystem == _SystemPre!.Count)
{
addsystem++;
foreach (Font ft in AllFonts)
{
ft._Faces.Add(AllMemoryFonts.Last().Value);
}
}
}
private Font() private Font()
{ {
Name = null!;
Assembly = null!;
Embeded = false;
//TODO add more systemfont dection methods
if (!Backup)
{
AllMemoryFonts.Add(SHA256.HashData(Tools.GetResourceBytes("GraphicsManager.Resources.Fonts.TektonPro-Regular.otf")), new Face(lib, Tools.GetResourceBytes("GraphicsManager.Resources.Fonts.TektonPro-Regular.otf"), 0));
Backup = true;
}
if (_SystemPre is null && CanScanSystem)
{
_SystemPre = new();
if (OperatingSystem.IsLinux())
{
try
{
Process proc = new()
{
StartInfo = new()
{
FileName = "/bin/bash",
Arguments = "-c \"fc-list ':' file\"",
RedirectStandardOutput = true,
}
};
proc.Start();
proc.WaitForExit();
string[] files = proc.StandardOutput.ReadToEnd().Split($": {Environment.NewLine}");
for (int i = 0; i < files.Length; i++)
{
_SystemPre.Add(files[i]);
}
}
catch
{
string folder = Environment.GetFolderPath(Environment.SpecialFolder.Fonts);
_SystemPre = new();
Tools.AddFontsToList(ref _SystemPre, folder);
}
}
if (OperatingSystem.IsWindows())
{
try
{
string folder = Environment.GetFolderPath(Environment.SpecialFolder.Fonts);
_SystemPre = new();
Tools.AddFontsToList(ref _SystemPre, folder);
}
catch
{
}
}
}
}
public void SetEmbeddedFont(string Font, Assembly? Assembly = null)
{
_ = Font ?? throw new ArgumentNullException(nameof(Font));
string Base = "GraphicsManager.Resources.Fonts.";
if (Assembly is not null) Base = string.Empty;
byte[] f = (Assembly is null
? Tools.GetResourceBytes(Base + Font)
: Tools.GetResourceBytes(Assembly!, $"{Base}{Font}"));
byte[] hash = SHA256.HashData(f);
if (AllMemoryFonts.ContainsKey(hash)) AllMemoryFonts.Add(hash, new(lib, f, 0));
if (!_Faces.Contains(AllMemoryFonts[hash])) _Faces.Insert(0, AllMemoryFonts[hash]);
else
{
_Faces.Remove(AllMemoryFonts[hash]);
_Faces.Insert(0, AllMemoryFonts[hash]);
}
this.Assembly = Assembly;
this.Embeded = true;
this.Name = Font;
} }
public static Font MakeEmbeddedFont(string Font, Assembly? Assembly = null) internal static Font MakeFontFromFile(string Font)
{
try
{
_ = Font ?? throw new ArgumentNullException(nameof(Font));
Font fontclass = new Font();
fontclass.Face = new Face(lib, Font, 0);
return fontclass;
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
}
internal static Font MakeFontFromStream(MemoryStream Font)
{ {
_ = Font ?? throw new ArgumentNullException(nameof(Font)); _ = Font ?? throw new ArgumentNullException(nameof(Font));
Font fontclass = new Font() Font fontclass = new Font();
{ fontclass.Face = new Face(lib, Font.ToArray(), 0);
Assembly = Assembly,
Embeded = true,
Name = Font,
HasTopFont = true
};
AllFonts.Add(fontclass);
string Base = "GraphicsManager.Resources.Fonts.";
if (Assembly is not null) Base = string.Empty;
byte[] f = (Assembly is null
? Tools.GetResourceBytes(Base + Font)
: Tools.GetResourceBytes(Assembly!, $"{Base}{Font}"));
byte[] hash = SHA256.HashData(f);
if (!AllMemoryFonts.ContainsKey(hash)) AllMemoryFonts.Add(hash, new(lib, f, 0));
fontclass._Faces.Insert(0, AllMemoryFonts[hash]);
return fontclass; return fontclass;
} }
//private static Font? Cache = null;
private static List<Font> Caches = new();
/*
public static Font MakeFontFromSystem(uint PixelHeight = 12)
{
if (!Caches.Where(s => s.PixelHeight == PixelHeight).Any())
{
Font f = new() { PixelHeight = PixelHeight };
Caches.Add(f);
AllFonts.Add(f);
}
return Caches.Where(s => s.PixelHeight == PixelHeight).First();
}*/
public static Font MakeFontFromFile(string Font)
{
_ = Font ?? throw new ArgumentNullException(nameof(Font));
Font fontclass = new Font()
{
Assembly = null,
Embeded = false,
Name = Font,
HasTopFont = true
};
AllFonts.Add(fontclass);
fontclass._Faces.Insert(0, new Face(lib, Font, 0));
return fontclass;
}
public void SetFontFile(string Font)
{
_ = Font ?? throw new ArgumentNullException(nameof(Font));
if (HasTopFont) _Faces[0] = new Face(lib, Font, 0);
else _Faces.Insert(0, new Face(lib, Font, 0));
HasTopFont = true;
this.Assembly = null;
this.Embeded = false;
this.Name = Font;
}
private bool HasTopFont = false;
//private uint ph = 12;
//public uint PixelHeight { get; set; } = 12;
public string Name { get; private set; } = default!;
public bool Embeded { get; private set; }
public Assembly? Assembly { get; private set; }
} }

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@ -1,4 +1,5 @@
using System.Diagnostics; using System.Diagnostics;
using System.IO.Compression;
using GraphicsManager.Enums; using GraphicsManager.Enums;
using SixLabors.Fonts; using SixLabors.Fonts;
@ -8,128 +9,93 @@ public class FontFamily
{ {
private static uint index = 0; private static uint index = 0;
public event Func<Task>? ReloadUI; public event Func<Task>? ReloadUI;
public required string Family { get; init; }
private FontSize fs = FontSize.Thin; private FontSize fs = FontSize.Thin;
private uint ph = 12;
private bool i;
internal Dictionary<FontSize, Tuple<string, Font?>> InternalFonts = new(); internal Dictionary<FontSize, Tuple<string, Font?>> InternalFonts = new();
internal Dictionary<FontSize, Tuple<string, Font?>> InternalFontsi = new(); internal Dictionary<FontSize, Tuple<string, Font?>> InternalFontsi = new();
internal Font Font = null!; internal bool IsZip = false;
internal Dictionary<FontSize, Tuple<MemoryStream, Font?>> SInternalFonts = new();
internal Dictionary<FontSize, Tuple<MemoryStream, Font?>> SInternalFontsi = new();
internal static List<FontFamily> AllFams = new();
public static Task<FontFamily> LoadFontFamilyTask(Stream FamilyZip, string Family, string extra = "-")
public static Task<FontFamily> LoadFontFamily()
{ {
FontFamily f = new(); return Task.FromResult(LoadFontFamily(FamilyZip, Family, extra));
foreach (string font in Tools.GetFontList($"fc-list ':'family='{Tools.GetFamilyList("fc-list ':' family")[index]}' file")) }
public static FontFamily LoadFontFamily(Stream FamilyZip, string Family, string extra = "-")
{
extra = extra.ToLower();
FontFamily f = new()
{ {
string fd = font.ToLower(); Family = Family
};
AllFams.Add(f);
using ZipArchive archive = new ZipArchive(FamilyZip, ZipArchiveMode.Read, false);
f.IsZip = true;
foreach (ZipArchiveEntry font in archive.Entries)
{
string fd = font.Name.ToLower();
string[] fda = fd.Split('.'); string[] fda = fd.Split('.');
fd = fda[fda.Length - 2]; fd = fda[fda.Length - 2];
void tryadd(FontSize s, bool i = false) void tryadd(FontSize s, bool i = false)
{ {
var memoryStream = new MemoryStream();
font.Open().CopyTo(memoryStream);
if (i) if (i)
{ {
if (!f.InternalFontsi.ContainsKey(s)) if (!f.SInternalFontsi.ContainsKey(s))
f.InternalFontsi.Add(s, new(font, null)); f.SInternalFontsi.Add(s, new(memoryStream, null));
} }
else else
{ {
if (!f.InternalFonts.ContainsKey(s)) if (!f.SInternalFonts.ContainsKey(s))
f.InternalFonts.Add(s, new(font, null)); f.SInternalFonts.Add(s, new(memoryStream, null));
} }
} }
if (fd.EndsWith("italic")) if (fd.EndsWith("italic"))
{ {
if (fd.EndsWith("thinitalic")) tryadd(FontSize.Thin, true); if (fd.EndsWith(extra + "thinitalic")) tryadd(FontSize.Thin, true);
else if (fd.EndsWith("extralightitalic")) tryadd(FontSize.ExtraLight, true); if (fd.EndsWith(extra + "extralightitalic")) tryadd(FontSize.ExtraLight, true);
else if (fd.EndsWith("lightitalic")) tryadd(FontSize.Light, true); if (fd.EndsWith(extra + "lightitalic")) tryadd(FontSize.Light, true);
else if (fd.EndsWith("regularitalic")) tryadd(FontSize.Regular, true); if (fd.EndsWith(extra + "italic")) tryadd(FontSize.Regular, true);
else if (fd.EndsWith("mediumitalic")) tryadd(FontSize.Medium, true); if (fd.EndsWith(extra + "mediumitalic")) tryadd(FontSize.Medium, true);
else if (fd.EndsWith("semibolditalic")) tryadd(FontSize.SemiBold, true); if (fd.EndsWith(extra + "semibolditalic")) tryadd(FontSize.SemiBold, true);
else if (fd.EndsWith("bolditalic")) tryadd(FontSize.Bold, true); if (fd.EndsWith(extra + "bolditalic")) tryadd(FontSize.Bold, true);
else if (fd.EndsWith("extrabolditalic")) tryadd(FontSize.ExtraBold, true); if (fd.EndsWith(extra + "extrabolditalic")) tryadd(FontSize.ExtraBold, true);
else if (fd.EndsWith("blackitalic")) tryadd(FontSize.Black, true); if (fd.EndsWith(extra + "blackitalic")) tryadd(FontSize.Black, true);
else tryadd(FontSize.Regular, true);
} }
else else
{ {
if (fd.EndsWith("thin")) tryadd(FontSize.Thin); if (fd.EndsWith(extra + "thin")) tryadd(FontSize.Thin);
else if (fd.EndsWith("extralight")) tryadd(FontSize.ExtraLight); if (fd.EndsWith(extra + "extralight")) tryadd(FontSize.ExtraLight);
else if (fd.EndsWith("light")) tryadd(FontSize.Light); if (fd.EndsWith(extra + "light")) tryadd(FontSize.Light);
else if (fd.EndsWith("regular")) tryadd(FontSize.Regular); if (fd.EndsWith(extra + "regular")) tryadd(FontSize.Regular);
else if (fd.EndsWith("medium")) tryadd(FontSize.Medium); if (fd.EndsWith(extra + "medium")) tryadd(FontSize.Medium);
else if (fd.EndsWith("semibold")) tryadd(FontSize.SemiBold); if (fd.EndsWith(extra + "semibold")) tryadd(FontSize.SemiBold);
else if (fd.EndsWith("bold")) tryadd(FontSize.Bold); if (fd.EndsWith(extra + "bold")) tryadd(FontSize.Bold);
else if (fd.EndsWith("extrabold")) tryadd(FontSize.ExtraBold); if (fd.EndsWith(extra + "extrabold")) tryadd(FontSize.ExtraBold);
else if (fd.EndsWith("black")) tryadd(FontSize.Black); if (fd.EndsWith(extra + "black")) tryadd(FontSize.Black);
else tryadd(FontSize.Regular);
} }
} }
index++;
return Task.FromResult(f);
}
public static Task<FontFamily> LoadFontFamily(string Family)
{
FontFamily f = new();
foreach (string font in Tools.GetFontList($"fc-list ':'family='{Family}' file"))
{
string fd = font.ToLower();
string[] fda = fd.Split('.');
fd = fda[fda.Length - 2];
void tryadd(FontSize s, bool i = false)
{
if (i)
{
if (!f.InternalFontsi.ContainsKey(s))
f.InternalFontsi.Add(s, new(font, null));
}
else
{
if (!f.InternalFonts.ContainsKey(s))
f.InternalFonts.Add(s, new(font, null));
}
}
if (fd.EndsWith("italic"))
{
if (fd.EndsWith("thinitalic")) tryadd(FontSize.Thin, true);
if (fd.EndsWith("extralightitalic")) tryadd(FontSize.ExtraLight, true);
if (fd.EndsWith("lightitalic")) tryadd(FontSize.Light, true);
if (fd.EndsWith("regularitalic")) tryadd(FontSize.Regular, true);
if (fd.EndsWith("mediumitalic")) tryadd(FontSize.Medium, true);
if (fd.EndsWith("semibolditalic")) tryadd(FontSize.SemiBold, true);
if (fd.EndsWith("bolditalic")) tryadd(FontSize.Bold, true);
if (fd.EndsWith("extrabolditalic")) tryadd(FontSize.ExtraBold, true);
if (fd.EndsWith("blackitalic")) tryadd(FontSize.Black, true);
}
else
{
if (fd.EndsWith("thin")) tryadd(FontSize.Thin);
if (fd.EndsWith("extralight")) tryadd(FontSize.ExtraLight);
if (fd.EndsWith("light")) tryadd(FontSize.Light);
if (fd.EndsWith("regular")) tryadd(FontSize.Regular);
if (fd.EndsWith("medium")) tryadd(FontSize.Medium);
if (fd.EndsWith("semibold")) tryadd(FontSize.SemiBold);
if (fd.EndsWith("bold")) tryadd(FontSize.Bold);
if (fd.EndsWith("extrabold")) tryadd(FontSize.ExtraBold);
if (fd.EndsWith("black")) tryadd(FontSize.Black);
}
}
return Task.FromResult(f);
}
public static async Task<FontFamily> LoadFontFamily(string Dir, string Family)
{
FontFamily f = new();
return f; return f;
} }
public static Task<FontFamily> LoadFontFamily(string Dir, string Family, string extra = "-")
{
FontFamily f = new()
{
Family = Family
};
AllFams.Add(f);
return Task.FromResult(f);
}
private FontFamily() private FontFamily()
{ {
} }

View File

@ -1,20 +1,27 @@
using GraphicsManager.Enums; using GraphicsManager.Enums;
using SharpFont;
namespace GraphicsManager.Objects.Core; namespace GraphicsManager.Objects.Core;
public class FontInteraction public class FontInteraction
{ {
public FontFamily Family { get; private set; } public Font[] CurrentFonts { get; private set; }
public Font CurrentFont { get; private set; }
private FontSize fs = FontSize.Thin; private FontSize fs = FontSize.Thin;
private uint ph = 12; private uint ph = 12;
private bool i; private bool i;
private uint epx = 0; private uint epx = 0;
internal List<Face> _Faces = new();
public event Func<Task>? ReloadUI; public event Func<Task>? ReloadUI;
internal List<FontFamily> Families_ { get; } = new();
public IReadOnlyList<FontFamily> Families
{
get => Families_.AsReadOnly();
}
public FontInteraction Clone() public FontInteraction Clone()
{ {
return (FontInteraction)this.MemberwiseClone(); var c = (FontInteraction)this.MemberwiseClone();
return c;
} }
public static FontInteraction Load(FontFamily family) public static FontInteraction Load(FontFamily family)
@ -23,9 +30,17 @@ public class FontInteraction
c.FontSize = FontSize.Regular; c.FontSize = FontSize.Regular;
return c; return c;
} }
private FontInteraction(FontFamily Family) private FontInteraction(FontFamily Family)
{ {
this.Family = Family; Families_.Add(Family);
}
public void AddFamily(FontFamily Family)
{
Families_.Add(Family);
FontSize = FontSize;
} }
public uint PixelHeight public uint PixelHeight
@ -55,50 +70,112 @@ public class FontInteraction
{ {
if (i != value) if (i != value)
{ {
if (value) CurrentFonts = new Font[Families_.Count];
for (int j = 0; j < Families_.Count; j++)
{ {
if (Family.InternalFontsi.TryGetValue(FontSize, out Tuple<string, Font?>? f)) if (Families_[j].IsZip)
{ {
i = value; if (value)
if (f.Item2 is null)
{ {
switch (Italic) if (Families_[j].SInternalFontsi.TryGetValue(FontSize, out Tuple<MemoryStream, Font?>? f))
{ {
case true: i = value;
Family.InternalFontsi[fs] = new(f.Item1, Font.MakeFontFromFile(Family.InternalFontsi[fs].Item1)); if (f.Item2 is null)
break; {
case false: switch (Italic)
Family.InternalFonts[fs] = new(f.Item1, Font.MakeFontFromFile(Family.InternalFonts[fs].Item1)); {
break; case true:
} Families_[j].SInternalFontsi[fs] = new(f.Item1,
} Font.MakeFontFromStream(Families_[j].SInternalFontsi[fs].Item1));
break;
case false:
Families_[j].SInternalFonts[fs] = new(f.Item1,
Font.MakeFontFromStream(Families_[j].SInternalFonts[fs].Item1));
break;
}
}
CurrentFont = (Family.InternalFontsi[fs].Item2!); CurrentFonts[j] = (Families_[j].SInternalFontsi[fs].Item2!);
if (ReloadUI is not null) ReloadUI.Invoke(); if (ReloadUI is not null) ReloadUI.Invoke();
} }
} }
else else
{ {
if (Family.InternalFonts.TryGetValue(FontSize, out Tuple<string, Font?>? f)) if (Families_[j].SInternalFonts.TryGetValue(FontSize, out Tuple<MemoryStream, Font?>? f))
{ {
i = value; i = value;
if (f.Item2 is null) if (f.Item2 is null)
{ {
switch (Italic) switch (Italic)
{ {
case true: case true:
Family.InternalFontsi[fs] = new(f.Item1, Font.MakeFontFromFile(Family.InternalFontsi[fs].Item1)); Families_[j].SInternalFontsi[fs] = new(f.Item1,
break; Font.MakeFontFromStream(Families_[j].SInternalFontsi[fs].Item1));
case false: break;
Family.InternalFonts[fs] = new(f.Item1, Font.MakeFontFromFile(Family.InternalFonts[fs].Item1)); case false:
break; Families_[j].SInternalFonts[fs] = new(f.Item1,
Font.MakeFontFromStream(Families_[j].SInternalFonts[fs].Item1));
break;
}
}
CurrentFonts[j] = Families_[j].SInternalFonts[fs].Item2!;
if (ReloadUI is not null) ReloadUI.Invoke();
}
}
}
else
{
if (value)
{
if (Families_[j].InternalFontsi.TryGetValue(FontSize, out Tuple<string, Font?>? f))
{
i = value;
if (f.Item2 is null)
{
switch (Italic)
{
case true:
Families_[j].InternalFontsi[fs] = new(f.Item1,
Font.MakeFontFromFile(Families_[j].InternalFontsi[fs].Item1));
break;
case false:
Families_[j].InternalFonts[fs] = new(f.Item1,
Font.MakeFontFromFile(Families_[j].InternalFonts[fs].Item1));
break;
}
}
CurrentFonts[j] = (Families_[j].InternalFontsi[fs].Item2!);
if (ReloadUI is not null) ReloadUI.Invoke();
}
}
else
{
if (Families_[j].InternalFonts.TryGetValue(FontSize, out Tuple<string, Font?>? f))
{
i = value;
if (f.Item2 is null)
{
switch (Italic)
{
case true:
Families_[j].InternalFontsi[fs] = new(f.Item1,
Font.MakeFontFromFile(Families_[j].InternalFontsi[fs].Item1));
break;
case false:
Families_[j].InternalFonts[fs] = new(f.Item1,
Font.MakeFontFromFile(Families_[j].InternalFonts[fs].Item1));
break;
}
}
CurrentFonts[j] = Families_[j].InternalFonts[fs].Item2!;
if (ReloadUI is not null) ReloadUI.Invoke();
} }
} }
CurrentFont = Family.InternalFonts[fs].Item2!;
if (ReloadUI is not null) ReloadUI.Invoke();
} }
} }
//Font.PixelHeight = this.PixelHeight;
} }
} }
} }
@ -113,36 +190,78 @@ public class FontInteraction
return thisList[nearest]; return thisList[nearest];
} }
private static Tuple<MemoryStream, Font?> Sgcl(Dictionary<FontSize, Tuple<MemoryStream, Font?>> thisList, FontSize thisValue, out FontSize fs)
{
Dictionary<FontSize, Tuple<MemoryStream, Font?>>.KeyCollection keys = thisList.Keys;
FontSize nearest = thisValue -
keys.Where(k => k <= thisValue)
.Min(k => thisValue - k);
fs = nearest;
return thisList[nearest];
}
public FontSize FontSize public FontSize FontSize
{ {
get => fs; get => fs;
set set
{ {
Tuple<string, Font?> f = Italic switch CurrentFonts = new Font[Families_.Count];
for (int j = 0; j < Families_.Count; j++)
{ {
true => gcl(Family.InternalFontsi, value, out fs), if (Families_[j].IsZip)
false => gcl(Family.InternalFonts, value, out fs),
};
if (f.Item2 is null)
{
switch (Italic)
{ {
case true: Tuple<MemoryStream, Font?> f = Italic switch
Family.InternalFontsi[fs] = new(f.Item1, Font.MakeFontFromFile(Family.InternalFontsi[fs].Item1)); {
break; true => Sgcl(Families_[j].SInternalFontsi, value, out fs),
case false: false => Sgcl(Families_[j].SInternalFonts, value, out fs),
Family.InternalFonts[fs] = new(f.Item1, Font.MakeFontFromFile(Family.InternalFonts[fs].Item1)); };
break; if (f.Item2 is null)
{
switch (Italic)
{
case true:
Families_[j].SInternalFontsi[fs] = new(f.Item1, Font.MakeFontFromStream(Families_[j].SInternalFontsi[fs].Item1));
break;
case false:
Families_[j].SInternalFonts[fs] = new(f.Item1, Font.MakeFontFromStream(Families_[j].SInternalFonts[fs].Item1));
break;
}
}
CurrentFonts[j] = Italic switch
{
true => Families_[j].SInternalFontsi[fs].Item2!,
false => Families_[j].SInternalFonts[fs].Item2!,
};
}
else
{
Tuple<string, Font?> f = Italic switch
{
true => gcl(Families_[j].InternalFontsi, value, out fs),
false => gcl(Families_[j].InternalFonts, value, out fs),
};
if (f.Item2 is null)
{
switch (Italic)
{
case true:
Families_[j].InternalFontsi[fs] = new(f.Item1,
Font.MakeFontFromFile(Families_[j].InternalFontsi[fs].Item1));
break;
case false:
Families_[j].InternalFonts[fs] =
new(f.Item1, Font.MakeFontFromFile(Families_[j].InternalFonts[fs].Item1));
break;
}
}
CurrentFonts[j] = Italic switch
{
true => Families_[j].InternalFontsi[fs].Item2!,
false => Families_[j].InternalFonts[fs].Item2!,
};
} }
} }
CurrentFont = Italic switch
{
true => Family.InternalFontsi[fs].Item2!,
false => Family.InternalFonts[fs].Item2!,
};
//Font.PixelHeight = this.PixelHeight;
if (ReloadUI is not null) ReloadUI.Invoke(); if (ReloadUI is not null) ReloadUI.Invoke();
} }
} }

View File

@ -60,7 +60,7 @@ public abstract class ParentBase : Rectangle, IParent
public override void Draw(int x, int y, int w, int h) public override void Draw(int x, int y, int w, int h)
{ {
if (Loaded && Visible) if (Loaded && Visible && Location.X > 0 - Size.X && Location.Y > 0 - Size.Y)
{ {
int nx = x, ny = y, nw = w, nh = h; int nx = x, ny = y, nw = w, nh = h;
if (Location.X > nw) if (Location.X > nw)
@ -94,15 +94,13 @@ public abstract class ParentBase : Rectangle, IParent
{ {
Control.LoadToParent(this, Window!); Control.LoadToParent(this, Window!);
} }
if (this is IFlow flow) flow.ForceScrollUpdate();
BlockDraw = false; BlockDraw = false;
} }
for (int i = 0; i < Controls.Length; i++) for (int i = 0; i < Controls.Length; i++)
{ {
if (Controls[i] is not IParent) if (Controls[i].Location.X > Size.X || Controls[i].Location.Y > Size.Y) continue;
{ GL.Scissor(nx, Window!.Size.Y - ny - nh, nw, nh);
GL.Scissor(nx, Window!.Size.Y - ny - nh, nw, nh);
}
Controls[i].Draw(nx, ny, nw, nh); Controls[i].Draw(nx, ny, nw, nh);
} }
} }
@ -125,7 +123,9 @@ public abstract class ParentBase : Rectangle, IParent
base.LoadToParent(Parent, Window); base.LoadToParent(Parent, Window);
for (int i = 0; i < Controls.Length; i++) for (int i = 0; i < Controls.Length; i++)
{ {
if (Controls[i].Loaded) continue;
Controls[i].LoadToParent(this, Window); Controls[i].LoadToParent(this, Window);
if (Controls[i] is IFlow flow) flow.ForceScrollUpdate();
} }
BlockDraw = PastBlockState; BlockDraw = PastBlockState;
} }

View File

@ -146,166 +146,92 @@ public class Texture
{ {
} }
internal static Character GetChar(Font l, char charter, uint PH) internal static Character GetChar(Face face, char charter)
{
ushort temp = (charter);
if (face.GetCharIndex(temp) == 0)
{
return new()
{
Size = new Vector2(0, 0),
Bearing = new Vector2(0, 0),
Advance = 0,
AdvanceY = ((Math.Abs(face.Descender) / (double)face.UnitsPerEM) * 16)
};
}
face.LoadChar(temp, LoadFlags.Render, LoadTarget.Normal);
GlyphSlot glyph = face.Glyph;
FTBitmap bitmap = glyph.Bitmap;
return new()
{
Size = new Vector2(bitmap.Width, bitmap.Rows),
Bearing = new Vector2(glyph.BitmapLeft, glyph.BitmapTop),
Advance = glyph.Advance.X.Value,
AdvanceY = ((Math.Abs(face.Descender) / (double)face.UnitsPerEM) * 16)
};
}
internal static Character GetChar(FontInteraction l, char charter)
{ {
try try
{ {
for (int i = 0; i < l.CurrentFonts.Length; i++)
int last = 0;
for (int i = 0; i < l.Fonts.Count; i++)
{
try
{ {
try try
{ {
l.Fonts[i].SetPixelSizes(0, PH); l.CurrentFonts[i].Face.SetPixelSizes(0, l.PixelHeight);
l.Fonts[i].SelectCharmap(Encoding.Unicode); l.CurrentFonts[i].Face.SelectCharmap(Encoding.Unicode);
last = i;
} }
catch catch
{ {
continue; continue;
} }
ushort temp = (charter); ushort temp = (charter);
if (l.Fonts[i].GetCharIndex(temp) == 0) continue; if (l.CurrentFonts[i].Face.GetCharIndex(temp) == 0) continue;
l.Fonts[i].LoadChar(temp, LoadFlags.Render, LoadTarget.Normal);
GlyphSlot glyph = l.Fonts[i].Glyph;
FTBitmap bitmap = glyph.Bitmap;
return new() return GetChar(l.CurrentFonts[i].Face, charter);
{
Size = new Vector2(bitmap.Width, bitmap.Rows),
Bearing = new Vector2(glyph.BitmapLeft, glyph.BitmapTop),
Advance = glyph.Advance.X.Value,
AdvanceY = ((Math.Abs(l.Fonts[last].Descender) / (double)l.Fonts[last].UnitsPerEM) * 16)
};
} }
catch (Exception ex)
{
Console.WriteLine(ex);
}
}
List<string> bad = new();
for (int i = 0; i < Font._SystemPre.Count; i++)
{
try
{
Face tmp;
try
{
tmp = new(Font.lib, Font._SystemPre[i], 0);
tmp.SetPixelSizes(0, PH);
tmp.SelectCharmap(Encoding.Unicode);
}
catch (Exception e)
{
Console.WriteLine($"Removing bad font1: {Font._SystemPre[i]}");
bad.Add(Font._SystemPre[i]);
continue;
}
ushort temp2 = ((ushort)charter);
if (tmp.GetCharIndex(temp2) == 0)
{
tmp.Dispose();
continue;
}
tmp.LoadChar(temp2, LoadFlags.Render, LoadTarget.Normal);
GlyphSlot glyph2 = tmp.Glyph;
FTBitmap bitmap2 = glyph2.Bitmap;
if (bad.Any()) Console.WriteLine($"Purge 1: {bad.Count}");
foreach (string str in bad)
{
Font._SystemPre.Remove(str);
}
l.AddSystemFontFace(Font._SystemPre[i]);
return new()
{
Size = new Vector2(bitmap2.Width, bitmap2.Rows),
Bearing = new Vector2(glyph2.BitmapLeft, glyph2.BitmapTop),
Advance = glyph2.Advance.X.Value,
AdvanceY = ((Math.Abs(l.Fonts[last].Descender) / (double)l.Fonts[last].UnitsPerEM) * 16)
};
}
catch (Exception ex)
{
Console.WriteLine($"Removing bad font2: {Font._SystemPre[i]}");
bad.Add(Font._SystemPre[i]);
Console.WriteLine(ex);
}
if (bad.Any()) Console.WriteLine($"Purge 2: {bad.Count}");
foreach (string str in bad)
{
Font._SystemPre.Remove(str);
}
}
if (bad.Any()) Console.WriteLine($"Purge 3: {bad.Count}");
foreach (string str in bad)
{
Font._SystemPre.Remove(str);
}
l.Fonts[last].SetPixelSizes(0, PH);
l.Fonts[last].SelectCharmap(Encoding.Unicode);
ushort temp22 = ((ushort)charter);
l.Fonts[last].LoadChar(temp22, LoadFlags.Render, LoadTarget.Normal);
GlyphSlot glyph22 = l.Fonts[0].Glyph;
FTBitmap bitmap22 = glyph22.Bitmap;
return new()
{
Size = new Vector2(bitmap22.Width, bitmap22.Rows),
Bearing = new Vector2(glyph22.BitmapLeft, glyph22.BitmapTop),
Advance = (int)glyph22.Advance.X.Value,
AdvanceY = ((Math.Abs(l.Fonts[last].Descender) / (double)l.Fonts[last].UnitsPerEM) * 16)
};
} }
catch (Exception e) catch (Exception e)
{ {
Console.WriteLine(e); Console.WriteLine(e);
throw; throw;
} }
return GetChar(l.CurrentFonts[0].Face, (char)1);
} }
private static Dictionary<FontInteraction, Texture> BadChars = new();
internal static Texture TextureForChar(IGLFWGraphicsContext con, FontInteraction l, char charter) internal static Texture TextureForChar(IGLFWGraphicsContext con, FontInteraction l, char charter)
{ {
try try
{ {
ushort temp = ((ushort)charter);
for (int i = 0; i < l.CurrentFonts.Length; i++)
Texture? t = null;
int last = 0;
for (int i = 0; i < l.CurrentFont.Fonts.Count; i++)
{
try
{ {
if (!Label._characters[con].ContainsKey(l)) Label._characters[con].Add(l, new Dictionary<uint, Character>()); if (!Label._characters[con].ContainsKey(l)) Label._characters[con].Add(l, new Dictionary<uint, Character>());
if (Label._characters[con][l].ContainsKey(charter)) return Label._characters[con][l][(ushort)charter].Texture; if (Label._characters[con][l].ContainsKey(charter)) return Label._characters[con][l][(ushort)charter].Texture;
try try
{ {
l.CurrentFont.Fonts[i].SetPixelSizes(0, l.PixelHeight); l.CurrentFonts[i].Face.SetPixelSizes(0, l.PixelHeight);
last = i;
} }
catch (Exception e) catch (Exception e)
{ {
Console.WriteLine("should never happen"); Console.WriteLine("should never happen");
continue; continue;
} }
l.CurrentFonts[i].Face.SelectCharmap(Encoding.Unicode);
if (l.CurrentFonts[i].Face.GetCharIndex(temp) == 0) continue;
l.CurrentFonts[i].Face.LoadChar(temp, LoadFlags.Render, LoadTarget.Normal);
l.CurrentFont.Fonts[i].SelectCharmap(Encoding.Unicode); GlyphSlot glyph = l.CurrentFonts[i].Face.Glyph;
ushort temp = ((ushort)charter);
if (l.CurrentFont.Fonts[i].GetCharIndex(temp) == 0) continue;
l.CurrentFont.Fonts[i].LoadChar(temp, LoadFlags.Render, LoadTarget.Normal);
GlyphSlot glyph = l.CurrentFont.Fonts[i].Glyph;
FTBitmap bitmap = glyph.Bitmap; FTBitmap bitmap = glyph.Bitmap;
t = new(); Texture t = new();
t.Unit = TextureUnit.Texture9;
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1); GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
GL.ActiveTexture(TextureUnit.Texture0); GL.ActiveTexture(TextureUnit.Texture9);
t.handel = GL.GenTexture(); t.handel = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, t.handel); GL.BindTexture(TextureTarget.Texture2D, t.handel);
GL.TexImage2D(TextureTarget.Texture2D, 0, GL.TexImage2D(TextureTarget.Texture2D, 0,
@ -327,114 +253,25 @@ public class Texture
Label._characters[con][l].Add(temp, cha); Label._characters[con][l].Add(temp, cha);
return t; return t;
}
catch (Exception ex)
{
Console.WriteLine("How?");
Console.WriteLine(ex);
continue;
}
}
if (t is null) }
{
for (int i = 0; i < Font._SystemPre.Count; i++) if (!BadChars.ContainsKey(l))
{ {
try BadChars.Add(l, TextureManager.TextureManagers[con].AddTexture(Tools.GetResourceStream("GraphicsManager.Resources.Textures.BadChar.png")));
Label._characters[con][l].Add(temp, new()
{ {
Face tmp; Size = Label._characters[con][l].First().Value.Size,
try Bearing = Label._characters[con][l].First().Value.Bearing,
{ Advance = Label._characters[con][l].First().Value.Advance,
tmp = new(Font.lib, Font._SystemPre[i], 0); Texture = BadChars[l],
tmp.SetPixelSizes(0, l.PixelHeight); AdvanceY = Label._characters[con][l].First().Value.AdvanceY
tmp.SelectCharmap(Encoding.Unicode); });
} if (TextureManager.TextureManagers[con].Window.ShowMissingChar)
catch Console.WriteLine($"Missing font for '{charter}:{(uint)charter}' in Family {l.Families[0].Family}");
{
Console.WriteLine("Could happen");
continue;
}
ushort temp2 = ((ushort)charter);
if (tmp.GetCharIndex(temp2) == 0)
{
tmp.Dispose();
continue;
}
tmp.LoadChar(temp2, LoadFlags.Render, LoadTarget.Normal);
GlyphSlot glyph2 = tmp.Glyph;
FTBitmap bitmap2 = glyph2.Bitmap;
l.CurrentFont.AddSystemFontFace(Font._SystemPre[i]);
t = new();
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
GL.ActiveTexture(TextureUnit.Texture0);
t.handel = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, t.handel);
GL.TexImage2D(TextureTarget.Texture2D, 0,
PixelInternalFormat.R8, bitmap2.Width, bitmap2.Rows, 0,
PixelFormat.Red, PixelType.UnsignedByte, bitmap2.Buffer);
GL.TextureParameter(t.handel, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
GL.TextureParameter(t.handel, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
GL.TextureParameter(t.handel, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
GL.TextureParameter(t.handel, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
Character cha2 = new()
{
Size = new Vector2(bitmap2.Width, bitmap2.Rows),
Bearing = new Vector2(glyph2.BitmapLeft, glyph2.BitmapTop),
Advance = (int)glyph2.Advance.X.Value,
Texture = t,
AdvanceY = glyph2.Advance.Y.Value
};
Label._characters[con][l].Add(temp2, cha2);
return t;
}
catch (Exception ex)
{
Console.WriteLine("may never happen");
Console.WriteLine(ex);
}
} }
if (!Label._characters[con].ContainsKey(l)) Label._characters[con].Add(l, new Dictionary<uint, Character>());
if (Label._characters[con][l].ContainsKey(charter)) return Label._characters[con][l][(ushort)charter].Texture;
l.CurrentFont.Fonts[last].SetPixelSizes(0, l.PixelHeight);
return BadChars[l];
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
GL.ActiveTexture(TextureUnit.Texture0);
l.CurrentFont.Fonts[last].SelectCharmap(Encoding.Unicode);
ushort temp = ((ushort)charter);
l.CurrentFont.Fonts[last].LoadChar(temp, LoadFlags.Render, LoadTarget.Normal);
GlyphSlot glyph = l.CurrentFont.Fonts[0].Glyph;
FTBitmap bitmap = glyph.Bitmap;
if (t is null) t = new();
else return t;
t.handel = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, t.handel);
GL.TexImage2D(TextureTarget.Texture2D, 0,
PixelInternalFormat.R8, bitmap.Width, bitmap.Rows, 0,
PixelFormat.Red, PixelType.UnsignedByte, bitmap.Buffer);
GL.TextureParameter(t.handel, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
GL.TextureParameter(t.handel, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
GL.TextureParameter(t.handel, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
GL.TextureParameter(t.handel, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
Character cha = new()
{
Size = new Vector2(bitmap.Width, bitmap.Rows),
Bearing = new Vector2(glyph.BitmapLeft, glyph.BitmapTop),
Advance = (int)glyph.Advance.X.Value,
Texture = t,
AdvanceY = glyph.Advance.Y.Value
};
Label._characters[con][l].Add(temp, cha);
}
return t;
} }
catch (Exception e) catch (Exception e)
{ {

View File

@ -1,5 +1,7 @@
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics.Arm; using System.Runtime.Intrinsics.Arm;
using System.Security.Cryptography; using System.Security.Cryptography;
using GraphicsManager.Interfaces;
using GraphicsManager.Structs; using GraphicsManager.Structs;
using OpenTK.Windowing.Desktop; using OpenTK.Windowing.Desktop;
@ -10,13 +12,15 @@ public class TextureManager
public static readonly Dictionary<IGLFWGraphicsContext, TextureManager> TextureManagers = new(); public static readonly Dictionary<IGLFWGraphicsContext, TextureManager> TextureManagers = new();
private List<Texture> _textures = new(); private List<Texture> _textures = new();
public IWindow Window { get; private set; }
public static TextureManager GetTextureManager(IGLFWGraphicsContext context) public static TextureManager GetTextureManager(IGLFWGraphicsContext context, IWindow win)
{ {
if (context is null) throw new ArgumentNullException(nameof(context)); if (context is null) throw new ArgumentNullException(nameof(context));
if (!TextureManagers.ContainsKey(context)) if (!TextureManagers.ContainsKey(context))
{ {
TextureManager tmp = new(context); TextureManager tmp = new(context);
tmp.Window = win;
TextureManagers.Add(context, tmp); TextureManagers.Add(context, tmp);
return tmp; return tmp;
} }

View File

@ -1,3 +1,4 @@
using System.Security.Cryptography;
using System.Timers; using System.Timers;
using GraphicsManager.Enums; using GraphicsManager.Enums;
using GraphicsManager.Interfaces; using GraphicsManager.Interfaces;
@ -9,21 +10,40 @@ using Timer = System.Timers.Timer;
namespace GraphicsManager.Objects; namespace GraphicsManager.Objects;
public class FlowLayout : ParentBase public class FlowLayout : ParentBase, IFlow
{ {
public FlowLayout(Texture? texture = null) public FlowLayout(Texture? texture = null)
:base(texture) :base(texture)
{ {
AllowHoverFromBehind = true; AllowHoverFromBehind = true;
t = new(33); t = new(50);
t.Enabled = true; t.Enabled = true;
t.Elapsed += TOnElapsed; t.Elapsed += TOnElapsed;
t.Start();
Controls.ControlAdded += ControlsOnControlAdded; Controls.ControlAdded += ControlsOnControlAdded;
Controls.ControlRemoved += ControlsOnControlRemoved; Controls.ControlRemoved += ControlsOnControlRemoved;
} }
public void ScrollToControl(IRenderObject Control) public int SpaceBetweenObjects { get; set; } = 0;
public void ForceScrollUpdate()
{
ScrollSum = 0;
for (int i = 0; i < Controls.Length; i++)
{
ScrollSum += (uint)Controls[i].Size.Y + (uint)SpaceBetweenObjects;
}
ScrollSum -= (uint)SpaceBetweenObjects;
}
public double ScrollUpdatesInterval
{
get => t.Interval;
set => t.Interval = value;
}
[Obsolete("Not Working", true)]
public void ScrollToControl(IRenderObject Control)
{ {
if (Controls.Length < 1 || !Controls.Contains(Control)) throw new Exception("Control does not exist"); if (Controls.Length < 1 || !Controls.Contains(Control)) throw new Exception("Control does not exist");
if (Control.Location.Y >= 0 && (Control.Location.Y + Control.Size.Y) <= Size.Y) return; if (Control.Location.Y >= 0 && (Control.Location.Y + Control.Size.Y) <= Size.Y) return;
@ -34,6 +54,7 @@ public class FlowLayout : ParentBase
if ((Control.Location.Y + Control.Size.Y) >= Size.Y) loc = Size.Y - Control.Size.Y; if ((Control.Location.Y + Control.Size.Y) >= Size.Y) loc = Size.Y - Control.Size.Y;
int start = loc + Control.Size.Y; int start = loc + Control.Size.Y;
BlockDraw = true; BlockDraw = true;
bool top = false;
if (startbottom) if (startbottom)
{ {
for (int i = index + 1; i < Controls.Length; i++) for (int i = index + 1; i < Controls.Length; i++)
@ -60,12 +81,20 @@ public class FlowLayout : ParentBase
} }
} }
uint c = ScrollSum;
for (int i = Controls.Length - 1; i >= 0; i--) for (int i = Controls.Length - 1; i >= 0; i--)
{ {
if (Controls[i].Location.Y + Controls[i].Size.Y < 0 || Controls[i].Location.Y > Size.Y) if (Controls[i].Location.Y + Controls[i].Size.Y < 0 || Controls[i].Location.Y > Size.Y)
{ {
Controls[i].Visible = false; Controls[i].Visible = false;
} }
c -= (uint)Controls[i].Size.Y;
if (!top && Controls[i].Location.Y <= 0)
{
top = true;
ScrollValueBackEnd = c - (uint)Controls[i].Location.Y;
}
} }
BlockDraw = false; BlockDraw = false;
if (Parent is not null) Parent.TryDraw(); if (Parent is not null) Parent.TryDraw();
@ -73,52 +102,57 @@ public class FlowLayout : ParentBase
public void ScrollToTop() public void ScrollToTop()
{ {
if (Controls.Length < 1) return; ScrollValue = 0;
ScrollToControl(Controls[0]);
} }
public void ScrollToBottom() public void ScrollToBottom()
{ {
if (Controls.Length < 1) return; ScrollValue = MaxScrollValue;
ScrollToControl(Controls[Controls.Length - 1]);
} }
public override void ReportSizeUpdate(IRenderObject Control) public override void ReportSizeUpdate(IRenderObject Control)
{ {
if (BlockDraw) return;
BlockDraw = true; BlockDraw = true;
bool notfount = true; int index = Controls.IndexOf(Control);
for (int i = 0; i < Controls.Length; i++) if (index < Controls.Length - 1)
{ {
if (Controls[i] != Control && notfount) continue; int dif = Control.Location.Y + Control.Size.Y - Controls[index + 1].Location.Y;
else Vector3i v3i = new(0, dif, 0);
for (int i = index + 1; i < Controls.Length; i++)
{ {
if (notfount) Controls[i].Location += v3i;
{
notfount = false;
continue;
}
Controls[i].Location = new(0, Controls[i - 1].Location.Y + Controls[i - 1].Size.Y, Controls[i].Location.Z);
} }
} }
else
{
ForceScrollUpdate();
}
BlockDraw = false; BlockDraw = false;
} }
private Task ControlsOnControlRemoved() private Task ControlsOnControlRemoved()
{ {
ScrollSum = 0;
if (Controls.Length < 1) return Task.CompletedTask; if (Controls.Length < 1) return Task.CompletedTask;
if (Controls[0].Location.Y > 0) Controls[0].Location = new(0); if (Controls[0].Location.Y > 0) Controls[0].Location = new(0);
bool top = false;
for (int i = 1; i < Controls.Length; i++) for (int i = 1; i < Controls.Length; i++)
{ {
Controls[i].Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y, Controls[i].Location.Z); Controls[i].Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y, Controls[i].Location.Z);
if (Controls[i].Location.Y >= 0 && !top)
{
top = true;
ScrollValueBackEnd = ScrollSum - (uint)Controls[i].Location.Y;
}
ScrollSum += (uint)Controls[i].Size.Y;
} }
return Task.CompletedTask; return Task.CompletedTask;
} }
private Task ControlsOnControlAdded(int index, IRenderObject arg) private Task ControlsOnControlAdded(int index, IRenderObject arg)
{ {
ScrollSum += (uint)arg.Size.Y;
if (Controls.Length > 0) if (Controls.Length > 0)
{ {
if (index < Controls.Length) if (index < Controls.Length)
@ -130,7 +164,7 @@ public class FlowLayout : ParentBase
Controls[i].Location = new(0, Controls[i - 1].Location.Y + Controls[i - 1].Size.Y, arg.Location.Z); Controls[i].Location = new(0, Controls[i - 1].Location.Y + Controls[i - 1].Size.Y, arg.Location.Z);
} }
} }
else arg.Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y, arg.Location.Z); else arg.Location = new(0, Controls[Controls.Length - 1].Location.Y + Controls[Controls.Length - 1].Size.Y + SpaceBetweenObjects, arg.Location.Z);
} }
else arg.Location = new(0); else arg.Location = new(0);
if (arg is IParent par2) if (arg is IParent par2)
@ -143,7 +177,7 @@ public class FlowLayout : ParentBase
} }
} }
arg.Size = new(Size.X, arg.Size.Y); if (arg is not ILabel) arg.Size = new(Size.X, arg.Size.Y);
if (arg is IParent par) if (arg is IParent par)
{ {
for (int i = 0; i < par.Controls.Length; i++) for (int i = 0; i < par.Controls.Length; i++)
@ -162,7 +196,7 @@ public class FlowLayout : ParentBase
par.Controls[i].Location = new(lx, ly, par.Controls[i].Location.Z); par.Controls[i].Location = new(lx, ly, par.Controls[i].Location.Z);
} }
} }
arg.Anchor = ObjectAnchor.Left | ObjectAnchor.Right | ObjectAnchor.Top; if (arg is not ILabel) arg.Anchor = ObjectAnchor.Left | ObjectAnchor.Right | ObjectAnchor.Top;
return Task.CompletedTask; return Task.CompletedTask;
} }
@ -192,7 +226,6 @@ public class FlowLayout : ParentBase
} }
Timer t; Timer t;
private Queue<Action> scrols = new();
private int dist = 0; private int dist = 0;
private void WindowOnMouseWheel(MouseWheelEventArgs obj) private void WindowOnMouseWheel(MouseWheelEventArgs obj)
@ -200,16 +233,8 @@ public class FlowLayout : ParentBase
try try
{ {
if (!MouseInside) return; if (!MouseInside) return;
BlockDraw = true; dist += (int)(obj.OffsetY * HScrollPixels);
dist += (int)obj.OffsetY; if (!t.Enabled) t.Start();
if (scrols.Any())
{
for (int i = 0; i < scrols.Count; i++)
{
scrols.Dequeue().Invoke();
}
}
} }
catch (Exception e) catch (Exception e)
{ {
@ -219,113 +244,74 @@ public class FlowLayout : ParentBase
} }
public uint HScrollPixels { get; set; } = 30; public uint HScrollPixels { get; set; } = 30;
private uint ScrollValueBackEnd { get; set; } = 0;
public event Func<bool, uint, uint, Task>? FlowUpdate;
public uint ScrollValue
{
get => ScrollValueBackEnd;
set
{
if (FlowUpdate is not null) FlowUpdate.Invoke(true, ScrollValueBackEnd, value);
if (!Loaded || value > MaxScrollValue || value == ScrollValueBackEnd)
{
dist = 0;
return;
}
BlockDraw = true;
Vector3i v3i = new(0, (int)(value - ScrollValueBackEnd), 0);
for (int i = 0; i < Controls.Length; i++)
{
Controls[i].Location -= v3i;
}
BlockDraw = false;
if (Parent is not null) Parent.TryDraw();
dist = 0;
ScrollValueBackEnd = value;
}
}
public uint MaxScrollValue
{
get
{
if (ScrollSum > Size.Y) return (uint)(ScrollSum - Size.Y);
return 0;
}
}
private uint ss = 0;
public uint ScrollSum
{
get => ss;
private set
{
ss = value;
}
}
private bool scroleip = false;
private void TOnElapsed(object? sender, ElapsedEventArgs e) private void TOnElapsed(object? sender, ElapsedEventArgs e)
{ {
try try
{ {
if (BlockDraw) if (!scroleip && dist != 0)
{ {
scrols.Enqueue(new Action(() => scroleip = true;
{ var n = ScrollValue - dist;
BlockDraw = true; if (n < 0) n = 0;
int current = dist; if (n > MaxScrollValue) n = MaxScrollValue;
dist = 0; Window!.Invoke(() =>ScrollValue = (uint)n);
if (Controls.Length < 1) return; scroleip = false;
bool down = current < 0;//scrole wheel dir }
bool moved = false; else
float totoaldist = (current * HScrollPixels); {
if (down && (!Controls[Controls.Length-1].Visible || (Controls[Controls.Length-1].Visible && Controls[Controls.Length-1].Location.Y + Controls[Controls.Length-1].Size.Y > Size.Y))) //put chat up scroleip = false;
{ t.Stop();
moved = true;
int found = -1;
bool lfound = false;
for (int i = 0; i < Controls.Length; i++)
{
if (found == -1)
{
if (!Controls[i].Visible) continue;
else
{
if ((Controls[i].Location.Y + Controls[i].Size.Y) + totoaldist < 0)
{
BlockDraw = true;
Controls[i].Visible = false;
continue;
}
found = Controls[i].Location.Y + (int)totoaldist;
}
}
if (!lfound)
{
BlockDraw = true;
Controls[i].Location = new(0, found, Controls[i].Location.Z);
found += Controls[i].Size.Y;
if (Controls[i].Location.Y <= Size.Y) Controls[i].Visible = true;
else
{
lfound = true;
Controls[i].Visible = false;
}
continue;
}
BlockDraw = true;
if (Controls[i].Visible) Controls[i].Visible = false;
}
}
if (!down && (!Controls[0].Visible || (Controls[0].Visible && Controls[0].Location.Y < 0))) // put chat down
{
moved = true;
int found = -1;
int lfound = -1;
for (int i = Controls.Length - 1; i >= 0; i--)
{
if (found == -1)
{
if (!Controls[i].Visible) continue;
else
{
if (Controls[i].Location.Y + totoaldist > Size.Y)
{
BlockDraw = true;
Controls[i].Visible = false;
continue;
}
found = Controls[i].Location.Y + (int)totoaldist + Controls[i].Size.Y;
}
}
if (lfound == -1)
{
BlockDraw = true;
found -= Controls[i].Size.Y;
Controls[i].Location = new(0, found, Controls[i].Location.Z);
if (Controls[i].Location.Y + Controls[i].Size.Y >= 0) Controls[i].Visible = true;
else
{
lfound = i;
Controls[i].Visible = false;
}
continue;
}
BlockDraw = true;
if (Controls[i].Visible) Controls[i].Visible = false;
}
}
if (moved)
{
Parent!.TryDraw();
}
}));
} }
BlockDraw = false;
} }
catch (Exception exception) catch (Exception exception)
{ {

View File

@ -28,7 +28,7 @@ public class Label : ILabel
Font = interaction; Font = interaction;
} }
public ContextMenu? ContextMenu { get; set; } = null; public BetterContextMenu? ContextMenu { get; set; } = null;
public IParent? Parent { get; private set; } public IParent? Parent { get; private set; }
public ObjectAnchor Anchor { get; set; } = ObjectAnchor.Left | ObjectAnchor.Top; public ObjectAnchor Anchor { get; set; } = ObjectAnchor.Left | ObjectAnchor.Top;
private Vector2 laf = new(), saf = new(); private Vector2 laf = new(), saf = new();
@ -94,7 +94,7 @@ public class Label : ILabel
addy += Font.ExtraLinePixels; addy += Font.ExtraLinePixels;
continue; continue;
} }
Character cha = Texture.GetChar(Font.CurrentFont, character, Font.PixelHeight); Character cha = Texture.GetChar(Font, character);
float w = cha.Size.X * Scale; float w = cha.Size.X * Scale;
float xrel = char_x + cha.Bearing.X * Scale; float xrel = char_x + cha.Bearing.X * Scale;
char_x += (cha.Advance >> 6) * Scale; char_x += (cha.Advance >> 6) * Scale;
@ -128,7 +128,7 @@ public class Label : ILabel
line++; line++;
continue; continue;
} }
Character cha = Texture.GetChar(Font.CurrentFont, character, Font.PixelHeight); Character cha = Texture.GetChar(Font, character);
double w = cha.Size.X * Scale; double w = cha.Size.X * Scale;
double xrel = char_x + cha.Bearing.X * Scale; double xrel = char_x + cha.Bearing.X * Scale;
double yrel = ((cha.Size.Y - cha.Bearing.Y) * Scale) + (Font.PixelHeight * Scale); double yrel = ((cha.Size.Y - cha.Bearing.Y) * Scale) + (Font.PixelHeight * Scale);
@ -154,14 +154,19 @@ public class Label : ILabel
try try
{ {
Window.Context.MakeCurrent(); Window.Context.MakeCurrent();
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
} }
catch (Exception e) catch (Exception e)
{ {
Console.WriteLine(e); Console.WriteLine(e);
} }
} }
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
Parent!.TryDraw(); if (Window.Context.IsCurrent)
{
Parent!.TryDraw();
}
} }
} }
} }
@ -245,7 +250,7 @@ public class Label : ILabel
float char_x = 0.0f; float char_x = 0.0f;
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1); GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
GL.ActiveTexture(TextureUnit.Texture0); GL.ActiveTexture(TextureUnit.Texture9);
float hhh = 0f; float hhh = 0f;
for (int i = 0; i < Text.Length; i++) for (int i = 0; i < Text.Length; i++)
@ -297,6 +302,7 @@ public class Label : ILabel
public void ForceDistanceUpdate(IParent parent) public void ForceDistanceUpdate(IParent parent)
{ {
Distance = new(parent.Size.X - Size.X - Location.X, parent.Size.Y - Size.Y - Location.Y);
} }
public IWindow? Window { get; private set; } public IWindow? Window { get; private set; }
private static Dictionary<IGLFWGraphicsContext, Tuple<int, int, int>> GlobalBuffers = new(); private static Dictionary<IGLFWGraphicsContext, Tuple<int, int, int>> GlobalBuffers = new();
@ -362,15 +368,16 @@ public class Label : ILabel
Loaded = true; Loaded = true;
Text = Text; Text = Text;
Location = Location; Location = Location;
Distance = new(Parent.Size.X - Size.X - Location.X, Parent.Size.Y - Size.Y - Location.Y); if (Distance.X == 0 && Distance.Y == 0) Distance = new(Parent.Size.X - Size.X - Location.X, Parent.Size.Y - Size.Y - Location.Y);
if (Distance.X == 0 && Distance.Y == 0) Distance = new(Parent.Size.X - Size.X - Location.X, Parent.Size.Y - Size.Y - Location.Y);
if (WindowLoaded is not null) WindowLoaded.Invoke(this); if (WindowLoaded is not null) WindowLoaded.Invoke(this);
} }
private void WindowOnMouseDown(MouseButtonEventArgs obj) private void WindowOnMouseDown(MouseButtonEventArgs obj)
{ {
if (MouseInside && obj.Button == MouseButton.Button1 && Clicked is not null) _ = Clicked.Invoke(this); if (MouseInside && obj.Button == MouseButton.Button1 && Clicked is not null) _ = Clicked.Invoke(this);
if (MouseInside && obj.Button == MouseButton.Button2 && ContextMenu is not null) ContextMenu.ShowContext(Window!); if (MouseInside && obj.Button == MouseButton.Button2 && ContextMenu is not null && Window!.HoveringControl == this) ContextMenu.ShowContext(Window!);
if (!MouseInside && ContextMenu is not null) ContextMenu.HideContext(Window!); if (obj.Button != MouseButton.Button2 && ContextMenu is not null && ContextMenu.Visible) ContextMenu.HideContext(Window!);
} }
public MouseCursor HoverMouse { get; set; } = MouseCursor.Default; public MouseCursor HoverMouse { get; set; } = MouseCursor.Default;

View File

@ -25,7 +25,7 @@ public class RainbowLabel : ILabel
Font = interaction; Font = interaction;
} }
public ContextMenu? ContextMenu { get; set; } = null; public BetterContextMenu? ContextMenu { get; set; } = null;
public IParent? Parent { get; private set; } public IParent? Parent { get; private set; }
public ObjectAnchor Anchor { get; set; } = ObjectAnchor.Left | ObjectAnchor.Top; public ObjectAnchor Anchor { get; set; } = ObjectAnchor.Left | ObjectAnchor.Top;
private Vector2 laf = new(), saf = new(); private Vector2 laf = new(), saf = new();
@ -90,7 +90,7 @@ public class RainbowLabel : ILabel
addy += Font.ExtraLinePixels; addy += Font.ExtraLinePixels;
continue; continue;
} }
Character cha = Texture.GetChar(Font.CurrentFont, character, Font.PixelHeight); Character cha = Texture.GetChar(Font, character);
float w = cha.Size.X * Scale; float w = cha.Size.X * Scale;
float xrel = char_x + cha.Bearing.X * Scale; float xrel = char_x + cha.Bearing.X * Scale;
char_x += (cha.Advance >> 6) * Scale; char_x += (cha.Advance >> 6) * Scale;
@ -124,7 +124,7 @@ public class RainbowLabel : ILabel
line++; line++;
continue; continue;
} }
Character cha = Texture.GetChar(Font.CurrentFont, character, Font.PixelHeight); Character cha = Texture.GetChar(Font, character);
double w = cha.Size.X * Scale; double w = cha.Size.X * Scale;
double xrel = char_x + cha.Bearing.X * Scale; double xrel = char_x + cha.Bearing.X * Scale;
double yrel = ((cha.Size.Y - cha.Bearing.Y) * Scale) + (Font.PixelHeight * Scale); double yrel = ((cha.Size.Y - cha.Bearing.Y) * Scale) + (Font.PixelHeight * Scale);
@ -241,7 +241,7 @@ public class RainbowLabel : ILabel
float char_x = 0.0f; float char_x = 0.0f;
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1); GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
GL.ActiveTexture(TextureUnit.Texture0); GL.ActiveTexture(TextureUnit.Texture9);
float hhh = 0f; float hhh = 0f;
for (int i = 0; i < Text.Length; i++) for (int i = 0; i < Text.Length; i++)
@ -443,8 +443,8 @@ public class RainbowLabel : ILabel
private void WindowOnMouseDown(MouseButtonEventArgs obj) private void WindowOnMouseDown(MouseButtonEventArgs obj)
{ {
if (MouseInside && obj.Button == MouseButton.Button1 && Clicked is not null) _ = Clicked.Invoke(this); if (MouseInside && obj.Button == MouseButton.Button1 && Clicked is not null) _ = Clicked.Invoke(this);
if (MouseInside && obj.Button == MouseButton.Button2 && ContextMenu is not null) ContextMenu.ShowContext(Window!); if (MouseInside && obj.Button == MouseButton.Button2 && ContextMenu is not null && Window!.HoveringControl == this) ContextMenu.ShowContext(Window!);
if (!MouseInside && ContextMenu is not null) ContextMenu.HideContext(Window!); if (obj.Button != MouseButton.Button2 && ContextMenu is not null && ContextMenu.Visible) ContextMenu.HideContext(Window!);
} }
public MouseCursor HoverMouse { get; set; } = MouseCursor.Default; public MouseCursor HoverMouse { get; set; } = MouseCursor.Default;

View File

@ -48,7 +48,7 @@ public class Rectangle : ITextureObject
} }
public List<Texture> Textures { get; set; } = new(); public List<Texture> Textures { get; set; } = new();
public ContextMenu? ContextMenu { get; set; } = null; public BetterContextMenu? ContextMenu { get; set; } = null;
public event Func<string[], Task>? FilesDroped; public event Func<string[], Task>? FilesDroped;
public Rectangle(Texture? texture) public Rectangle(Texture? texture)
@ -70,7 +70,7 @@ public class Rectangle : ITextureObject
private Color4 _BackgroundColor { get; set; } = new(0, 0, 0, 255); private Color4 _BackgroundColor { get; set; } = new(0, 0, 0, 255);
public Color4 BackgroundColor public virtual Color4 BackgroundColor
{ {
get => _BackgroundColor; get => _BackgroundColor;
set set
@ -96,7 +96,7 @@ public class Rectangle : ITextureObject
public virtual void Draw(int x, int y, int w, int h) public virtual void Draw(int x, int y, int w, int h)
{ {
if (Visible && Loaded) if (Visible && Loaded && Location.X > 0 - Size.X && Location.Y > 0 - Size.Y)
{ {
if (OnDrawAction is not null) OnDrawAction.Invoke(); if (OnDrawAction is not null) OnDrawAction.Invoke();
if (!Window!.Context.IsCurrent) Window.Context.MakeCurrent(); if (!Window!.Context.IsCurrent) Window.Context.MakeCurrent();
@ -237,8 +237,8 @@ public class Rectangle : ITextureObject
private void Window_MouseDown(OpenTK.Windowing.Common.MouseButtonEventArgs e) private void Window_MouseDown(OpenTK.Windowing.Common.MouseButtonEventArgs e)
{ {
if (MouseInside && e.Button == MouseButton.Button1 && Clicked is not null) _ = Clicked.Invoke(this); if (MouseInside && e.Button == MouseButton.Button1 && Clicked is not null) _ = Clicked.Invoke(this);
if (MouseInside && e.Button == MouseButton.Button2 && ContextMenu is not null) ContextMenu.ShowContext(Window!); if (MouseInside && e.Button == MouseButton.Button2 && ContextMenu is not null && Window!.HoveringControl == this) ContextMenu.ShowContext(Window!);
if (!MouseInside && ContextMenu is not null) ContextMenu.HideContext(Window!); if (e.Button != MouseButton.Button2 && ContextMenu is not null && ContextMenu.Visible) ContextMenu.HideContext(Window!);
} }
~Rectangle() ~Rectangle()
@ -265,6 +265,7 @@ public class Rectangle : ITextureObject
{ {
if (Loaded) if (Loaded)
{ {
GL.BindBuffer(BufferTarget.ArrayBuffer, BufferObject); GL.BindBuffer(BufferTarget.ArrayBuffer, BufferObject);
GL.BindVertexArray(ArrayObject); GL.BindVertexArray(ArrayObject);
int add = 3; int add = 3;
@ -315,6 +316,8 @@ public class Rectangle : ITextureObject
if (Textures.Count == 0) return; if (Textures.Count == 0) return;
TextureDisplay old = td; TextureDisplay old = td;
td = value; td = value;
float per = (float)Textures[0].RawSize!.Value.Y / Textures[0].RawSize!.Value.X;
float diff = 0;
switch (old) switch (old)
{ {
default: default:
@ -330,8 +333,7 @@ public class Rectangle : ITextureObject
}; };
break; break;
case TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter or TextureDisplay.TextureHorizontalCenter: case TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter or TextureDisplay.TextureHorizontalCenter:
float per = (float)Textures[0].RawSize!.Value.Y / Textures[0].RawSize!.Value.X;
float diff = 0;
if (Window is not null) if (Window is not null)
{ {
diff = Window.IntToFloat(Size.Y) + 1; diff = Window.IntToFloat(Size.Y) + 1;
@ -342,14 +344,14 @@ public class Rectangle : ITextureObject
} }
Points = new float[] Points = new float[]
{ {
saf.X, laf.Y, 0, Textures[0].MaxText.X, Textures[0].MaxText.Y, saf.X, laf.Y, 0, Textures[0].MaxText.X, Textures[0].MaxText.Y, //4
saf.X, saf.Y, 0, Textures[0].MaxText.X, 0, saf.X, saf.Y, 0, Textures[0].MaxText.X, 0, //9
laf.X, saf.Y, 0, 0, 0, laf.X, saf.Y, 0, 0, 0, //14
laf.X, laf.Y, 0, 0, Textures[0].MaxText.Y, laf.X, laf.Y, 0, 0, Textures[0].MaxText.Y, //19
saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0, saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0, //29
laf.X + diff, saf.Y, 0, per, 0, laf.X + diff, saf.Y, 0, per, 0, //34
laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y, laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y, //39
}; };
Indexs = new ushort[] Indexs = new ushort[]
{ {
@ -361,6 +363,58 @@ public class Rectangle : ITextureObject
2, 3, 6 2, 3, 6
}; };
break; break;
case TextureDisplay.Center:
per = (float)Textures[0].RawSize!.Value.X / 3;;
diff = 0;
if (Window is not null)
{
if (Size.X > Textures[0].RawSize!.Value.X)
diff = (Window.IntToFloat(Textures[0].RawSize!.Value.X) + 1) / 3;
else
diff = (Window.IntToFloat(Size.X) + 1) / 3;
}
Points = new float[]
{
saf.X, laf.Y, 0, Textures[0].MaxText.X, Textures[0].MaxText.Y, //4
saf.X, saf.Y, 0, Textures[0].MaxText.X, 0, //9
laf.X, saf.Y, 0, 0, 0, //14
laf.X, laf.Y, 0, 0, Textures[0].MaxText.Y, //19
saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0, //29
laf.X + diff, saf.Y, 0, per, 0, //34
laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y, //39
saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0, //29
laf.X + diff, saf.Y, 0, per, 0, //34
laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y, //39
saf.X - diff, laf.Y, 0, Textures[0].MaxText.X-per, Textures[0].MaxText.Y, //24
saf.X - diff, saf.Y, 0, Textures[0].MaxText.X-per, 0, //29
laf.X + diff, saf.Y, 0, per, 0, //34
laf.X + diff, laf.Y, 0, per, Textures[0].MaxText.Y, //39
};
Indexs = new ushort[]
{
0, 4, 11,
4, 11, 12,
4, 5, 12,
5, 12, 13,
1, 5, 6,
5, 6, 13,
10, 11, 12,
10, 12, 15,
12, 13, 14,
12, 14, 15,
6, 7, 13,
7, 13, 14,
3, 9, 10,
9, 10, 15,
8, 9, 14,
9, 14, 15,
2, 7, 8,
7, 8, 14,
};
break;
} }
break; break;
} }
@ -368,6 +422,15 @@ public class Rectangle : ITextureObject
} }
} }
private static void SetPoint(float[] temp, int start, float X, float Y, float Z, float Tx, float Ty)
{
temp[start] = X;
temp[start + 1] = Y;
temp[start + 2] = Z;
temp[start + 3] = Tx;
temp[start + 4] = Ty;
}
public virtual Vector2i Size public virtual Vector2i Size
{ {
get get
@ -385,8 +448,8 @@ public class Rectangle : ITextureObject
: TextureDisplay switch : TextureDisplay switch
{ {
TextureDisplay.Clamped => new float[20], TextureDisplay.Clamped => new float[20],
TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter or TextureDisplay.TextureHorizontalCenter => new float[40],
or TextureDisplay.Center or TextureDisplay.TextureHorizontalCenter => new float[40], TextureDisplay.Center => new float[80],
_ => new float[20] _ => new float[20]
}; };
saf = new Vector2(Parent.IntToFloat(value.X + loc_.X, false), Parent.IntToFloat(value.Y + loc_.Y, true)); saf = new Vector2(Parent.IntToFloat(value.X + loc_.X, false), Parent.IntToFloat(value.Y + loc_.Y, true));
@ -411,6 +474,15 @@ public class Rectangle : ITextureObject
float per = (float)Textures[0].RawSize!.Value.Y / Textures[0].RawSize!.Value.X; float per = (float)Textures[0].RawSize!.Value.Y / Textures[0].RawSize!.Value.X;
if (TextureDisplay == TextureDisplay.TextureHorizontalCenter) if (TextureDisplay == TextureDisplay.TextureHorizontalCenter)
diff = Window.IntToFloat(Textures[0].RawSize!.Value.Y); diff = Window.IntToFloat(Textures[0].RawSize!.Value.Y);
if (TextureDisplay == TextureDisplay.Center)
{
if (s.X > Textures[0].RawSize!.Value.X)
diff = (Window.IntToFloat(Textures[0].RawSize!.Value.X) + 1) / 3;
else
diff = (Window.IntToFloat(s.X) + 1) / 3;
per = Textures[0].MaxText.X / 3;
}
switch (TextureDisplay) switch (TextureDisplay)
{ {
case TextureDisplay.Clamped: case TextureDisplay.Clamped:
@ -448,6 +520,43 @@ public class Rectangle : ITextureObject
temp[38] = per; temp[38] = per;
temp[39] = 1; temp[39] = 1;
break; break;
case TextureDisplay.Center:
temp[3] = Textures[0].MaxText.X;
temp[4] = Textures[0].MaxText.Y;
temp[8] = Textures[0].MaxText.X;
temp[19] = Textures[0].MaxText.Y;
int dy, dx;
if (s.Y > Textures[0].RawSize!.Value.Y)
dy = Textures[0].RawSize!.Value.Y;
else
dy = s.Y;
if (s.X > Textures[0].RawSize!.Value.X)
dx = Textures[0].RawSize!.Value.X;
else
dx = s.X;
if (dy > dx) dy = dx;
else dx = dy;
float diffy = (Window.IntToFloat(Window.Size.Y - dy, true) + 1) / 3;
diff = (Window.IntToFloat(dx) + 1) / 3;
per = Textures[0].MaxText.X / 3;
SetPoint(temp, 20, temp[0], temp[1] - diffy, temp[2], temp[3], temp[4] - (temp[4]*per));
SetPoint(temp, 25, temp[0], temp[6] + diffy, temp[2], temp[3], temp[4] * per);
SetPoint(temp, 30, temp[5] - diff, temp[6], temp[2], temp[3] - (temp[3]*per), temp[9]);
SetPoint(temp, 35, temp[10] + diff, temp[6], temp[2], temp[3] * per, temp[9]);
SetPoint(temp, 40, temp[10], temp[26], temp[2], temp[13], temp[29]);
SetPoint(temp, 45, temp[10], temp[21], temp[2], temp[13], temp[24]);
SetPoint(temp, 50, temp[35], temp[1], temp[2], temp[38], temp[4]);
SetPoint(temp, 55, temp[30], temp[1], temp[2], temp[33], temp[4]);
SetPoint(temp, 60, temp[30], temp[21], temp[2], temp[33], temp[24]);
SetPoint(temp, 65, temp[30], temp[26], temp[2], temp[33], temp[29]);
SetPoint(temp, 70, temp[35], temp[26], temp[2], temp[38], temp[29]);
SetPoint(temp, 75, temp[35], temp[21], temp[2], temp[38], temp[24]);
break;
case TextureDisplay.ProgressHorizontalCenter: case TextureDisplay.ProgressHorizontalCenter:
if (s.X > s.Y) if (s.X > s.Y)
{ {
@ -567,8 +676,8 @@ public class Rectangle : ITextureObject
: TextureDisplay switch : TextureDisplay switch
{ {
TextureDisplay.Clamped => new float[20], TextureDisplay.Clamped => new float[20],
TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter TextureDisplay.HorizontalCenter or TextureDisplay.ProgressHorizontalCenter => new float[40],
or TextureDisplay.Center => new float[40], TextureDisplay.Center => new float[80],
_ => new float[20] _ => new float[20]
}; };
laf = new Vector2(Parent.IntToFloat(value.X, false), Parent.IntToFloat(value.Y, true)); laf = new Vector2(Parent.IntToFloat(value.X, false), Parent.IntToFloat(value.Y, true));
@ -591,6 +700,14 @@ public class Rectangle : ITextureObject
Vector2i s = Size; Vector2i s = Size;
float diff = Window.IntToFloat(s.Y) + 1; float diff = Window.IntToFloat(s.Y) + 1;
float per = (float)Textures[0].RawSize!.Value.Y / Textures[0].RawSize!.Value.X; float per = (float)Textures[0].RawSize!.Value.Y / Textures[0].RawSize!.Value.X;
if (TextureDisplay == TextureDisplay.Center)
{
if (s.X > Textures[0].RawSize!.Value.X)
diff = (Window.IntToFloat(Textures[0].RawSize!.Value.X) + 1) / 3;
else
diff = (Window.IntToFloat(s.X) + 1) / 3;
per = Textures[0].MaxText.X / 3;
}
switch (TextureDisplay) switch (TextureDisplay)
{ {
case TextureDisplay.Clamped: case TextureDisplay.Clamped:
@ -628,6 +745,41 @@ public class Rectangle : ITextureObject
temp[38] = per; temp[38] = per;
temp[39] = 1; temp[39] = 1;
break; break;
case TextureDisplay.Center:
temp[3] = Textures[0].MaxText.X;
temp[4] = Textures[0].MaxText.Y;
temp[8] = Textures[0].MaxText.X;
temp[19] = Textures[0].MaxText.Y;
int dy, dx;
if (s.Y > Textures[0].RawSize!.Value.Y)
dy = Textures[0].RawSize!.Value.Y;
else
dy = s.Y;
if (s.X > Textures[0].RawSize!.Value.X)
dx = Textures[0].RawSize!.Value.X;
else
dx = s.X;
if (dy > dx) dy = dx;
else dx = dy;
float diffy = (Window.IntToFloat(Window.Size.Y - dy, true) + 1) / 3;
diff = (Window.IntToFloat(dx) + 1) / 3;
SetPoint(temp, 20, temp[0], temp[1] - diffy, temp[2], temp[3], temp[4] - (temp[4]*per));
SetPoint(temp, 25, temp[0], temp[6] + diffy, temp[2], temp[3], temp[4] * per);
SetPoint(temp, 30, temp[5] - diff, temp[6], temp[2], temp[3] - (temp[3]*per), temp[9]);
SetPoint(temp, 35, temp[10] + diff, temp[6], temp[2], temp[3] * per, temp[9]);
SetPoint(temp, 40, temp[10], temp[26], temp[2], temp[13], temp[29]);
SetPoint(temp, 45, temp[10], temp[21], temp[2], temp[13], temp[24]);
SetPoint(temp, 50, temp[35], temp[1], temp[2], temp[38], temp[4]);
SetPoint(temp, 55, temp[30], temp[1], temp[2], temp[33], temp[4]);
SetPoint(temp, 60, temp[30], temp[21], temp[2], temp[33], temp[24]);
SetPoint(temp, 65, temp[30], temp[26], temp[2], temp[33], temp[29]);
SetPoint(temp, 70, temp[35], temp[26], temp[2], temp[38], temp[29]);
SetPoint(temp, 75, temp[35], temp[21], temp[2], temp[38], temp[24]);
break;
case TextureDisplay.ProgressHorizontalCenter: case TextureDisplay.ProgressHorizontalCenter:
if (s.X > s.Y) if (s.X > s.Y)
{ {
@ -727,9 +879,7 @@ public class Rectangle : ITextureObject
break; break;
} }
} }
Points = temp; Points = temp;
} }
} }

View File

@ -34,7 +34,7 @@ public class TabControl : ParentBase, IParent
locc = Buttonts[loc - 1].Location.X; locc = Buttonts[loc - 1].Location.X;
loccc = Buttonts[loc - 1].Size.X; loccc = Buttonts[loc - 1].Size.X;
} }
Buttonts.Add(tmp = new RoundedButton(t, TitleFont.Family) Buttonts.Add(tmp = new RoundedButton(t, TitleFont)
{ {
Location = new(locc+ loccc + (TabSpace * (int)loc) + Border, Border, Location.Z), Location = new(locc+ loccc + (TabSpace * (int)loc) + Border, Border, Location.Z),
Text = Title, Text = Title,

View File

@ -1,14 +1,14 @@
#version 460 #version 330
out vec4 outputColor; out vec4 outputColor;
in vec2 texCoord; in vec2 texCoord;
layout(binding = 0) uniform sampler2D texture1; uniform sampler2D bob;
layout(binding = 1) uniform sampler2D texture2; uniform sampler2D smith;
void main(void) void main(void)
{ {
float obj = texture(texture1, texCoord).r; float obj = texture(bob, texCoord).r;
vec4 text = texture(texture2, texCoord); vec4 text = texture(smith, texCoord);
outputColor = vec4(text.r, text.g, text.b, text.a*obj); outputColor = vec4(text.r, text.g, text.b, text.a*obj);
} }

View File

@ -1,4 +1,4 @@
#version 460 #version 330
layout(location = 0) in vec3 aPosition; layout(location = 0) in vec3 aPosition;
layout(location = 1) in vec2 aTexCoord; layout(location = 1) in vec2 aTexCoord;
out vec2 texCoord; out vec2 texCoord;

View File

@ -1,10 +1,10 @@
#version 460 #version 330
in vec2 vUV; in vec2 vUV;
layout (binding=0) uniform sampler2D u_texture; uniform sampler2D u_texture;
layout (location = 2) uniform vec4 textColor; uniform vec4 textColor;
out vec4 fragColor; out vec4 fragColor;
@ -12,5 +12,5 @@ void main()
{ {
vec2 uv = vUV.xy; vec2 uv = vUV.xy;
float text = texture(u_texture, uv).r; float text = texture(u_texture, uv).r;
fragColor = vec4(textColor.rgba*text); fragColor = vec4(textColor.r*text, textColor.g*text, textColor.b*text, textColor.a*text);
} }

View File

@ -1,12 +1,12 @@
#version 460 #version 330
layout (location = 0) in vec2 in_pos; in vec2 in_pos;
layout (location = 1) in vec2 in_uv; in vec2 in_uv;
out vec2 vUV; out vec2 vUV;
layout (location = 0) uniform mat4 model; uniform mat4 model;
layout (location = 1) uniform mat4 projection; uniform mat4 projection;
void main() void main()
{ {

View File

@ -7,6 +7,7 @@ public struct Character
{ {
public Texture Texture { get; set; } public Texture Texture { get; set; }
public Vector2 Size { get; set; } public Vector2 Size { get; set; }
public bool Bad { get; set; }
public Vector2 Bearing { get; set; } public Vector2 Bearing { get; set; }
public int Advance { get; set; } public int Advance { get; set; }
public double AdvanceY { get; set; } public double AdvanceY { get; set; }

View File

@ -27,6 +27,8 @@ public class Window : NativeWindow , IWindow
} }
} }
public bool ShowMissingChar { get; set; }
public IRenderObject? focused { get; set; } public IRenderObject? focused { get; set; }
public void CenterWindow(int mon) public void CenterWindow(int mon)
{ {
@ -45,20 +47,32 @@ public class Window : NativeWindow , IWindow
ClientRectangle = new Box2i(num, num2, num + Size.X, num2 + Size.Y); ClientRectangle = new Box2i(num, num2, num + Size.X, num2 + Size.Y);
} }
public ContextMenu? ActiveMenu { get; set; } = null;
public IParent? Parent { get; } = null; public IParent? Parent { get; } = null;
public MouseCursor HoverMouse { get; set; } = MouseCursor.Default; public MouseCursor HoverMouse { get; set; } = MouseCursor.Default;
public Vector2 LocationAsFloat { get; } = new Vector2(0f, 0f); public Vector2 LocationAsFloat { get; } = new Vector2(0f, 0f);
public bool LogFrames { get; set; } = true;
public Window(NativeWindowSettings nativeWindowSettings) : base(nativeWindowSettings) public Window(NativeWindowSettings nativeWindowSettings) : base(nativeWindowSettings)
{ {
TextureManager = TextureManager.GetTextureManager(Context); TextureManager = TextureManager.GetTextureManager(Context, this);
Context.MakeCurrent(); Context.MakeCurrent();
if (!Texture.TextureShader.ContainsKey(Context)) Texture.TextureShader.Add(Context, new("RectangleTexture", true, Texture:true)); if (!Texture.TextureShader.ContainsKey(Context)) Texture.TextureShader.Add(Context, new("RectangleTexture", true, Texture:true));
if (!Rectangle.DefaultShader.ContainsKey(Context)) Rectangle.DefaultShader.Add(Context, new("Rectangle", true)); if (!Rectangle.DefaultShader.ContainsKey(Context)) Rectangle.DefaultShader.Add(Context, new("Rectangle", true));
if (!Rectangle.DefaultAlphaShader.ContainsKey(Context)) Rectangle.DefaultAlphaShader.Add(Context, new("AlphaChannel", true, Texture:true)); if (!Rectangle.DefaultAlphaShader.ContainsKey(Context)) Rectangle.DefaultAlphaShader.Add(Context, new("AlphaChannel", true, Texture:true));
if (!Rectangle.DefaultAlphaTextureShader.ContainsKey(Context)) Rectangle.DefaultAlphaTextureShader.Add(Context, new("AlphaChannelTexture", true, Texture:true)); if (!Rectangle.DefaultAlphaTextureShader.ContainsKey(Context))
if (!Label.DefaultTextShader.ContainsKey(Context)) Label.DefaultTextShader.Add(Context, new("Label", true)); {
Rectangle.DefaultAlphaTextureShader.Add(Context, new("AlphaChannelTexture", true, Texture:true));
Rectangle.DefaultAlphaTextureShader[Context].Use();
Rectangle.DefaultAlphaTextureShader[Context].SetInt("bob", 0);
Rectangle.DefaultAlphaTextureShader[Context].SetInt("smith", 1);
}
if (!Label.DefaultTextShader.ContainsKey(Context))
{
Label.DefaultTextShader.Add(Context, new("Label", true));
Label.DefaultTextShader[Context].Use();
Label.DefaultTextShader[Context].SetInt("u_texture", 9);
Label.DefaultTextShader[Context].SetInt("textColor", 2);
}
if (!Label._characters.ContainsKey(Context)) Label._characters.Add(Context, new()); if (!Label._characters.ContainsKey(Context)) Label._characters.Add(Context, new());
last = WindowState; last = WindowState;
KeyDown += OnKeyDownn; KeyDown += OnKeyDownn;
@ -403,13 +417,13 @@ public class Window : NativeWindow , IWindow
{ {
Context.MakeCurrent(); Context.MakeCurrent();
frame++; frame++;
Console.WriteLine($"Drawing Frame: {frame}"); if (LogFrames) Console.WriteLine($"Drawing Frame: {frame}");
GL.Enable(EnableCap.Blend); GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha); GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
GL.BlendFunc(0, BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); GL.BlendFunc(0, BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
GL.Enable(EnableCap.ScissorTest); GL.Enable(EnableCap.ScissorTest);
GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, (BackgroundColor.A * -1) + 1); GL.ClearColor(BackgroundColor.R, BackgroundColor.G, BackgroundColor.B, BackgroundColor.A);
IEnumerable<IRenderObject> needload = Controls.Where(a => a.Loaded == false); IEnumerable<IRenderObject> needload = Controls.Where(a => a.Loaded == false);
if (needload.Any()) if (needload.Any())
@ -421,8 +435,8 @@ public class Window : NativeWindow , IWindow
} }
BlockDraw = false; BlockDraw = false;
} }
GL.Scissor(0,0,Size.X, Size.Y);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.Clear(ClearBufferMask.ColorBufferBit);
for (int i = 0; i < Controls.Length; i++) for (int i = 0; i < Controls.Length; i++)
{ {
if (!Controls[i].Loaded) continue; if (!Controls[i].Loaded) continue;